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e8a7e1c289 | ||
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47
Assets/_DDD/_ScriptAssets/Prefabs/InventoryManager.prefab
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47
Assets/_DDD/_ScriptAssets/Prefabs/InventoryManager.prefab
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@ -0,0 +1,47 @@
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@ -20,4 +20,5 @@ MonoBehaviour:
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- {fileID: 6471498998539637564, guid: fa2ad62c75b1549f09597e47ed5f7cfb, type: 3}
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@ -4,16 +4,25 @@
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namespace DDD
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{
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// public static class GameEvents
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// {
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// public static RequestTimeScaleChangeEvent RequestTimeScaleChangeEvent = new();
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// public static RequestShowGlobalMessageEvent RequestShowGlobalMessageEvent = new();
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// public static InteractionEvent Interaction = new InteractionEvent();
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// }
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public static class GameEvents
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{
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public static TimeScaleChangeEvent RequestTimeScaleChangeEvent = new();
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public static FadeInEvent FadeInEvent = new();
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public static FadeOutEvent FadeOutEvent = new();
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public static OpenScreenUiEvent OpenScreenUiEvent = new();
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public static CloseScreenUiEvent CloseScreenUiEvent = new();
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public static OpenPopupUiEvent OpenPopupUiEvent = new();
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public static ClosePopupUiEvent ClosePopupUiEvent = new();
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public static ShowGlobalMessageEvent RequestShowGlobalMessageEvent = new();
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public static InteractionEvent Interaction = new();
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public static InventoryChangedEvent InventoryChangedEvent = new();
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}
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// public static class RestaurantEvents
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// {
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// // Some events...
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// }
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// public static class VoyageEvents
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// {
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// // Some events...
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@ -21,80 +30,51 @@ namespace DDD
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public class TimeScaleChangeEvent : IEvent
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{
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public readonly object Requester;
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public readonly float NewTimeScale;
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public TimeScaleChangeEvent(object requester, float newTimeScale)
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{
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Requester = requester;
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NewTimeScale = newTimeScale;
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}
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public object Requester;
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public float NewTimeScale;
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}
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public class FadeInEvent : IEvent
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{
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public readonly float Duration;
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public readonly TaskCompletionSource<bool> CompletionSource;
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public FadeInEvent(float duration)
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{
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Duration = duration;
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CompletionSource = new TaskCompletionSource<bool>();
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}
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public float Duration;
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public TaskCompletionSource<bool> CompletionSource;
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public Task WaitAsync() => CompletionSource.Task;
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}
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public class FadeOutEvent : IEvent
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{
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public readonly float Duration;
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public readonly TaskCompletionSource<bool> CompletionSource;
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public FadeOutEvent(float duration)
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{
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Duration = duration;
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CompletionSource = new TaskCompletionSource<bool>();
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}
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public float Duration;
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public TaskCompletionSource<bool> CompletionSource;
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public Task WaitAsync() => CompletionSource.Task;
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}
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public class ShowGlobalMessageEvent : IEvent
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{
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public readonly string NewMessageKey;
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public readonly float ShowDuration;
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public readonly float FadeDuration;
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public ShowGlobalMessageEvent(string newMessageKey, float showDuration = 3f, float fadeDuration = 0.3f)
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{
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NewMessageKey = newMessageKey;
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ShowDuration = showDuration;
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FadeDuration = fadeDuration;
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}
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public string NewMessageKey;
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public float ShowDuration;
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public float FadeDuration;
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}
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public class OpenScreenUiEvent : IEvent
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||||
{
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public readonly Type UiType;
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public OpenScreenUiEvent(Type uiType) => UiType = uiType;
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public Type UiType;
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}
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public class CloseScreenUiEvent : IEvent
