Merge branch 'develop' of http://gitea.capers.co.kr:3000/iwnc2020/ProjectDDD into develop
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|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 8315279841667679794, guid: 86a58b93c36851e4787861c23023b094, type: 3}
|
||||
propertyPath: m_AnchoredPosition.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
m_RemovedComponents: []
|
||||
m_RemovedGameObjects: []
|
||||
m_AddedGameObjects: []
|
||||
@ -3054,7 +3198,7 @@ PrefabInstance:
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1561416421336272141, guid: 67b28d928cd16794eba49dade35d395d, type: 3}
|
||||
propertyPath: m_SizeDelta.x
|
||||
value: 0
|
||||
value: 140
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1561416421336272141, guid: 67b28d928cd16794eba49dade35d395d, type: 3}
|
||||
propertyPath: m_SizeDelta.y
|
||||
@ -3078,7 +3222,7 @@ PrefabInstance:
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1574507451341098674, guid: 67b28d928cd16794eba49dade35d395d, type: 3}
|
||||
propertyPath: m_SizeDelta.x
|
||||
value: 0
|
||||
value: 45.14
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1574507451341098674, guid: 67b28d928cd16794eba49dade35d395d, type: 3}
|
||||
propertyPath: m_SizeDelta.y
|
||||
|
@ -9,16 +9,13 @@ public class AssetPostProcessors : AssetPostprocessor
|
||||
private void OnPreprocessTexture()
|
||||
{
|
||||
var importer = assetImporter as TextureImporter;
|
||||
if (!importer) return;
|
||||
|
||||
var upperPath = importer.assetPath.ToUpper();
|
||||
|
||||
if (upperPath.Contains(PathConstants.RawSpritesPathUpper))
|
||||
{
|
||||
if (upperPath.Contains(PathConstants.RawOnlyAtlasPathUpper))
|
||||
{
|
||||
AssetPostprocessorSprite.OnPreprocessTextureOnlyAtlas(importer);
|
||||
}
|
||||
else if (upperPath.Contains(PathConstants.RawUiPathUpper))
|
||||
if (upperPath.Contains(PathConstants.RawUiPathUpper))
|
||||
{
|
||||
AssetPostprocessorSprite.OnPreprocessTextureForUi(importer);
|
||||
}
|
||||
|
@ -16,7 +16,6 @@ public static class AssetPostprocessorSprite
|
||||
public static void OnPreprocessTexture(TextureImporter importer)
|
||||
{
|
||||
importer.textureType = TextureImporterType.Sprite;
|
||||
importer.spriteImportMode = SpriteImportMode.Single;
|
||||
|
||||
importer.GetSourceTextureWidthAndHeight(out var width, out var height);
|
||||
importer.spritePixelsPerUnit = width <= height ? width : height;
|
||||
@ -25,7 +24,6 @@ public static void OnPreprocessTexture(TextureImporter importer)
|
||||
importer.isReadable = true;
|
||||
importer.mipmapEnabled = false;
|
||||
importer.streamingMipmaps = false;
|
||||
importer.wrapMode = TextureWrapMode.Clamp;
|
||||
importer.filterMode = FilterMode.Bilinear;
|
||||
|
||||
importer.textureCompression = TextureImporterCompression.Uncompressed;
|
||||
@ -44,16 +42,11 @@ public static void OnPreprocessTexture(TextureImporter importer)
|
||||
public static void OnPreprocessTextureForUi(TextureImporter importer)
|
||||
{
|
||||
importer.textureType = TextureImporterType.Sprite;
|
||||
importer.spriteImportMode = SpriteImportMode.Single;
|
||||
|
||||
// 기본 PPU (UI는 100 또는 1 고정 추천)
|
||||
// importer.spritePixelsPerUnit = 100f;
|
||||
|
||||
importer.sRGBTexture = true;
|
||||
importer.isReadable = false;
|
||||
importer.mipmapEnabled = false;
|
||||
importer.streamingMipmaps = false;
|
||||
importer.wrapMode = TextureWrapMode.Clamp;
|
||||
importer.filterMode = FilterMode.Bilinear;
|
||||
|
||||
