SLSystem 중복 제거(패키지쪽으로 추가했음)
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<Project>
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<PropertyGroup>
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<BaseIntermediateOutputPath>../obj/</BaseIntermediateOutputPath>
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</PropertyGroup>
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<PropertyGroup Condition="$(MSBuildProjectName) == 'SLUnity'">
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<UnityVersion>6000.1.5f1</UnityVersion>
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<UnityProjectPath>../../ProjectIM/IMUnity/</UnityProjectPath>
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</PropertyGroup>
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</Project>
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namespace Superlazy
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{
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public interface ISLLogger
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{
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void Info(string format, params object[] args);
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void Warn(string format, params object[] args);
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void Error(string format, params object[] args);
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}
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}
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defaultReferences: []
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using System.Collections.Generic;
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using System.Diagnostics;
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namespace Superlazy
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{
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public static class SLLog
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{
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public static ISLLogger Logger
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{
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set
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{
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Loggers ??= new List<ISLLogger>();
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Loggers.Add(value);
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}
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}
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private static List<ISLLogger> Loggers { get; set; }
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[Conditional("SLLOG"), Conditional("UNITY_EDITOR")]
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public static void Error(string format, params object[] args)
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{
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if (Loggers == null) return;
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foreach (var logger in Loggers)
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{
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logger.Error(format, args);
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}
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}
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[Conditional("SLLOG"), Conditional("UNITY_EDITOR")]
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public static void Info(string format, params object[] args)
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{
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if (Loggers == null) return;
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foreach (var logger in Loggers)
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{
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logger.Info(format, args);
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}
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}
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[Conditional("SLLOG"), Conditional("UNITY_EDITOR")]
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public static void Warn(string format, params object[] args)
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{
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if (Loggers == null) return;
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foreach (var logger in Loggers)
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{
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logger.Warn(format, args);
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}
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}
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}
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}
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{
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"name": "SLLogger"
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}
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{
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"name": "com.superlazy.sllogger",
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"displayName": "SL Logger",
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"description": "SL Logger",
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"version": "1.0.0",
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"unity": "2018.2",
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"license": "MIT",
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"dependencies": {}
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}
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using System;
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[AttributeUsage(AttributeTargets.Class | AttributeTargets.Method)]
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public class ComponentOrderAttribute : Attribute
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{
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public int order;
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public string methodOverride;
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public ComponentOrderAttribute(int order)
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{
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this.order = order;
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}
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public ComponentOrderAttribute(string methodOverride, int order)
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{
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this.order = order;
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this.methodOverride = methodOverride;
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}
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}
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using System.Collections.Generic;
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using System.Text.RegularExpressions;
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using Superlazy;
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public class Evaluator
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{
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public static string Evaluate(SLEntity player, string desc)
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{
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if (desc.StartsWith('$') == false) return desc;
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// 변수 대체: {name} 패턴을 찾아 Global.Get으로 변환
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var replacedDesc = Regex.Replace(desc.Substring(1), @"\{(\w+)\}", match =>
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{
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var varName = match.Groups[1].Value;
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var ret = player["EventValues"].Get(varName); // 그냥 글로벌로 하면 변수 길어질듯해서
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if (ret.IsValue && ret.IsNumeric == false) return $"\"{ret}\"";
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return ret;
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});
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return EvaluateExpression(replacedDesc);
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}
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private static SLEntity EvaluateExpression(string expression)
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{
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var values = new Stack<SLEntity>(); // 값을 저장하는 스택 (숫자 또는 문자열)
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var operators = new Stack<char>(); // 연산자를 저장하는 스택
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var i = 0;
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while (i < expression.Length)
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{
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if (char.IsDigit(expression[i])) // 숫자 처리
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{
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var number = "";
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while (i < expression.Length && (char.IsDigit(expression[i]) || expression[i] == '.'))
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{
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number += expression[i];
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i++;
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}
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values.Push(float.Parse(number));
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}
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else if (expression[i] == '"') // 문자열 처리
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{
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// 문자열 리터럴 처리 (큰 따옴표로 감싸진 문자열)
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i++;
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var str = "";
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while (i < expression.Length && expression[i] != '"')
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{
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str += expression[i];
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i++;
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}
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i++; // 닫는 따옴표 넘기기
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values.Push(str);
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}
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else if (expression[i] == '(')
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{
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operators.Push('(');
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i++;
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}
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else if (expression[i] == ')')
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{
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while (operators.Peek() != '(')
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{
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values.Push(ApplyOperator(values.Pop(), values.Pop(), operators.Pop()));
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}
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operators.Pop(); // '(' 제거
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i++;
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}
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else if (IsOperator(expression[i]))
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{
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// 연산자 처리
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while (operators.Count > 0 && GetPrecedence(operators.Peek()) >= GetPrecedence(expression[i]))
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{
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values.Push(ApplyOperator(values.Pop(), values.Pop(), operators.Pop()));
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}
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operators.Push(expression[i]);
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i++;
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}
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else
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{
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// 공백 등 기타 문자는 그냥 넘김
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i++;
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}
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}
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while (operators.Count > 0)
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{
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values.Push(ApplyOperator(values.Pop(), values.Pop(), operators.Pop()));
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}
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return values.Pop();
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}
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// 연산자 우선순위
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private static int GetPrecedence(char op)
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{
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if (op == '+' || op == '-') return 1;
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if (op == '*' || op == '/') return 2;
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return 0;
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}
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// 연산자 확인
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private static bool IsOperator(char c)
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{
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return c == '+' || c == '-' || c == '*' || c == '/';
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}
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// 연산자 적용
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private static SLEntity ApplyOperator(SLEntity right, SLEntity left, char op)
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{
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return op switch
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{
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'+' => left + right,
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'-' => left - right,
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'*' => left * right,
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'/' => left / right,
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_ => SLEntity.Empty,
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};
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}
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public static void ApplyEvaluate(SLEntity player, SLEntity current)
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{
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foreach (var c in current)
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{
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if (c.IsValue && c.IsNumeric == false)
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{
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current[c.ID] = Evaluate(player, c);
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}
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else if (c.IsValue == false)
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{
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ApplyEvaluate(player, c);
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}
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}
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}
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}
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fileFormatVersion: 2
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guid: 5cad9ae5f1395af4187eb9369a165695
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using System;
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using Superlazy;
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public static class SLDateTimeUtil
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{
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private const double oADateMaxAsDouble = 2958466.0;
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private const double oADateMinAsDouble = -657435.0;
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private const int millisPerSecond = 1000;
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private const int millisPerMinute = millisPerSecond * 60;
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private const int millisPerHour = millisPerMinute * 60;
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private const int millisPerDay = millisPerHour * 24;
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// Number of 100ns ticks per time unit
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private const long ticksPerMillisecond = 10000;
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private const long ticksPerSecond = ticksPerMillisecond * 1000;
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private const long ticksPerMinute = ticksPerSecond * 60;
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private const long ticksPerHour = ticksPerMinute * 60;
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private const long ticksPerDay = ticksPerHour * 24;
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// Number of days in a non-leap year
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private const int daysPerYear = 365;
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// Number of days in 4 years
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private const int daysPer4Years = daysPerYear * 4 + 1; // 1461
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// Number of days in 100 years
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private const int daysPer100Years = daysPer4Years * 25 - 1; // 36524
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// Number of days in 400 years
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private const int daysPer400Years = daysPer100Years * 4 + 1; // 146097
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// Number of days from 1/1/0001 to 12/31/1600
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// Number of days from 1/1/0001 to 12/30/1899
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private const int daysTo1899 = daysPer400Years * 4 + daysPer100Years * 3 - 367;
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// Number of days from 1/1/0001 to 12/31/1969
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// Number of days from 1/1/0001 to 12/31/9999
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private const int daysTo10000 = daysPer400Years * 25 - 366; // 3652059
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private const long doubleDateOffset = daysTo1899 * ticksPerDay;
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private const long maxMillis = (long)daysTo10000 * millisPerDay;
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private const long oADateMinAsTicks = (daysPer100Years - daysPerYear) * ticksPerDay;
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private static long DoubleDateToTicks(double value)
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{
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// The check done this way will take care of NaN
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if (!(value < oADateMaxAsDouble) || !(value > oADateMinAsDouble))
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{
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return 0;
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}
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// Conversion to long will not cause an overflow here, as at this point the "value" is in between OADateMinAsDouble and OADateMaxAsDouble
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var millis = (long)(value * millisPerDay + (value >= 0 ? 0.5 : -0.5));
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// The interesting thing here is when you have a value like 12.5 it all positive 12 days and 12 hours from 01/01/1899
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// However if you a value of -12.25 it is minus 12 days but still positive 6 hours, almost as though you meant -11.75 all negative
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// This line below fixes up the millis in the negative case
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if (millis < 0)
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{
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millis -= (millis % millisPerDay) * 2;
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}
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millis += doubleDateOffset / ticksPerMillisecond;
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if (millis < 0 || millis >= maxMillis)
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{
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return 0;
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}
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return millis * ticksPerMillisecond;
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}
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private static double TicksToOADate(long value)
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{
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if (value == 0)
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return 0.0; // Returns OleAut's zero'ed date value.
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if (value < ticksPerDay) // This is a fix for VB. They want the default day to be 1/1/0001 rathar then 12/30/1899.
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value += doubleDateOffset; // We could have moved this fix down but we would like to keep the bounds check.
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if (value < oADateMinAsTicks)
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throw new OverflowException();
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// Currently, our max date == OA's max date (12/31/9999), so we don't
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// need an overflow check in that direction.
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var millis = (value - doubleDateOffset) / ticksPerMillisecond;
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if (millis < 0)
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{
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var frac = millis % millisPerDay;
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if (frac != 0) millis -= (millisPerDay + frac) * 2;
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}
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return Math.Round((double)millis / millisPerDay, 10);
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}
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public static DateTime FromSLDate(double d)
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{
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return new DateTime(DoubleDateToTicks(d), DateTimeKind.Unspecified);
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}
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public static DateTime FromSLDateToKRDate(double d)
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{
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return (new DateTime(DoubleDateToTicks(d), DateTimeKind.Unspecified)).AddHours(9);
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}
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public static DateTime ToDateTime(this SLEntity value)
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{
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return new DateTime(DoubleDateToTicks(value), DateTimeKind.Unspecified);
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}
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public static DateTime ToLocalDateTime(this SLEntity value)
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{
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return new DateTime(DoubleDateToTicks(value), DateTimeKind.Unspecified).ToLocalTime();
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}
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public static DateTime ToDayStart(this DateTime dt)
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{
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return new DateTime(dt.Year, dt.Month, dt.Day);
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}
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public static DateTime ToKRInitTime(this DateTime dt)
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{
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return dt.AddDays(1).AddHours(3).ToDayStart().AddHours(-3);
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}
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public static DateTime ToRankingEndTime(this DateTime dt)
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{
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return dt.AddDays(1).AddHours(3).AddMinutes(15).ToDayStart().AddHours(-3).AddMinutes(-15);
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}
