현지화 로직 수정 및 관련 에셋 변경
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|
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value: 1
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@ -965,12 +1037,32 @@ PrefabInstance:
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objectReference: {fileID: 0}
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- target: {fileID: 6892356896533285718, guid: b995fff30cf814848a9d50fa0cb083a4, type: 3}
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propertyPath: m_AnchoredPosition.x
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value: 237.315
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value: 440.17502
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objectReference: {fileID: 0}
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- target: {fileID: 6892356896533285718, guid: b995fff30cf814848a9d50fa0cb083a4, type: 3}
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propertyPath: m_AnchoredPosition.y
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value: -6.5
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objectReference: {fileID: 0}
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- target: {fileID: 7317153595074350300, guid: b995fff30cf814848a9d50fa0cb083a4, type: 3}
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propertyPath: m_AnchorMax.y
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value: 1
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objectReference: {fileID: 0}
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- target: {fileID: 7317153595074350300, guid: b995fff30cf814848a9d50fa0cb083a4, type: 3}
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propertyPath: m_AnchorMin.y
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value: 1
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objectReference: {fileID: 0}
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- target: {fileID: 7317153595074350300, guid: b995fff30cf814848a9d50fa0cb083a4, type: 3}
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propertyPath: m_SizeDelta.x
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value: 172.86
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objectReference: {fileID: 0}
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- target: {fileID: 7317153595074350300, guid: b995fff30cf814848a9d50fa0cb083a4, type: 3}
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propertyPath: m_AnchoredPosition.x
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value: 232.78
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objectReference: {fileID: 0}
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- target: {fileID: 7317153595074350300, guid: b995fff30cf814848a9d50fa0cb083a4, type: 3}
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propertyPath: m_AnchoredPosition.y
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value: -6.5
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objectReference: {fileID: 0}
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- target: {fileID: 7330412726684592059, guid: b995fff30cf814848a9d50fa0cb083a4, type: 3}
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propertyPath: m_SizeDelta.x
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value: 0
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|
@ -68,7 +68,7 @@ public void PostInit()
|
||||
/// <summary>
|
||||
/// 현재 선택된 로케일 기준으로 로컬라이징 텍스트를 가져옵니다.
|
||||
/// </summary>
|
||||
public LocalizedString GetLocalizedString(string key)
|
||||
private LocalizedString GetLocalizedString(string key)
|
||||
{
|
||||
if (string.IsNullOrWhiteSpace(key)) return null;
|
||||
|
||||
@ -83,9 +83,6 @@ public LocalizedString GetLocalizedString(string key)
|
||||
