CustomerPatienceUiComponent 수정: Busy 상태 지원 로직 변경, RemainingPatienceTime 계산 방식 변경. CustomerDefault.asset 및 ExitMarker 위치 업데이트
This commit is contained in:
parent
bef345610e
commit
f57e3851e1
BIN
Assets/_DDD/_Addressables/AI/Customer/Subtree/CustomerDefault.asset
(Stored with Git LFS)
BIN
Assets/_DDD/_Addressables/AI/Customer/Subtree/CustomerDefault.asset
(Stored with Git LFS)
Binary file not shown.
@ -1581,7 +1581,7 @@ PrefabInstance:
|
|||||||
objectReference: {fileID: 0}
|
objectReference: {fileID: 0}
|
||||||
- target: {fileID: 3697702677815423220, guid: 186d28777ccbc484780568f74c110ff7, type: 3}
|
- target: {fileID: 3697702677815423220, guid: 186d28777ccbc484780568f74c110ff7, type: 3}
|
||||||
propertyPath: m_LocalPosition.z
|
propertyPath: m_LocalPosition.z
|
||||||
value: 3.2
|
value: 4.5
|
||||||
objectReference: {fileID: 0}
|
objectReference: {fileID: 0}
|
||||||
- target: {fileID: 3697702677815423220, guid: 186d28777ccbc484780568f74c110ff7, type: 3}
|
- target: {fileID: 3697702677815423220, guid: 186d28777ccbc484780568f74c110ff7, type: 3}
|
||||||
propertyPath: m_LocalRotation.w
|
propertyPath: m_LocalRotation.w
|
||||||
|
@ -85,7 +85,7 @@ public Vector3 GetRandomBetweenTwoPoints(Vector2? normalizedRange = null)
|
|||||||
|
|
||||||
public bool TryTeleportToPosition(Vector3 position)
|
public bool TryTeleportToPosition(Vector3 position)
|
||||||
{
|
{
|
||||||
if (IsPositionMovable(position) == false)
|
if (!IsPositionMovable(position))
|
||||||
{
|
{
|
||||||
Debug.LogWarning($"{gameObject.name}오브젝트가 이동 불가능한 위치로 텔레포트 시도됨");
|
Debug.LogWarning($"{gameObject.name}오브젝트가 이동 불가능한 위치로 텔레포트 시도됨");
|
||||||
return false;
|
return false;
|
||||||
@ -97,7 +97,7 @@ public bool TryTeleportToPosition(Vector3 position)
|
|||||||
|
|
||||||
public bool HasReachedDestination()
|
public bool HasReachedDestination()
|
||||||
{
|
{
|
||||||
return _iAstarAi.pathPending == false && _iAstarAi.reachedDestination;
|
return !_iAstarAi.pathPending && _iAstarAi.reachedDestination;
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool IsPositionMovable(Vector3 endPosition)
|
public bool IsPositionMovable(Vector3 endPosition)
|
||||||
|
@ -74,12 +74,27 @@ private void Update()
|
|||||||
{
|
{
|
||||||
SetPatience();
|
SetPatience();
|
||||||
}
|
}
|
||||||
_patienceSlider.maxValue = _blackboard.GetBlackboardValue<float>(RestaurantCustomerBlackboardKey.MaxPatienceTime);
|
|
||||||
_patienceSlider.value = _blackboard.GetBlackboardValue<float>(RestaurantCustomerBlackboardKey.RemainingPatienceTime);
|
|
||||||
|
|
||||||
if (_patienceSlider.value <= 0)
|
if (_currentOrderType == RestaurantOrderType.Busy)
|
||||||
{
|
{
|
||||||
_patienceSlider.gameObject.SetActive(false);
|
_patienceSlider.maxValue = _blackboard.GetBlackboardValue<float>(RestaurantCustomerBlackboardKey.MaxPatienceTime);
|
||||||
|
var remainingTime = _blackboard.GetBlackboardValue<float>(RestaurantCustomerBlackboardKey.RemainingPatienceTime);
|
||||||
|
_patienceSlider.value = _patienceSlider.maxValue - remainingTime;
|
||||||
|
|
||||||
|
if (_patienceSlider.value >= _patienceSlider.maxValue)
|
||||||
|
{
|
||||||
|
_patienceSlider.gameObject.SetActive(false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
_patienceSlider.maxValue = _blackboard.GetBlackboardValue<float>(RestaurantCustomerBlackboardKey.MaxPatienceTime);
|
||||||
|
_patienceSlider.value = _blackboard.GetBlackboardValue<float>(RestaurantCustomerBlackboardKey.RemainingPatienceTime);
|
||||||
|
|
||||||
|
if (_patienceSlider.value <= 0)
|
||||||
|
{
|
||||||
|
_patienceSlider.gameObject.SetActive(false);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user