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public static DateTime ToWeekliyInitTime(this DateTime dt)
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{
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if (dt < dt.ToKRInitTime().AddDays(-1))
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{
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return dt.ToKRInitTime().AddDays(-1);
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}
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else
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{
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var delta = 7 + DayOfWeek.Monday - dt.DayOfWeek;
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return dt.AddDays(delta).AddHours(3).ToDayStart().AddHours(-3);
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}
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}
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public static double ToSLDate(this DateTime dt)
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{
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return TicksToOADate(dt.Ticks);
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}
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public static double FromKRDateToSLDate(this DateTime dt)
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{
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return TicksToOADate(dt.AddHours(-9).Ticks);
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}
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public static string ToSLDateString(this DateTime dt)
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{
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return dt.ToString("yyyy-MM-dd");
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}
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public static string ToSLDateTimeString(this DateTime dt)
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{
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return dt.ToString("yyyy-MM-dd HH:mm:ss");
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}
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public static string ToSLDateTimeString(this DateTimeOffset dt)
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{
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return dt.ToString("yyyy-MM-dd HH:mm:ss");
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}
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public static bool IsDateIn(DateTime date, SLEntity checkDate)
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{
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var start = new DateTime(checkDate["YStart"], checkDate["MStart"], checkDate["DStart"], checkDate["HStart"], 0, 0);
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|
||||
if (checkDate["YEnd"] == false) checkDate["YEnd"] = checkDate["YStart"];
|
||||
if (checkDate["MEnd"] == false) checkDate["MEnd"] = checkDate["MStart"];
|
||||
if (checkDate["DEnd"] == false) checkDate["DEnd"] = checkDate["DStart"];
|
||||
if (checkDate["HEnd"] == false) checkDate["HEnd"] = checkDate["HStart"];
|
||||
|
||||
var end = new DateTime(checkDate["YEnd"], checkDate["MEnd"], checkDate["DEnd"], checkDate["HEnd"], 0, 0);
|
||||
return date >= start && date < end;
|
||||
}
|
||||
}
|
||||
|
||||
public abstract class SLDateTime
|
||||
{
|
||||
private static SLDateTime instance;
|
||||
|
||||
public static void Init(SLDateTime inst)
|
||||
{
|
||||
instance = inst;
|
||||
}
|
||||
|
||||
public static DateTime Now
|
||||
{
|
||||
get
|
||||
{
|
||||
if (instance == null) return DateTime.UtcNow;
|
||||
|
||||
return instance.GetNow();
|
||||
}
|
||||
set
|
||||
{
|
||||
if (instance == null) return;
|
||||
|
||||
instance.SetNow(value);
|
||||
}
|
||||
}
|
||||
|
||||
protected abstract DateTime GetNow();
|
||||
|
||||
protected abstract void SetNow(DateTime now);
|
||||
}
|
@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 39c2b8bb3f8be6144a6fad50799fa543
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -1,8 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ca529b11f40987640bad27af13b9e13a
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -1,670 +0,0 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
namespace Superlazy
|
||||
{
|
||||
internal abstract class SLContainerBase : SLEntity
|
||||
{
|
||||
public override string ID => id;
|
||||
|
||||
protected SLContainerBase parent;
|
||||
protected string id;
|
||||
}
|
||||
|
||||
internal class SLContainer : SLContainerBase
|
||||
{
|
||||
private SLEntity original;
|
||||
private Dictionary<string, SLEntity> attributes;
|
||||
private HashSet<string> removed;
|
||||
private List<SLContainerLink> links;
|
||||
private bool dangled;
|
||||
|
||||
public SLContainer(SLContainerBase original, SLContainerBase parent, string id)
|
||||
{
|
||||
this.original = original;
|
||||
this.parent = parent;
|
||||
this.id = id;
|
||||
|
||||
if (original.IsNullOrFalse() && this.parent is null == false)
|
||||
{
|
||||
dangled = true;
|
||||
}
|
||||
}
|
||||
|
||||
internal override SLEntity ToChild(SLContainerBase parent, string id)
|
||||
{
|
||||
if (id == null && parent is null) // 삭제시
|
||||
{
|
||||
dangled = true;
|
||||
|
||||
attributes?.Clear();
|
||||
removed?.Clear();
|
||||
original = null;
|
||||
|
||||
if (links != null)
|
||||
{
|
||||
foreach (var link in links)
|
||||
{
|
||||
link.DestroyLink();
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (dangled == false && this.parent is null == false)
|
||||
{
|
||||
return Clone().ToChild(parent, id);
|
||||
}
|
||||
else
|
||||
{
|
||||
dangled = false;
|
||||
this.parent = parent;
|
||||
this.id = id;
|
||||
}
|
||||
}
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
public override bool IsNumeric
|
||||
{
|
||||
get
|
||||
{
|
||||
if (IsExist())
|
||||
{
|
||||
SLLog.Error($"this is not value : {id}");
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public override bool IsValue => false;
|
||||
|
||||
internal override bool IsExist()
|
||||
{
|
||||
if (dangled && (parent?.HasChild(id) ?? false)) return true;
|
||||
|
||||
if ((attributes?.Count ?? 0) != 0) return true;
|
||||
|
||||
if (original.IsNullOrFalse()) return false;
|
||||
|
||||
if ((removed?.Count ?? 0) == 0) return true;
|
||||
if (original.Any(e => removed.Contains(e.ID) == false)) return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public override bool HasChild(string attributeKey)
|
||||
{
|
||||
if (attributeKey == "ID") return true;
|
||||
if (dangled && (parent?.HasChild(id) ?? false)) return parent[id].HasChild(attributeKey);
|
||||
|
||||
if (removed?.Contains(attributeKey) ?? false) return false;
|
||||
if (attributes?.ContainsKey(attributeKey) ?? false) return true;
|
||||
|
||||
if (original.IsNullOrFalse() == false)
|
||||
{
|
||||
return original.HasChild(attributeKey);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public override IEnumerator<SLEntity> GetEnumerator()
|
||||
{
|
||||
if (dangled && (parent?.HasChild(id) ?? false))
|
||||
{
|
||||
foreach (var value in parent[id])
|
||||
{
|
||||
yield return value;
|
||||
}
|
||||
|
||||
yield break;
|
||||
}
|
||||
|
||||
if (attributes?.Count > 0)
|
||||
{
|
||||
var keys = new List<string>(attributes.Keys);
|
||||
|
||||
foreach (var key in keys)
|
||||
{
|
||||
yield return attributes[key];
|
||||
}
|
||||
}
|
||||
|
||||
if (original)
|
||||
{
|
||||
foreach (var child in original.Where(e => (removed?.Contains(e.ID) ?? false) == false && (attributes?.ContainsKey(e.ID) ?? false) == false).ToList())
|
||||
{
|
||||
yield return this[child.ID];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
internal override double GetDouble()
|
||||
{
|
||||
if (dangled && (parent?.HasChild(id) ?? false))
|
||||
{
|
||||
return parent[id].GetDouble();
|
||||
}
|
||||
|
||||
if (IsExist())
|
||||
{
|
||||
SLLog.Error($"this is not value : {id}");
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
internal override int GetInt()
|
||||
{
|
||||
if (dangled && (parent?.HasChild(id) ?? false))
|
||||
{
|
||||
return parent[id].GetInt();
|
||||
}
|
||||
|
||||
if (IsExist())
|
||||
{
|
||||
SLLog.Error($"this is not value : {id}");
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
internal override string GetString()
|
||||
{
|
||||
if (dangled && (parent?.HasChild(id) ?? false))
|
||||
{
|
||||
return parent[id].GetString();
|
||||
}
|
||||
|
||||
if (IsExist() == false)
|
||||
{
|
||||
return string.Empty;
|
||||
}
|
||||
|
||||
return $"{id}[{attributes?.Count ?? 0}]";
|
||||
}
|
||||
|
||||
internal override object GetObj()
|
||||
{
|
||||
if (dangled && (parent?.HasChild(id) ?? false))
|
||||
{
|
||||
return parent[id].GetString();
|
||||
}
|
||||
|
||||
SLLog.Error($"this is not value : {id}");
|
||||
return false;
|
||||
}
|
||||
|
||||
protected override int GetEntityHashCode()
|
||||
{
|
||||
if (dangled && (parent?.HasChild(id) ?? false)) return parent[id].GetHashCode();
|
||||
if (attributes != null && removed != null) return attributes.GetHashCode() & removed.GetHashCode(); // TODO: 딕셔너리 대신 정밀한 해시코드를 만들어야함(성능이슈 체크)
|
||||
if (attributes != null) return attributes.GetHashCode(); // TODO: 딕셔너리 대신 정밀한 해시코드를 만들어야함(성능이슈 체크)
|
||||
if (removed != null) return removed.GetHashCode(); // TODO: 딕셔너리 대신 정밀한 해시코드를 만들어야함(성능이슈 체크)
|
||||
if (original.IsNullOrFalse() == false) return original.GetHashCode();
|
||||
return 0;
|
||||
}
|
||||
|
||||
public override SLEntity Link()
|
||||
{
|
||||
if (dangled)
|
||||
{
|
||||
if (parent?.HasChild(id) ?? false) return parent[id].Link();
|
||||
|
||||
SLLog.Error("Can't make empty link");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (links == null)
|
||||
{
|
||||
links = new List<SLContainerLink>();
|
||||
}
|
||||
|
||||
var unusedLink = links.Find(l => l.Unused);
|
||||
if (unusedLink is null == false)
|
||||
{
|
||||
return unusedLink;
|
||||
}
|
||||
|
||||
var newLink = new SLContainerLink(this);
|
||||
links.Add(newLink);
|
||||
return newLink;
|
||||
}
|
||||
|
||||
public override SLEntity Override()
|
||||
{
|
||||
if (dangled)
|
||||
{
|
||||
if (parent?.HasChild(id) ?? false) return parent[id].Override();
|
||||
|
||||
SLLog.Error("Can't make empty override");
|
||||
return false;
|
||||
}
|
||||
|
||||
return new SLContainer(this, null, null);
|
||||
}
|
||||
|
||||
public override SLEntity this[string attributeKey]
|
||||
{
|
||||
get
|
||||
{
|
||||
if (attributeKey == "ID") return ID;
|
||||
|
||||
if (dangled)
|
||||
{
|
||||
if (parent?.HasChild(id) ?? false) return parent[id][attributeKey];
|
||||
return new SLContainer(null, this, attributeKey); // 댕글
|
||||
}
|
||||
|
||||
if (removed?.Contains(attributeKey) ?? false)
|
||||
{
|
||||
return new SLContainer(null, this, attributeKey);
|
||||
}
|
||||
|
||||
if (attributes?.ContainsKey(attributeKey) ?? false)
|
||||
{
|
||||
return attributes[attributeKey];
|
||||
}
|
||||
|
||||
if (original?.HasChild(attributeKey) ?? false)
|
||||
{
|
||||
var originalValue = original[attributeKey];
|
||||
if (originalValue.IsValue)
|
||||
{
|
||||
return originalValue;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (attributes == null) attributes = new Dictionary<string, SLEntity>();
|
||||
attributes[attributeKey] = originalValue.Override().ToChild(this, attributeKey);
|
||||
return attributes[attributeKey];
|
||||
}
|
||||
}
|
||||
|
||||
return new SLContainer(null, this, attributeKey);
|
||||
}
|
||||
|
||||
set
|
||||
{
|
||||
// 댕글인경우
|
||||
if (dangled)
|
||||
{
|
||||
if (parent?.HasChild(id) ?? false) // 다른개체로 교체된 댕글
|
||||
{
|
||||
parent[id][attributeKey] = value;
|
||||
return;
|
||||
}
|
||||
|
||||
if (value.IsNullOrFalse()) // 삭제
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// 새로 등록
|
||||
attributes = new Dictionary<string, SLEntity>();
|
||||
|
||||
Modified(attributeKey);
|
||||
attributes[attributeKey] = value.ToChild(this, attributeKey);
|
||||
|
||||
if (parent is null) return;
|
||||
|
||||
parent[id] = this;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (attributes?.ContainsKey(attributeKey) ?? false) // 키가 있는 경우
|
||||
{
|
||||
if (value.IsNullOrFalse()) // 삭제
|
||||
{
|
||||
{
|
||||
Modified(attributeKey);
|
||||
var v = attributes[attributeKey];
|
||||
attributes.Remove(attributeKey);
|
||||
v.ToChild(null, null);
|
||||
}
|
||||
|
||||
if (removed == null) removed = new HashSet<string>();
|
||||
removed.Add(attributeKey);
|
||||
|
||||
if (IsExist() == false)
|
||||
{
|
||||
if (parent is null == false)
|
||||
{
|
||||
parent[id] = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
else // 변경
|
||||
{
|
||||
if (value == attributes[attributeKey]) return;
|
||||
|
||||
{
|
||||
Modified(attributeKey);
|
||||
var v = attributes[attributeKey];
|
||||
attributes.Remove(attributeKey);
|
||||
v.ToChild(null, null);
|
||||
}
|
||||
|
||||
attributes[attributeKey] = value.ToChild(this, attributeKey);
|
||||
}
|
||||
}
|
||||
else // 키가 없는경우
|
||||
{
|
||||
if (original?.HasChild(attributeKey) ?? false) // 덮어쓰기
|
||||
{
|
||||
if (value.IsNullOrFalse()) // 삭제추가
|
||||
{
|
||||
if (removed == null) removed = new HashSet<string>();
|
||||
Modified(attributeKey);
|
||||
removed.Add(attributeKey);
|
||||
|
||||
if (IsExist() == false)
|
||||
{
|
||||
if (parent is null == false)
|
||||
{
|
||||
parent[id] = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
else // 추가
|
||||
{
|
||||
if (attributes == null) attributes = new Dictionary<string, SLEntity>();
|
||||
|
||||
if (removed?.Contains(attributeKey) ?? false)
|
||||
{
|
||||
removed.Remove(attributeKey);
|
||||
}
|
||||
|
||||
{
|
||||
Modified(attributeKey);
|
||||
attributes[attributeKey] = value.ToChild(this, attributeKey);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// 추가
|
||||
if (value.IsNullOrFalse()) return;
|
||||
|
||||
if (attributes == null) attributes = new Dictionary<string, SLEntity>();
|
||||
|
||||
Modified(attributeKey);
|
||||
attributes[attributeKey] = value.ToChild(this, attributeKey);
|
||||
if (removed != null && removed.Contains(attributeKey))
|
||||
{
|
||||
removed.Remove(attributeKey);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override SLEntity Clone()
|
||||
{
|
||||
if (dangled)
|
||||
{
|
||||
if (parent?.HasChild(id) ?? false) return parent[id].Clone();
|
||||
SLLog.Error($"Can't clone dangle object: {id}");
|
||||
return false;
|
||||
}
|
||||
|
||||
var ret = new SLContainer(null, null, null);
|
||||
|
||||
foreach (var child in this)
|
||||
{
|
||||
ret[child.ID] = child.Clone();
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
internal override void Move(SLEntity parent, string newID)
|
||||
{
|
||||
if (dangled)
|
||||
{
|
||||
if (parent?.HasChild(id) ?? false) this.parent[id].Move(parent, newID);
|
||||
SLLog.Error($"Can't move dangle object : {id} -> {newID}");
|
||||
return;
|
||||
}
|
||||
|
||||
if (id != null) // 이미 루트가 없다면
|
||||
{
|
||||
var attrTemp = attributes;
|
||||
this.parent[id] = false;
|
||||
|
||||
attributes = attrTemp;
|
||||
id = null;
|
||||
}
|
||||
|
||||
parent[id] = this;
|
||||
}
|
||||
|
||||
private HashSet<string> modified;
|
||||
|
||||
public override bool IsModified(string child)
|
||||
{
|
||||
var ret = false;
|
||||
ret |= original?.IsModified(child) ?? false;
|
||||
if (child == null) ret |= (modified?.Count ?? 0) != 0;
|
||||
else ret |= modified?.Contains(child) ?? false;
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
public override void EndModified()
|
||||
{
|
||||
modified?.Clear();
|
||||
}
|
||||
|
||||
private void Modified(string child)
|
||||
{
|
||||
if (modified == null) modified = new HashSet<string>();
|
||||
modified.Add(child);
|
||||
}
|
||||
}
|
||||
|
||||
internal class SLContainerLink : SLContainerBase
|
||||
{
|
||||
public bool Unused => id == null;
|
||||
private SLContainer original;
|
||||
|
||||
public SLContainerLink(SLContainer original)
|
||||
{
|
||||
this.original = original;
|
||||
}
|
||||
|
||||
internal override SLEntity ToChild(SLContainerBase parent, string id)
|
||||
{
|
||||
if (id == null && parent is null) // 삭제시
|
||||
{
|
||||
this.parent = null;
|
||||
this.id = null;
|
||||
return this;
|
||||
}
|
||||
|
||||
if (this.parent) return Clone().ToChild(parent, id);
|
||||
|
||||
this.parent = parent;
|
||||
this.id = id;
|
||||
return this;
|
||||
}
|
||||
|
||||
internal void DestroyLink()
|
||||
{
|
||||
if (Unused) return;
|
||||
parent[id] = false;
|
||||
original = null;
|
||||
}
|
||||
|
||||
public override bool IsNumeric
|
||||
{
|
||||
get
|
||||
{
|
||||
SLLog.Error($"this is not value : {id}");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public override bool IsValue
|
||||
{
|
||||
get
|
||||
{
|
||||
if (original.IsNullOrFalse()) return true;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
internal override bool IsExist()
|
||||
{
|
||||
if (original.IsNullOrFalse()) return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
public override bool HasChild(string attributeKey)
|
||||
{
|
||||
if (original.IsNullOrFalse()) return false;
|
||||
return original.HasChild(attributeKey);
|
||||
}
|
||||
|
||||
public override IEnumerator<SLEntity> GetEnumerator()
|
||||
{
|
||||
if (original.IsNullOrFalse()) return Enumerable.Empty<SLEntity>().GetEnumerator();
|
||||
return original.GetEnumerator();
|
||||
}
|
||||
|
||||
internal override double GetDouble()
|
||||
{
|
||||
SLLog.Error($"this is not value : {id}");
|
||||
return 0;
|
||||
}
|
||||
|
||||
internal override int GetInt()
|
||||
{
|
||||
SLLog.Error($"this is not value : {id}");
|
||||
return 0;
|
||||
}
|
||||
|
||||
internal override object GetObj()
|
||||
{
|
||||
SLLog.Error($"this is not value : {id}");
|
||||
return false;
|
||||
}
|
||||
|
||||
public override SLEntity Link()
|
||||
{
|
||||
if (original.IsNullOrFalse())
|
||||
{
|
||||
SLLog.Error($"Destroyed Link, {id}");
|
||||
return null;
|
||||
}
|
||||
|
||||
return original.Link();
|
||||
}
|
||||
|
||||
public override SLEntity Override()
|
||||
{
|
||||
if (original.IsNullOrFalse())
|
||||
{
|
||||
SLLog.Error($"Destroyed Link, {id}");
|
||||
return null;
|
||||
}
|
||||
|
||||
return original.Override();
|
||||
}
|
||||
|
||||
internal override string GetString()
|
||||
{
|
||||
if (original.IsNullOrFalse()) return string.Empty;
|
||||
return $"{id} - {original}";
|
||||
}
|
||||
|
||||
public override SLEntity this[string attributeKey]
|
||||
{
|
||||
get
|
||||
{
|
||||
if (attributeKey == "ID") return ID;
|
||||
|
||||
if (original.IsNullOrFalse())
|
||||
{
|
||||
if (parent?.HasChild(id) ?? false) return parent[id][attributeKey];
|
||||
return false;
|
||||
}
|
||||
|
||||
return original[attributeKey];
|
||||
}
|
||||
|
||||
set
|
||||
{
|
||||
if (original.IsNullOrFalse())
|
||||
{
|
||||
if (parent?.HasChild(id) ?? false) parent[id][attributeKey] = value;
|
||||
|
||||
// 빈객체에 값을 넣어도 이값을 다시참조할 방법이 없음
|
||||
SLLog.Error($"Dangle Link. Can't set new Value : {attributeKey}-{value}");
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
original[attributeKey] = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override SLEntity Clone()
|
||||
{
|
||||
if (original.IsNullOrFalse())
|
||||
{
|
||||
SLLog.Error($"Destroyed Link, {id}");
|
||||
return null;
|
||||
}
|
||||
|
||||
return original.Clone();
|
||||
}
|
||||
|
||||
internal override void Move(SLEntity parent, string id)
|
||||
{
|
||||
if (original.IsNullOrFalse())
|
||||
{
|
||||
SLLog.Error($"Destroyed Link, {id}");
|
||||
return;
|
||||
}
|
||||
|
||||
this.parent[id] = null;
|
||||
parent[id] = this;
|
||||
}
|
||||
|
||||
protected override int GetEntityHashCode()
|
||||
{
|
||||
if (original.IsNullOrFalse())
|
||||
{
|
||||
SLLog.Error($"Destroyed Link, {id}");
|
||||
return 0;
|
||||
}
|
||||
|
||||
return original.GetHashCode();
|
||||
}
|
||||
|
||||
public override bool IsModified(string child)
|
||||
{
|
||||
if (original.IsNullOrFalse())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return original.IsModified(child);
|
||||
}
|
||||
|
||||
public override void EndModified()
|
||||
{
|
||||
if (original.IsNullOrFalse())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
original.EndModified();
|
||||
}
|
||||
}
|
||||
}
|
@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: dae3057243a613a4b901c956ca43e60e
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -1,941 +0,0 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
namespace Superlazy
|
||||
{
|
||||
public abstract class SLEntity : IEnumerable<SLEntity>, IComparable<SLEntity>
|
||||
{
|
||||
public abstract bool IsNumeric { get; }
|
||||
public abstract bool IsValue { get; }
|
||||
public abstract string ID { get; }
|
||||
|
||||
public abstract bool IsModified(string child);
|
||||
|
||||
public abstract void EndModified();
|
||||
|
||||
public abstract bool HasChild(string attributeKey);
|
||||
|
||||
internal abstract object GetObj();
|
||||
|
||||
internal abstract int GetInt();
|
||||
|
||||
internal abstract double GetDouble();
|
||||
|
||||
internal abstract string GetString();
|
||||
|
||||
internal abstract bool IsExist();
|
||||
|
||||
protected abstract int GetEntityHashCode();
|
||||
|
||||
internal static IEnumerable<SLEntity> emptyEnumerable = Enumerable.Empty<SLEntity>();
|
||||
|
||||
public abstract IEnumerator<SLEntity> GetEnumerator();
|
||||
|
||||
IEnumerator IEnumerable.GetEnumerator()
|
||||
{
|
||||
return GetEnumerator();
|
||||
}
|
||||
|
||||
public SLEntity this[SLEntity attributeKey]
|
||||
{
|
||||
get
|
||||
{
|
||||
if (attributeKey.IsNullOrFalse())
|
||||
{
|
||||
SLLog.Warn($"attributeKey shouldn't null obj {ToString()}, {ID}");
|
||||
#if SERVER && LOCALTEST
|
||||
throw new Exception();
|
||||
#endif
|
||||
return Empty;
|
||||
}
|
||||
|
||||
return this[attributeKey.ToString()];
|
||||
}
|
||||
set
|
||||
{
|
||||
if (attributeKey.IsNullOrFalse())
|
||||
{
|
||||
SLLog.Warn($"attributeKey shouldn't null obj {ToString()}, {ID}");
|
||||
#if SERVER && LOCALTEST
|
||||
throw new Exception();
|
||||
#endif
|
||||
return;
|
||||
}
|
||||
|
||||
this[attributeKey.ToString()] = value;
|
||||
}
|
||||
}
|
||||
|
||||
public abstract SLEntity this[string attributeKey]
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
public abstract SLEntity Clone();
|
||||
|
||||
public abstract SLEntity Link();
|
||||
|
||||
public abstract SLEntity Override();
|
||||
|
||||
public static SLEntity Empty => new SLContainer(null, null, null);
|
||||
|
||||
public static implicit operator double(SLEntity v)
|
||||
{
|
||||
return v.GetDouble();
|
||||
}
|
||||
|
||||
public static implicit operator float(SLEntity v)
|
||||
{
|
||||
return (float)v.GetDouble();
|
||||
}
|
||||
|
||||
public static implicit operator int(SLEntity v)
|
||||
{
|
||||
return v.GetInt();
|
||||
}
|
||||
|
||||
public static implicit operator string(SLEntity v)
|
||||
{
|
||||
return v.GetString();
|
||||
}
|
||||
|
||||
public static implicit operator bool(SLEntity v)
|
||||
{
|
||||
return v != default(SLEntity) && v.IsExist();
|
||||
}
|
||||
|
||||
//public static implicit operator Vector2(SLEntity v)
|
||||
//{
|
||||
// return new Vector2(v["X"], v["Y"]);
|
||||
//}
|
||||
|
||||
public static bool operator <(SLEntity lhs, SLEntity rhs)
|
||||
{
|
||||
if (lhs == null && rhs == null)
|
||||
{
|
||||
return 0 < 0;
|
||||
}
|
||||
else if (lhs.IsNullOrFalse())
|
||||
{
|
||||
return 0 < rhs.GetDouble();
|
||||
}
|
||||
else if (rhs.IsNullOrFalse())
|
||||
{
|
||||
return lhs.GetDouble() < 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
return lhs.GetDouble() < rhs.GetDouble();
|
||||
}
|
||||
}
|
||||
|
||||
public static bool operator >(SLEntity lhs, SLEntity rhs)
|
||||
{
|
||||
if (lhs == null && rhs == null)
|
||||
{
|
||||
return 0 > 0;
|
||||
}
|
||||
else if (lhs.IsNullOrFalse())
|
||||
{
|
||||
return 0 > rhs.GetDouble();
|
||||
}
|
||||
else if (rhs.IsNullOrFalse())
|
||||
{
|
||||
return lhs.GetDouble() > 0;
|
||||
}
|
||||
|
||||
return lhs.GetDouble() > rhs.GetDouble();
|
||||
}
|
||||
|
||||
public static bool operator <=(SLEntity lhs, SLEntity rhs)
|
||||
{
|
||||
if (lhs == null && rhs == null)
|
||||
{
|
||||
return 0 <= 0;
|
||||
}
|
||||
else if (lhs.IsNullOrFalse())
|
||||
{
|
||||
return 0 <= rhs.GetDouble();
|
||||
}
|
||||
else if (rhs.IsNullOrFalse())
|
||||
{
|
||||
return lhs.GetDouble() <= 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
return lhs.GetDouble() <= rhs.GetDouble();
|
||||
}
|
||||
}
|
||||
|
||||
public static bool operator >=(SLEntity lhs, SLEntity rhs)
|
||||
{
|
||||
if (lhs == null && rhs == null)
|
||||
{
|
||||
return 0 >= 0;
|
||||
}
|
||||
else if (lhs.IsNullOrFalse())
|
||||
{
|
||||
return 0 >= rhs.GetDouble();
|
||||
}
|
||||
else if (rhs.IsNullOrFalse())
|
||||
{
|
||||
return lhs.GetDouble() >= 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
return lhs.GetDouble() >= rhs.GetDouble();
|
||||
}
|
||||
}
|
||||
|
||||
public static SLEntity operator +(SLEntity single)
|
||||
{
|
||||
return single;
|
||||
}
|
||||
|
||||
public static SLEntity operator -(SLEntity single)
|
||||
{
|
||||
if (single.IsNullOrFalse())
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
return -single.GetDouble();
|
||||
}
|
||||
|
||||
public static SLEntity operator +(SLEntity lhs, SLEntity rhs)
|
||||
{
|
||||
if (lhs.IsNullOrFalse())
|
||||
{
|
||||
return rhs;
|
||||
}
|
||||
|
||||
if (rhs.IsNullOrFalse())
|
||||
{
|
||||
return lhs;
|
||||
}
|
||||
|
||||
if (lhs.IsNumeric && rhs.IsNumeric)
|
||||
return lhs.GetDouble() + rhs.GetDouble();
|
||||
|
||||
return lhs.ToString() + rhs.ToString();
|
||||
}
|
||||
|
||||
public static double operator +(double lhs, SLEntity rhs)
|
||||