Debug.LogError($"[LocalizationManager] {key}값이 존재하지 않습니다.");
|
||||
return null;
|
||||
}
|
||||
|
||||
public LocalizedString GetLocalizedName(string key) => GetLocalizedString(key + Name);
|
||||
public LocalizedString GetLocalizedDescription(string key) => GetLocalizedString(key + Description);
|
||||
|
||||
/// <summary>
|
||||
/// 현재 로케일 기준 동기 문자열 반환 (스마트 문자열 인자 지원)
|
||||
|
@ -14,6 +14,7 @@ public enum SmartVariablesDomain : uint
|
||||
RestaurantToday = 1u << 0,
|
||||
ChecklistTargets = 1u << 1,
|
||||
PlayerLevel = 1u << 2,
|
||||
CarriableItem = 1u << 3,
|
||||
All = 0xFFFFFFFFu,
|
||||
}
|
||||
|
||||
@ -27,21 +28,24 @@ public enum SmartStringKey
|
||||
ChecklistFoodCount,
|
||||
ChecklistCookwareCount,
|
||||
ChecklistMatchedMenuWithCookwareCount,
|
||||
CarriableItemName
|
||||
}
|
||||
|
||||
public class SmartStringVariables : Singleton<SmartStringVariables>, IManager, IEventHandler<SmartVariablesDirtyEvent>
|
||||
public class SmartStringVariables : Singleton<SmartStringVariables>, IManager,
|
||||
IEventHandler<SmartVariablesDirtyEvent>
|
||||
{
|
||||
private Dictionary<SmartStringKey, string> _smartStringKeys = new()
|
||||
{
|
||||
{SmartStringKey.Day, "day"},
|
||||
{SmartStringKey.AddedTodayFoodCount, "addedTodayFoodCount"},
|
||||
{SmartStringKey.AddedTodayCookwareCount, "addedTodayCookwareCount"},
|
||||
{SmartStringKey.MatchedTodayMenuWithCookwareCount, "matchedTodayMenuWithCookwareCount"},
|
||||
{SmartStringKey.ChecklistFoodCount, "checklistFoodCount"},
|
||||
{SmartStringKey.ChecklistCookwareCount, "checklistCookwareCount"},
|
||||
{SmartStringKey.ChecklistMatchedMenuWithCookwareCount, "checklistMatchedMenuWithCookwareCount"},
|
||||
{ SmartStringKey.Day, "day" },
|
||||
{ SmartStringKey.AddedTodayFoodCount, "addedTodayFoodCount" },
|
||||
{ SmartStringKey.AddedTodayCookwareCount, "addedTodayCookwareCount" },
|
||||
{ SmartStringKey.MatchedTodayMenuWithCookwareCount, "matchedTodayMenuWithCookwareCount" },
|
||||
{ SmartStringKey.ChecklistFoodCount, "checklistFoodCount" },
|
||||
{ SmartStringKey.ChecklistCookwareCount, "checklistCookwareCount" },
|
||||
{ SmartStringKey.ChecklistMatchedMenuWithCookwareCount, "checklistMatchedMenuWithCookwareCount" },
|
||||
{ SmartStringKey.CarriableItemName, "carriableItemName" }
|
||||
};
|
||||
|
||||
|
||||
private GameLevelState GetGameLevelState() => GameState.Instance.LevelState;
|
||||
private RestaurantManagementData GetRestaurantManagementData() => RestaurantData.Instance.ManagementData;
|
||||
private RestaurantManagementState GetRestaurantManagementState() => RestaurantState.Instance.ManagementState;
|
||||
@ -51,7 +55,9 @@ private void OnDestroy()
|
||||
EventBus.Unregister<SmartVariablesDirtyEvent>(this);
|
||||
}
|
||||
|
||||
public void PreInit() { }
|
||||
public void PreInit()
|
||||
{
|
||||
}
|
||||
|
||||
public async Task Init()
|
||||
{
|
||||
@ -62,6 +68,7 @@ public async Task Init()
|
||||
Set(_smartStringKeys[SmartStringKey.AddedTodayFoodCount], GetRestaurantManagementState().AddedTodayFoodCount);
|
||||
Set(_smartStringKeys[SmartStringKey.AddedTodayCookwareCount], GetRestaurantManagementState().AddedTodayCookwareCount);
|
||||
Set(_smartStringKeys[SmartStringKey.MatchedTodayMenuWithCookwareCount], GetRestaurantManagementState().MatchedTodayMenuWithCookwareCount);
|
||||
Set(_smartStringKeys[SmartStringKey.CarriableItemName], string.Empty);
|
||||
|
||||
await Task.CompletedTask;
|
||||
}
|
||||
@ -80,72 +87,89 @@ public void HandleEvent(SmartVariablesDirtyEvent evt)
|
||||
RefreshAll();
|
||||
return;
|
||||
}
|
||||
if ((flags & SmartVariablesDomain.RestaurantToday) != 0)
|
||||
|
||||
if (flags.HasFlag(SmartVariablesDomain.RestaurantToday))
|
||||
{
|
||||
RefreshTodayMenuCounts();
|
||||
}
|