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{
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public readonly Type UiType;
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public CloseScreenUiEvent(Type uiType) => UiType = uiType;
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public Type UiType;
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}
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public class OpenPopupUiEvent : IEvent
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{
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public readonly Type UiType;
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public OpenPopupUiEvent(Type uiType) => UiType = uiType;
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public Type UiType;
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}
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public class ClosePopupUiEvent : IEvent
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{
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public readonly Type UiType;
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public ClosePopupUiEvent(Type uiType) => UiType = uiType;
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public Type UiType;
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}
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public class InteractionEvent : IEvent
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@ -102,4 +82,6 @@ public class InteractionEvent : IEvent
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public GameObject Causer;
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public GameObject Target;
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}
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public class InventoryChangedEvent : IEvent { }
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}
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@ -17,7 +17,8 @@ public class FadeSceneTransitionHandlerSo : SceneTransitionHandler
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public override async Task OnBeforeSceneActivate(SceneType sceneType)
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{
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var evt = new FadeOutEvent(_fadeOutDuration);
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var evt = GameEvents.FadeOutEvent;
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evt.Duration = _fadeOutDuration;
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EventBus.Broadcast(evt);
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await evt.WaitAsync();
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}
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@ -26,8 +27,9 @@ public override async Task OnAfterSceneActivate(SceneType sceneType)
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{
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float seconds = _delayBeforeFadeIn * 1000;
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await Task.Delay((int)(seconds));
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var evt = new FadeInEvent(_fadeInDuration);
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var evt = GameEvents.FadeInEvent;
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evt.Duration = _fadeInDuration;
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EventBus.Broadcast(evt);
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await evt.WaitAsync();
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}
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|
8
Assets/_DDD/_Scripts/GameState.meta
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8
Assets/_DDD/_Scripts/GameState.meta
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@ -0,0 +1,8 @@
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||||
fileFormatVersion: 2
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||||
guid: 46b89f8970a04e14b97419aeb4acb6c4
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folderAsset: yes
|
||||
DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
|
14
Assets/_DDD/_Scripts/GameState/InventoryItemData.cs
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14
Assets/_DDD/_Scripts/GameState/InventoryItemData.cs
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@ -0,0 +1,14 @@
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namespace DDD
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{
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public class InventoryItemData : IId
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{
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public string Id { get; set; }
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public int Quantity { get; set; }
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public InventoryItemData(string id, int quantity)
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{
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Id = id;
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Quantity = quantity;
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}
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}
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}
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3
Assets/_DDD/_Scripts/GameState/InventoryItemData.cs.meta
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3
Assets/_DDD/_Scripts/GameState/InventoryItemData.cs.meta
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@ -0,0 +1,3 @@
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fileFormatVersion: 2
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||||
guid: 55253b10460c49dcb72e484467bf8ca5
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timeCreated: 1753093577
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99
Assets/_DDD/_Scripts/GameState/InventoryManager.cs
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99
Assets/_DDD/_Scripts/GameState/InventoryManager.cs
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@ -0,0 +1,99 @@
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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using UnityEngine;
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namespace DDD
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{
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public class InventoryManager : Singleton<InventoryManager>, IManager
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{
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private Dictionary<string, ItemData> _itemDataLookup;
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private Dictionary<string, InventoryItemData> _inventoryItemDatas;
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public void PreInit()
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{
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}
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public Task Init()
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{
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return Task.CompletedTask;
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}
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public void PostInit()
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{
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InitializeItemData();
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}
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private void InitializeItemData()
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{
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var itemDataSo = DataManager.Instance.ItemDataSo;
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Debug.Assert(itemDataSo != null, "itemDataSo != null");
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_itemDataLookup = itemDataSo.GetDataList()
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.Where(item => !string.IsNullOrEmpty(item.Id))
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.ToDictionary(item => item.Id, item => item);