{
|
||||
if (rhs.IsNullOrFalse())
|
||||
{
|
||||
return lhs;
|
||||
}
|
||||
|
||||
if (rhs.IsNumeric)
|
||||
return lhs + rhs.GetDouble();
|
||||
|
||||
return lhs;
|
||||
}
|
||||
|
||||
public static double operator +(SLEntity lhs, double rhs)
|
||||
{
|
||||
if (lhs.IsNullOrFalse())
|
||||
{
|
||||
return rhs;
|
||||
}
|
||||
|
||||
if (lhs.IsNumeric)
|
||||
return lhs.GetDouble() + rhs;
|
||||
|
||||
return rhs;
|
||||
}
|
||||
|
||||
public static float operator +(float lhs, SLEntity rhs)
|
||||
{
|
||||
if (rhs.IsNullOrFalse())
|
||||
{
|
||||
return lhs;
|
||||
}
|
||||
|
||||
if (rhs.IsNumeric)
|
||||
return lhs + (float)rhs.GetDouble();
|
||||
|
||||
return lhs;
|
||||
}
|
||||
|
||||
public static float operator +(SLEntity lhs, float rhs)
|
||||
{
|
||||
if (lhs.IsNullOrFalse())
|
||||
{
|
||||
return rhs;
|
||||
}
|
||||
|
||||
if (lhs.IsNumeric)
|
||||
return (float)lhs.GetDouble() + rhs;
|
||||
|
||||
return rhs;
|
||||
}
|
||||
|
||||
public static int operator +(SLEntity lhs, int rhs)
|
||||
{
|
||||
if (lhs.IsNullOrFalse())
|
||||
{
|
||||
return rhs;
|
||||
}
|
||||
|
||||
if (lhs.IsNumeric)
|
||||
return lhs.GetInt() + rhs;
|
||||
|
||||
return rhs;
|
||||
}
|
||||
|
||||
public static int operator +(int lhs, SLEntity rhs)
|
||||
{
|
||||
if (rhs.IsNullOrFalse())
|
||||
{
|
||||
return lhs;
|
||||
}
|
||||
|
||||
if (rhs.IsNumeric)
|
||||
return lhs + rhs.GetInt();
|
||||
|
||||
return lhs;
|
||||
}
|
||||
|
||||
public static SLEntity operator -(SLEntity lhs, SLEntity rhs)
|
||||
{
|
||||
if (lhs.IsNullOrFalse())
|
||||
{
|
||||
if (rhs == default(SLEntity)) return 0;
|
||||
return -rhs.GetDouble();
|
||||
}
|
||||
|
||||
if (rhs.IsNullOrFalse())
|
||||
{
|
||||
return lhs;
|
||||
}
|
||||
|
||||
return lhs.GetDouble() - rhs.GetDouble();
|
||||
}
|
||||
|
||||
public static double operator -(double lhs, SLEntity rhs)
|
||||
{
|
||||
if (rhs.IsNullOrFalse())
|
||||
{
|
||||
return lhs;
|
||||
}
|
||||
|
||||
if (rhs.IsNumeric)
|
||||
return lhs - rhs.GetDouble();
|
||||
|
||||
return lhs;
|
||||
}
|
||||
|
||||
public static double operator -(SLEntity lhs, double rhs)
|
||||
{
|
||||
if (lhs.IsNullOrFalse())
|
||||
{
|
||||
return -rhs;
|
||||
}
|
||||
|
||||
if (lhs.IsNumeric)
|
||||
return lhs.GetDouble() - rhs;
|
||||
|
||||
return -rhs;
|
||||
}
|
||||
|
||||
public static float operator -(float lhs, SLEntity rhs)
|
||||
{
|
||||
if (rhs.IsNullOrFalse())
|
||||
{
|
||||
return lhs;
|
||||
}
|
||||
|
||||
if (rhs.IsNumeric)
|
||||
return lhs - (float)rhs.GetDouble();
|
||||
|
||||
return lhs;
|
||||
}
|
||||
|
||||
public static float operator -(SLEntity lhs, float rhs)
|
||||
{
|
||||
if (lhs.IsNullOrFalse())
|
||||
{
|
||||
return -rhs;
|
||||
}
|
||||
|
||||
if (lhs.IsNumeric)
|
||||
return (float)lhs.GetDouble() - rhs;
|
||||
|
||||
return -rhs;
|
||||
}
|
||||
|
||||
public static int operator -(SLEntity lhs, int rhs)
|
||||
{
|
||||
if (lhs.IsNullOrFalse())
|
||||
{
|
||||
return -rhs;
|
||||
}
|
||||
|
||||
if (lhs.IsNumeric)
|
||||
return lhs.GetInt() - rhs;
|
||||
|
||||
return rhs;
|
||||
}
|
||||
|
||||
public static int operator -(int lhs, SLEntity rhs)
|
||||
{
|
||||
if (rhs.IsNullOrFalse())
|
||||
{
|
||||
return lhs;
|
||||
}
|
||||
|
||||
if (rhs.IsNumeric)
|
||||
return lhs - rhs.GetInt();
|
||||
|
||||
return lhs;
|
||||
}
|
||||
|
||||
public static SLEntity operator *(SLEntity lhs, SLEntity rhs)
|
||||
{
|
||||
if (lhs.IsNullOrFalse())
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (rhs.IsNullOrFalse())
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (lhs.IsNumeric && rhs.IsNumeric)
|
||||
return lhs.GetDouble() * rhs.GetDouble();
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
public static double operator *(double lhs, SLEntity rhs)
|
||||
{
|
||||
if (rhs.IsNullOrFalse())
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (rhs.IsNumeric)
|
||||
return lhs * rhs.GetDouble();
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
public static double operator *(SLEntity lhs, double rhs)
|
||||
{
|
||||
if (lhs.IsNullOrFalse())
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (lhs.IsNumeric)
|
||||
return lhs.GetDouble() * rhs;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
public static float operator *(float lhs, SLEntity rhs)
|
||||
{
|
||||
if (rhs.IsNullOrFalse())
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (rhs.IsNumeric)
|
||||
return lhs * (float)rhs.GetDouble();
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
public static float operator *(SLEntity lhs, float rhs)
|
||||
{
|
||||
if (lhs.IsNullOrFalse())
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (lhs.IsNumeric)
|
||||
return (float)lhs.GetDouble() * rhs;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
public static int operator *(SLEntity lhs, int rhs)
|
||||
{
|
||||
if (lhs.IsNullOrFalse())
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (lhs.IsNumeric)
|
||||
return lhs.GetInt() * rhs;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
public static int operator *(int lhs, SLEntity rhs)
|
||||
{
|
||||
if (rhs.IsNullOrFalse())
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (rhs.IsNumeric)
|
||||
return lhs * rhs.GetInt();
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
public static SLEntity operator /(SLEntity lhs, SLEntity rhs)
|
||||
{
|
||||
if (rhs.IsNullOrFalse())
|
||||
{
|
||||
SLLog.Warn($"Divide by 0 {lhs?.GetDouble() ?? 0} / 0");
|
||||
|
||||
if (lhs.IsNullOrFalse()) return 0;
|
||||
else return Math.Sign(lhs.GetDouble()) * double.PositiveInfinity;
|
||||
}
|
||||
|
||||
if (lhs.IsNullOrFalse())
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (rhs.IsNumeric == false || rhs == 0.0)
|
||||
{
|
||||
SLLog.Warn($"Divide by 0 {lhs.GetDouble()} / 0");
|
||||
return Math.Sign(lhs.GetDouble()) * double.PositiveInfinity;
|
||||
}
|
||||
|
||||
return lhs.GetDouble() / rhs.GetDouble();
|
||||
}
|
||||
|
||||
public static double operator /(double lhs, SLEntity rhs)
|
||||
{
|
||||
if (rhs.IsNullOrFalse())
|
||||
{
|
||||
SLLog.Warn($"Divide by 0 {lhs} / 0");
|
||||
return Math.Sign(lhs) * double.PositiveInfinity;
|
||||
}
|
||||
|
||||
if (rhs.IsNumeric == false || rhs == 0.0)
|
||||
{
|
||||
SLLog.Warn($"Divide by 0 {lhs} / 0");
|
||||
return Math.Sign(lhs) * double.PositiveInfinity;
|
||||
}
|
||||
|
||||
return lhs / rhs.GetDouble();
|
||||
}
|
||||
|
||||
public static double operator /(SLEntity lhs, double rhs)
|
||||
{
|
||||
if (lhs.IsNullOrFalse())
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (rhs == 0.0)
|
||||
{
|
||||
SLLog.Warn($"Divide by 0 {lhs.GetDouble()} / 0");
|
||||
return Math.Sign(lhs.GetDouble()) * double.PositiveInfinity;
|
||||
}
|
||||
|
||||
return lhs.GetDouble() / rhs;
|
||||
}
|
||||
|
||||
public static float operator /(float lhs, SLEntity rhs)
|
||||
{
|
||||
if (rhs.IsNullOrFalse())
|
||||
{
|
||||
SLLog.Warn($"Divide by 0 {lhs} / 0");
|
||||
return Math.Sign(lhs) * float.PositiveInfinity;
|
||||
}
|
||||
|
||||
if (rhs.IsNumeric == false || rhs == 0.0)
|
||||
{
|
||||
SLLog.Warn($"Divide by 0 {lhs} / 0");
|
||||
return Math.Sign(lhs) * float.PositiveInfinity;
|
||||
}
|
||||
|
||||
return lhs / (float)rhs.GetDouble();
|
||||
}
|
||||
|
||||
public static float operator /(SLEntity lhs, float rhs)
|
||||
{
|
||||
if (lhs.IsNullOrFalse())
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (rhs == 0.0)
|
||||
{
|
||||
SLLog.Warn($"Divide by 0 {lhs.GetDouble()} / 0");
|
||||
return Math.Sign(lhs.GetDouble()) * float.PositiveInfinity;
|
||||
}
|
||||
|
||||
return (float)lhs.GetDouble() / rhs;
|
||||
}
|
||||
|
||||
public static int operator /(int lhs, SLEntity rhs)
|
||||
{
|
||||
if (rhs.IsNullOrFalse())
|
||||
{
|
||||
SLLog.Warn($"Divide by 0 {lhs} / 0");
|
||||
return lhs > 0 ? int.MaxValue : int.MinValue;
|
||||
}
|
||||
|
||||
if (rhs.IsNumeric == false || rhs == 0.0)
|
||||
{
|
||||
SLLog.Warn($"Divide by 0 {lhs} / 0");
|
||||
return lhs > 0 ? int.MaxValue : int.MinValue;
|
||||
}
|
||||
|
||||
return lhs / rhs.GetInt();
|
||||
}
|
||||
|
||||
public static int operator /(SLEntity lhs, int rhs)
|
||||
{
|
||||
if (lhs.IsNullOrFalse())
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (rhs == 0)
|
||||
{
|
||||
SLLog.Warn($"Divide by 0 {lhs.GetInt()} / 0");
|
||||
return lhs.GetInt() > 0 ? int.MaxValue : int.MinValue;
|
||||
}
|
||||
|
||||
return lhs.GetInt() / rhs;
|
||||
}
|
||||
|
||||
public static int operator %(SLEntity lhs, SLEntity rhs)
|
||||
{
|
||||
if (lhs.IsNullOrFalse())
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (rhs.IsNullOrFalse())
|
||||
{
|
||||
SLLog.Warn($"Divide by 0 {lhs} / 0");
|
||||
return lhs;
|
||||
}
|
||||
|
||||
return lhs.GetInt() % rhs.GetInt();
|
||||
}
|
||||
|
||||
public static int operator %(SLEntity lhs, int rhs)
|
||||
{
|
||||
if (lhs.IsNullOrFalse())
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (rhs == 0)
|
||||
{
|
||||
SLLog.Warn($"Divide by 0 {lhs} / 0");
|
||||
return lhs;
|
||||
}
|
||||
|
||||
return lhs.GetInt() % rhs;
|
||||
}
|
||||
|
||||
public static int operator %(int lhs, SLEntity rhs)
|
||||
{
|
||||
if (lhs == 0)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (rhs.IsNullOrFalse() || rhs.GetInt() == 0)
|
||||
{
|
||||
SLLog.Warn($"Divide by 0 {lhs} / 0");
|
||||
return lhs;
|
||||
}
|
||||
|
||||
return lhs % rhs.GetInt();
|
||||
}
|
||||
|
||||
public static bool operator ==(SLEntity lhs, bool rhs)
|
||||
{
|
||||
if (lhs.IsNullOrFalse()) return !rhs;
|
||||
else return lhs.IsExist() == rhs;
|
||||
}
|
||||
|
||||
public static bool operator !=(SLEntity lhs, bool rhs)
|
||||
{
|
||||
return !(lhs == rhs);
|
||||
}
|
||||
|
||||
public static bool operator ==(bool lhs, SLEntity rhs)
|
||||
{
|
||||
if (rhs.IsNullOrFalse()) return !lhs;
|
||||
else return rhs.IsExist() == rhs;
|
||||
}
|
||||
|
||||
public static bool operator !=(bool lhs, SLEntity rhs)
|
||||
{
|
||||
return !(rhs == lhs);
|
||||
}
|
||||
|
||||
//public static bool operator ==(SLEntity lhs, string rhs)
|
||||
//{
|
||||
// return (string)lhs == rhs;
|
||||
//}
|
||||
|
||||
//public static bool operator !=(SLEntity lhs, string rhs)
|
||||
//{
|
||||
// return !(lhs == rhs);
|
||||
//}
|
||||
|
||||
//public static bool operator ==(string lhs, SLEntity rhs)
|
||||
//{
|
||||
// return rhs == lhs;
|
||||
//}
|
||||
|
||||
//public static bool operator !=(string lhs, SLEntity rhs)
|
||||
//{
|
||||
// return !(rhs == lhs);
|
||||
//}
|
||||
|
||||
public static bool operator ==(SLEntity lhs, int rhs)
|
||||
{
|
||||
return lhs.GetInt() == rhs;
|
||||
}
|
||||
|
||||
public static bool operator !=(SLEntity lhs, int rhs)
|
||||
{
|
||||
return !(lhs == rhs);
|
||||
}
|
||||
|
||||
public static bool operator ==(int lhs, SLEntity rhs)
|
||||
{
|
||||
return rhs == lhs;
|
||||
}
|
||||
|
||||
public static bool operator !=(int lhs, SLEntity rhs)
|
||||
{
|
||||
return !(rhs == lhs);
|
||||
}
|
||||
|
||||
public static bool operator ==(SLEntity lhs, double rhs)
|
||||
{
|
||||
return lhs.GetDouble() == rhs;
|
||||
}
|
||||
|
||||
public static bool operator !=(SLEntity lhs, double rhs)
|
||||
{
|
||||
return !(lhs == rhs);
|
||||
}
|
||||
|
||||
public static bool operator ==(double lhs, SLEntity rhs)
|
||||
{
|
||||
return rhs == lhs;
|
||||
}
|
||||
|
||||
public static bool operator !=(double lhs, SLEntity rhs)
|
||||
{
|
||||
return !(rhs == lhs);
|
||||
}
|
||||
|
||||
public static bool operator ==(SLEntity lhs, float rhs)
|
||||
{
|
||||
return lhs.GetDouble() == rhs;
|
||||
}
|
||||
|
||||
public static bool operator !=(SLEntity lhs, float rhs)
|
||||
{
|
||||
return !(lhs == rhs);
|
||||
}
|
||||
|
||||
public static bool operator ==(float lhs, SLEntity rhs)
|
||||
{
|
||||
return rhs == lhs;
|
||||
}
|
||||
|
||||
public static bool operator !=(float lhs, SLEntity rhs)
|
||||
{
|
||||
return !(rhs == lhs);
|
||||
}
|
||||
|
||||
//public static bool operator ==(SLEntity lhs, SLVector2 rhs)
|
||||
//{
|
||||
// return lhs["X"] == rhs.X && lhs["Y"] == rhs.Y;
|
||||
//}
|
||||
|
||||
//public static bool operator !=(SLEntity lhs, SLVector2 rhs)
|
||||
//{
|
||||
// return lhs["X"] != rhs.X || lhs["Y"] != rhs.Y;
|
||||
//}
|
||||
|
||||
public static bool operator ==(SLEntity lhs, SLEntity rhs)
|
||||
{
|
||||
if (ReferenceEquals(lhs, rhs))// 동일 객체
|
||||
{
|
||||
return true;
|
||||
}
|
||||
else if (lhs is null || lhs.IsExist() == false) // 빈객체
|
||||
{
|
||||
return rhs is null || rhs.IsExist() == false;
|
||||
}
|
||||
else if (rhs is null || rhs.IsExist() == false)
|
||||
{
|
||||
return lhs is null || lhs.IsExist() == false;
|
||||
}
|
||||
else if (lhs.IsValue && rhs.IsValue) // 값비교
|
||||
{
|
||||
if (lhs.IsNumeric == false || rhs.IsNumeric == false)
|
||||
{
|
||||
return lhs.GetString().Equals(rhs.GetString());
|
||||
}
|
||||
else
|
||||
{
|
||||
return lhs.GetDouble() == rhs.GetDouble();
|
||||
}
|
||||
}
|
||||
else if (lhs.IsValue == false && rhs.IsValue == false) // 리스트
|
||||
{
|
||||
var lhsCount = lhs.Count();
|
||||
var rhsCount = rhs.Count();
|
||||
|
||||
if (lhsCount != rhsCount)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
foreach (var l in lhs)
|
||||
{
|
||||
if (rhs.HasChild(l.ID) == false)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (l != rhs[l.ID])
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public static bool operator !=(SLEntity lhs, SLEntity rhs)
|
||||
{
|
||||
return !(lhs == rhs);
|
||||
}
|
||||
|
||||
public override bool Equals(object obj)
|
||||
{
|
||||
if (obj == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if ((obj is SLEntity) == false)
|
||||
{
|
||||
return obj.Equals(GetObj());
|
||||
}
|
||||
|
||||
return (obj as SLEntity) == this;
|
||||
}
|
||||
|
||||
public override int GetHashCode()
|
||||
{
|
||||
return GetEntityHashCode();
|
||||
}
|
||||
|
||||
public static implicit operator SLEntity(string v)
|
||||
{
|
||||
if (v == null || v == string.Empty) return Empty;
|
||||
else return new SLValueString(v);
|
||||
}
|
||||
|
||||
public static implicit operator SLEntity(int v)
|
||||
{
|
||||
return new SLValueInt(v);
|
||||
}
|
||||
|
||||
public static implicit operator SLEntity(double v)
|
||||
{
|
||||
return new SLValueDouble(v);
|
||||
}
|
||||
|
||||
private static SLEntity boolTrue = new SLValueString("True");
|
||||
//private static SLEntity boolFalse = new SLContainer(null, null, null);
|
||||
|
||||
public static implicit operator SLEntity(bool v)
|
||||
{
|
||||
if (v)
|
||||
{
|
||||
if (boolTrue.ID != null) boolTrue = new SLValueString("True");
|
||||
return boolTrue;
|
||||
}
|
||||
else
|
||||
{
|
||||
return new SLContainer(null, null, null); // TODO: 성능상 수정 필요
|
||||
//if (boolFalse || boolFalse.ID != null) boolFalse = new SLContainer(null, null, null);
|
||||
//boolFalse.test = true;
|
||||
//return boolFalse;
|
||||
}
|
||||
}
|
||||
|
||||
//public static implicit operator SLEntity(SLVector2 v)
|
||||
//{
|
||||
// var ret = new SLContainer(null);
|
||||
// ret["X"] = v.X;
|
||||
// ret["Y"] = v.Y;
|
||||
// return ret;
|
||||
//}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return GetString();
|
||||
}
|
||||
|
||||
public int CompareTo(SLEntity other)
|
||||
{
|
||||
if (IsValue == false || other.IsValue == false)
|
||||
{
|
||||
// TODO: 리스트 비교 필요
|
||||
return GetHashCode().CompareTo(other.GetHashCode());
|
||||
}
|
||||
|
||||
if (IsNumeric && other.IsNumeric)
|
||||
{
|
||||
return GetDouble().CompareTo(other.GetDouble());
|
||||
}
|
||||
|
||||
var thisSTR = GetString();
|
||||
var otherSTR = other.GetString();
|
||||
return thisSTR.CompareTo(otherSTR);
|
||||
}
|
||||
|
||||
internal abstract SLEntity ToChild(SLContainerBase parent, string id);
|
||||
|
||||
internal abstract void Move(SLEntity parent, string id);
|
||||
|
||||
public static bool Changed(SLEntity lhs, SLEntity rhs)
|
||||
{
|
||||
if (lhs is null && rhs is null) return false;
|
||||
|
||||
if (lhs.IsNullOrFalse()) return rhs;
|
||||
if (rhs.IsNullOrFalse()) return lhs;
|
||||
|
||||
if (lhs.IsValue && rhs.IsValue)
|
||||
{
|
||||
return lhs != rhs;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5bdef6b90662bde4696cc01d0ac24899
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -1,174 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace Superlazy
|
||||
{
|
||||
public static class Utility
|
||||
{
|
||||
public static bool IsNullOrFalse(this SLEntity entity)
|
||||
{
|
||||
return entity == null || entity.IsExist() == false;
|
||||
}
|
||||
|
||||
public static string CombinePath(this string first, string add)
|
||||
{
|
||||
if (first == null || first == string.Empty)
|
||||
{
|
||||
return add;
|
||||
}
|
||||
else if (add == null || add == string.Empty)
|
||||
{
|
||||
return first;
|
||||
}
|
||||
else
|
||||
{
|
||||
return new StringBuilder().Append(first).Append('.').Append(add).ToString();
|
||||
}
|
||||
}
|
||||
|
||||
public static void RemoveIf(this SLEntity entity, Func<SLEntity, bool> onRemove)
|
||||
{
|
||||
var removes = new List<string>();
|
||||
foreach (var e in entity)
|
||||
{
|
||||
if (onRemove(e)) removes.Add(e.ID);
|
||||
}
|
||||
|
||||
foreach (var r in removes)
|
||||
{
|
||||
entity[r] = false;
|
||||
}
|
||||
}
|
||||
|
||||
public static bool Contains(this SLEntity entity, string value)
|
||||
{
|
||||
return entity.ToString().Contains(value);
|
||||
}
|
||||
|
||||
public static SLEntity Get(this SLEntity entity, string path)
|
||||
{
|
||||
if (entity == null) return false;
|
||||
var list = entity;
|
||||
|
||||
var oldIdx = 0;
|
||||
var idx = path.IndexOf('.');
|
||||
var len = path.Length;
|
||||
while (idx != -1 && oldIdx < len)
|
||||
{
|
||||
{
|
||||
var sub = path.Substring(oldIdx, idx - oldIdx);
|
||||
if (string.IsNullOrEmpty(sub) == false)
|
||||
list = list[sub];
|
||||
}
|
||||
|
||||
oldIdx = idx + 1;
|
||||
if (idx + 1 >= path.Length)
|
||||
{
|
||||
idx = -1;
|
||||
}
|
||||
else
|
||||
{
|
||||
idx = path.IndexOf('.', idx + 1);
|
||||
}
|
||||
}
|
||||
|
||||
if (oldIdx < len)
|
||||
{
|
||||
var sub = path.Substring(oldIdx);
|
||||
if (string.IsNullOrEmpty(sub) == false)
|
||||
list = list[sub];
|
||||
}
|
||||
|
||||
return list;
|
||||
}
|
||||
|
||||
public static void Set(this SLEntity entity, string path, SLEntity value)
|
||||
{
|
||||
var list = entity;
|
||||
var oldIdx = 0;
|
||||
var idx = path.IndexOf('.');
|
||||
var len = path.Length;
|
||||
|
||||
if (idx == -1)
|
||||
{
|
||||
list[path] = value;
|
||||
return;
|
||||
}
|
||||
|
||||
while (idx != -1 && oldIdx < len)
|
||||
{
|
||||
{
|
||||
var sub = path.Substring(oldIdx, idx - oldIdx);
|
||||
if (string.IsNullOrEmpty(sub) == false)
|
||||
list = list[sub];
|
||||
}
|
||||
|
||||
oldIdx = idx + 1;
|
||||
if (idx + 1 >= path.Length)
|
||||
{
|
||||
idx = -1;
|
||||
}
|
||||
else
|
||||
{
|
||||
idx = path.IndexOf('.', idx + 1);
|
||||
}
|
||||
}
|
||||
|
||||
if (oldIdx < len)
|
||||
{
|
||||
var sub = path.Substring(oldIdx);
|
||||
if (string.IsNullOrEmpty(sub) == false)
|
||||
{
|
||||
list[sub] = value;
|
||||
}
|
||||
else
|
||||
{
|
||||
SLLog.Error($"Set Can't end with . : {path}");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static bool IsLeft(this SLEntity entity, string value)
|
||||
{
|
||||
return entity.ToString().IsLeft(value);
|
||||
}
|
||||
|
||||
public static bool IsLeft(this string str, string value)
|
||||
{
|
||||
if (str.Length >= value.Length)
|
||||
{
|
||||
for (var i = 0; i < value.Length; i++)
|
||||
{
|
||||
if (str[i] != value[i])
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public static bool IsRight(this SLEntity entity, string value)
|
||||
{
|
||||
return entity.ToString().IsRight(value);
|
||||
}
|
||||
|
||||
public static bool IsRight(this string str, string value)
|
||||
{
|
||||
if (str.Length >= value.Length)
|
||||
{
|
||||
for (var i = 1; i <= value.Length; ++i)
|
||||
{
|
||||
if (str[str.Length - i] != value[value.Length - i])
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4f3af70c1c51ef34aaca98e9b7dd64ab
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -1,214 +0,0 @@
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Superlazy
|
||||
{
|
||||
internal abstract class SLValue : SLEntity
|
||||
{
|
||||
public override bool IsValue => true;
|
||||
protected string id;
|
||||
public override string ID => id;
|
||||
|
||||
public override SLEntity Link()
|
||||
{
|
||||
SLLog.Error($"Value can't be link {id}: {GetString()}");
|
||||
return false;
|
||||
}
|
||||
|
||||
public override SLEntity Override()
|
||||
{
|
||||
SLLog.Error($"Value can't be override {id}: {GetString()}");
|
||||
return false;
|
||||
}
|
||||
|
||||
internal override bool IsExist()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
public override bool HasChild(string attributeKey)
|
||||
{
|
||||
if (attributeKey == "ID") return true;
|
||||
|
||||
SLLog.Error($"Can't get Child in Value {id}: {GetObj()}");
|
||||
return false;
|
||||
}
|
||||
|
||||
public override IEnumerator<SLEntity> GetEnumerator()
|
||||
{
|
||||
SLLog.Error($"Can't get Enumerator in Value {id}: {GetObj()}");
|
||||
yield break;
|
||||
}
|
||||
|
||||
public override SLEntity this[string attributeKey]
|
||||
{
|
||||
get
|
||||
{
|
||||
if (attributeKey == "ID") return ID;
|
||||
|
||||
SLLog.Error($"Can't get attribute in Value {id}: {GetObj()}");
|
||||
return false;
|
||||
}
|
||||
|
||||
set => SLLog.Error($"Can't set attribute in Value : {GetObj()}");
|
||||
}
|
||||
|
||||
internal override SLEntity ToChild(SLContainerBase parent, string id)
|
||||
{
|
||||
if (this.id != null)
|
||||
{
|
||||
return Clone().ToChild(parent, id);
|
||||
}
|
||||
|
||||
this.id = id;
|
||||
return this;
|
||||
}
|
||||
|
||||
internal override void Move(SLEntity parent, string id)
|
||||
{
|
||||
this.id = id;
|
||||
parent[id] = this;
|
||||
}
|
||||
|
||||
//public override SLEntity Clone()
|
||||
//{
|
||||
// return this;
|
||||
//}
|
||||
|
||||
public override bool IsModified(string child)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public override void EndModified()
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
internal class SLValueDouble : SLValue
|
||||
{
|
||||
private readonly double value;
|
||||
|
||||
public SLValueDouble(double value)
|
||||
{
|
||||
this.value = value;
|
||||
}
|
||||
|
||||
public override bool IsNumeric => true;
|
||||
|
||||
internal override double GetDouble()
|
||||
{
|
||||
return value;
|
||||
}
|
||||
|
||||
internal override int GetInt()
|
||||
{
|
||||
return (int)value;
|
||||
}
|
||||
|
||||
internal override object GetObj()
|
||||
{
|
||||
return value;
|
||||
}
|
||||
|
||||
protected override int GetEntityHashCode()
|
||||
{
|
||||
return value.GetHashCode();
|
||||
}
|
||||
|
||||
internal override string GetString()
|
||||
{
|
||||
return value.ToString();
|
||||
}
|
||||
|
||||
public override SLEntity Clone()
|
||||
{
|
||||
return new SLValueDouble(value);
|
||||
}
|
||||
}
|
||||
|
||||
internal class SLValueInt : SLValue
|
||||
{
|
||||
private readonly int value;
|
||||
|
||||
public SLValueInt(int value)
|
||||
{
|
||||
this.value = value;
|
||||
}
|
||||
|
||||
public override bool IsNumeric => true;
|
||||
|
||||
internal override double GetDouble()
|
||||
{
|
||||
return value;
|
||||
}
|
||||
|
||||
internal override int GetInt()
|
||||
{
|
||||
return value;
|
||||
}
|
||||
|
||||
internal override object GetObj()
|
||||
{
|
||||
return value;
|
||||
}
|
||||
|
||||
protected override int GetEntityHashCode()
|
||||
{
|
||||
return value.GetHashCode();
|
||||
}
|
||||
|
||||
internal override string GetString()
|
||||
{
|
||||
return value.ToString();
|
||||
}
|
||||
|
||||
public override SLEntity Clone()
|
||||
{
|
||||
return new SLValueInt(value);
|
||||
}
|
||||
}
|
||||
|
||||
internal class SLValueString : SLValue
|
||||
{
|
||||
private readonly string value;
|
||||
|
||||
public SLValueString(string value)
|
||||
{
|
||||
this.value = value;
|
||||
}
|
||||
|
||||
public override bool IsNumeric => false;
|
||||
|
||||
internal override double GetDouble()
|
||||
{
|
||||
SLLog.Warn($"String is not number {ID}:{GetString()}");
|
||||
return 0;
|
||||
}
|
||||
|
||||
internal override int GetInt()
|
||||
{
|
||||
SLLog.Warn($"String is not number {ID}:{GetString()}");
|
||||
return 0;
|
||||
}
|
||||
|
||||
internal override object GetObj()
|
||||
{
|
||||
return value;
|
||||
}
|
||||
|
||||
protected override int GetEntityHashCode()
|
||||
{
|
||||
return value.GetHashCode();
|
||||
}
|
||||
|
||||
internal override string GetString()
|
||||
{
|
||||
return value;
|
||||
}
|
||||
|
||||
public override SLEntity Clone()
|
||||
{
|
||||
return new SLValueString(value);
|
||||
}
|
||||
}
|
||||
}
|
@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7693ce3a928c5f34e91b146b25143394
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -1,8 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5ff8197c3c3246f40aac024382d634fe
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -1,8 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 62e4bd6c3eb89044f82f7ecdb26d960f
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -1,476 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace Superlazy.Loader
|
||||
{
|
||||
public static class JsonLoader
|
||||
{
|
||||
private static void ParseElement(SLEntity context, string token, string tokenName, bool quoted)
|
||||
{
|
||||
if (context.HasChild(tokenName))
|
||||
{
|
||||
throw new Exception($"{tokenName} Already has child");
|
||||
}
|
||||
|
||||
if (quoted)
|
||||
{
|
||||
context[tokenName] = token;
|
||||
return;
|
||||
}
|
||||
|
||||
{
|
||||
if (double.TryParse(token, out var val))
|
||||
{
|
||||
if (val < 1 || val > int.MaxValue || (token.IsRight(".0") == false && token.Contains('.')))