||||
if ((flags & SmartVariablesDomain.ChecklistTargets) != 0)
|
||||
if (flags.HasFlag(SmartVariablesDomain.ChecklistTargets))
|
||||
{
|
||||
RefreshChecklistTargets();
|
||||
}
|
||||
if ((flags & SmartVariablesDomain.PlayerLevel) != 0)
|
||||
if (flags.HasFlag(SmartVariablesDomain.PlayerLevel))
|
||||
{
|
||||
RefreshDay();
|
||||
}
|
||||
if (flags.HasFlag(SmartVariablesDomain.CarriableItem))
|
||||
{
|
||||
RefreshCarriableItem();
|
||||
}
|
||||
}
|
||||
|
||||
private void RefreshAll()
|
||||
{
|
||||
RefreshDay();
|
||||
RefreshTodayMenuCounts();
|
||||
RefreshChecklistTargets();
|
||||
RefreshCarriableItem();
|
||||
}
|
||||
|
||||
public void RefreshTodayMenuCounts()
|
||||
private void RefreshTodayMenuCounts()
|
||||
{
|
||||
Set(_smartStringKeys[SmartStringKey.AddedTodayFoodCount], GetRestaurantManagementState().AddedTodayFoodCount);
|
||||
Set(_smartStringKeys[SmartStringKey.AddedTodayCookwareCount], GetRestaurantManagementState().AddedTodayCookwareCount);
|
||||
Set(_smartStringKeys[SmartStringKey.MatchedTodayMenuWithCookwareCount], GetRestaurantManagementState().MatchedTodayMenuWithCookwareCount);
|
||||
}
|
||||
|
||||
public void RefreshChecklistTargets()
|
||||
private void RefreshChecklistTargets()
|
||||
{
|
||||
Set(_smartStringKeys[SmartStringKey.ChecklistFoodCount], GetRestaurantManagementData().ChecklistFoodCount);
|
||||
Set(_smartStringKeys[SmartStringKey.ChecklistCookwareCount], GetRestaurantManagementData().ChecklistCookwareCount);
|
||||
Set(_smartStringKeys[SmartStringKey.ChecklistMatchedMenuWithCookwareCount], GetRestaurantManagementData().ChecklistMatchedMenuWithCookwareCount);
|
||||
}
|
||||
|
||||
public void RefreshDay()
|
||||
private void RefreshDay()
|
||||
{
|
||||
var gameLevelStateSo = GameState.Instance.LevelState;
|
||||
Set(_smartStringKeys[SmartStringKey.Day], gameLevelStateSo.Level);
|
||||
}
|
||||
|
||||
public void RefreshAll()
|
||||
private void RefreshCarriableItem()
|
||||
{
|
||||
RefreshDay();
|
||||
RefreshTodayMenuCounts();
|
||||
RefreshChecklistTargets();
|
||||
var player = PlayerManager.Instance.GetPlayer();
|
||||
var carrier = player?.GetComponent<ICarrier>();
|
||||
var carriableId = carrier?.GetCurrentCarriableId() ?? string.Empty;
|
||||
var carriableItemName = string.IsNullOrEmpty(carriableId)
|
||||
? string.Empty
|
||||
: LocalizationManager.Instance.GetName(carriableId);
|
||||
Set(_smartStringKeys[SmartStringKey.CarriableItemName], carriableItemName);
|
||||
}
|
||||
|
||||
// ---------- 공용 Set API (가비지 최소화) ----------
|
||||
|
||||
/// <summary>int 변수 세팅. {key} 로 접근.</summary>
|
||||
public void Set(string key, int value)
|
||||
private void Set(string key, int value)
|
||||
{
|
||||
var v = Ensure<IntVariable>(key);
|
||||
if (v.Value != value) v.Value = value;
|
||||
}
|
||||
|
||||
/// <summary>float 변수 세팅. {key} 로 접근.</summary>
|
||||
public void Set(string key, float value)
|
||||
private void Set(string key, float value)
|
||||
{
|
||||
var v = Ensure<FloatVariable>(key);
|
||||
if (Mathf.Approximately(v.Value, value) == false) v.Value = value;
|
||||
}
|
||||
|
||||
/// <summary>bool 변수 세팅. {key} 로 접근.</summary>
|
||||
public void Set(string key, bool value)
|
||||
private void Set(string key, bool value)
|
||||
{
|
||||
var v = Ensure<BoolVariable>(key);
|
||||
if (v.Value != value) v.Value = value;
|
||||
}
|
||||
|
||||
/// <summary>string 변수 세팅. {key} 로 접근.</summary>
|
||||
public void Set(string key, string value)
|
||||
private void Set(string key, string value)
|
||||
{
|
||||
var v = Ensure<StringVariable>(key);
|
||||
if (string.Equals(v.Value, value) == false) v.Value = value;
|
||||
@ -155,7 +179,7 @@ public void Set(string key, string value)
|
||||
/// enum은 보통 현지화 포맷에서 문자열로 취급하는 편이 직관적입니다.