importer.textureCompression = TextureImporterCompression.Uncompressed;
|
||||
@ -68,17 +61,6 @@ public static void OnPreprocessTextureForUi(TextureImporter importer)
|
||||
|
||||
importer.SetTextureSettings(textureSettings);
|
||||
}
|
||||
|
||||
public static void OnPreprocessTextureOnlyAtlas(TextureImporter importer)
|
||||
{
|
||||
if (importer.textureType == TextureImporterType.Sprite)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
importer.textureType = TextureImporterType.Sprite;
|
||||
importer.spriteImportMode = SpriteImportMode.Single;
|
||||
}
|
||||
|
||||
private static void TryApplyPivotAfterImport(string path)
|
||||
{
|
||||
|
@ -13,6 +13,7 @@ public class DataManager : Singleton<DataManager>, IManager
|
||||
|
||||
private const string AssetLabel = "GoogleSheetSo";
|
||||
private const string Icon = "_icon";
|
||||
private const string AtlasLabel = "Atlas";
|
||||
|
||||
public void PreInit()
|
||||
{
|
||||
@ -21,7 +22,7 @@ public void PreInit()
|
||||
|
||||
public async Task Init()
|
||||
{
|
||||
await LoadAllGameDataSo();
|
||||
await LoadAllGameDataAssets();
|
||||
await LoadSpriteAtlas();
|
||||
}
|
||||
|
||||
@ -30,7 +31,7 @@ public void PostInit()
|
||||
|
||||
}
|
||||
|
||||
private async Task LoadAllGameDataSo()
|
||||
private async Task LoadAllGameDataAssets()
|
||||
{
|
||||
var assets = await AssetManager.Instance.LoadAssetsByLabel<ScriptableObject>(AssetLabel);
|
||||
_dataAssetTable = new Dictionary<Type, ScriptableObject>(assets.Count);
|
||||
@ -45,7 +46,7 @@ private async Task LoadAllGameDataSo()
|
||||
|
||||
private async Task LoadSpriteAtlas()
|
||||
{
|
||||
List<SpriteAtlas> spriteAtlases = await AssetManager.Instance.LoadAssetsByLabel<SpriteAtlas>(DataConstants.AtlasLabel);
|
||||
List<SpriteAtlas> spriteAtlases = await AssetManager.Instance.LoadAssetsByLabel<SpriteAtlas>(AtlasLabel);
|
||||
_spriteAtlas = new Dictionary<string, Sprite>(spriteAtlases.Count);
|
||||
|
||||
foreach (var atlas in spriteAtlases)
|
||||
|
@ -269,6 +269,13 @@ public void OnSubmit(BaseEventData eventData)
|
||||
public void SetInteractable(bool interactable)
|
||||
{
|
||||
_button.interactable = interactable;
|
||||
if (interactable == false)
|
||||
{
|
||||
_isHighlighted = false;
|
||||
_isPressed = false;
|
||||
_isSelected = false;
|
||||
_isToggled = false;
|
||||
}
|
||||
UpdateVisualState();
|
||||
}
|
||||
|
||||
|
@ -248,7 +248,8 @@ public class SharedTimeLimiter<T> : DecoratorNode
|
||||
|
||||
[Tooltip("하단 블랙보드 키에 현재 시간을 저장할 지")]
|
||||
[SerializeField] protected bool _isBlackboardWriteEnabled = false;
|
||||
[SerializeField] protected T _blackboardKey;
|
||||
[SerializeField] protected T _remainTimeblackboardKey;
|
||||
[SerializeField] protected T _maxTimeblackboardKey;
|
||||
|
||||
public SharedVariable<float> TimeLimit
|
||||
{
|
||||
@ -267,7 +268,6 @@ public TaskStatus TimeoutStatus
|
||||
|
||||
public override void OnStart()
|
||||
{
|
||||
base.OnStart();
|
||||
_startTime = Time.time;
|
||||
}
|
||||
|
||||
|
@ -14,13 +14,15 @@ public override void OnStart()
|
||||
{
|
||||
Debug.LogError($"[{GetType().Name}] 블랙보드를 찾을 수 없습니다. 게임오브젝트 해시코드: {gameObject.GetHashCode()}");
|
||||
}
|
||||
_blackboard.SetBlackboardValue(_maxTimeblackboardKey, TimeLimit.Value);
|
||||
_blackboard.SetBlackboardValue(_remainTimeblackboardKey, TimeLimit.Value);
|
||||
}
|
||||
|
||||
public override TaskStatus OnUpdate()
|
||||
{
|
||||
if (_isBlackboardWriteEnabled && _blackboard != null)
|
||||
{
|
||||