|
||||
{
|
||||
context[tokenName] = val;
|
||||
}
|
||||
else
|
||||
{
|
||||
context[tokenName] = (int)val;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
context[tokenName] = token;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static SLEntity Parse(SLEntity root, string aJSON)
|
||||
{
|
||||
var stack = new Stack<SLEntity>();
|
||||
SLEntity context = null;
|
||||
var i = 0;
|
||||
var Token = new StringBuilder();
|
||||
var TokenName = "";
|
||||
var QuoteMode = false;
|
||||
var TokenIsQuoted = false;
|
||||
while (i < aJSON.Length)
|
||||
{
|
||||
switch (aJSON[i])
|
||||
{
|
||||
case '{':
|
||||
if (QuoteMode)
|
||||
{
|
||||
Token.Append(aJSON[i]);
|
||||
break;
|
||||
}
|
||||
|
||||
if (context is null)
|
||||
{
|
||||
stack.Push(root);
|
||||
}
|
||||
else
|
||||
{
|
||||
stack.Push(context[TokenName]);
|
||||
}
|
||||
|
||||
TokenName = "";
|
||||
Token.Length = 0;
|
||||
context = stack.Peek();
|
||||
break;
|
||||
|
||||
case '[':
|
||||
if (QuoteMode)
|
||||
{
|
||||
Token.Append(aJSON[i]);
|
||||
break;
|
||||
}
|
||||
|
||||
stack.Push(SLEntity.Empty);
|
||||
if (context != null)
|
||||
{
|
||||
context[TokenName] = stack.Peek();
|
||||
}
|
||||
|
||||
TokenName = "";
|
||||
Token.Length = 0;
|
||||
context = stack.Peek();
|
||||
break;
|
||||
|
||||
case '}':
|
||||
case ']':
|
||||
if (QuoteMode)
|
||||
{
|
||||
Token.Append(aJSON[i]);
|
||||
break;
|
||||
}
|
||||
|
||||
if (stack.Count == 0)
|
||||
throw new Exception("JSON Parse: Too many closing brackets\n" + aJSON);
|
||||
|
||||
stack.Peek().EndModified();
|
||||
stack.Pop();
|
||||
if (Token.Length > 0 || TokenIsQuoted)
|
||||
{
|
||||
ParseElement(context, Token.ToString(), TokenName, TokenIsQuoted);
|
||||
TokenIsQuoted = false;
|
||||
}
|
||||
|
||||
TokenName = "";
|
||||
Token.Length = 0;
|
||||
if (stack.Count > 0)
|
||||
context = stack.Peek();
|
||||
break;
|
||||
|
||||
case ':':
|
||||
if (QuoteMode)
|
||||
{
|
||||
Token.Append(aJSON[i]);
|
||||
break;
|
||||
}
|
||||
|
||||
TokenName = Token.ToString();
|
||||
Token.Length = 0;
|
||||
TokenIsQuoted = false;
|
||||
break;
|
||||
|
||||
case '"':
|
||||
QuoteMode ^= true;
|
||||
TokenIsQuoted |= QuoteMode;
|
||||
break;
|
||||
|
||||
case ',':
|
||||
if (QuoteMode)
|
||||
{
|
||||
Token.Append(aJSON[i]);
|
||||
break;
|
||||
}
|
||||
|
||||
if (Token.Length > 0 || TokenIsQuoted)
|
||||
{
|
||||
ParseElement(context, Token.ToString(), TokenName, TokenIsQuoted);
|
||||
}
|
||||
|
||||
TokenName = "";
|
||||
Token.Length = 0;
|
||||
TokenIsQuoted = false;
|
||||
break;
|
||||
|
||||
case '\r':
|
||||
case '\n':
|
||||
break;
|
||||
|
||||
case ' ':
|
||||
case '\t':
|
||||
if (QuoteMode)
|
||||
Token.Append(aJSON[i]);
|
||||
break;
|
||||
|
||||
case '\\':
|
||||
++i;
|
||||
if (QuoteMode)
|
||||
{
|
||||
var C = aJSON[i];
|
||||
switch (C)
|
||||
{
|
||||
case 't':
|
||||
Token.Append('\t');
|
||||
break;
|
||||
|
||||
case 'r':
|
||||
Token.Append('\r');
|
||||
break;
|
||||
|
||||
case 'n':
|
||||
Token.Append('\n');
|
||||
break;
|
||||
|
||||
case 'b':
|
||||
Token.Append('\b');
|
||||
break;
|
||||
|
||||
case 'f':
|
||||
Token.Append('\f');
|
||||
break;
|
||||
|
||||
case 'u':
|
||||
{
|
||||
var s = aJSON.Substring(i + 1, 4);
|
||||
Token.Append((char)int.Parse(
|
||||
s,
|
||||
System.Globalization.NumberStyles.AllowHexSpecifier));
|
||||
i += 4;
|
||||
break;
|
||||
}
|
||||
|
||||
default:
|
||||
Token.Append(C);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
default:
|
||||
Token.Append(aJSON[i]);
|
||||
break;
|
||||
}
|
||||
|
||||
++i;
|
||||
}
|
||||
|
||||
if (QuoteMode)
|
||||
{
|
||||
throw new Exception("JSON Parse: Quotation marks seems to be messed up.\n" + aJSON);
|
||||
}
|
||||
|
||||
return context;
|
||||
}
|
||||
|
||||
public static SLEntity LoadJson(string v)
|
||||
{
|
||||
var obj = Parse(SLEntity.Empty, v);
|
||||
return obj;
|
||||
}
|
||||
|
||||
public static SLEntity LoadJson(SLEntity root, string v)
|
||||
{
|
||||
var obj = Parse(root, v);
|
||||
return obj;
|
||||
}
|
||||
|
||||
public static string SaveToJson(SLEntity entity, int sortDepth = -1, bool indent = false)
|
||||
{
|
||||
if (indent)
|
||||
{
|
||||
var collection = SaveObj(null, entity, new StringBuilder(1024 * 1024 * 5), 0, sortDepth);
|
||||
return collection.ToString();
|
||||
}
|
||||
else
|
||||
{
|
||||
var collection = SaveObjNoIndent(null, entity, new StringBuilder(1024 * 1024 * 5), 0, sortDepth);
|
||||
return collection.ToString();
|
||||
}
|
||||
}
|
||||
|
||||
private static StringBuilder SaveObj(string id, SLEntity entity, StringBuilder builder, int depth, int sortDepth = -1)
|
||||
{
|
||||
if (depth > 0) builder.Append(' ', depth);
|
||||
|
||||
if (entity.IsValue)
|
||||
{
|
||||
if (entity.IsNumeric)
|
||||
{
|
||||
builder.Append('\"').Append(id).Append("\": ").Append(RoundAndFormat(entity));
|
||||
}
|
||||
else
|
||||
{
|
||||
builder.Append('\"').Append(id).Append("\": \"");
|
||||
foreach (var ch in entity.ToString())
|
||||
{
|
||||
if (ch == '"')
|
||||
{
|
||||
builder.Append("\\\"");
|
||||
}
|
||||
else if (ch == '\n')
|
||||
{
|
||||
builder.Append("\\n");
|
||||
}
|
||||
else
|
||||
{
|
||||
builder.Append(ch);
|
||||
}
|
||||
}
|
||||
|
||||
builder.Append("\"");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (depth != 0)
|
||||
{
|
||||
builder.Append('\"').Append(id).Append("\": {\r\n");
|
||||
}
|
||||
else
|
||||
{
|
||||
builder.Append("{\r\n");
|
||||
}
|
||||
|
||||
if (sortDepth != -1 && depth > sortDepth)
|
||||
{
|
||||
var count = entity.Count();
|
||||
foreach (var child in entity.OrderBy(u =>
|
||||
{
|
||||
if (int.TryParse(u.ID, out var numberID))
|
||||
{
|
||||
return string.Format("{0}{1:0000}", u.IsValue ? 0 : 1, numberID);
|
||||
}
|
||||
|
||||
return string.Format("{0}{1}", u.IsValue ? 0 : 1, u.ID);
|
||||
}))
|
||||
{
|
||||
SaveObj(child.ID, child, builder, depth + 2, sortDepth);
|
||||
count -= 1;
|
||||
|
||||
if (count > 0)
|
||||
{
|
||||
builder.Append(",\r\n");
|
||||
}
|
||||
else
|
||||
{
|
||||
builder.Append("\r\n");
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
var count = entity.Count();
|
||||
foreach (var child in entity)
|
||||
{
|
||||
SaveObj(child.ID, child, builder, depth + 2, sortDepth);
|
||||
count -= 1;
|
||||
|
||||
if (count > 0)
|
||||
{
|
||||
builder.Append(",\r\n");
|
||||
}
|
||||
else
|
||||
{
|
||||
builder.Append("\r\n");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (depth > 0) builder.Append(' ', depth);
|
||||
builder.Append('}');
|
||||
}
|
||||
|
||||
return builder;
|
||||
}
|
||||
|
||||
private static StringBuilder SaveObjNoIndent(string id, SLEntity entity, StringBuilder builder, int depth, int sortDepth = -1)
|
||||
{
|
||||
if (entity.IsValue)
|
||||
{
|
||||
if (entity.IsNumeric)
|
||||
{
|
||||
//builder.Append('\"').Append(id).Append("\":").Append(RoundAndFormat(entity)); // 인덴트가 없다는건 데이터 전송용이므로 빠르게 진행
|
||||
builder.Append('\"').Append(id).Append("\":").Append(entity.ToString());
|
||||
}
|
||||
else
|
||||
{
|
||||
builder.Append('\"').Append(id).Append("\":\"");
|
||||
foreach (var ch in entity.ToString())
|
||||
{
|
||||
if (ch == '"')
|
||||
{
|
||||
builder.Append("\\\"");
|
||||
}
|
||||
else if (ch == '\n')
|
||||
{
|
||||
builder.Append("\\n");
|
||||
}
|
||||
else
|
||||
{
|
||||
builder.Append(ch);
|
||||
}
|
||||
}
|
||||
|
||||
builder.Append("\"");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (depth != 0)
|
||||
{
|
||||
builder.Append('\"').Append(id).Append("\":{");
|
||||
}
|
||||
else
|
||||
{
|
||||
builder.Append("{");
|
||||
}
|
||||
|
||||
if (sortDepth != -1 && depth > sortDepth)
|
||||
{
|
||||
var count = entity.Count();
|
||||
foreach (var child in entity.OrderBy(u =>
|
||||
{
|
||||
if (int.TryParse(u.ID, out var numberID))
|
||||
{
|
||||
return string.Format("{0}{1:0000}", u.IsValue ? 0 : 1, numberID);
|
||||
}
|
||||
|
||||
return string.Format("{0}{1}", u.IsValue ? 0 : 1, u.ID);
|
||||
}))
|
||||
{
|
||||
SaveObjNoIndent(child.ID, child, builder, depth + 2, sortDepth);
|
||||
count -= 1;
|
||||
|
||||
if (count > 0)
|
||||
{
|
||||
builder.Append(",");
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
var count = entity.Count();
|
||||
foreach (var child in entity)
|
||||
{
|
||||
SaveObjNoIndent(child.ID, child, builder, depth + 2, sortDepth);
|
||||
count -= 1;
|
||||
|
||||
if (count > 0)
|
||||
{
|
||||
builder.Append(",");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
builder.Append('}');
|
||||
}
|
||||
|
||||
return builder;
|
||||
}
|
||||
|
||||
public static string RoundAndFormat(SLEntity num)
|
||||
{
|
||||
var str = num.ToString();
|
||||
var decimalIndex = str.IndexOf('.');
|
||||
if (decimalIndex >= 0)
|
||||
{
|
||||
// 2자리까지 반올림 대상으로 한다
|
||||
var roundIndex = str.Length - 2;
|
||||
if (str[roundIndex] != '9' && str[roundIndex] != '0')
|
||||
{
|
||||
roundIndex = str.Length - 3;
|
||||
}
|
||||
|
||||
var nine = false;
|
||||
if (str[roundIndex] == '9') nine = true;
|
||||
while (roundIndex > decimalIndex && ((nine && str[roundIndex] == '9') || (nine == false && str[roundIndex] == '0')))
|
||||
{
|
||||
roundIndex--;
|
||||
}
|
||||
|
||||
if (str.Length > decimalIndex + 6 && roundIndex <= decimalIndex)
|
||||
{
|
||||
// 반올림정수
|
||||
return ((int)Math.Round((double)num)).ToString();
|
||||
}
|
||||
|
||||
if (str.Length < decimalIndex + 6)
|
||||
{
|
||||
return str; // 단순한 소수
|
||||
}
|
||||
|
||||
if (roundIndex < str.Length - 6) // 3~4자리 이상 반복
|
||||
{
|
||||
return string.Format("{0:f" + (roundIndex - decimalIndex) + "}", (double)num);
|
||||
}
|
||||
else
|
||||
{
|
||||
return str; // 복잡한 소수
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
return str; // 정수
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8dd9a7675f6c7a74b946b262207c0d18
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -1,31 +0,0 @@
|
||||
using System;
|
||||
using Superlazy;
|
||||
|
||||
namespace SLShared.Entity.Loader
|
||||
{
|
||||
public static class XMLLoader
|
||||
{
|
||||
internal static SLEntity LoadFile(string v)
|
||||
{
|
||||
//XmlDocument xmldoc = new XmlDocument();
|
||||
//xmldoc.LoadXml(xml.text);
|
||||
//XmlDocument doc = new XmlDocument();
|
||||
//doc.Load(dataFolder + fileName);
|
||||
//string type = doc.DocumentElement.GetAttribute("Name");
|
||||
|
||||
//if (xmls.ContainsKey(type) == false)
|
||||
//{
|
||||
// xmls[type] = new List<XMLSet>();
|
||||
//}
|
||||
//var set = new XMLSet();
|
||||
//int dirIdx = doc.BaseURI.IndexOf(dataFolderName) + dataFolderName.Length;
|
||||
//var file = doc.BaseURI.Substring(dirIdx, doc.BaseURI.Length - dirIdx - ".xml".Length);
|
||||
|
||||
//set.doc = doc;
|
||||
//set.filePath = file;
|
||||
//xmls[type].Add(set);
|
||||
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
}
|
||||
}
|
@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 787bd37fed2046c4b8983331d51a8eeb
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -1,207 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace Superlazy.Loader
|
||||
{
|
||||
public static class YamlLoader
|
||||
{
|
||||
public static SLEntity LoadYaml(string yamlString)
|
||||
{
|
||||
var root = SLEntity.Empty;
|
||||
LoadYaml(root, yamlString);
|
||||
return root;
|
||||
}
|
||||
|
||||
public static void LoadYaml(SLEntity root, string yamlString)
|
||||
{
|
||||
var currentEntity = root;
|
||||
var stack = new Stack<Tuple<SLEntity, int>>();
|
||||
|
||||
using var reader = new StringReader(yamlString);
|
||||
string line;
|
||||
while ((line = reader.ReadLine()) != null)
|
||||
{
|
||||
var lineBegin = 0;
|
||||
while (lineBegin < line.Length && line[lineBegin] == ' ') lineBegin++;
|
||||
|
||||
if (line.Length <= lineBegin) continue;
|
||||
|
||||
var separatorIndex = line.IndexOf(':');
|
||||
string key;
|
||||
var isArray = false;
|
||||
if (separatorIndex == -1)
|
||||
{
|
||||
if (line[lineBegin] == '#')
|
||||
{
|
||||
continue;
|
||||
}
|
||||
else if (line[lineBegin] == '-')
|
||||
{
|
||||
isArray = true;// 배열 전용 처리
|
||||
key = null;
|
||||
separatorIndex = lineBegin;
|
||||
}
|
||||
else
|
||||
{
|
||||
continue;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
var commentIndex = line.IndexOf('#');
|
||||
if (commentIndex >= 0 && commentIndex <= separatorIndex) // 키에는 주석을 넣을수 없기 때문에 구분자 이전은 주석
|
||||
{
|
||||
continue; // 전체 주석
|
||||
}
|
||||
else
|
||||
{
|
||||
key = line.Substring(lineBegin, separatorIndex - lineBegin);
|
||||
}
|
||||
}
|
||||
|
||||
var valueBegin = separatorIndex + 2;
|
||||
var valueEnd = line.Length;
|
||||
|
||||
if (valueBegin + 1 < valueEnd)
|
||||
{
|
||||
var commentIndex = line.IndexOf('#', valueBegin, valueEnd - valueBegin);
|
||||
// TODO: 문자열 내의 #은 인식 못하도록 현재가 문자열 내부인지 체크가 필요
|
||||
if (commentIndex >= 0 && (commentIndex == 0 || line[commentIndex - 1] == ' ')) // 빈칸이 하나 있어야 주석임
|
||||
{
|
||||
valueEnd = commentIndex - 1;
|
||||
}
|
||||
|
||||
while (valueEnd > valueBegin && line[valueBegin] == ' ')
|
||||
{
|
||||
valueBegin++;
|
||||
}
|
||||
|
||||
while (valueEnd >= valueBegin && line[valueEnd - 1] == ' ')
|
||||
{
|
||||
valueEnd--;
|
||||
}
|
||||
}
|
||||
|
||||
while (stack.Count > 0 && lineBegin <= stack.Peek().Item2)
|
||||
{
|
||||
currentEntity.EndModified();
|
||||
currentEntity = stack.Pop().Item1;
|
||||
}
|
||||
|
||||
if (isArray)
|
||||
{
|
||||
key = (currentEntity.Count() + 1).ToString();
|
||||
}
|
||||
|
||||
if (valueBegin >= valueEnd)
|
||||
{
|
||||
stack.Push(new Tuple<SLEntity, int>(currentEntity, lineBegin));
|
||||
currentEntity = currentEntity[key];
|
||||
}
|
||||
else
|
||||
{
|
||||
var forceString = false;
|
||||
|
||||
if (line[valueBegin] == '"' && line[valueEnd - 1] == '"' || line[valueBegin] == '\'' && line[valueEnd - 1] == '\'')
|
||||
{
|
||||
valueBegin += 1;
|
||||
valueEnd -= 1;
|
||||
forceString = true;
|
||||
}
|
||||
|
||||
var value = line.Substring(valueBegin, valueEnd - valueBegin);
|
||||
|
||||
if (forceString)
|
||||
{
|
||||
currentEntity[key] = value;
|
||||
}
|
||||
else if (int.TryParse(value, out var intValue))
|
||||
{
|
||||
currentEntity[key] = intValue;
|
||||
}
|
||||
else if (double.TryParse(value, out var doubleValue))
|
||||
{
|
||||
currentEntity[key] = doubleValue;
|
||||
}
|
||||
else
|
||||
{
|
||||
currentEntity[key] = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
while (stack.Count > 0)
|
||||
{
|
||||
currentEntity.EndModified();
|
||||
currentEntity = stack.Pop().Item1;
|
||||
}
|
||||
}
|
||||
|
||||
public static string SaveToYaml(SLEntity entity, int indentation = 0, bool useArray = false)
|
||||
{
|
||||
var yamlString = new StringBuilder();
|
||||
|
||||
var index = 1;
|
||||
|
||||
IEnumerable<SLEntity> childs = entity;
|
||||
if (useArray && entity.All(x => int.TryParse(x.ID, out _)))
|
||||
{
|
||||
childs = entity.OrderBy(x => int.Parse(x.ID));
|
||||
}
|
||||
else // 전부 int로 파싱 못하면, 배열로 처리하지 않음
|
||||
{
|
||||
useArray = false;
|
||||
}
|
||||
|
||||
foreach (var child in childs)
|
||||
{
|
||||
var key = child.ID;
|
||||
var value = child;
|
||||
|
||||
if (useArray && index > 0 && key == index.ToString())
|
||||
{
|
||||
key = "-";
|
||||
++index;
|
||||
yamlString.Append(' ', indentation).Append(key);
|
||||
}
|
||||
else
|
||||
{
|
||||
index = -1;
|
||||
yamlString.Append(' ', indentation).Append(key).Append(':');
|
||||
}
|
||||
|
||||
if (value.IsValue)
|
||||
{
|
||||
var valueString = value.ToString();
|
||||
var needsQuotes =
|
||||
value.IsNumeric == false && (int.TryParse(valueString, out _) || double.TryParse(valueString, out _)) // 숫자인데 강제로 문자화 한거거나
|
||||
|| valueString.Contains('#') || valueString.StartsWith('[') || valueString.StartsWith('{') // 특수문자가 포함되어 있거나, 배열이나 객체로 시작하는 경우 {Value}
|
||||
|| valueString.Contains(':') // "남은 시간: {Value}" 꼴
|
||||
|| (value.IsNumeric == false && valueString.StartsWith('-')); // "- 어쩌고" 꼴, 배열인것으로 이해
|
||||
|
||||
yamlString.Append(' ');
|
||||
|
||||
if (needsQuotes)
|
||||
{
|
||||
yamlString.Append('"').Append(valueString.Replace("\"", "\\\"")).Append('"');
|
||||
}
|
||||
else
|
||||
{
|
||||
yamlString.Append(valueString);
|
||||
}
|
||||
|
||||
yamlString.Append(Environment.NewLine);
|
||||
}
|
||||