|
||||
/// 필요시 IntVariable로 바꾸고 (int)(object)value 저장하는 버전도 추가 가능.
|
||||
/// </summary>
|
||||
public void SetEnum<TEnum>(string key, TEnum value) where TEnum : struct
|
||||
private void SetEnum<TEnum>(string key, TEnum value) where TEnum : struct
|
||||
{
|
||||
var v = Ensure<StringVariable>(key);
|
||||
string s = value.ToString();
|
||||
@ -190,4 +214,4 @@ public void SetEnum<TEnum>(string key, TEnum value) where TEnum : struct
|
||||
return (T)created;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,7 +1,5 @@
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Localization;
|
||||
using UnityEngine.Localization.Components;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace DDD
|
||||
@ -10,7 +8,6 @@ public class InteractionMessageUi : BaseUi, IEventHandler<ShowInteractionUiEvent
|
||||
{
|
||||
[SerializeField] private Image _filledImage;
|
||||
[SerializeField] private TextMeshProUGUI _textLabel;
|
||||
[SerializeField] private LocalizeStringEvent _textLabelLocalizeStringEvent;
|
||||
|
||||
[SerializeField] private Color _canInteractTextColor = Color.white;
|
||||
[SerializeField] private Color _cannotInteractTextColor = Color.gray2;
|
||||
@ -61,7 +58,7 @@ private void ShowInteractionUiEvent(ShowInteractionUiEvent evt)
|
||||
|
||||
if (_previousMessageKey != currentMessageKey)
|
||||
{
|
||||
_textLabelLocalizeStringEvent.StringReference = LocalizationManager.Instance.GetLocalizedString(currentMessageKey);
|
||||
_textLabel.text = LocalizationManager.Instance.GetString(currentMessageKey);
|
||||
_previousMessageKey = currentMessageKey;
|
||||
|
||||
}
|
||||
|
@ -1,3 +1,4 @@
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Events;
|
||||
using UnityEngine.EventSystems;
|
||||
@ -10,7 +11,7 @@ namespace DDD
|
||||
[RequireComponent(typeof(ConfirmViewModel))]
|
||||
public class ConfirmUi : PopupUi<RestaurantUiActions, ConfirmViewModel>
|
||||
{
|
||||
[SerializeField] private LocalizeStringEvent _messageLabelLocalizeStringEvent;
|
||||
[SerializeField] private TextMeshProUGUI _messageText;
|
||||
[SerializeField] private CommonButton _cancelButton;
|
||||
[SerializeField] private CommonButton _confirmButton;
|
||||
|
||||
@ -21,9 +22,9 @@ protected override GameObject GetInitialSelected()
|
||||
|
||||
protected override void OnCreatedInitializePopup()
|
||||
{
|
||||
_messageLabelLocalizeStringEvent.OnUpdateString.Invoke(string.Empty);
|
||||
_messageText.text = string.Empty;
|
||||
|
||||
BindingHelper.BindLocalizedStringEvent(_bindingContext, _messageLabelLocalizeStringEvent, nameof(_viewModel.MessageLocalizedString));
|
||||
BindingHelper.BindText(_bindingContext, _messageText, nameof(_viewModel.Message));
|
||||
BindingHelper.BindActive(_bindingContext, _cancelButton.gameObject, nameof(_viewModel.IsCancelButtonVisible));
|
||||
|
||||
_cancelButton.AddListener(() =>
|
||||
|
@ -1,19 +1,20 @@
|
||||
using TMPro;
|
||||
using UnityEngine.Events;
|
||||
using UnityEngine.Localization;
|
||||
|
||||
namespace DDD
|
||||
{
|
||||
