불필요한 Task 재거

This commit is contained in:
NTG_Lenovo 2025-07-21 12:09:15 +09:00
parent 1f42e5b7f7
commit ffd534cb13

View File

@ -25,13 +25,13 @@ public void Init()
GameFlowDataSo.CurrentGameState = GameFlowState.None;
}
public async void PostInit()
public void PostInit()
{
try
{
if (IsGameStarted() == false)
{
await ChangeFlow(GameFlowState.ReadyForRestaurant);
ChangeFlow(GameFlowState.ReadyForRestaurant);
}
}
catch (Exception e)
@ -42,7 +42,7 @@ public async void PostInit()
private bool IsGameStarted() => GameFlowDataSo.CurrentGameState != GameFlowState.None;
public async Task ChangeFlow(GameFlowState newFlowState)
public void ChangeFlow(GameFlowState newFlowState)
{
if (!CanChangeFlow(newFlowState))
{
@ -52,7 +52,7 @@ public async Task ChangeFlow(GameFlowState newFlowState)
EndCurrentFlow();
await ReadyNewFlow(newFlowState);
ReadyNewFlow(newFlowState);
}
private bool CanChangeFlow(GameFlowState newFlowState)
@ -65,7 +65,7 @@ private void EndCurrentFlow()
}
private async Task ReadyNewFlow(GameFlowState newFlowState)
private void ReadyNewFlow(GameFlowState newFlowState)
{
GameFlowDataSo.CurrentGameState = newFlowState;