else
|
||||
{
|
||||
yamlString.Append(Environment.NewLine).Append(SaveToYaml(value, indentation + 2, useArray));
|
||||
}
|
||||
}
|
||||
|
||||
return yamlString.ToString();
|
||||
}
|
||||
}
|
||||
}
|
@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 033bc7e19fe121846bba30e7d4c83c37
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -1,21 +0,0 @@
|
||||
namespace Superlazy
|
||||
{
|
||||
public abstract class SLDataLoader
|
||||
{
|
||||
public delegate void LoadEvent(string fileExt, string data);
|
||||
|
||||
protected event LoadEvent OnLoad;
|
||||
|
||||
public void Register(LoadEvent loadAction)
|
||||
{
|
||||
OnLoad += loadAction;
|
||||
}
|
||||
|
||||
public abstract void Load();
|
||||
|
||||
protected void Load(string fileExt, string data)
|
||||
{
|
||||
OnLoad?.Invoke(fileExt, data);
|
||||
}
|
||||
}
|
||||
}
|
@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d36c4befee0ebe540b42adb2d3a165df
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -1,83 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
|
||||
namespace Superlazy
|
||||
{
|
||||
public class SLWindowsLoader : SLDataLoader
|
||||
{
|
||||
public string DataPath { get; set; } = "../Data/";
|
||||
|
||||
public override void Load()
|
||||
{
|
||||
if (Directory.Exists(DataPath) == false)
|
||||
{
|
||||
SLLog.Warn($"Cant Find Data Path {Directory.GetCurrentDirectory()}{DataPath}");
|
||||
return;
|
||||
}
|
||||
|
||||
//{
|
||||
// string[] files = Directory.GetFiles(dataPath, "*.xml", SearchOption.AllDirectories);
|
||||
// foreach (string fileName in files)
|
||||
// {
|
||||
// var fileRoot = Loader.XMLLoader.LoadFile(fileName);
|
||||
// MergeToRoot(fileName.Replace(dataPath, string.Empty), root, fileRoot);
|
||||
// }
|
||||
//}
|
||||
|
||||
{
|
||||
var files = Directory.GetFiles(DataPath, "*.json", SearchOption.AllDirectories);
|
||||
foreach (var fileName in files)
|
||||
{
|
||||
using var file = File.OpenText(fileName);
|
||||
try
|
||||
{
|
||||
var json = file.ReadToEnd();
|
||||
Load("json", json);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
SLLog.Error($"Cannot Parse {fileName}. \n{e.Message}");
|
||||
}
|
||||
}
|
||||
|
||||
files = Directory.GetFiles(DataPath, "*.yaml", SearchOption.AllDirectories);
|
||||
|
||||
var generatedEvents = new List<string>();
|
||||
|
||||
foreach (var fileName in files)
|
||||
{
|
||||
if (fileName.Contains("Generated")) // 생성된 파일들
|
||||
{
|
||||
generatedEvents.Add(fileName);
|
||||
continue;
|
||||
}
|
||||
using var file = File.OpenText(fileName);
|
||||
try
|
||||
{
|
||||
var json = file.ReadToEnd();
|
||||
Load("yaml", json);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
SLLog.Error($"Cannot Parse {fileName}. \n{e.Message}");
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var fileName in generatedEvents)
|
||||
{
|
||||
using var file = File.OpenText(fileName);
|
||||
try
|
||||
{
|
||||
var json = file.ReadToEnd();
|
||||
Load("yaml", json);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
SLLog.Error($"Cannot Parse {fileName}. \n{e.Message}");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 07385c4442bbc7944a0a44d2d249ce22
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -1,74 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Superlazy
|
||||
{
|
||||
public static class SLLinqUtil
|
||||
{
|
||||
public static TSource MinBy<TSource, TKey>(this IEnumerable<TSource> source, Func<TSource, TKey> selector)
|
||||
{
|
||||
return source.MinBy(selector, null);
|
||||
}
|
||||
|
||||
public static TSource MinBy<TSource, TKey>(this IEnumerable<TSource> source, Func<TSource, TKey> selector, IComparer<TKey> comparer)
|
||||
{
|
||||
if (source == null) throw new ArgumentNullException("source");
|
||||
if (selector == null) throw new ArgumentNullException("selector");
|
||||
if (comparer == null) comparer = Comparer<TKey>.Default;
|
||||
|
||||
using var sourceIterator = source.GetEnumerator();
|
||||
if (!sourceIterator.MoveNext())
|
||||
{
|
||||
throw new InvalidOperationException("Sequence contains no elements");
|
||||
}
|
||||
|
||||
var min = sourceIterator.Current;
|
||||
var minKey = selector(min);
|
||||
while (sourceIterator.MoveNext())
|
||||
{
|
||||
var candidate = sourceIterator.Current;
|
||||
var candidateProjected = selector(candidate);
|
||||
if (comparer.Compare(candidateProjected, minKey) < 0)
|
||||
{
|
||||
min = candidate;
|
||||
minKey = candidateProjected;
|
||||
}
|
||||
}
|
||||
|
||||
return min;
|
||||
}
|
||||
|
||||
public static TSource MaxBy<TSource, TKey>(this IEnumerable<TSource> source, Func<TSource, TKey> selector)
|
||||
{
|
||||
return source.MaxBy(selector, null);
|
||||
}
|
||||
|
||||
public static TSource MaxBy<TSource, TKey>(this IEnumerable<TSource> source, Func<TSource, TKey> selector, IComparer<TKey> comparer)
|
||||
{
|
||||
if (source == null) throw new ArgumentNullException("source");
|
||||
if (selector == null) throw new ArgumentNullException("selector");
|
||||
if (comparer == null) comparer = Comparer<TKey>.Default;
|
||||
|
||||
using var sourceIterator = source.GetEnumerator();
|
||||
if (!sourceIterator.MoveNext())
|
||||
{
|
||||
throw new InvalidOperationException("Sequence contains no elements");
|
||||
}
|
||||
|
||||
var max = sourceIterator.Current;
|
||||
var maxKey = selector(max);
|
||||
while (sourceIterator.MoveNext())
|
||||
{
|
||||
var candidate = sourceIterator.Current;
|
||||
var candidateProjected = selector(candidate);
|
||||
if (comparer.Compare(candidateProjected, maxKey) > 0)
|
||||
{
|
||||
max = candidate;
|
||||
maxKey = candidateProjected;
|
||||
}
|
||||
}
|
||||
|
||||
return max;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 57b616d93fdce604b9a2ec4e0624e0c8
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -1,38 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace Superlazy
|
||||
{
|
||||
public class SLRandom
|
||||
{
|
||||
private readonly SLEntity root;
|
||||
private readonly string key;
|
||||
|
||||
public SLRandom(SLEntity root, string key)
|
||||
{
|
||||
this.root = root;
|
||||
this.key = key;
|
||||
if (this.root[key] == false)
|
||||
{
|
||||
this.root[key] = new Random().Next();
|
||||
}
|
||||
}
|
||||
|
||||
public int Next(int min, int max)
|
||||
{
|
||||
int seed = root[key];
|
||||
root[key] = new Random(seed).Next();
|
||||
|
||||
return new Random(seed).Next(min, max);
|
||||
}
|
||||
|
||||
public double NextDouble()
|
||||
{
|
||||
int seed = root[key];
|
||||
root[key] = new Random(seed).Next();
|
||||
|
||||
return new Random(seed).NextDouble();
|
||||
}
|
||||
}
|
||||
}
|
@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 182fb08274d05ac488182eaea27ed2fd
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -1,16 +0,0 @@
|
||||
{
|
||||
"name": "SLSystem",
|
||||
"rootNamespace": "",
|
||||
"references": [
|
||||
"GUID:f0e91edf4495c2045b34f001325cddb3"
|
||||
],
|
||||
"includePlatforms": [],
|
||||
"excludePlatforms": [],
|
||||
"allowUnsafeCode": false,
|
||||
"overrideReferences": false,
|
||||
"precompiledReferences": [],
|
||||
"autoReferenced": true,
|
||||
"defineConstraints": [],
|
||||
"versionDefines": [],
|
||||
"noEngineReferences": false
|
||||
}
|
@ -1,7 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 873a4b43aaa8c8440bf2b49356e666ff
|
||||
AssemblyDefinitionImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -1,41 +0,0 @@
|
||||
using System;
|
||||
using Superlazy.Loader;
|
||||
|
||||
namespace Superlazy
|
||||
{
|
||||
public class SLSystem
|
||||
{
|
||||
public void Init(SLDataLoader loader, DateTime now)
|
||||
{
|
||||
Load(loader);
|
||||
}
|
||||
|
||||
protected virtual void Load(SLDataLoader loader)
|
||||
{
|
||||
Data = SLEntity.Empty;
|
||||
loader.Register(LoadJson);
|
||||
SLLog.Info("Data Loaded");
|
||||
}
|
||||
|
||||
protected virtual void LoadJson(string fileExt, string json)
|
||||
{
|
||||
if (fileExt == "json")
|
||||
{
|
||||
JsonLoader.LoadJson(Data, json);
|
||||
}
|
||||
else if (fileExt == "yaml")
|
||||
{
|
||||
YamlLoader.LoadYaml(Data, json);
|
||||
}
|
||||
}
|
||||
|
||||
public static SLEntity Data { get; private set; }
|
||||
public static DateTime Now => DateTime.UtcNow;
|
||||
|
||||
//public static DateTime Now
|
||||
//{
|
||||
// get => SLDateTime.Now;
|
||||
// private set => SLDateTime.Now = value;
|
||||
//}
|
||||
}
|
||||
}
|
@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1f601fedd9e1c0548826ac041c8f37ea
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -1,7 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b2f8a18eb8f672b4fae8e545a0e287af
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -1,197 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
|
||||
namespace Superlazy
|
||||
{
|
||||
public static class SLSystemUtility
|
||||
{
|
||||
public static void CreateTypeList<T>(this List<Type> ret) where T : class
|
||||
{
|
||||
ForeachTypeof(typeof(T), (a, t) =>
|
||||
{
|
||||
ret.Add(t);
|
||||
});
|
||||
}
|
||||
|
||||
public static void CreateInstanceList<T>(this List<T> ret) where T : class
|
||||
{
|
||||
ForeachTypeof(typeof(T), (a, t) =>
|
||||
{
|
||||
var obj = a.CreateInstance(t.FullName);
|
||||
ret.Add(obj as T);
|
||||
});
|
||||
}
|
||||
|
||||
public static void CreateInstanceList<T>(this List<T> ret, string[] typeNames) where T : class
|
||||
{
|
||||
ForeachTypeof(typeof(T), (a, t) =>
|
||||
{
|
||||
if (typeNames.FirstOrDefault(n => n == t.FullName) == null) return;
|
||||
|
||||
var obj = a.CreateInstance(t.FullName);
|
||||
ret.Add(obj as T);
|
||||
});
|
||||
}
|
||||
|
||||
public static void CreateInstanceDictionary<T>(this Dictionary<string, T> ret) where T : class
|
||||
{
|
||||
ForeachTypeof(typeof(T), (a, t) =>
|
||||
{
|
||||
var obj = a.CreateInstance(t.FullName);
|
||||
ret.Add(t.Name, obj as T);
|
||||
});
|
||||
}
|
||||
|
||||
public static void CreateInstanceDictionary<T>(this Dictionary<string, T> ret, string[] typeNames) where T : class
|
||||
{
|
||||
ForeachTypeof(typeof(T), (a, t) =>
|
||||
{
|
||||
if (typeNames.FirstOrDefault(n => n == t.FullName) == null) return;
|
||||
|
||||
var obj = a.CreateInstance(t.FullName);
|
||||
ret.Add(t.Name, obj as T);
|
||||
});
|
||||
}
|
||||
|
||||
public static void CreateMethodInfoDictionary<T>(this Dictionary<string, Dictionary<string, MethodInfo>> ret, bool useReturn, params Type[] argTypes) where T : class
|
||||
{
|
||||
ForeachTypeof(typeof(T), (a, t) =>
|
||||
{
|
||||
var methodArr = t.GetMethods();
|
||||
var methodDic = new Dictionary<string, MethodInfo>();
|
||||
for (var i = 0; i < methodArr.Length; i++)
|
||||
{
|
||||
var method = methodArr[i];
|
||||
var parameters = method.GetParameters();
|
||||
if (parameters.CompareLengthAndTypes(argTypes.Skip(useReturn ? 1 : 0).ToArray()) && (useReturn ? method.ReturnType == argTypes[0] : method.ReturnType == typeof(void)))
|
||||
methodDic.Add(method.Name, method);
|
||||
}
|
||||
ret.Add(t.Name, methodDic);
|
||||
});
|
||||
}
|
||||
|
||||
public static void CreateCommandInfoToBaseType<T>(this Dictionary<string, (T instance, MethodInfo method)> ret, T instance, params Type[] argTypes) where T : class
|
||||
{
|
||||
var methodArr = instance.GetType().GetMethods();
|
||||
for (var i = 0; i < methodArr.Length; i++)
|
||||
{
|
||||
var method = methodArr[i];
|
||||
var parameters = method.GetParameters();
|
||||
if (parameters.CompareLengthAndTypes(typeof(SLEntity)))
|
||||
{
|
||||
ret.Add(string.Format("{0}/{1}", instance.GetType().Name, method.Name), (instance, method));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static List<MethodInfo> GetMethods<T>() where T : class
|
||||
{
|
||||
var methods = new List<MethodInfo>();
|
||||
var rootType = typeof(T);
|
||||
|
||||
ForeachTypeof(typeof(T), (a, t) =>
|
||||
{
|
||||
foreach (var m in t.GetMethods())
|
||||
{
|
||||
methods.Add(m);
|
||||
}
|
||||
});
|
||||
|
||||
return methods;
|
||||
}
|
||||
|
||||
private static bool IsInherited(this Type t, Type inherited)
|
||||
{
|
||||
if (t.BaseType == null || t.BaseType == typeof(object))
|
||||
return false;
|
||||
|
||||
if (t.BaseType == inherited)
|
||||
return true;
|
||||
|
||||
return t.BaseType.IsInherited(inherited);
|
||||
}
|
||||
|
||||
private static Type GetRootBaseType(Type t)
|
||||
{
|
||||
if (t.BaseType == null || t.BaseType == typeof(object))
|
||||
return t;
|
||||
else
|
||||
return GetRootBaseType(t.BaseType);
|
||||
}
|
||||
|
||||
public static bool CompareLengthAndTypes(this ParameterInfo[] parameters, params Type[] types)
|
||||
{
|
||||
if (parameters.Length != types.Length)
|
||||
return false;
|
||||
|
||||
for (var i = 0; i < parameters.Length; i++)
|
||||
{
|
||||
if (parameters[i].ParameterType != types[i])
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public static T CreateInstance<T>(string typeName) where T : class
|
||||
{
|
||||
var type = AppDomain.CurrentDomain.GetAssemblies()
|
||||
.Select(a => a.GetTypes().FirstOrDefault(t => t.Name == typeName))
|
||||
.FirstOrDefault(t => t != null);
|
||||
if (type == null) return null;
|
||||
|
||||
return type.Assembly.CreateInstance(type.FullName) as T;
|
||||
}
|
||||
|
||||
private static void ForeachTypeof(Type rootType, Action<Assembly, Type> action)
|
||||
{
|
||||
foreach (var a in AppDomain.CurrentDomain.GetAssemblies())
|
||||
{
|
||||
if (a.FullName.IsLeft("Mono.")) continue;
|
||||
if (a.FullName.IsLeft("SyntaxTree.")) continue;
|
||||
if (a.FullName.IsLeft("nunit.")) continue;
|
||||
if (a.FullName.IsLeft("Unity.")) continue;
|
||||
if (a.FullName.IsLeft("ICSharpCode.")) continue;
|
||||
if (a.FullName.IsLeft("Newtonsoft.")) continue;
|
||||
if (a.FullName.IsLeft("Facebook")) continue;
|
||||
if (a.FullName.IsLeft("winrt")) continue;
|
||||
if (a.FullName.IsLeft("Tizen")) continue;
|
||||
if (a.FullName.IsLeft("Apple")) continue;
|
||||
if (a.FullName.IsLeft("Security")) continue;
|
||||
if (a.FullName.IsLeft("Stores")) continue;
|
||||
if (a.FullName.IsLeft("Purchasing.")) continue;
|
||||
if (a.FullName.IsLeft("UnityStore")) continue;
|
||||
if (a.FullName.IsLeft("Editor")) continue;
|
||||
if (a.FullName.IsLeft("ChannelPurchase")) continue;
|
||||
if (a.FullName.IsLeft("Google.")) continue;
|
||||
if (a.FullName.IsLeft("UnityScript")) continue;
|
||||
if (a.FullName.IsLeft("Boo.Lan")) continue;
|
||||
if (a.FullName.IsLeft("System")) continue;
|
||||
if (a.FullName.IsLeft("I18N")) continue;
|
||||
if (a.FullName.IsLeft("UnityEngine")) continue;
|
||||
if (a.FullName.IsLeft("UnityEditor")) continue;
|
||||
if (a.FullName.IsLeft("mscorlib")) continue;
|
||||
if (a.FullName.IsLeft("NiceIO")) continue;
|
||||
if (a.FullName.IsLeft("PP")) continue;
|
||||
if (a.FullName.IsLeft("PlayerBuild")) continue;
|
||||
if (a.FullName.IsLeft("AndroidPlayerBuild")) continue;
|
||||
if (a.FullName.IsLeft("Ex")) continue;
|
||||
if (a.FullName.IsLeft("ScriptCompilation")) continue;
|
||||
if (a.FullName.IsLeft("Anonymously")) continue;
|
||||
|
||||
foreach (var t in a.GetTypes())
|
||||
{
|
||||
if (t.IsAbstract) continue;
|
||||
if (t.IsClass == false) continue;
|
||||
if (rootType.IsAssignableFrom(t) == false) continue;
|
||||
|
||||
action(a, t);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 47baa16888b22b848b00adbfe04cf1e6
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -1,8 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5a0a9b72590e6ba4eb531b8cabebcf20
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -1,11 +0,0 @@
|
||||
{
|
||||
"name": "com.superlazy.slsystem",
|
||||
"displayName": "SL System",
|
||||
"description": "SL System",
|
||||
"version": "1.0.0",
|
||||
"unity": "2018.2",
|
||||
"license": "MIT",
|
||||
"dependencies": {
|
||||
"com.superlazy.sllogger": "latest"
|
||||
}
|
||||
}
|
@ -1,7 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d32afcdffb5cbad43a530a5f7ce853bb
|
||||
TextScriptImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -1,8 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 499cd1f0654e08446927bf1f137e8c19
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -1,20 +0,0 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.Rendering.Universal;
|
||||
|
||||