public class ConfirmViewModel : SimpleViewModel
|
||||
{
|
||||
private LocalizedString _messageLocalizedString;
|
||||
private TextMeshProUGUI _messageText;
|
||||
private string _message;
|
||||
private bool _isCancelButtonVisible = true;
|
||||
private UnityAction _onCancel;
|
||||
private UnityAction _onConfirm;
|
||||
|
||||
public LocalizedString MessageLocalizedString
|
||||
public string Message
|
||||
{
|
||||
get => _messageLocalizedString;
|
||||
set => SetField(ref _messageLocalizedString, value);
|
||||
get => _message;
|
||||
set => SetField(ref _message, value);
|
||||
}
|
||||
|
||||
public bool IsCancelButtonVisible
|
||||
@ -35,7 +36,7 @@ public override void Cleanup()
|
||||
|
||||
public void SetupConfirm(string messageKey, UnityAction onConfirm, UnityAction onCancel, bool showCancelButton)
|
||||
{
|
||||
MessageLocalizedString = LocalizationManager.Instance.GetLocalizedString(messageKey);
|
||||
Message = LocalizationManager.Instance.GetString(messageKey);
|
||||
_onConfirm = onConfirm;
|
||||
_onCancel = onCancel;
|
||||
IsCancelButtonVisible = showCancelButton;
|
||||
|
@ -43,7 +43,7 @@ public GameObject GetCarrierGameObject()
|
||||
|
||||
public string GetCurrentCarriableId()
|
||||
{
|
||||
return _currentCarriable.GetId();
|
||||
return _currentCarriable?.GetId() ?? string.Empty;
|
||||
}
|
||||
|
||||
public ICarriable GetCurrentCarriable()
|
||||
@ -72,13 +72,20 @@ public void Carry(ICarriable carriable)
|
||||
|
||||
_speechBubble ??= GetComponentInChildren<ISpeechBubble>();
|
||||
_speechBubble?.Show(_currentCarriable.GetId());
|
||||
|
||||
var evt = GameEvents.SmartVariablesDirtyEvent;
|
||||
evt.DomainFlags = SmartVariablesDomain.CarriableItem;
|
||||
EventBus.Broadcast(evt);
|
||||
}
|
||||
|
||||
public void Use(ICarriable carriable)
|
||||
{
|
||||
_currentCarriable = null;
|
||||
_speechBubble?.Hide();
|
||||
|
||||
_speechBubble.Hide();
|
||||
var evt = GameEvents.SmartVariablesDirtyEvent;
|
||||
evt.DomainFlags = SmartVariablesDomain.CarriableItem;
|
||||
EventBus.Broadcast(evt);
|
||||
}
|
||||
}
|
||||
}
|
@ -3,7 +3,6 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.InputSystem;
|
||||
using UnityEngine.Localization.Components;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace DDD.Restaurant
|
||||
@ -17,9 +16,9 @@ public class CookUi : PopupUi<RestaurantUiActions, CookViewModel>
|
||||
[SerializeField] private Image _cookwareImage;
|
||||
[SerializeField] private Image _cookImage;
|
||||
[SerializeField] private List<SelectedIngredient> _selectedIngredients = new(6);
|
||||
[SerializeField] private LocalizeStringEvent _cookwareName;
|
||||
[SerializeField] private LocalizeStringEvent _cookName;
|
||||
[SerializeField] private LocalizeStringEvent _cookDescriptionName;
|
||||
[SerializeField] private TextMeshProUGUI _cookwareName;
|
||||
[SerializeField] private TextMeshProUGUI _cookName;
|
||||
[SerializeField] private TextMeshProUGUI _cookDescriptionName;
|
||||
[SerializeField] private TextMeshProUGUI _cookPrice;
|
||||
