에셋 추가

This commit is contained in:
NTG_Lenovo 2025-05-30 18:12:31 +09:00
parent ea735e704c
commit f74b55abd3
4000 changed files with 3801593 additions and 3134 deletions

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@ -15,7 +15,7 @@ MonoBehaviour:
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@ -47,7 +47,7 @@ AssetOrigin:
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@ -47,7 +47,7 @@ AssetOrigin:
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@ -60,6 +60,6 @@ AssetOrigin:
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@ -90,6 +90,6 @@ AssetOrigin:
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@ -90,6 +90,6 @@ AssetOrigin:
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@ -90,6 +90,6 @@ AssetOrigin:
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@ -90,6 +90,6 @@ AssetOrigin:
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@ -47,6 +47,6 @@ AssetOrigin:
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assetPath: Assets/Gizmos/DialogueDatabase Icon.png
uploadId: 754228
uploadId: 759862

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@ -49,6 +49,6 @@ AssetOrigin:
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packageName: Dialogue System for Unity
packageVersion: 2.2.53
packageVersion: 2.2.53.2
assetPath: Assets/Gizmos/StringAsset Icon.png
uploadId: 754228
uploadId: 759862

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@ -49,6 +49,6 @@ AssetOrigin:
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packageName: Dialogue System for Unity
packageVersion: 2.2.53
packageVersion: 2.2.53.2
assetPath: Assets/Gizmos/TextTable Icon.png
uploadId: 754228
uploadId: 759862

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@ -15,9 +15,9 @@ MonoBehaviour:
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@ -46,12 +46,14 @@ MonoBehaviour:
- Autodesk.Fbx
- Autodesk.Fbx.BuildTestAssets
- Coffee.UIParticle
- DistantLands.Cozy.Runtime
- Drawing
- Febucci.Attributes.Runtime
- Febucci.TextAnimator.Demo.Runtime
- Febucci.TextAnimator.Runtime
- Febucci.TextAnimator.TMP.Runtime
- PackageTools
- sc.stylizedwater2.runtime
- SingularityGroup.HotReload.Runtime
- SingularityGroup.HotReload.Runtime.Public
- Sirenix.OdinInspector.Modules.Unity.Addressables
@ -59,7 +61,7 @@ MonoBehaviour:
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- spine-unity
- spine-unity-examples
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addMgrToSceneAutomatically: 0
autoUpdateReferences: 1
addAllPrefabsToManager: 1

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@ -11,6 +11,6 @@ AssetOrigin:
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@ -6,6 +6,6 @@ AssetOrigin:
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packageVersion: 2.2.53.2
assetPath: Assets/Plugins/Pixel Crushers/Common/Documentation/Save_System_Manual.pdf
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@ -10,6 +10,6 @@ AssetOrigin:
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assetPath: Assets/Plugins/Pixel Crushers/Common/Documentation/Text_Table_Manual.pdf
uploadId: 754228
uploadId: 759862

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@ -10,6 +10,6 @@ AssetOrigin:
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assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Message System/MessageEventsEditor.cs
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@ -10,6 +10,6 @@ AssetOrigin:
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@ -14,6 +14,6 @@ AssetOrigin:
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@ -10,6 +10,6 @@ AssetOrigin:
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@ -14,6 +14,6 @@ AssetOrigin:
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@ -15,6 +15,6 @@ AssetOrigin:
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@ -10,6 +10,6 @@ AssetOrigin:
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assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Text/CSVUtility.cs
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@ -92,7 +92,7 @@ public static void Draw(Rect position, SerializedProperty property, GUIContent l
var filename = EditorUtility.SaveFilePanelInProject("Create String Asset", ObjectNames.NicifyVariableName(property.name), "asset", "Save new string asset as:");
if (!string.IsNullOrEmpty(filename))
{
stringAssetProperty.objectReferenceValue = AssetUtility.CreateAssetWithFilename< PixelCrushers.Wrappers.StringAsset>(filename, false);
stringAssetProperty.objectReferenceValue = AssetUtility.CreateAssetWithFilename<StringAsset>(filename, false);
}
GUIUtility.ExitGUI();
}