[RequireComponent(typeof(Camera))]
|
||||
public class CustomSceneCamera : MonoBehaviour
|
||||
{
|
||||
private void OnEnable()
|
||||
{
|
||||
// add stack to camera
|
||||
var cam = GetComponent<Camera>();
|
||||
SLGame.Camera.GetUniversalAdditionalCameraData().cameraStack.Insert(0, cam);
|
||||
}
|
||||
|
||||
private void OnDisable()
|
||||
{
|
||||
// remove stack to camera
|
||||
var cam = GetComponent<Camera>();
|
||||
SLGame.Camera.GetUniversalAdditionalCameraData().cameraStack.Remove(cam);
|
||||
}
|
||||
}
|
@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 097f62a8d87588f498dcbf5c614e2cb4
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -1,8 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b528e8b40736de4408eb6b9f053c6571
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -1,39 +0,0 @@
|
||||
//using UnityEngine;
|
||||
//using UnityEditor;
|
||||
//using Unity.EditorCoroutines.Editor;
|
||||
|
||||
//using System.Collections;
|
||||
//using System.IO;
|
||||
//using System.Text;
|
||||
|
||||
//public class FixTexturePlatformSettings : AssetPostprocessor
|
||||
//{
|
||||
// private void OnPostprocessTexture(Texture2D texture)
|
||||
// {
|
||||
// EditorCoroutineUtility.StartCoroutine(Fix($"{assetPath}.meta"), this);
|
||||
// }
|
||||
|
||||
// private IEnumerator Fix(string metafile)
|
||||
// {
|
||||
// // Wait for .meta to be created
|
||||
// while (!File.ReadAllText(metafile).Contains("platformSettings:"))
|
||||
// yield return null;
|
||||
|
||||
// // Read .meta file
|
||||
// var original = File.ReadAllText(metafile);
|
||||
// var meta = new StringBuilder(original);
|
||||
|
||||
// if (meta.ToString().Contains("iPhone"))
|
||||
// {
|
||||
// meta.Replace("iPhone", "iOS");
|
||||
// Debug.Log("Replaced iPhone to iOS");
|
||||
// }
|
||||
|
||||
// // Save .meta file
|
||||
// if (meta.ToString() != original)
|
||||
// {
|
||||
// File.WriteAllText(metafile, meta.ToString());
|
||||
// AssetDatabase.Refresh();
|
||||
// }
|
||||
// }
|
||||
//}
|
@ -1,2 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1840d074593b59249bc7f1035d9c6259
|
@ -1,124 +0,0 @@
|
||||
using System.Diagnostics;
|
||||
using UnityEditor;
|
||||
|
||||
public class SLAssetPostprocessor : AssetPostprocessor
|
||||
{
|
||||
private void OnPreprocessModel()
|
||||
{
|
||||
var importer = assetImporter as ModelImporter;
|
||||
var upperPath = importer.assetPath.ToUpper();
|
||||
|
||||
if (upperPath.Contains("ASSETS/RAW/"))
|
||||
{
|
||||
}
|
||||
|
||||
if (upperPath.Contains("ASSETS/RAW/UNITS/") && upperPath.Contains("_") == false && upperPath.Contains(".FBX"))
|
||||
{
|
||||
var fileName = SLFileUtility.FileName(upperPath);
|
||||
var folderName = SLFileUtility.FolderName(upperPath);
|
||||
if (fileName == folderName)
|
||||
{
|
||||
SLAssetPostprocessorModel.OnPreprocessModel(importer);
|
||||
}
|
||||
}
|
||||
else if (upperPath.Contains("ASSETS/RAW/UNITS/") && upperPath.Contains("_") && upperPath.Contains(".FBX"))
|
||||
{
|
||||
SLAssetPostprocessorAnim.OnPreprocessModel(importer);
|
||||
}
|
||||
else if (upperPath.Contains("ASSETS/RAW/UNITS/") && upperPath.Contains("_PREFAB.PREFAB"))
|
||||
{
|
||||
SLAssetPostprocessorModel.OnPreprocessModel(importer);
|
||||
}
|
||||
else if (upperPath.Contains("ASSETS/RAW/EFFECTS/"))
|
||||
{
|
||||
SLAssetPostprocessorEffect.OnPreprocessModel(importer);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnPreprocessAnimation()
|
||||
{
|
||||
var importer = assetImporter as ModelImporter;
|
||||
var upperPath = importer.assetPath.ToUpper();
|
||||
if (upperPath.Contains("ASSETS/RAW/UNITS/") && upperPath.Contains("_") && upperPath.Contains(".FBX"))
|
||||
{
|
||||
SLAssetPostprocessorAnim.OnPreprocessAnim(importer);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnPreprocessTexture()
|
||||
{
|
||||
var importer = assetImporter as TextureImporter;
|
||||
|
||||
var upperPath = importer.assetPath.ToUpper();
|
||||
|
||||
if (upperPath.Contains("ASSETS/RAW/Units/"))
|
||||
{
|
||||
SLAssetPostprocessorModel.OnPreprocessTexture(importer);
|
||||
}
|
||||
|
||||
if (upperPath.Contains("ASSETS/RAW/SPRITES/"))
|
||||
{
|
||||
SLAssetPostprocessorSprite.OnPreprocessTexture(importer);
|
||||
}
|
||||
}
|
||||
|
||||
public static void OnPostprocessAllAssets(string[] importedAssets, string[] deleteAssets, string[] movedAssets, string[] movedFromAssetPaths)
|
||||
{
|
||||
foreach (var path in deleteAssets)
|
||||
{
|
||||
PostRem(path);
|
||||
}
|
||||
|
||||
var index = 0;
|
||||
foreach (var path in movedFromAssetPaths)
|
||||
{
|
||||
PostRem(path, movedAssets[index]);
|
||||
++index;
|
||||
}
|
||||
|
||||
foreach (var path in movedAssets)
|
||||
{
|
||||
PostAdd(path);
|
||||
}
|
||||
|
||||
foreach (var path in importedAssets)
|
||||
{
|
||||
PostAdd(path);
|
||||
}
|
||||
|
||||
SLAssetPostprocessorModel.BuildTarget();
|
||||
SLAssetPostprocessorSprite.BuildTarget();
|
||||
}
|
||||
|
||||
private static void PostRem(string path, string movePath = "")
|
||||
{
|
||||
try
|
||||
{
|
||||
SLAssetPostprocessorModel.OnRemove(path);
|
||||
SLAssetPostprocessorAnim.OnRemove(path);
|
||||
SLAssetPostprocessorEffect.OnRemove(path);
|
||||
SLAssetPostprocessorSprite.OnRemove(path, movePath);
|
||||
SLAssetPostprocessorScene.OnRemove(path);
|
||||
}
|
||||
catch (System.Exception e)
|
||||
{
|
||||
UnityEngine.Debug.LogError("Can't remove " + path + "\n" + e);
|
||||
}
|
||||
}
|
||||
|
||||
private static void PostAdd(string path)
|
||||
{
|
||||
try
|
||||
{
|
||||
SLAssetPostprocessorModel.OnAdd(path);
|
||||
SLAssetPostprocessorAnim.OnAdd(path);
|
||||
SLAssetPostprocessorEffect.OnAdd(path);
|
||||
SLAssetPostprocessorSprite.OnAdd(path);
|
||||
SLAssetPostprocessorScene.OnAdd(path);
|
||||
}
|
||||
catch (System.Exception e)
|
||||
{
|
||||
UnityEngine.Debug.LogError("Can't import " + path + "\n" + e);
|
||||
}
|
||||
}
|
||||
}
|
@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d0e900ab5eb37a3469e1c230f61f28f4
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -1,79 +0,0 @@
|
||||
using Superlazy;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
public static class SLAssetPostprocessorAnim
|
||||
{
|
||||
private static string GetDestPath(string path)
|
||||
{
|
||||
return SLFileUtility.FolderPath(SLFileUtility.FolderPath(path)).Replace("/Raw/", "/Addressables/") + "/" + SLFileUtility.FileName(path) + ".anim";
|
||||
}
|
||||
|
||||
public static void OnPreprocessModel(ModelImporter importer)
|
||||
{
|
||||
importer.materialImportMode = ModelImporterMaterialImportMode.None;
|
||||
importer.importAnimation = true;
|
||||
importer.generateSecondaryUV = false;
|
||||
}
|
||||
|
||||
internal static void OnPreprocessAnim(ModelImporter importer)
|
||||
{
|
||||
var clips = new ModelImporterClipAnimation[importer.defaultClipAnimations.Length];
|
||||
var i = 0;
|
||||
foreach (var clip in importer.defaultClipAnimations)
|
||||
{
|
||||
clips[i] = clip;
|
||||
clips[i].name = SLFileUtility.FileName(importer.assetPath);
|
||||
i += 1;
|
||||
}
|
||||
importer.clipAnimations = clips;
|
||||
}
|
||||
|
||||
public static void OnRemove(string path)
|
||||
{
|
||||
var upperPath = path.ToUpper();
|
||||
if (upperPath.IsLeft("ASSETS/RAW/UNITS/") && SLFileUtility.FileName(path).Contains("_") && upperPath.Contains(".FBX"))
|
||||
{
|
||||
var newPath = GetDestPath(path);
|
||||
AssetDatabase.DeleteAsset(newPath);
|
||||
}
|
||||
|
||||
if (upperPath.IsLeft("ASSETS/RAW/UNITS/") && SLFileUtility.FileName(path).Contains("_") && upperPath.Contains(".ANIM"))
|
||||
{
|
||||
var newPath = GetDestPath(path);
|
||||
AssetDatabase.DeleteAsset(newPath);
|
||||
}
|
||||
}
|
||||
|
||||
public static void OnAdd(string path)
|
||||
{
|
||||
var upperPath = path.ToUpper();
|
||||
if (upperPath.IsLeft("ASSETS/RAW/UNITS/") && SLFileUtility.FileName(path).Contains("_") && upperPath.Contains(".FBX"))
|
||||
{
|
||||
CreateAnimation(path, GetDestPath(path));
|
||||
}
|
||||
|
||||
if (upperPath.IsLeft("ASSETS/RAW/UNITS/") && SLFileUtility.FileName(path).Contains("_") && upperPath.Contains(".ANIM"))
|
||||
{
|
||||
AssetDatabase.CopyAsset(path, GetDestPath(path));
|
||||
}
|
||||
}
|
||||
|
||||
public static void CreateAnimation(string path, string destPath)
|
||||
{
|
||||
SLFileUtility.MakeFolderFromFilePath(destPath);
|
||||
|
||||
var motion = AssetDatabase.LoadAssetAtPath<Motion>(path);
|
||||
|
||||
if (motion == null)
|
||||
{
|
||||
Debug.LogError("Cant load motion: " + path);
|
||||
return;
|
||||
}
|
||||
|
||||
var newMotion = Object.Instantiate(motion);
|
||||
AssetDatabase.CreateAsset(newMotion, destPath);
|
||||
|
||||
Debug.Log("Animation Build : " + destPath, newMotion);
|
||||
}
|
||||
}
|
@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2467d52cdb48ded4fb37d3ace7c45b16
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -1,79 +0,0 @@
|
||||
using Superlazy;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
using UnityEditor.U2D;
|
||||
using UnityEngine;
|
||||
using Object = UnityEngine.Object;
|
||||
|
||||
public interface IPostProcessorEffect
|
||||
{
|
||||
void OnCreateEffectPrefab(GameObject root);
|
||||
}
|
||||
|
||||
public static class SLAssetPostprocessorEffect
|
||||
{
|
||||
public static void OnPreprocessModel(ModelImporter importer)
|
||||
{
|
||||
importer.materialImportMode = ModelImporterMaterialImportMode.None;
|
||||
}
|
||||
|
||||
public static void CreateEffect(string path, string destPath)
|
||||
{
|
||||
var effectCreateComponents = new List<IPostProcessorEffect>();
|
||||
effectCreateComponents.CreateInstanceList();
|
||||
|
||||
var originalPrefab = AssetDatabase.LoadMainAssetAtPath(path) as GameObject;
|
||||
var obj = Object.Instantiate(originalPrefab);
|
||||
|
||||
if (obj == null) return;
|
||||
|
||||
var root = new GameObject();
|
||||
root.SetActive(false);
|
||||
obj.transform.localPosition = Vector3.zero;
|
||||
obj.transform.localRotation = Quaternion.identity;
|
||||
obj.transform.SetParent(root.transform);
|
||||
obj.name = originalPrefab.name;
|
||||
|
||||
var res = root.AddComponent<SLResourceObject>();
|
||||
|
||||
foreach (var comp in effectCreateComponents)
|
||||
{
|
||||
comp.OnCreateEffectPrefab(root);
|
||||
}
|
||||
|
||||
res.Init();
|
||||
|
||||
SLFileUtility.MakeFolderFromFilePath(destPath);
|
||||
var prefab = PrefabUtility.SaveAsPrefabAsset(root, destPath);
|
||||
prefab.SetActive(true);
|
||||
Object.DestroyImmediate(root);
|
||||
|
||||
Debug.Log("Build : " + destPath, prefab);
|
||||
}
|
||||
|
||||
public static void OnRemove(string path)
|
||||
{
|
||||
var upperPath = path.ToUpper();
|
||||
if (upperPath.IsLeft("ASSETS/RAW/EFFECTS") && upperPath.Contains(".PREFAB"))
|
||||
{
|
||||
var newPath = GetDestPath(path);
|
||||
AssetDatabase.DeleteAsset(newPath);
|
||||
}
|
||||
}
|
||||
|
||||
private static string GetDestPath(string path)
|
||||
{
|
||||
var name = SLFileUtility.FileName(path);
|
||||
return SLFileUtility.FolderPath(path).Replace("/Raw/", "/Addressables/") + "/" + name + ".prefab";
|
||||
}
|
||||
|
||||
public static void OnAdd(string path)
|
||||
{
|
||||
var upperPath = path.ToUpper();
|
||||
if (SLFileUtility.FolderPath(path).IsLeft("Assets/Raw/Effects") && upperPath.Contains(".PREFAB"))
|
||||
{
|
||||
var newPath = GetDestPath(path);
|
||||
CreateEffect(path, newPath);
|
||||
}
|
||||
}
|
||||
}
|
@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 124d528fadb06c1429ff11803a503baa
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -1,200 +0,0 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Superlazy;
|
||||
using UnityEditor;
|
||||
using UnityEditor.Animations;
|
||||
using UnityEngine;
|
||||
|
||||
public interface IPostProcessorModel
|
||||
{
|
||||
void OnCreatePrefab(string path, GameObject model);
|
||||
}
|
||||
|
||||
public static class SLAssetPostprocessorModel
|
||||
{
|
||||
private static readonly HashSet<string> targetPaths = new HashSet<string>();
|
||||
|
||||
private static string GetDestPath(string path)
|
||||
{
|
||||
return SLFileUtility.FolderPath(path).Replace("/Raw/", "/Addressables/") + ".prefab";
|
||||
}
|
||||
|
||||
private static string GetPrefabPath(string path)
|
||||
{
|
||||
var targetName = SLFileUtility.FolderName(path);
|
||||
var targetPath = SLFileUtility.FolderPath(path);
|
||||
|
||||
if (SLFileUtility.FolderName(path) == "Materials")
|
||||
{
|
||||
targetName = SLFileUtility.FolderName(targetPath);
|
||||
targetPath = SLFileUtility.FolderPath(targetPath);
|
||||
}
|
||||
|
||||
return targetPath + "/" + targetName + ".prefab";
|
||||
}
|
||||
|
||||
private static string GetTargetFBX(string path)
|
||||
{
|
||||
var targetName = SLFileUtility.FolderName(path);
|
||||
var targetPath = SLFileUtility.FolderPath(path);
|
||||
|
||||
if (SLFileUtility.FolderName(path) == "Materials")
|
||||
{
|
||||
targetName = SLFileUtility.FolderName(targetPath);
|
||||
targetPath = SLFileUtility.FolderPath(targetPath);
|
||||
}
|
||||
|
||||
return targetPath + "/" + targetName + ".FBX";
|
||||
}
|
||||
|
||||
public static void OnPreprocessModel(ModelImporter importer)
|
||||
{
|
||||
importer.materialImportMode = ModelImporterMaterialImportMode.None;
|
||||
importer.generateSecondaryUV = false;
|
||||
importer.importAnimation = false;
|
||||
importer.animationType = ModelImporterAnimationType.Generic;
|
||||
importer.avatarSetup = ModelImporterAvatarSetup.CreateFromThisModel;
|
||||
}
|
||||
|
||||
public static void OnRemove(string path)
|
||||
{
|
||||
var upperPath = path.ToUpper();
|
||||
if (upperPath.IsLeft("ASSETS/RAW/UNITS/") && (upperPath.Contains(".FBX") || upperPath.Contains(".MAT")))
|
||||
{
|
||||
if (SLFileUtility.FolderName(path) != SLFileUtility.FileName(path)) return;
|
||||
var newPath = GetDestPath(path);
|
||||
AssetDatabase.DeleteAsset(newPath);
|
||||
|
||||
var prefabPath = GetPrefabPath(path);
|
||||
AssetDatabase.DeleteAsset(prefabPath);
|
||||
|
||||
targetPaths.Add(GetTargetFBX(path)); // 삭제되어도 리빌드
|
||||
}
|
||||
}
|
||||
|
||||
public static void OnAdd(string path)
|
||||
{
|
||||
var upperPath = path.ToUpper();
|
||||
if (upperPath.IsLeft("ASSETS/RAW/UNITS/") && (upperPath.Contains(".FBX") || upperPath.Contains(".MAT")))
|
||||
{
|
||||
if (SLFileUtility.FolderName(path) != SLFileUtility.FileName(path)) return;
|
||||
targetPaths.Add(GetTargetFBX(path));
|
||||
}
|
||||
else if (upperPath.IsLeft("ASSETS/RAW/UNITS/") && upperPath.Contains("_PREFAB.PREFAB"))
|
||||
{
|
||||
targetPaths.Add(GetPrefabPath(path).Replace(".prefab", "_Prefab.prefab"));
|
||||
}
|
||||
}
|
||||
|
||||
public static void CreatePrefab(string path, string destPath)
|
||||
{
|
||||
try
|
||||
{
|
||||
var modelCreateComponents = new List<IPostProcessorModel>();
|
||||
modelCreateComponents.CreateInstanceList();
|
||||
var go = AssetDatabase.LoadAssetAtPath<GameObject>(path);
|
||||
|
||||
if (go == null) return;
|
||||
|
||||
var prefab = new GameObject(go.name);
|
||||
var model = Object.Instantiate(go);
|
||||
model.name = "Model";
|
||||
model.transform.SetParent(prefab.transform);
|
||||
model.AddComponent<UnitAnimatorController>();
|
||||
|
||||
var guids = AssetDatabase.FindAssets("t:Material", new string[] { SLFileUtility.FolderPath(path) });
|
||||
var materials = guids.Select(guid => AssetDatabase.LoadAssetAtPath<Material>(AssetDatabase.GUIDToAssetPath(guid))).ToDictionary(m => m.name);
|
||||
|
||||
foreach (var renderer in model.GetComponentsInChildren<Renderer>())
|
||||
{
|
||||
var sharedMaterials = new Material[renderer.sharedMaterials.Length]; // Material을 직접 엘리먼트로 대입하면 안되고 배열을 통으로 넣어야함
|
||||
for (var i = 0; i < renderer.sharedMaterials.Length; ++i)
|
||||
{
|
||||
if (materials.TryGetValue($"{renderer.name}_{i + 1}", out var numMat))
|
||||
{
|
||||
sharedMaterials[i] = numMat;
|
||||
}
|
||||
else if (materials.TryGetValue(renderer.name, out var mat))
|
||||
{
|
||||
sharedMaterials[i] = mat;
|
||||
}
|
||||
else if (materials.TryGetValue(go.name, out var defaultMat))
|
||||
{
|
||||
sharedMaterials[i] = defaultMat;
|
||||
}
|
||||
else
|
||||
{
|
||||
sharedMaterials[i] = renderer.sharedMaterials[i];
|
||||
// 에러인가? 잠깐 파일 안갖다놨을뿐인가?