[SerializeField] private RectTransform _tasteHashTagContent1;
|
||||
[SerializeField] private HorizontalLayoutGroup _tasteHashTagContentLayoutGroup;
|
||||
@ -102,10 +101,10 @@ protected override void OnInputCanceledPopup(RestaurantUiActions actionEnum, Inp
|
||||
private void SetupBindings()
|
||||
{
|
||||
BindingHelper.BindImage(_bindingContext, _cookwareImage, nameof(_viewModel.CookwareIcon));
|
||||
BindingHelper.BindLocalizedStringEvent(_bindingContext, _cookwareName, nameof(_viewModel.CookwareName));
|
||||
BindingHelper.BindText(_bindingContext, _cookwareName, nameof(_viewModel.CookwareName));
|
||||
|
||||
BindingHelper.BindLocalizedStringEvent<CookViewModel>(_bindingContext, _cookName, viewModel => viewModel.SelectedCookSnapshot.Name);
|
||||
BindingHelper.BindLocalizedStringEvent<CookViewModel>(_bindingContext, _cookDescriptionName, viewModel => viewModel.SelectedCookSnapshot.Description);
|
||||
BindingHelper.BindText<CookViewModel>(_bindingContext, _cookName, viewModel => viewModel.SelectedCookSnapshot.Name);
|
||||
BindingHelper.BindText<CookViewModel>(_bindingContext, _cookDescriptionName, viewModel => viewModel.SelectedCookSnapshot.Description);
|
||||
BindingHelper.BindText<CookViewModel>(_bindingContext, _cookPrice, viewModel => viewModel.SelectedCookSnapshot.CookPrice);
|
||||
BindingHelper.BindImage<CookViewModel>(_bindingContext, _cookImage, viewModel => viewModel.SelectedCookSnapshot.CookIcon);
|
||||
}
|
||||
|
@ -8,16 +8,16 @@ namespace DDD.Restaurant
|
||||
{
|
||||
public class SelectedCookSnapshot
|
||||
{
|
||||
public LocalizedString Name { get; }
|
||||
public LocalizedString Description { get; }
|
||||
public string Name { get; }
|
||||
public string Description { get; }
|
||||
public Sprite CookIcon { get; }
|
||||
public string CookPrice { get; }
|
||||
public IReadOnlyList<IngredientEntry> IngredientEntries { get; }
|
||||
public IReadOnlyList<TasteDataEntry> Tastes { get; }
|
||||
public Material TasteMaterial { get; }
|
||||
|
||||
public SelectedCookSnapshot(LocalizedString name,
|
||||
LocalizedString description, Sprite cookIcon, string cookPrice, IReadOnlyList<IngredientEntry> ingredientEntries,
|
||||
public SelectedCookSnapshot(string name,
|
||||
string description, Sprite cookIcon, string cookPrice, IReadOnlyList<IngredientEntry> ingredientEntries,
|
||||
IReadOnlyList<TasteDataEntry> tastes, Material tasteMaterial)
|
||||
{
|
||||
Name = name;
|
||||
@ -51,8 +51,8 @@ public Sprite CookwareIcon
|
||||
set => SetField(ref _cookwareIcon, value);
|
||||
}
|
||||
|
||||
private LocalizedString _cookwareName;
|
||||
public LocalizedString CookwareName
|
||||
private string _cookwareName;
|
||||
public string CookwareName
|
||||
{
|
||||
get => _cookwareName;
|
||||
set => SetField(ref _cookwareName, value);
|
||||
@ -102,7 +102,7 @@ public void SetCookwareType(CookwareType cookwareType)
|
||||
var cookwareDatas = DataManager.Instance.GetDataAsset<CookwareDataAsset>().GetDataList();
|
||||
var cookwareKey = cookwareDatas.Find(data => data.CookwareType == cookwareType).Id;