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@ -10,6 +10,6 @@ AssetOrigin:
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packageName: Dialogue System for Unity
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packageVersion: 2.2.53.2
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@ -10,6 +10,6 @@ AssetOrigin:
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assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Text/TextTableEditor.cs
uploadId: 754228
uploadId: 759862

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@ -1,5 +1,4 @@
// Recompile at 2025-05-13 오전 2:18:27
// Copyright (c) Pixel Crushers. All rights reserved.
// Copyright (c) Pixel Crushers. All rights reserved.
using System.Collections.Generic;
using System.IO;

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@ -10,6 +10,6 @@ AssetOrigin:
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packageName: Dialogue System for Unity
packageVersion: 2.2.53
packageVersion: 2.2.53.2
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@ -13,6 +13,6 @@ AssetOrigin:
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packageName: Dialogue System for Unity
packageVersion: 2.2.53
packageVersion: 2.2.53.2
assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Editor/Text/TextTableMassExportImportWindow.cs
uploadId: 754228
uploadId: 759862

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@ -1,5 +1,6 @@
// Copyright (c) Pixel Crushers. All rights reserved.
using System.IO;
using UnityEngine;
using UnityEditor;
@ -9,21 +10,55 @@ namespace PixelCrushers
/// <summary>
/// This script runs when Unity starts or reloads assemblies after compilation.
/// If it hasn't yet asked, it asks to set the InputDeviceManager standard inputs.
///
/// Note: Also adds TMP_PRESENT if using Unity 6.1+.
/// </summary>
[InitializeOnLoad]
public static class CheckInputManagerSettings
{
private const string CheckedInputManagerSettingsEditorPrefsKey = "PixelCrushers.CheckedInputManagerSettings";
private const string TMP_PRESENT = "TMP_PRESENT";
private const string USE_NEW_INPUT = "USE_NEW_INPUT";
//private const string CheckedInputManagerSettingsEditorPrefsKey = "PixelCrushers.CheckedInputManagerSettings";
private const string CheckedFlagFilename = "Plugins/Pixel Crushers/Common/checked.txt";
static CheckInputManagerSettings()
{
#if !USE_NEW_INPUT
var alreadyAsked = EditorPrefs.GetBool(CheckedInputManagerSettingsEditorPrefsKey, false);
EditorPrefs.SetBool(CheckedInputManagerSettingsEditorPrefsKey, true);
if (InputDeviceManagerEditor.HasStandardInputDefinitions() || alreadyAsked) return;
Check_TMP_PRESENT();
Check_Input_System();
}
private static void Check_TMP_PRESENT()
{
#if UNITY_6000_1_OR_NEWER && !TMP_PRESENT
MoreEditorUtility.TryAddScriptingDefineSymbols(TMP_PRESENT);
Debug.Log("Added Scripting Define Symbol TMP_PRESENT to support TextMesh Pro.");
#endif
}
private static void Check_Input_System()
{
var filename = $"{Application.dataPath}/{CheckedFlagFilename}";
var hasAlreadyChecked = File.Exists(filename);
if (hasAlreadyChecked) return;
File.WriteAllText(filename, $"Checked TMPro & Input System defines on {System.DateTime.Now}");
#if ENABLE_INPUT_SYSTEM && !USE_NEW_INPUT
if (EditorUtility.DisplayDialog("Enable Input System Support?",
"Do you want to enable Input System package support for this Pixel Crushers asset?", "Yes", "No"))
{
MoreEditorUtility.TryAddScriptingDefineSymbols(USE_NEW_INPUT);
Debug.Log("Added Scripting Define Symbol USE_NEW_INPUT to support the Input System package.");
}
#endif
#if ENABLE_LEGACY_INPUT_MANAGER
if (InputDeviceManagerEditor.HasStandardInputDefinitions()) return;
if (EditorUtility.DisplayDialog("Add Input Manager Settings?",
"Do you want to add standard input definitions for joystick axes so the Input Device Manager can detect when the player is using a joystick?", "Yes", "No"))
"Do you want to add standard legacy input manager definitions for joystick axes so the Input Device Manager can detect when the player is using a joystick?", "Yes", "No"))
{
InputDeviceManagerEditor.AddStandardInputDefinitions();
Debug.Log("Added standard input definitions.");

