diff --git a/Assets/_DDD/_Scripts/GameFlow/GameFlowManager.cs b/Assets/_DDD/_Scripts/GameFlow/GameFlowManager.cs index 5c4cf76e4..6e2679279 100644 --- a/Assets/_DDD/_Scripts/GameFlow/GameFlowManager.cs +++ b/Assets/_DDD/_Scripts/GameFlow/GameFlowManager.cs @@ -25,13 +25,13 @@ public void Init() GameFlowDataSo.CurrentGameState = GameFlowState.None; } - public async void PostInit() + public void PostInit() { try { if (IsGameStarted() == false) { - await ChangeFlow(GameFlowState.ReadyForRestaurant); + ChangeFlow(GameFlowState.ReadyForRestaurant); } } catch (Exception e) @@ -42,7 +42,7 @@ public async void PostInit() private bool IsGameStarted() => GameFlowDataSo.CurrentGameState != GameFlowState.None; - public async Task ChangeFlow(GameFlowState newFlowState) + public void ChangeFlow(GameFlowState newFlowState) { if (!CanChangeFlow(newFlowState)) { @@ -52,7 +52,7 @@ public async Task ChangeFlow(GameFlowState newFlowState) EndCurrentFlow(); - await ReadyNewFlow(newFlowState); + ReadyNewFlow(newFlowState); } private bool CanChangeFlow(GameFlowState newFlowState) @@ -65,7 +65,7 @@ private void EndCurrentFlow() } - private async Task ReadyNewFlow(GameFlowState newFlowState) + private void ReadyNewFlow(GameFlowState newFlowState) { GameFlowDataSo.CurrentGameState = newFlowState;