|
||||
CookwareIcon = DataManager.Instance.GetIcon(cookwareKey);
|
||||
CookwareName = LocalizationManager.Instance.GetLocalizedName(cookwareKey);
|
||||
CookwareName = LocalizationManager.Instance.GetName(cookwareKey);
|
||||
}
|
||||
|
||||
public void SetAddedCook(int index)
|
||||
@ -236,8 +236,8 @@ private void UpdateSelectedCook()
|
||||
{
|
||||
var selectedItemModel = SelectedCookSlot.Model;
|
||||
string key = selectedItemModel.GetRecipeResultKey;
|
||||
var nameLocalizedString = LocalizationManager.Instance.GetLocalizedName(key);
|
||||
var descriptionLocalizedString = LocalizationManager.Instance.GetLocalizedDescription(key);
|
||||
var nameLocalizedString = LocalizationManager.Instance.GetName(key);
|
||||
var descriptionLocalizedString = LocalizationManager.Instance.GetDescription(key);
|
||||
var cookIcon = selectedItemModel.GetResultIcon;
|
||||
var cookPrice = selectedItemModel.GetPrice.ToGold();
|
||||
var ingredientEntries = selectedItemModel.GetIngredients;
|
||||
|
@ -1,9 +1,6 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Localization;
|
||||
using UnityEngine.Localization.Components;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace DDD.Restaurant
|
||||
@ -14,8 +11,8 @@ public sealed class ItemDetailSnapshot
|
||||
public bool ShowTastePanel { get; }
|
||||
public bool ShowCookwarePanel { get; }
|
||||
public Sprite CookwareSprite { get; }
|
||||
public LocalizedString Name { get; }
|
||||
public LocalizedString Description { get; }
|
||||
public string Name { get; }
|
||||
public string Description { get; }
|
||||
public IReadOnlyList<TasteDataEntry> Tastes { get; }
|
||||
public Material TasteMaterial { get; }
|
||||
|
||||
@ -24,8 +21,8 @@ public ItemDetailSnapshot(
|
||||
bool showTastePanel,
|
||||
bool showCookwarePanel,
|
||||
Sprite cookwareSprite,
|
||||
LocalizedString name,
|
||||
LocalizedString description,
|
||||
string name,
|
||||
string description,
|
||||
IReadOnlyList<TasteDataEntry> tastes,
|
||||
Material tasteMaterial)
|
||||
{
|
||||
@ -53,8 +50,8 @@ public ItemDetailSnapshot(
|
||||
public class ItemDetailView : MonoBehaviour, IUiView<RestaurantManagementViewModel>, IEventHandler<ItemSlotSelectedEvent>
|
||||
{
|
||||
[SerializeField] private Image _viewImage;
|
||||
[SerializeField] private LocalizeStringEvent _nameLocalizeStringEvent;
|
||||
[SerializeField] private LocalizeStringEvent _descriptionLocalizeStringEvent;
|
||||
[SerializeField] private TextMeshProUGUI _name;
|
||||
[SerializeField] private TextMeshProUGUI _description;
|
||||
[SerializeField] private Transform _cookWarePanel;
|
||||
[SerializeField] private Image _cookwareImage;
|
||||
[SerializeField] private Transform _tasteHashTagPanel;
|
||||
@ -74,8 +71,8 @@ public void Initialize(RestaurantManagementViewModel viewModel)
|
||||
_viewModel = viewModel;
|
||||
|
||||
_cookwareImage.sprite = null;
|
||||
_nameLocalizeStringEvent.OnUpdateString.Invoke(string.Empty);
|
||||
_descriptionLocalizeStringEvent.OnUpdateString.Invoke(string.Empty);
