인벤토리 코드 첫커밋
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Assets/Scirpts/Inventory.cs
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46
Assets/Scirpts/Inventory.cs
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using System.Collections.Generic;
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using UnityEngine;
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namespace DDD
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{
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public class Inventory : MonoBehaviour
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{
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Dictionary<string, Item> inventory;
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private List<RectTransform> unusedItems;
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void Start()
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{
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var task= GoogleSheetManager.LoadSo<ItemSo>();
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var items = task.Result;
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unusedItems = new List<RectTransform>();
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// TODO: 데이터에서 가져오기
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inventory = new Dictionary<string, Item>();
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inventory["0"] = items.ItemList[0];
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inventory["1"] = items.ItemList[1];
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inventory["2"] = items.ItemList[2];
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UpdateItemList();
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}
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public void UpdateItemList()
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{
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RectTransform inventoryRoot;
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RectTransform itemPrefab;
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var counts = inventoryRoot.childCount;
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for (int i = 0; i < counts; ++i)
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{
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var child = inventoryRoot.GetChild(0);
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unusedItems.Add(child as RectTransform);
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child.SetParent(null);
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child.gameObject.SetActive(false);
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}
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foreach (var item in inventory)
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{
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}
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}
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}
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}
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2
Assets/Scirpts/Inventory.cs.meta
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Assets/Scirpts/Inventory.cs.meta
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fileFormatVersion: 2
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guid: 6c667d81563204249aea17e2052c7e50
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