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@ -10,6 +10,6 @@ AssetOrigin:
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packageVersion: 2.2.53.2
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@ -10,6 +10,6 @@ AssetOrigin:
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@ -13,6 +13,6 @@ AssetOrigin:
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assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Message System/MessageArgs.cs
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@ -10,6 +10,6 @@ AssetOrigin:
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packageVersion: 2.2.53.2
assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Message System/MessageEvents.cs
uploadId: 754228
uploadId: 759862

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@ -10,6 +10,6 @@ AssetOrigin:
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packageName: Dialogue System for Unity
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packageVersion: 2.2.53.2
assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Message System/MessageSystem.cs
uploadId: 754228
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assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Message System/MessageSystemLogger.cs
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@ -14,6 +14,6 @@ AssetOrigin:
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packageName: Dialogue System for Unity
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packageVersion: 2.2.53.2
assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/CheckPhysics2D.cs
uploadId: 754228
uploadId: 759862

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@ -10,6 +10,6 @@ AssetOrigin:
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assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/ComponentUtility.cs
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@ -13,6 +13,6 @@ AssetOrigin:
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assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/CoroutineUtility.cs
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@ -10,6 +10,6 @@ AssetOrigin:
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@ -10,6 +10,6 @@ AssetOrigin:
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@ -10,6 +10,6 @@ AssetOrigin:
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@ -10,6 +10,6 @@ AssetOrigin:
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@ -59,6 +59,16 @@ public static void Shuffle<T>(this List<T> @this)
@this[j] = tmp;
}
}
/// <summary>
/// Returns a random element from a list.
/// </summary>
public static T GetRandomElement<T>(this List<T> @this)
{
if (@this == null) return default(T);
return @this[UnityEngine.Random.Range(0, @this.Count)];
}
}
}

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packageName: Dialogue System for Unity
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packageVersion: 2.2.53.2
assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/ListExtensions.cs
uploadId: 754228
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@ -10,6 +10,6 @@ AssetOrigin:
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packageName: Dialogue System for Unity
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packageVersion: 2.2.53.2
assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/MoreGizmos.cs
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@ -10,6 +10,6 @@ AssetOrigin:
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assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/MorePhysics2D.cs
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@ -10,6 +10,6 @@ AssetOrigin:
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@ -10,6 +10,6 @@ AssetOrigin:
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assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/RectExtensions.cs
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@ -10,6 +10,6 @@ AssetOrigin:
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packageName: Dialogue System for Unity
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assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/RuntimeTypeUtility.cs
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@ -10,6 +10,6 @@ AssetOrigin:
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packageName: Dialogue System for Unity
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assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/SafeConvert.cs
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@ -10,6 +10,6 @@ AssetOrigin:
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packageName: Dialogue System for Unity
packageVersion: 2.2.53
packageVersion: 2.2.53.2
assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/SceneNotifier.cs
uploadId: 754228
uploadId: 759862

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@ -17,6 +17,8 @@ namespace PixelCrushers
public static class ScriptableObjectUtility
{
public static bool reportNullElementsInLists { get; set; } = false;
/// <summary>
/// Create a ScriptableObject of type T, calling the method Initialize() if present.
/// </summary>
@ -72,7 +74,7 @@ public static List<T> CloneList<T>(List<T> original, UnityEngine.Object source =
}
else
{
if (Debug.isDebugBuild)
if (Debug.isDebugBuild && reportNullElementsInLists)
{
if (source != null)
{
@ -83,7 +85,7 @@ public static List<T> CloneList<T>(List<T> original, UnityEngine.Object source =
Debug.LogWarning("CloneList<" + typeof(T).Name + ">: Element " + i + " is null.");
}
}
copy.Add(null);
//--- Don't add nulls: copy.Add(null);
}
}
}

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@ -10,6 +10,6 @@ AssetOrigin:
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packageName: Dialogue System for Unity
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packageVersion: 2.2.53.2
assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/ScriptableObjectUtility.cs
uploadId: 754228
uploadId: 759862

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@ -13,6 +13,6 @@ AssetOrigin:
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packageName: Dialogue System for Unity
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assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/Tweener.cs
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uploadId: 759862