|
||||
}
|
||||
}
|
||||
renderer.sharedMaterials = sharedMaterials;
|
||||
}
|
||||
|
||||
var res = prefab.AddComponent<SLResourceObject>();
|
||||
|
||||
foreach (var comp in modelCreateComponents)
|
||||
{
|
||||
comp.OnCreatePrefab(destPath, model);
|
||||
}
|
||||
|
||||
res.Init();
|
||||
|
||||
SLFileUtility.MakeFolderFromFilePath(destPath);
|
||||
|
||||
{
|
||||
// Make Duumy(for test)
|
||||
var dummyObj = Object.Instantiate(model);
|
||||
var anim = dummyObj.GetComponentInChildren<Animator>();
|
||||
var controller = AnimatorController.CreateAnimatorControllerAtPath(GetPrefabPath(path).Replace(".prefab", ".controller"));
|
||||
|
||||
anim.runtimeAnimatorController = controller;
|
||||
var rootStateMachine = controller.layers[0].stateMachine;
|
||||
|
||||
var clipids = AssetDatabase.FindAssets("t:AnimationClip", new string[] { SLFileUtility.FolderPath(path) });
|
||||
foreach (var guid in clipids)
|
||||
{
|
||||
var clip = AssetDatabase.LoadAssetAtPath<AnimationClip>(AssetDatabase.GUIDToAssetPath(guid));
|
||||
if (clip != null)
|
||||
{
|
||||
var state = rootStateMachine.AddState(clip.name);
|
||||
state.motion = clip;
|
||||
}
|
||||
}
|
||||
|
||||
var dummy = PrefabUtility.SaveAsPrefabAssetAndConnect(dummyObj, GetPrefabPath(path), InteractionMode.AutomatedAction);
|
||||
|
||||
Object.DestroyImmediate(dummyObj, false);
|
||||
}
|
||||
|
||||
AssetDatabase.DeleteAsset(destPath);
|
||||
var newPreafb = PrefabUtility.SaveAsPrefabAssetAndConnect(prefab, destPath, InteractionMode.AutomatedAction);
|
||||
|
||||
Object.DestroyImmediate(prefab, false);
|
||||
Debug.Log("Build : " + destPath, newPreafb);
|
||||
}
|
||||
catch (System.Exception e)
|
||||
{
|
||||
Debug.LogError("Cant build " + destPath + "\n" + e);
|
||||
}
|
||||
}
|
||||
|
||||
public static void BuildTarget()
|
||||
{
|
||||
foreach (var path in targetPaths)
|
||||
{
|
||||
CreatePrefab(path, GetDestPath(path));
|
||||
}
|
||||
|
||||
targetPaths.Clear();
|
||||
}
|
||||
|
||||
internal static void OnPreprocessTexture(TextureImporter importer)
|
||||
{
|
||||
importer.sRGBTexture = true;
|
||||
importer.mipmapEnabled = false;
|
||||
importer.streamingMipmaps = false;
|
||||
importer.wrapMode = TextureWrapMode.Clamp;
|
||||
importer.filterMode = FilterMode.Bilinear;
|
||||
}
|
||||
}
|
@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 68886d6dc8c664d4599d806c35f64197
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -1,36 +0,0 @@
|
||||
using UnityEditor;
|
||||
|
||||
public static class SLAssetPostprocessorScene
|
||||
{
|
||||
private static string GetDestPath(string path)
|
||||
{
|
||||
return path.Replace("/Raw/", "/Addressables/");
|
||||
}
|
||||
|
||||
public static void OnRemove(string path)
|
||||
{
|
||||
var upperPath = path.ToUpper();
|
||||
|
||||
if (upperPath.Contains("ASSETS/RAW/SCENES/") == false || upperPath.Contains(".UNITY") == false) return;
|
||||
|
||||
var destPath = GetDestPath(path);
|
||||
AssetDatabase.DeleteAsset(destPath);
|
||||
}
|
||||
|
||||
public static void OnAdd(string path)
|
||||
{
|
||||
var upperPath = path.ToUpper();
|
||||
|
||||
if (upperPath.Contains("ASSETS/RAW/SCENES/") == false || upperPath.Contains(".UNITY") == false) return;
|
||||
|
||||
var destPath = GetDestPath(path);
|
||||
AssetDatabase.DeleteAsset(destPath);
|
||||
|
||||
SLFileUtility.MakeFolderFromFilePath(destPath);
|
||||
|
||||
AssetDatabase.CopyAsset(path, destPath);
|
||||
//var scene = AssetDatabase.LoadAssetAtPath<SceneAsset>(destPath);
|
||||
|
||||
// TODO: 추가 처리
|
||||
}
|
||||
}
|
@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a74e129d4cb7fb545a1bdf52599ce887
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -1,180 +0,0 @@
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using Superlazy;
|
||||
using UnityEditor;
|
||||
using UnityEditor.U2D;
|
||||
using UnityEngine;
|
||||
using UnityEngine.U2D;
|
||||
|
||||
public interface IPostProcessorSpriteAtlas
|
||||
{
|
||||
void OnAddSprite(SpriteAtlasAsset atlas);
|
||||
}
|
||||
|
||||
public static class SLAssetPostprocessorSprite
|
||||
{
|
||||
private static readonly HashSet<string> targetPaths = new HashSet<string>();
|
||||
|
||||
public static void OnPreprocessTexture(TextureImporter importer)
|
||||
{
|
||||
importer.textureType = TextureImporterType.Sprite;
|
||||
importer.spriteImportMode = SpriteImportMode.Single;
|
||||
|
||||
importer.sRGBTexture = true;
|
||||
importer.isReadable = false;
|
||||
importer.mipmapEnabled = false;
|
||||
importer.streamingMipmaps = false;
|
||||
importer.wrapMode = TextureWrapMode.Clamp;
|
||||
importer.filterMode = FilterMode.Bilinear;
|
||||
|
||||
importer.textureCompression = TextureImporterCompression.Uncompressed;
|
||||
importer.crunchedCompression = false;
|
||||
importer.spritePixelsPerUnit = 100;
|
||||
|
||||
var textureSettings = new TextureImporterSettings();
|
||||
importer.ReadTextureSettings(textureSettings);
|
||||
textureSettings.spriteMeshType = SpriteMeshType.FullRect;
|
||||
textureSettings.spriteExtrude = 2;
|
||||
importer.SetTextureSettings(textureSettings);
|
||||
}
|
||||
|
||||
public static void OnRemove(string path, string movePath)
|
||||
{
|
||||
var upperPath = path.ToUpper();
|
||||
if (upperPath.Contains("ASSETS/RAW/SPRITES/") == false || upperPath.Contains(".PNG") == false) return;
|
||||
|
||||
if (targetPaths.Contains(SLFileUtility.FolderPath(path)) == false)
|
||||
{
|
||||
targetPaths.Add(SLFileUtility.FolderPath(path));
|
||||
}
|
||||
}
|
||||
|
||||
public static void OnAdd(string path)
|
||||
{
|
||||
var upperPath = path.ToUpper();
|
||||
if (upperPath.Contains("ASSETS/RAW/SPRITES/") == false || upperPath.Contains(".PNG") == false) return;
|
||||
|
||||
if (targetPaths.Contains(SLFileUtility.FolderPath(path)) == false)
|
||||
{
|
||||
targetPaths.Add(SLFileUtility.FolderPath(path));
|
||||
}
|
||||
}
|
||||
|
||||
public static void CreateAtlas(string path, string destPath)
|
||||
{
|
||||
var oldAtlas = AssetDatabase.LoadAssetAtPath<SpriteAtlas>(destPath);
|
||||
|
||||
if (oldAtlas != null)
|
||||
{
|
||||
AssetDatabase.DeleteAsset(destPath);
|
||||
}
|
||||
|
||||
var di = new DirectoryInfo(path);
|
||||
if (di.Exists == false) return;
|
||||
|
||||
var objects = new List<Object>();
|
||||
foreach (var file in di.GetFiles())
|
||||
{
|
||||
if (file.Name.ToUpper().IsRight(".PNG") == false) continue;
|
||||
var filePath = path + "/" + file.Name;
|
||||
var fileName = file.Name.Substring(0, file.Name.Length - ".png".Length);
|
||||
|
||||
var sprite = AssetDatabase.LoadAssetAtPath<Sprite>(filePath);
|
||||
var maxSize = sprite.rect.size.x > sprite.rect.size.y ? sprite.rect.size.x : sprite.rect.size.y;
|
||||
if (maxSize > 1024)
|
||||
{
|
||||
CreateSingleAtlas(filePath, path.Replace("/Raw/", "/Addressables/") + $"_{fileName}.spriteatlasv2");
|
||||
continue;
|
||||
}
|
||||
|
||||
objects.Add(sprite);
|
||||
}
|
||||
|
||||
if (objects.Count == 0) return;
|
||||
|
||||
SLFileUtility.MakeFolderFromFilePath(destPath);
|
||||
var atlas = new SpriteAtlasAsset();
|
||||
|
||||
var spriteAtlasComponents = new List<IPostProcessorSpriteAtlas>();
|
||||
spriteAtlasComponents.CreateInstanceList();
|
||||
foreach (var component in spriteAtlasComponents)
|
||||
{
|
||||
component.OnAddSprite(atlas);
|
||||
}
|
||||
|
||||
atlas.Add(objects.ToArray());
|
||||
|
||||
SpriteAtlasAsset.Save(atlas, destPath);
|
||||
AssetDatabase.Refresh();
|
||||
|
||||
var sai = (SpriteAtlasImporter)AssetImporter.GetAtPath(destPath);
|
||||
sai.packingSettings = new SpriteAtlasPackingSettings
|
||||
{
|
||||
enableRotation = false,
|
||||
enableTightPacking = false,
|
||||
enableAlphaDilation = false,
|
||||
padding = 4,
|
||||
blockOffset = 0
|
||||
};
|
||||
|
||||
sai.textureSettings = new SpriteAtlasTextureSettings
|
||||
{
|
||||
filterMode = FilterMode.Bilinear,
|
||||
sRGB = true,
|
||||
generateMipMaps = false
|
||||
};
|
||||
}
|
||||
|
||||
public static void CreateSingleAtlas(string path, string destPath)
|
||||
{
|
||||
var oldAtlas = AssetDatabase.LoadAssetAtPath<SpriteAtlas>(destPath);
|
||||
|
||||
if (oldAtlas != null)
|
||||
{
|
||||
AssetDatabase.DeleteAsset(destPath);
|
||||
}
|
||||
|
||||
SLFileUtility.MakeFolderFromFilePath(destPath);
|
||||
var atlas = new SpriteAtlasAsset();
|
||||
|
||||
var sprite = AssetDatabase.LoadAssetAtPath<Sprite>(path);
|
||||
atlas.Add(new Object[] { sprite });
|
||||
|
||||
var spriteAtlasComponents = new List<IPostProcessorSpriteAtlas>();
|
||||
spriteAtlasComponents.CreateInstanceList();
|
||||
foreach (var component in spriteAtlasComponents)
|
||||
{
|
||||
component.OnAddSprite(atlas);
|
||||
}
|
||||
|
||||
SpriteAtlasAsset.Save(atlas, destPath);
|
||||
AssetDatabase.Refresh();
|
||||
|
||||
var sai = (SpriteAtlasImporter)AssetImporter.GetAtPath(destPath);
|
||||
sai.packingSettings = new SpriteAtlasPackingSettings
|
||||
{
|
||||
enableRotation = false,
|
||||
enableTightPacking = false,
|
||||
enableAlphaDilation = false,
|
||||
padding = 4,
|
||||
blockOffset = 0
|
||||
};
|
||||
|
||||
sai.textureSettings = new SpriteAtlasTextureSettings
|
||||
{
|
||||
filterMode = FilterMode.Bilinear,
|
||||
sRGB = true,
|
||||
generateMipMaps = false
|
||||
};
|
||||
}
|
||||
|
||||
public static void BuildTarget()
|
||||
{
|
||||
foreach (var path in targetPaths)
|
||||
{
|
||||
CreateAtlas(path, path.Replace("/Raw/", "/Addressables/") + ".spriteatlasv2");
|
||||
}
|
||||
|
||||
targetPaths.Clear();
|
||||
}
|
||||
}
|
@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 578d2e49b250ea0409205fc26da997bb
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -1,8 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 61b06882e13c02a4dae1dfa10a72848a
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -1,345 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.IO.Compression;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using Superlazy;
|
||||
using Superlazy.Loader;
|
||||
using UnityEditor;
|
||||
using UnityEditor.AddressableAssets;
|
||||
using UnityEditor.AddressableAssets.Build;
|
||||
using UnityEditor.AddressableAssets.Settings;
|
||||
using UnityEditor.Callbacks;
|
||||
using UnityEditor.SceneManagement;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
#if UNITY_IOS
|
||||
using UnityEditor.iOS.Xcode;
|
||||
#endif
|
||||
|
||||
public class SLAppBuild
|
||||
{
|
||||
public static string dataAssetPath = "Addressables/Data";
|
||||
private static readonly SLEntity options = SLEntity.Empty;
|
||||
|
||||
private enum SLAppBuildTarget
|
||||
{
|
||||
NONE = -1,
|
||||
iOS = 0,
|
||||
Android = 4,
|
||||
Android_x86 = 5,
|
||||
iOS_Cheat = 8,
|
||||
Android_Cheat = 9
|
||||
}
|
||||
|
||||
private static void ParseCommandLine()
|
||||
{
|
||||
var args = Environment.GetCommandLineArgs();
|
||||
|
||||
for (var i = 0; i < args.Length; ++i)
|
||||
{
|
||||
if (args[i].IsLeft("-"))
|
||||
{
|
||||
if (args[i + 1].Contains(","))
|
||||
{
|
||||
var splits = args[i + 1].Split(',');
|
||||
|
||||
for (var j = 0; j < splits.Count(); ++j)
|
||||
{
|
||||
options[args[i].Replace("-", "")][j.ToString()] = splits[j];
|
||||
}
|
||||
|
||||
++i;
|
||||
}
|
||||
else
|
||||
{
|
||||
options[args[i].Replace("-", "")] = args[i + 1];
|
||||
++i;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void BuildAndroidAPK()
|
||||
{
|
||||
PreBuild();
|
||||
|
||||
PlayerSettings.Android.bundleVersionCode = options["BuildSettings"]["BuildVersion"];
|
||||
|
||||
PlayerSettings.Android.keystorePass = options["BuildSettings"]["Android"]["KeystorePass"];
|
||||
PlayerSettings.Android.keyaliasName = options["BuildSettings"]["Android"]["KeyaliasName"];
|
||||
PlayerSettings.Android.keyaliasPass = options["BuildSettings"]["Android"]["KeyaliasPass"];
|
||||
|
||||
EditorUserBuildSettings.buildAppBundle = false;
|
||||
var outputName = Application.productName + ".apk";
|
||||
|
||||
GenericBuild(outputName, BuildTargetGroup.Android, BuildTarget.Android, BuildOptions.None);
|
||||
}
|
||||
|
||||
public static void BuildiOSIPA()
|
||||
{
|
||||
PreBuild();
|
||||
|
||||
var targetDir = "./build";
|
||||
|
||||
PlayerSettings.iOS.buildNumber = options["BuildSettings"]["BuildVersion"];
|
||||
|
||||
var opt = BuildOptions.None;
|
||||
|
||||
PlayerSettings.statusBarHidden = true;
|
||||
|
||||
if (Directory.Exists(targetDir))
|
||||
{
|
||||
Directory.Delete(targetDir, true);
|
||||
}
|
||||
|
||||
if (Directory.Exists(targetDir) == false)
|
||||
{
|
||||
Directory.CreateDirectory(targetDir);
|
||||
}
|
||||
|
||||
GenericBuild(targetDir, BuildTargetGroup.iOS, BuildTarget.iOS, opt);
|
||||
}
|
||||
|
||||
public static void PreBuild()
|
||||
{
|
||||
LoadBuildSettings();
|
||||
ParseCommandLine();
|
||||
|
||||
UpdateDataScript();
|
||||
UpdateAddressable();
|
||||
|
||||
UpdateLoaderID();
|
||||
}
|
||||
|
||||
private static void GenericBuild(string target_path, BuildTargetGroup buildTargetGroup, BuildTarget build_target, BuildOptions build_options)
|
||||
{
|
||||
var levels = GetLevelsFromBuildSettings();
|
||||
EditorUserBuildSettings.SwitchActiveBuildTarget(buildTargetGroup, build_target);
|
||||
|
||||
// TODO: NamedBuildTarget으로 개선
|
||||
if (options["Def"])
|
||||
{
|
||||
// 기존 심볼들
|
||||
var existingDefs = PlayerSettings.GetScriptingDefineSymbolsForGroup(buildTargetGroup)
|
||||
.Split(new[] { ';' }, StringSplitOptions.RemoveEmptyEntries)
|
||||
.Select(d => d.Trim())
|
||||
.ToHashSet();
|
||||
|
||||
// 새로 추가할 심볼들
|
||||
var newDefs = options["Def"].ToString()
|
||||
.Split(";", StringSplitOptions.RemoveEmptyEntries)
|
||||
.Select(d => d.Trim());
|
||||
|
||||
// 병합 후 중복 제거
|
||||
foreach (var def in newDefs)
|
||||
existingDefs.Add(def);
|
||||
|
||||
// 최종 적용
|
||||
var mergedDefs = string.Join(";", existingDefs);
|
||||
PlayerSettings.SetScriptingDefineSymbolsForGroup(buildTargetGroup, mergedDefs);
|
||||
}
|
||||
|
||||
var res = BuildPipeline.BuildPlayer(levels, target_path, build_target, build_options);
|
||||
|
||||
if (res.summary.result != UnityEditor.Build.Reporting.BuildResult.Succeeded)
|
||||
{
|
||||
throw new Exception("BuildPlayer failure: " + res.summary.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
private static string[] GetLevelsFromBuildSettings()
|
||||
{
|
||||
var levels = new List<string>();
|
||||
|
||||
foreach (var scene in EditorBuildSettings.scenes)
|
||||
{
|
||||
levels.Add(scene.path);
|
||||
}
|
||||
|
||||
return levels.ToArray();
|
||||
}
|
||||
|
||||
public static void LoadBuildSettings()
|
||||
{
|
||||
var path = Path.Combine(Application.dataPath, "SLBuild", "BuildSettings.json");
|
||||
|
||||
options["BuildSettings"] = JsonLoader.LoadJson(File.ReadAllText(path))["BuildSettings"];
|
||||
}
|
||||
|
||||
public static void UpdateDataScript()
|
||||
{
|
||||
FileUtil.DeleteFileOrDirectory("Assets/Addressables/Data/");
|
||||
|
||||
var destDir = Path.Combine(Application.dataPath, dataAssetPath);
|
||||
|
||||
Directory.CreateDirectory(destDir);
|
||||
|
||||
var loader = SLSystemUtility.CreateInstance<SLDataLoader>("SLWindowsLoader");
|
||||
var system = SLSystemUtility.CreateInstance<SLSystem>("SLSystem");
|
||||
system.Init(loader, DateTime.UtcNow);
|
||||
loader.Load();
|
||||
|
||||
foreach (var session in SLSystem.Data)
|
||||
{
|
||||
var fileName = session.ID + ".json";
|
||||
var paths = Path.Combine(destDir, fileName).Split(Path.DirectorySeparatorChar);
|
||||
var path = "";
|
||||
|
||||
for (var i = 0; i < paths.Length - 1; ++i)
|
||||
{
|
||||
path += paths[i] + Path.DirectorySeparatorChar;
|
||||
if (Directory.Exists(path) == false)
|
||||
{
|
||||
Directory.CreateDirectory(path);
|
||||
}
|
||||
}
|
||||
|
||||
var saveData = SLEntity.Empty;
|
||||
saveData[session.ID] = session;
|
||||
var text = JsonLoader.SaveToJson(saveData);
|
||||
SLFileUtility.MakeFolderFromFilePath(Path.Combine(destDir, fileName));
|
||||
File.WriteAllText(Path.Combine(destDir, fileName), text, Encoding.UTF8);
|
||||
}
|
||||
|
||||
AssetDatabase.Refresh();
|
||||
}
|
||||
|
||||
private static void UpdateAddressable()
|
||||
{
|
||||
AssetDatabase.ImportAsset("Assets/Addressables", ImportAssetOptions.ImportRecursive);
|
||||
AssetDatabase.Refresh(ImportAssetOptions.ForceSynchronousImport);
|
||||
|
||||
var settings
|
||||
= AddressableAssetSettingsDefaultObject.Settings;
|
||||
|
||||
settings.activeProfileId
|
||||
= settings.profileSettings.GetProfileId("Default");
|
||||
var builder
|
||||
= AssetDatabase.LoadAssetAtPath<ScriptableObject>("Assets/AddressableAssetsData/DataBuilders/BuildScriptPackedMode.asset") as IDataBuilder;
|
||||
|
||||
settings.ActivePlayerDataBuilderIndex
|
||||
= settings.DataBuilders.IndexOf((ScriptableObject)builder);
|
||||
|
||||
AddressableAssetSettings.BuildPlayerContent(out var result);
|
||||
|
||||
if (!string.IsNullOrEmpty(result.Error))
|
||||
throw new Exception(result.Error);
|
||||
AssetDatabase.Refresh(ImportAssetOptions.ForceSynchronousImport);
|
||||
}
|
||||
|
||||
public static void UpdateLoaderID()
|
||||
{
|
||||
EditorSceneManager.OpenScene("Assets/Scenes/Game.unity");
|
||||
var slunity = UnityEngine.Object.FindFirstObjectByType<SLUnity>();
|
||||
if (slunity != null)
|
||||
{
|
||||
slunity.loaderID = "SLUnityDataLoader";
|
||||
}
|
||||
|
||||
EditorSceneManager.SaveScene(SceneManager.GetActiveScene());
|
||||
}
|
||||
|
||||
[PostProcessBuild(999)]
|
||||
public static void OnPostProcessBuild(BuildTarget buildTarget, string path)
|
||||
{
|
||||
if (buildTarget == BuildTarget.StandaloneWindows64)
|
||||
{
|
||||
var folderPath = SLFileUtility.FolderPath(path);
|
||||
|
||||
var backupFolder = folderPath + "/" + Application.productName + "_BackUpThisFolder_ButDontShipItWithYourGame";
|
||||