_blackboard.SetBlackboardValue(_blackboardKey, Time.time - _startTime);
|
||||
_blackboard.SetBlackboardValue(_remainTimeblackboardKey, TimeLimit.Value - (Time.time - _startTime));
|
||||
}
|
||||
|
||||
return base.OnUpdate();
|
||||
|
@ -13,7 +13,8 @@ public enum RestaurantCustomerBlackboardKey
|
||||
CurrentTargetGameObject,
|
||||
SatisfactionLevel,
|
||||
CumulativeOrderCount,
|
||||
Remaining
|
||||
MaxPatienceTime,
|
||||
RemainingPatienceTime
|
||||
}
|
||||
|
||||
public interface ICustomerBlackboard
|
||||
|
@ -30,5 +30,6 @@ public class RestaurantManagementData : ScriptableObject
|
||||
|
||||
public RuntimeAnimatorController TodayMenuSlotUiAnimatorController;
|
||||
public RuntimeAnimatorController InventorySlotUiAnimatorController;
|
||||
public RuntimeAnimatorController CookingTabUiAnimatorController;
|
||||
}
|
||||
}
|
@ -43,7 +43,7 @@ public void Setup(ItemSlotUi ui, ItemModel model)
|
||||
|
||||
public RuntimeAnimatorController GetAnimatorController()
|
||||
{
|
||||
return RestaurantData.Instance.ManagementData.InventorySlotUiAnimatorController;
|
||||
return RestaurantData.Instance.ManagementData.CookingTabUiAnimatorController;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,26 +1,94 @@
|
||||
using System.Collections.Generic;
|
||||
using Sirenix.OdinInspector;
|
||||
using Sirenix.Serialization;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace DDD.Restaurant
|
||||
{
|
||||
public class CustomerPatienceUiComponent : MonoBehaviour
|
||||
public class CustomerPatienceUiComponent : SerializedMonoBehaviour
|
||||
{
|
||||
private IAISharedBlackboard<RestaurantCustomerBlackboardKey> _blackboard;
|
||||
[SerializeField] HashSet<RestaurantOrderType> _targetOrderType;
|
||||
[SerializeField] RestaurantOrderType _currentOrderType;
|
||||
[OdinSerialize] private HashSet<RestaurantOrderType> _targetOrderType = new();
|
||||
[SerializeField] private RestaurantOrderType _currentOrderType;
|
||||
[SerializeField] private RestaurantOrderType _prevOrderType;
|
||||
private bool _initialized;
|
||||
private IInteractionSubsystemObject<RestaurantOrderType> _subsystem;
|
||||
|
||||
[SerializeField] private Slider _patienceSlider;
|
||||
private void Start()
|
||||
{
|
||||
if (!TryGetComponent(out _blackboard))
|
||||
var canvas = GetComponentInChildren<Canvas>();
|
||||
canvas.worldCamera = Camera.main;
|
||||
|
||||
_patienceSlider = GetComponentInChildren<Slider>();
|
||||
if (_patienceSlider == null)
|
||||
{
|
||||
Debug.LogWarning($"[{GetType().Name}] 블랙보드가 존재하지 않음 오브젝트 해시코드 {gameObject.GetHashCode()}");
|
||||
Debug.LogWarning($"[{GetType().Name}] 슬라이더가 존재하지 않음 오브젝트 해시코드: {gameObject.GetHashCode()}");
|
||||
return;
|
||||
}
|
||||
|
||||
if (!TryGetComponent(out _blackboard))
|
||||
{
|
||||
Debug.LogWarning($"[{GetType().Name}] 블랙보드가 존재하지 않음 오브젝트 해시코드: {gameObject.GetHashCode()}");
|
||||
return;
|
||||
}
|
||||
|
||||
var targetObject = _blackboard.GetBlackboardValue<GameObject>(RestaurantCustomerBlackboardKey.CurrentTargetGameObject);
|
||||
if (targetObject == null)
|
||||
{
|
||||
Debug.LogWarning($"[{GetType().Name}] 타겟 오브젝트가 존재하지 않음 오브젝트 해시코드: {gameObject.GetHashCode()}");
|
||||
return;
|
||||
}
|
||||
|
||||
if (!targetObject.TryGetComponent<IInteractionSubsystemOwner>(out var subsystemOwner))
|
||||
{
|
||||
Debug.LogWarning($"[{GetType().Name}] 서브시스템 오너가 존재하지 않음 오브젝트 해시코드: {gameObject.GetHashCode()}");
|
||||
return;
|
||||
}
|
||||
subsystemOwner.TryGetSubsystemObject(out _subsystem);