|
||||
_name.text = string.Empty;
|
||||
_description.text = string.Empty;
|
||||
|
||||
EventBus.Register<ItemSlotSelectedEvent>(this);
|
||||
}
|
||||
@ -86,8 +83,8 @@ public void SetupBindings(BindingContext bindingContext)
|
||||
BindingHelper.BindImage<RestaurantManagementViewModel>(bindingContext, _cookwareImage, viewModel => viewModel.ItemDetail.CookwareSprite);
|
||||
BindingHelper.BindActive<RestaurantManagementViewModel>(bindingContext, _tasteHashTagPanel.gameObject, viewModel => viewModel.ItemDetail.ShowTastePanel);
|
||||
BindingHelper.BindActive<RestaurantManagementViewModel>(bindingContext, _cookWarePanel.gameObject, viewModel => viewModel.ItemDetail.ShowCookwarePanel);
|
||||
BindingHelper.BindLocalizedStringEvent<RestaurantManagementViewModel>(bindingContext, _nameLocalizeStringEvent, viewModel => viewModel.ItemDetail.Name);
|
||||
BindingHelper.BindLocalizedStringEvent<RestaurantManagementViewModel>(bindingContext, _descriptionLocalizeStringEvent, viewModel => viewModel.ItemDetail.Description);
|
||||
BindingHelper.BindText<RestaurantManagementViewModel>(bindingContext, _name, viewModel => viewModel.ItemDetail.Name);
|
||||
BindingHelper.BindText<RestaurantManagementViewModel>(bindingContext, _description, viewModel => viewModel.ItemDetail.Description);
|
||||
}
|
||||
|
||||
public void OnOpenedEvents()
|
||||
|
@ -407,8 +407,8 @@ private void RecomputeItemDetail()
|
||||
bool showCookware = CurrentCategory is InventoryCategoryType.Food or InventoryCategoryType.Drink;
|
||||
var cookwareSprite = SelectedItem.GetCookwareIcon;
|
||||
string key = SelectedItem.ItemType == ItemType.Recipe ? SelectedItem.GetRecipeResultKey : SelectedItem.Id;
|
||||
var nameLocalizedString = LocalizationManager.Instance.GetLocalizedName(key);
|
||||
var descriptionLocalizedString = LocalizationManager.Instance.GetLocalizedDescription(key);
|
||||
var nameLocalizedString = LocalizationManager.Instance.GetName(key);
|
||||
var descriptionLocalizedString = LocalizationManager.Instance.GetDescription(key);
|
||||
var tastes = SelectedItem.GetTasteDatas;
|
||||
var tasteMat = SelectedItem.RecipeType switch
|
||||
{
|
||||
|
@ -9,7 +9,6 @@ public class TasteHashTagSlotUi : MonoBehaviour
|
||||
[field: SerializeField] public RectTransform RectTransform { get; private set; }
|
||||
[SerializeField] private Image _backgroundImage;
|
||||
[SerializeField] private TextMeshProUGUI _label;
|
||||
[SerializeField] private LocalizeStringEvent _localizeStringEvent;
|
||||
|
||||
private Material _materialInstance;
|
||||
|
||||
@ -31,6 +30,6 @@ public void Initialize(Material material, TasteDataEntry tasteDataEntry)
|
||||
|
||||
_materialInstance = new Material(material);
|
||||
_backgroundImage.material = _materialInstance;
|
||||
_localizeStringEvent.StringReference = LocalizationManager.Instance.GetLocalizedName(tasteDataEntry.Id);
|
||||
_label.text = LocalizationManager.Instance.GetName(tasteDataEntry.Id);
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user