불필요한 Task 재거
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1f42e5b7f7
commit
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@ -25,13 +25,13 @@ public void Init()
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GameFlowDataSo.CurrentGameState = GameFlowState.None;
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GameFlowDataSo.CurrentGameState = GameFlowState.None;
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}
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}
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public async void PostInit()
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public void PostInit()
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{
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{
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try
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try
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{
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{
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if (IsGameStarted() == false)
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if (IsGameStarted() == false)
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{
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{
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await ChangeFlow(GameFlowState.ReadyForRestaurant);
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ChangeFlow(GameFlowState.ReadyForRestaurant);
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}
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}
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}
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}
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catch (Exception e)
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catch (Exception e)
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@ -42,7 +42,7 @@ public async void PostInit()
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private bool IsGameStarted() => GameFlowDataSo.CurrentGameState != GameFlowState.None;
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private bool IsGameStarted() => GameFlowDataSo.CurrentGameState != GameFlowState.None;
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public async Task ChangeFlow(GameFlowState newFlowState)
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public void ChangeFlow(GameFlowState newFlowState)
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{
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{
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if (!CanChangeFlow(newFlowState))
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if (!CanChangeFlow(newFlowState))
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{
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{
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@ -52,7 +52,7 @@ public async Task ChangeFlow(GameFlowState newFlowState)
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EndCurrentFlow();
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EndCurrentFlow();
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await ReadyNewFlow(newFlowState);
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ReadyNewFlow(newFlowState);
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}
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}
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private bool CanChangeFlow(GameFlowState newFlowState)
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private bool CanChangeFlow(GameFlowState newFlowState)
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@ -65,7 +65,7 @@ private void EndCurrentFlow()
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}
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}
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private async Task ReadyNewFlow(GameFlowState newFlowState)
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private void ReadyNewFlow(GameFlowState newFlowState)
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{
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{
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GameFlowDataSo.CurrentGameState = newFlowState;
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GameFlowDataSo.CurrentGameState = newFlowState;
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