|
||||
|
||||
if (_subsystem == null)
|
||||
{
|
||||
Debug.LogWarning($"[{GetType().Name}] RestaurantOrderType 서브시스템이 존재하지 않음 오브젝트 해시코드: {gameObject.GetHashCode()}");
|
||||
return;
|
||||
}
|
||||
|
||||
_currentOrderType = _subsystem.GetInteractionSubsystemType();
|
||||
|
||||
_initialized = true;
|
||||
_patienceSlider.gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (!_initialized) return;
|
||||
_currentOrderType = _subsystem.GetInteractionSubsystemType();
|
||||
if (!_targetOrderType.Contains(_currentOrderType))
|
||||
{
|
||||
_patienceSlider.gameObject.SetActive(false);
|
||||
return;
|
||||
}
|
||||
|
||||
if (_currentOrderType != _prevOrderType)
|
||||
{
|
||||
SetPatience();
|
||||
}
|
||||
_patienceSlider.maxValue = _blackboard.GetBlackboardValue<float>(RestaurantCustomerBlackboardKey.MaxPatienceTime);
|
||||
_patienceSlider.value = _blackboard.GetBlackboardValue<float>(RestaurantCustomerBlackboardKey.RemainingPatienceTime);
|
||||
|
||||
if (_patienceSlider.value <= 0)
|
||||
{
|
||||
_patienceSlider.gameObject.SetActive(false);
|
||||
}
|
||||
}
|
||||
|
||||
private void SetPatience()
|
||||
{
|
||||
_prevOrderType = _currentOrderType;
|
||||
_patienceSlider.maxValue = _blackboard.GetBlackboardValue<float>(RestaurantCustomerBlackboardKey.MaxPatienceTime);
|
||||
_patienceSlider.value = _patienceSlider.maxValue;
|
||||
_patienceSlider.gameObject.SetActive(true);
|
||||
}
|
||||
}
|
||||
}
|
@ -65,7 +65,6 @@ protected override void OnCreatedInitializePopup()
|
||||
{
|
||||
InitializeViews();
|
||||
InitializeTabGroups();
|
||||
SetupCategoryTabs();
|
||||
SetupBindings();
|
||||
}
|
||||
|
||||
@ -173,12 +172,6 @@ private void InitializeViews()
|
||||
}
|
||||
}
|
||||
|
||||
private void SetupCategoryTabs()
|
||||
{
|
||||
_menuCategoryTabs.UseDefaultAllowedValues();
|
||||
_cookwareCategoryTabs.UseDefaultAllowedValues();
|
||||
}
|
||||
|
||||
private void InitializeTabGroups()
|
||||
{
|
||||
_sectionTabs.Initialize(OnSectionTabSelected);
|
||||
@ -189,7 +182,7 @@ private void InitializeTabGroups()
|
||||
private void UpdateSectionTabs()
|
||||
{
|
||||
if (_viewModel == null) return;
|
||||
_sectionTabs.SelectTab((int)_viewModel.CurrentSection);
|
||||
_sectionTabs.TrySelectTab((int)_viewModel.CurrentSection);
|
||||
}
|
||||
|
||||
private void UpdateCategoryTabs()
|
||||
@ -199,10 +192,10 @@ private void UpdateCategoryTabs()
|
||||
switch (_viewModel.CurrentSection)
|
||||
{
|
||||
case SectionButtonType.Menu:
|
||||
_menuCategoryTabs.SelectTab((int)_viewModel.CurrentCategory);
|
||||
_menuCategoryTabs.TrySelectTab((int)_viewModel.CurrentCategory);
|
||||
break;
|
||||
case SectionButtonType.Cookware:
|
||||
_cookwareCategoryTabs.SelectTab((int)_viewModel.CurrentCategory);
|
||||
_cookwareCategoryTabs.TrySelectTab((int)_viewModel.CurrentCategory);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -264,7 +257,8 @@ private void HandleCloseRequested()
|
||||
|
||||
private void HandleMenuCategorySelected(InventoryCategoryType category)
|
||||
{
|
||||
_menuCategoryTabs.SelectTab((int)category);
|
||||
if (_menuCategoryTabs.TrySelectTab((int)category)) return;
|
||||
if (_cookwareCategoryTabs.TrySelectTab((int)category)) return;
|
||||
}
|
||||
|
||||
private void OnSectionTabSelected(int sectionValue)
|
||||
|
@ -76,22 +76,6 @@ public void Initialize(Action<int> onTabSelected)
|
||||
InitializeTabs();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 기본 허용 값들을 사용하여 탭을 초기화합니다.