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@ -10,6 +10,6 @@ AssetOrigin:
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packageVersion: 2.2.53.2
assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Misc/AutoSaveLoad.cs
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uploadId: 759862

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@ -14,6 +14,6 @@ AssetOrigin:
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packageName: Dialogue System for Unity
packageVersion: 2.2.53
packageVersion: 2.2.53.2
assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Misc/SaveSystemEvents.cs
uploadId: 754228
uploadId: 759862

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@ -10,6 +10,6 @@ AssetOrigin:
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packageVersion: 2.2.53
packageVersion: 2.2.53.2
assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Misc/SaveSystemMethods.cs
uploadId: 754228
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@ -10,6 +10,6 @@ AssetOrigin:
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packageName: Dialogue System for Unity
packageVersion: 2.2.53
packageVersion: 2.2.53.2
assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Misc/SaveSystemTestMenu.cs
uploadId: 754228
uploadId: 759862

View File

@ -12,6 +12,6 @@ AssetOrigin:
serializedVersion: 1
productId: 11672
packageName: Dialogue System for Unity
packageVersion: 2.2.53
packageVersion: 2.2.53.2
assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Misc/SavedGameData.cs
uploadId: 754228
uploadId: 759862

View File

@ -14,6 +14,6 @@ AssetOrigin:
serializedVersion: 1
productId: 11672
packageName: Dialogue System for Unity
packageVersion: 2.2.53
packageVersion: 2.2.53.2
assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Misc/ScenePortal.cs
uploadId: 754228
uploadId: 759862

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@ -13,6 +13,6 @@ AssetOrigin:
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packageName: Dialogue System for Unity
packageVersion: 2.2.53
packageVersion: 2.2.53.2
assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Misc/SceneValidationMode.cs
uploadId: 754228
uploadId: 759862

View File

@ -197,7 +197,7 @@ public static SaveSystem instance
{
if (m_instance == null && !m_isQuitting)
{
m_instance = GameObjectUtility.FindFirstObjectByType<SaveSystem>();
m_instance = PixelCrushers.GameObjectUtility.FindFirstObjectByType<SaveSystem>();
if (m_instance == null)
{
m_instance = new GameObject("Save System", typeof(SaveSystem)).GetComponent<SaveSystem>();

View File

@ -13,6 +13,6 @@ AssetOrigin:
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productId: 11672
packageName: Dialogue System for Unity
packageVersion: 2.2.53
packageVersion: 2.2.53.2
assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/SaveSystem.cs
uploadId: 754228
uploadId: 759862

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@ -10,6 +10,6 @@ AssetOrigin:
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packageName: Dialogue System for Unity
packageVersion: 2.2.53
packageVersion: 2.2.53.2
assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Savers/ActiveSaver.cs
uploadId: 754228
uploadId: 759862

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@ -14,6 +14,6 @@ AssetOrigin:
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packageName: Dialogue System for Unity
packageVersion: 2.2.53
packageVersion: 2.2.53.2
assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Savers/AnimatorSaver.cs
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assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Savers/DestructibleSaver.cs
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assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Savers/EnabledSaver.cs
uploadId: 754228
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@ -15,6 +15,6 @@ AssetOrigin:
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packageName: Dialogue System for Unity
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packageVersion: 2.2.53.2
assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Savers/MultiActiveSaver.cs
uploadId: 754228
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@ -15,6 +15,6 @@ AssetOrigin:
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assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Savers/MultiEnabledSaver.cs
uploadId: 754228
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@ -14,6 +14,6 @@ AssetOrigin:
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packageVersion: 2.2.53.2
assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Savers/PositionSaver.cs
uploadId: 754228
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@ -12,6 +12,6 @@ AssetOrigin:
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packageVersion: 2.2.53.2
assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Savers/Saver.cs
uploadId: 754228
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assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Serializers/Binary/Vector3SerializationSurrogate.cs
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packageVersion: 2.2.53.2
assetPath: Assets/Plugins/Pixel Crushers/Common/Scripts/Save System/Serializers/DataSerializer.cs
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uploadId: 754228
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