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_inventoryItemDatas = new Dictionary<string, InventoryItemData>(itemDataSo.GetDataCount());
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}
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public bool AddItem(string id, int quantity = 1)
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{
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if (!_itemDataLookup.ContainsKey(id))
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{
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Debug.LogError($"[Inventory] 등록되지 않은 아이템 ID: {id}");
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return false;
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}
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if (_inventoryItemDatas.TryGetValue(id, out var itemData))
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{
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itemData.Quantity += quantity;
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}
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else
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{
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_inventoryItemDatas[id] = new InventoryItemData(id, quantity);
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}
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InventoryChangedEvent evt = GameEvents.InventoryChangedEvent;
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EventBus.Broadcast(evt);
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return true;
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}
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public bool RemoveItem(string id, int quantity = 1)
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{
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if (!_inventoryItemDatas.TryGetValue(id, out var itemData))
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{
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Debug.LogError($"[Inventory] 등록되지 않은 아이템 ID: {id}");
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return false;
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}
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if (itemData.Quantity < quantity)
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{
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Debug.LogWarning($"[Inventory] 보유 수량보다 삭제하는 수량이 더 많습니다 " +
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$"{id}, 보유 수량 : {itemData.Quantity}, 삭제 수량 : {quantity}");
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return false;
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}
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itemData.Quantity -= quantity;
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if (itemData.Quantity <= 0)
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{
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_inventoryItemDatas.Remove(id);
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}
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InventoryChangedEvent evt = GameEvents.InventoryChangedEvent;
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EventBus.Broadcast(evt);
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return true;
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}
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public IReadOnlyDictionary<string, InventoryItemData> InventoryItems => _inventoryItemDatas;
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public bool TryGetItemData(string id, out ItemData itemData) => _itemDataLookup.TryGetValue(id, out itemData);
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public int GetItemCount(string id) => _inventoryItemDatas.TryGetValue(id, out var itemData) ? itemData.Quantity : 0;
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public ItemData GetItemDataByIdOrNull(string id)
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{
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_itemDataLookup.TryGetValue(id, out var itemData);
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return itemData;
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}
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}
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}
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2
Assets/_DDD/_Scripts/GameState/InventoryManager.cs.meta
Normal file
2
Assets/_DDD/_Scripts/GameState/InventoryManager.cs.meta
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@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: c5382d2944fd05940b84bd44b641d198
|
@ -78,7 +78,10 @@ private void CloseAllScreenUIs()
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if (screen.IsBlockingTime)
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{
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EventBus.Broadcast(new TimeScaleChangeEvent(_uiPauseRequester, 1f));
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var timeScaleChangeEvent = GameEvents.RequestTimeScaleChangeEvent;
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timeScaleChangeEvent.Requester = _uiPauseRequester;
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timeScaleChangeEvent.NewTimeScale = 1f;
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EventBus.Broadcast(timeScaleChangeEvent);
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}
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}
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}
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@ -93,7 +96,10 @@ public void Invoke(OpenScreenUiEvent evt)
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if (screen.IsBlockingTime)
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{
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EventBus.Broadcast(new TimeScaleChangeEvent(screen, 0f));
|
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var timeScaleChangeEvent = GameEvents.RequestTimeScaleChangeEvent;
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timeScaleChangeEvent.Requester = screen;
|
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timeScaleChangeEvent.NewTimeScale = 0f;
|
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EventBus.Broadcast(timeScaleChangeEvent);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -106,7 +112,10 @@ public void Invoke(CloseScreenUiEvent evt)
|
||||
|
||||
if (screen.IsBlockingTime)
|
||||
{
|
||||
EventBus.Broadcast(new TimeScaleChangeEvent(screen, 1f));
|
||||
var timeScaleChangeEvent = GameEvents.RequestTimeScaleChangeEvent;
|
||||
timeScaleChangeEvent.Requester = screen;
|
||||
timeScaleChangeEvent.NewTimeScale = 1f;
|
||||
EventBus.Broadcast(timeScaleChangeEvent);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -119,20 +128,26 @@ public void Invoke(OpenPopupUiEvent evt)
|
||||
|
||||
if (popup.IsBlockingTime)
|
||||
{
|
||||
EventBus.Broadcast(new TimeScaleChangeEvent(popup, 0f));
|
||||
var timeScaleChangeEvent = GameEvents.RequestTimeScaleChangeEvent;
|
||||
timeScaleChangeEvent.Requester = popup;
|
||||
timeScaleChangeEvent.NewTimeScale = 0f;
|
||||
EventBus.Broadcast(timeScaleChangeEvent);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Invoke(ClosePopupUiEvent evt)
|
||||
{
|
||||
if (_screenUIs.TryGetValue(evt.UiType, out var popUp))
|
||||
if (_screenUIs.TryGetValue(evt.UiType, out var popup))
|
||||
{
|
||||
popUp.Close();
|
||||
popup.Close();
|
||||
|
||||
if (popUp.IsBlockingTime)
|
||||
if (popup.IsBlockingTime)
|
||||
{
|
||||
EventBus.Broadcast(new TimeScaleChangeEvent(popUp, 1f));
|
||||
var timeScaleChangeEvent = GameEvents.RequestTimeScaleChangeEvent;
|
||||
timeScaleChangeEvent.Requester = popup;
|
||||
timeScaleChangeEvent.NewTimeScale = 1f;
|
||||
EventBus.Broadcast(timeScaleChangeEvent);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -20,5 +20,7 @@ public List<T> GetDataList()
|
||||
{
|
||||
return Datas;
|
||||
}
|
||||
|
||||
public int GetDataCount() => Datas.Count;
|
||||
}
|
||||
}
|
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Reference in New Issue
Block a user