|
||||
/// </summary>
|
||||
public void UseDefaultAllowedValues()
|
||||
{
|
||||
if (TabButtonConfig.TryGetValue(_tabButtonType, out List<int> defaultValues))
|
||||
{
|
||||
// 기본값을 바로 사용하여 탭 초기화
|
||||
InitializeTabsWithValues(defaultValues);
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning($"TabButtonType {_tabButtonType}에 대한 설정이 정의되지 않았습니다.", this);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 지정된 값들로 탭들을 초기화합니다.
|
||||
/// </summary>
|
||||
@ -144,24 +128,23 @@ private void InitializeTabs()
|
||||
/// </summary>
|
||||
private void HandleTabButtonClicked(int tabValue)
|
||||
{
|
||||
SelectTab(tabValue);
|
||||
TrySelectTab(tabValue);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 지정된 값을 가진 탭을 선택합니다.
|
||||
/// </summary>
|
||||
public void SelectTab(int tabValue)
|
||||
public bool TrySelectTab(int tabValue)
|
||||
{
|
||||
if (_tabLookup == null || _tabLookup.Count == 0)
|
||||
{
|
||||
Debug.LogWarning("탭 룩업이 초기화되지 않았습니다.", this);
|
||||
return;
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!_tabLookup.ContainsKey(tabValue))
|
||||
if (_tabLookup.ContainsKey(tabValue) == false)
|
||||
{
|
||||
Debug.LogWarning($"탭 값 {tabValue}에 해당하는 탭을 찾을 수 없습니다.", this);
|
||||
return;
|
||||
return false;
|
||||
}
|
||||
|
||||
CurrentTabValue = tabValue;
|
||||
@ -174,6 +157,7 @@ public void SelectTab(int tabValue)
|
||||
|
||||
// 이벤트 호출
|
||||
OnTabSelected?.Invoke(tabValue);
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -185,7 +169,7 @@ public void SelectFirstTab()
|
||||
if (_tabButtons[0] != null)
|
||||
{
|
||||
var firstTabValue = _tabButtons[0].TabValue;
|
||||
SelectTab(firstTabValue);
|
||||
TrySelectTab(firstTabValue);
|
||||
}
|
||||
}
|
||||
|
||||
@ -223,7 +207,7 @@ public void Move(int direction)
|
||||
// 상호작용 가능한 탭을 찾았으면 이동
|
||||
if (IsTabInteractable(tabValues[newIndex]))
|
||||
{
|
||||
SelectTab(tabValues[newIndex]);
|
||||
TrySelectTab(tabValues[newIndex]);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -10,28 +10,6 @@ public static class CommonConstants
|
||||
public const string BlockImage = "BlockImage";
|
||||
}
|
||||
|
||||
public static class DataConstants
|
||||
{
|
||||
public const string GameStateSo = "GameStateSo";
|
||||
public const string InventoryTestDataSo = "InventoryTestDataSo";
|
||||
public const string ItemDataSo = "ItemDataAsset";
|
||||
public const string RecipeDataSo = "RecipeDataAsset";
|
||||
public const string FoodDataSo = "FoodDataAsset";
|
||||
public const string DrinkDataSo = "DrinkDataAsset";
|
||||
public const string IngredientDataSo = "IngredientDataAsset";
|
||||
public const string CookwareDataSo = "CookwareDataAsset";
|
||||
public const string TasteDataSo = "TasteDataAsset";
|
||||
public const string EnvironmentDataSo = "EnvironmentDataAsset";
|
||||
public const string LevelDataSo = "LevelDataAsset";
|
||||
public const string CustomerPoolDataSo = "CustomerPoolDataAsset";
|
||||
public const string UiInputBindingSo = "UiInputBindingSo";
|
||||
|
||||
public const string RestaurantDataSo = "RestaurantDataSo";
|
||||
|
||||
public const string AtlasLabel = "Atlas";
|
||||
public const string BasePropSpriteMaterial = "BasePropSpriteMaterial";
|
||||
}
|
||||
|
||||
public static class RestaurantPlayerAnimationType
|
||||
{
|
||||
public const string Idle = "Idle";
|
||||
|
Loading…
Reference in New Issue
Block a user