if (Directory.Exists(backupFolder))
|
||||
{
|
||||
Directory.Delete(backupFolder, true);
|
||||
}
|
||||
|
||||
var burstDebugFolder = folderPath + "/" + Application.productName + "_BurstDebugInformation_DoNotShip";
|
||||
if (Directory.Exists(burstDebugFolder))
|
||||
{
|
||||
Directory.Delete(burstDebugFolder, true);
|
||||
}
|
||||
|
||||
var fileName = Application.productName;
|
||||
if (options["FileName"])
|
||||
{
|
||||
fileName = options["FileName"];
|
||||
}
|
||||
|
||||
if (File.Exists(folderPath + $"/../{fileName}.zip"))
|
||||
{
|
||||
File.Delete(folderPath + $"/../{fileName}.zip");
|
||||
}
|
||||
|
||||
;
|
||||
ZipFile.CreateFromDirectory(folderPath, $"./{fileName}.zip");
|
||||
}
|
||||
|
||||
if (buildTarget == BuildTarget.iOS)
|
||||
{
|
||||
#if UNITY_IOS
|
||||
string projectPath = path + "/Unity-iPhone.xcodeproj/project.pbxproj";
|
||||
|
||||
UnityEditor.iOS.Xcode.PBXProject pbxProject = new UnityEditor.iOS.Xcode.PBXProject();
|
||||
pbxProject.ReadFromFile(projectPath);
|
||||
|
||||
string target = pbxProject.GetUnityMainTargetGuid();
|
||||
pbxProject.SetBuildProperty(target, "ENABLE_BITCODE", "NO");
|
||||
pbxProject.SetBuildProperty(target, "DEBUG_INFORMATION_FORMAT", "dwarf");
|
||||
|
||||
if (options["iOSProvisionID"])
|
||||
{
|
||||
pbxProject.SetBuildProperty(target, "PROVISIONING_PROFILE", options["iOSProvisionID"]);
|
||||
}
|
||||
|
||||
if (options["iOSProfileSpecifier"])
|
||||
{
|
||||
pbxProject.SetBuildProperty(target, "PROVISIONING_PROFILE_SPECIFIER", options["iOSProfileSpecifier"]);
|
||||
}
|
||||
|
||||
if (options["iOSTeamID"])
|
||||
{
|
||||
pbxProject.SetBuildProperty(target, "DEVELOPMENT_TEAM", options["iOSTeamID"]);
|
||||
}
|
||||
|
||||
if (options["iOSDistribution"])
|
||||
{
|
||||
pbxProject.SetBuildProperty(target, "CODE_SIGN_IDENTITY[sdk=iphoneos*]", "iPhone Distribution");
|
||||
}
|
||||
|
||||
pbxProject.WriteToFile(projectPath);
|
||||
|
||||
{
|
||||
string plistPath = path + "/Info.plist";
|
||||
PlistDocument plist = new PlistDocument();
|
||||
plist.ReadFromString(File.ReadAllText(plistPath));
|
||||
|
||||
PlistElementDict rootDict = plist.root;
|
||||
rootDict.SetBoolean("ITSAppUsesNonExemptEncryption", false);
|
||||
|
||||
File.WriteAllText(plistPath, plist.WriteToString());
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
public static void BuildWindows()
|
||||
{
|
||||
PreBuild();
|
||||
|
||||
var targetDir = "./build";
|
||||
|
||||
if (Directory.Exists(targetDir))
|
||||
{
|
||||
Directory.Delete(targetDir, true);
|
||||
}
|
||||
|
||||
if (Directory.Exists(targetDir) == false)
|
||||
{
|
||||
Directory.CreateDirectory(targetDir);
|
||||
}
|
||||
|
||||
GenericBuild(targetDir + "/" + Application.productName + ".exe", BuildTargetGroup.Standalone, BuildTarget.StandaloneWindows64, BuildOptions.None);
|
||||
}
|
||||
}
|
@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 76ab71d797cc1d548b395605811ee2f4
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -1,34 +0,0 @@
|
||||
using UnityEditor;
|
||||
using UnityEditor.AddressableAssets.Settings;
|
||||
|
||||
namespace Assets.Scripts.Editor
|
||||
{
|
||||
[InitializeOnLoad]
|
||||
public class SLBuildMenu
|
||||
{
|
||||
[MenuItem("SLBuild/Build Assets")]
|
||||
public static void BuildAndroidAssets()
|
||||
{
|
||||
AssetDatabase.ImportAsset("Assets/Addressables", ImportAssetOptions.ImportRecursive);
|
||||
AddressableAssetSettings.BuildPlayerContent();
|
||||
}
|
||||
|
||||
[MenuItem("SLBuild/Build APK")]
|
||||
public static void BuildAndroidAPK()
|
||||
{
|
||||
SLAppBuild.BuildAndroidAPK();
|
||||
}
|
||||
|
||||
[MenuItem("SLBuild/Build iOS IPA")]
|
||||
public static void BuildiOSIPA()
|
||||
{
|
||||
SLAppBuild.BuildiOSIPA();
|
||||
}
|
||||
|
||||
[MenuItem("SLBuild/Build Windows")]
|
||||
public static void BuildWindows()
|
||||
{
|
||||
SLAppBuild.BuildWindows();
|
||||
}
|
||||
}
|
||||
}
|
@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 70051d36fdf85b64d9059a5ca0423c78
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -1,206 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
public static class SLFileUtility
|
||||
{
|
||||
public static bool DirectoryCopy(string sourceDirName, string destDirName, bool overwrite, bool copySubDirs, bool displayProgress = false, string pattern = "*.*")
|
||||
{
|
||||
var sourceDir = new DirectoryInfo(sourceDirName);
|
||||
|
||||
if (!sourceDir.Exists)
|
||||
{
|
||||
return false;
|
||||
//throw new DirectoryNotFoundException(
|
||||
// "Source directory does not exist or could not be found: "
|
||||
// + sourceDirName);
|
||||
}
|
||||
|
||||
var destDir = new DirectoryInfo(destDirName);
|
||||
if (!destDir.Exists)
|
||||
{
|
||||
destDir = Directory.CreateDirectory(destDirName);
|
||||
AssetDatabase.Refresh();
|
||||
}
|
||||
|
||||
if (copySubDirs)
|
||||
{
|
||||
var dirs = sourceDir.GetDirectories();
|
||||
for (var i = 0; i < dirs.Length; i++)
|
||||
{
|
||||
var subdir = dirs[i];
|
||||
|
||||
var temppath = Path.Combine(destDirName, subdir.Name);
|
||||
if (DirectoryCopy(subdir.FullName, temppath, overwrite, copySubDirs, displayProgress, pattern) == false)
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
var files = sourceDir.GetFiles(pattern);
|
||||
for (var i = 0; i < files.Length; i++)
|
||||
{
|
||||
var file = files[i];
|
||||
|
||||
if (displayProgress)
|
||||
{
|
||||
if (EditorUtility.DisplayCancelableProgressBar(
|
||||
sourceDir.Name + " > " + destDir.Name,
|
||||
file.Name,
|
||||
i / (float)files.Length))
|
||||
{
|
||||
EditorUtility.ClearProgressBar();
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
var temppath = Path.Combine(destDirName, file.Name);
|
||||
file.CopyTo(temppath, overwrite);
|
||||
}
|
||||
EditorUtility.ClearProgressBar();
|
||||
|
||||
AssetDatabase.Refresh();
|
||||
return true;
|
||||
}
|
||||
|
||||
public static void SearchDirectory(string sourceDirName, bool doRecursive, ref List<string> pathList)
|
||||
{
|
||||
var dir = new DirectoryInfo(sourceDirName);
|
||||
|
||||
if (!dir.Exists)
|
||||
{
|
||||
throw new DirectoryNotFoundException(
|
||||
"Source directory does not exist or could not be found: "
|
||||
+ sourceDirName);
|
||||
}
|
||||
|
||||
var dirs = dir.GetDirectories();
|
||||
|
||||
var files = dir.GetFiles();
|
||||
foreach (var file in files)
|
||||
{
|
||||
pathList.Add(file.FullName);
|
||||
}
|
||||
|
||||
if (doRecursive)
|
||||
{
|
||||
foreach (var subdir in dirs)
|
||||
{
|
||||
pathList.Add(subdir.FullName);
|
||||
SearchDirectory(subdir.FullName, doRecursive, ref pathList);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static string FixPath(string path)
|
||||
{
|
||||
path = path.Replace('\\', '/');
|
||||
path = path.Replace("//", "/");
|
||||
while (path.Length > 0 && path[0] == '/')
|
||||
{
|
||||
path = path.Remove(0, 1);
|
||||
}
|
||||
return path;
|
||||
}
|
||||
|
||||
public static string FileName(string path)
|
||||
{
|
||||
return Path.GetFileNameWithoutExtension(path);
|
||||
}
|
||||
|
||||
public static string FolderPath(string path)
|
||||
{
|
||||
return FixPath(Path.GetDirectoryName(path));
|
||||
}
|
||||
|
||||
public static string FolderName(string path)
|
||||
{
|
||||
var dirPath = FolderPath(path);
|
||||
return FixPath(dirPath.Substring(dirPath.LastIndexOf('/') + 1));
|
||||
}
|
||||
|
||||
public static string CombinePaths(params string[] paths)
|
||||
{
|
||||
var path = "";
|
||||
for (var i = 0; i < paths.Length; i++)
|
||||
{
|
||||
path = Path.Combine(path, FixPath(paths[i]));
|
||||
}
|
||||
return FixPath(path);
|
||||
}
|
||||
|
||||
public static string RelativePath(string path)
|
||||
{
|
||||
path = FixPath(path);
|
||||
if (path.StartsWith("Assets"))
|
||||
{
|
||||
return path;
|
||||
}
|
||||
if (path.StartsWith(FixPath(Application.dataPath)))
|
||||
{
|
||||
return "Assets" + path.Substring(FixPath(Application.dataPath).Length);
|
||||
}
|
||||
else
|
||||
{
|
||||
return "";
|
||||
}
|
||||
}
|
||||
|
||||
public static void MakeFolderFromFilePath(string filePath)
|
||||
{
|
||||
var paths = FixPath(filePath).Split('/');
|
||||
var path = "";
|
||||
|
||||
for (var i = 0; i < paths.Length - 1; ++i)
|
||||
{
|
||||
path += paths[i] + "/";
|
||||
if (Directory.Exists(path) == false)
|
||||
{
|
||||
Directory.CreateDirectory(path);
|
||||
AssetDatabase.Refresh();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static DateTime GetLastWriteTime(string filePath)
|
||||
{
|
||||
var fileWriteTime = File.GetLastWriteTime(filePath);
|
||||
var metaWriteTime = File.GetLastWriteTime(filePath + ".meta");
|
||||
|
||||
var result = DateTime.Compare(fileWriteTime, metaWriteTime);
|
||||
if (result < 0)
|
||||
{
|
||||
// file이 meta보다 빠름.
|
||||
return metaWriteTime;
|
||||
}
|
||||
else
|
||||
{
|
||||
return fileWriteTime;
|
||||
}
|
||||
}
|
||||
|
||||
public static void AttrToNormal(string targetDir)
|
||||
{
|
||||
File.SetAttributes(targetDir, FileAttributes.Normal);
|
||||
|
||||
var files = Directory.GetFiles(targetDir);
|
||||
var dirs = Directory.GetDirectories(targetDir);
|
||||
|
||||
foreach (var file in files)
|
||||
{
|
||||
try
|
||||
{
|
||||
File.SetAttributes(file, FileAttributes.Normal);
|
||||
}
|
||||
catch
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var dir in dirs)
|
||||
{
|
||||
AttrToNormal(dir);
|
||||
}
|
||||
}
|
||||
}
|
@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b67bd58dfce671f41947e39a6f5f70bf
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -1,24 +0,0 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Superlazy
|
||||
{
|
||||
[CustomEditor(typeof(SLResourceObject))]
|
||||
public class SLResourceObjectEditor : Editor
|
||||
{
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
base.OnInspectorGUI();
|
||||
|
||||
var resourceObject = (SLResourceObject)target;
|
||||
if (GUILayout.Button("Build Data"))
|
||||
{
|
||||
resourceObject.Init();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 326bfe8b78262674cab28d020b02f541
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -1,8 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7ab118eb6615efc418722a3a38ae362c
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -1,123 +0,0 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Superlazy;
|
||||
using Superlazy.UI;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
public static class SLBindingEntityViewUtil
|
||||
{
|
||||
private static SLUIComponent currentComponent;
|
||||
private static readonly Dictionary<string, bool> sessionView = new Dictionary<string, bool>();
|
||||
|
||||
public static void ViewEntity(this SLUIComponent component)
|
||||
{
|
||||
if (Application.isPlaying == false) return;
|
||||
if (component.isActiveAndEnabled == false) return;
|
||||
|
||||
var parent = component.bindParent;
|
||||
if (component is SLUIObjectOnOff)
|
||||
{
|
||||
parent = component as SLUIObjectOnOff;
|
||||
}
|
||||
|
||||
if (parent == null) return;
|
||||
|
||||
var on = EditorGUILayout.Foldout(component == currentComponent, parent.BindPath);
|
||||
if (on)
|
||||
{
|
||||
if (currentComponent != component) sessionView.Clear();
|
||||
currentComponent = component;
|
||||
SLBindingEntityView.UpdateView(SLGame.Session.Get(parent.BindPath), "", 1, sessionView);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class SLBindingEntityView
|
||||
{
|
||||
public static void UpdateView(SLEntity e, string prefix, int depth, Dictionary<string, bool> view)
|
||||
{
|
||||
var changed = SLEntity.Empty;
|
||||
ViewTree(e, prefix, depth, view, changed);
|
||||
ChangeView(e, changed);
|
||||
}
|
||||
|
||||
private static void ViewTree(SLEntity e, string prefix, int depth, Dictionary<string, bool> view, SLEntity changed)
|
||||
{
|
||||
foreach (var tree in e.OrderBy(child => child.IsValue ? "B" + child.ID : "A" + child.ID))
|
||||
{
|
||||
var id = prefix + tree.ID;
|
||||
if (view.ContainsKey(id) == false)
|
||||
{
|
||||
view[id] = false;
|
||||
}
|
||||
|
||||
if (tree.IsValue == false)
|
||||
{
|
||||
EditorGUILayout.BeginHorizontal();
|
||||
EditorGUILayout.LabelField("", GUILayout.Width(10 * depth));
|
||||
view[id] = EditorGUILayout.Foldout(view[id], tree.ToString());
|
||||
EditorGUILayout.EndHorizontal();
|
||||
|
||||
if (view[id])
|
||||
{
|
||||
ViewTree(tree, id + ".", depth + 1, view, changed[tree.ID]);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
EditorGUILayout.BeginHorizontal();
|
||||
EditorGUILayout.LabelField("", GUILayout.Width(10 * depth));
|
||||
string changeValue;
|
||||
if (tree.ToString() == "True")
|
||||
{
|
||||
changeValue = EditorGUILayout.Toggle(tree.ID, e[tree.ID]).ToString();
|
||||
}
|
||||
else if (tree.IsNumeric)
|
||||
{
|
||||
changeValue = EditorGUILayout.DoubleField(tree.ID, e[tree.ID]).ToString();
|
||||
}
|
||||
else
|
||||
{
|
||||
changeValue = EditorGUILayout.TextField(tree.ID, e[tree.ID]);
|
||||
}
|
||||
|
||||
if (changeValue != e[tree.ID])
|
||||
{
|
||||
changed[tree.ID] = changeValue;
|
||||
}
|
||||
|
||||
EditorGUILayout.EndHorizontal();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static void ChangeView(SLEntity e, SLEntity changed)
|
||||
{
|
||||
if (changed)
|
||||
{
|
||||
foreach (var entity in changed)
|
||||
{
|
||||
if (entity.IsValue == false)
|
||||
{
|
||||
ChangeView(e[entity.ID], entity);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (e[entity.ID].IsNumeric)
|
||||
{
|
||||
e[entity.ID] = double.Parse(entity);
|
||||
}
|
||||
else if (entity == "False")
|
||||
{
|
||||
e[entity.ID] = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
e[entity.ID] = entity;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8a38ef110358063428131cbc04847832
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -1,79 +0,0 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.InputSystem.OnScreen;
|
||||
using UnityEngine.Serialization;
|
||||
|
||||
namespace Superlazy.UI
|
||||
{
|
||||
public class SLScreenStick : OnScreenControl, IPointerDownHandler, IPointerUpHandler, IDragHandler
|
||||
{
|
||||
public void OnPointerDown(PointerEventData eventData)
|
||||
{
|
||||
if (eventData == null)
|
||||
throw new System.ArgumentNullException(nameof(eventData));
|
||||
|
||||
RectTransformUtility.ScreenPointToLocalPointInRectangle(transform.parent.GetComponentInParent<RectTransform>(), eventData.position, eventData.pressEventCamera, out pointerDownPos);
|
||||
padImagePos = rangeImage.position;
|
||||
rangeImage.position = eventData.position;
|
||||
}
|
||||
|
||||
public void OnDrag(PointerEventData eventData)
|
||||
{
|
||||
if (eventData == null)
|
||||
throw new System.ArgumentNullException(nameof(eventData));
|
||||
|
||||
RectTransformUtility.ScreenPointToLocalPointInRectangle(transform.parent.GetComponentInParent<RectTransform>(), eventData.position, eventData.pressEventCamera, out var position);
|
||||
var delta = position - pointerDownPos;
|
||||
|
||||
delta = Vector2.ClampMagnitude(delta, MovementRange);
|
||||
padImage.anchoredPosition = startPos + (Vector3)delta;
|
||||
|
||||
var newPos = new Vector2(delta.x / MovementRange, delta.y / MovementRange);
|
||||
SendValueToControl(newPos);
|
||||
}
|
||||
|
||||
public void OnPointerUp(PointerEventData eventData)
|
||||
{
|
||||
SendValueToControl(Vector2.zero);
|
||||
padImage.anchoredPosition = startPos;
|
||||
rangeImage.position = padImagePos;
|
||||
}
|
||||
|
||||
private void Start()
|
||||
{
|
||||
startPos = padImage.anchoredPosition;
|
||||
}
|
||||
|
||||
public float MovementRange
|
||||
{
|
||||
get => movementRange;
|
||||
set => movementRange = value;
|
||||
}
|
||||
|
||||
[FormerlySerializedAs("movementRange")]
|
||||
[SerializeField]
|
||||
private float movementRange = 50;
|
||||
|
||||
[FormerlySerializedAs("PadImage")]
|
||||
[SerializeField]
|
||||
private readonly RectTransform padImage;
|
||||
|
||||
[FormerlySerializedAs("RangeImage")]
|
||||
[SerializeField]
|
||||
private readonly Transform rangeImage;
|
||||
|
||||
[FormerlySerializedAs("ControlPath")]
|
||||
[SerializeField]
|
||||
private new string controlPath;
|
||||
|
||||
private Vector3 startPos;
|
||||
private Vector3 padImagePos;
|
||||
private Vector2 pointerDownPos;
|
||||
|
||||
protected override string controlPathInternal
|
||||
{
|
||||
get => controlPath;
|
||||
set => controlPath = value;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0c80ee5f89e1f6543a183985abbeaae2
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -1,95 +0,0 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using UnityEditor;
|
||||
using UnityEditor.SceneManagement;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Superlazy.UI
|
||||
{
|
||||
[CanEditMultipleObjects]
|
||||
[CustomEditor(typeof(SLUIButton))]
|
||||
public class SLUIButtonEditor : Editor
|
||||
{
|
||||
private SLUIButton component;
|
||||
private string[] methods;
|
||||
|
||||
private static string filter;
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
component = target as SLUIButton;
|
||||
methods = SLUIEditorUtil.GetAllCommands();
|
||||
}
|
||||
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
if (component.button != null)
|
||||
{
|
||||
UnityEngine.Events.UnityAction p = component.ButtonAction;
|
||||
UnityEditor.Events.UnityEventTools.RemovePersistentListener(component.button.onClick, p);
|
||||
}
|
||||
|
||||
if (component.bindParent == null)
|
||||
{
|
||||
EditorGUILayout.LabelField("Can't find session Entity");
|
||||
}
|
||||
else
|
||||
{
|
||||
EditorGUILayout.LabelField("SessionEntity : " + component.bindParent.BindPath);
|
||||
}
|
||||
|
||||
filter = EditorGUILayout.TextField("Binding Command Filter", filter);
|
||||
|
||||
var filterMethods = methods;
|
||||
if (string.IsNullOrEmpty(filter) == false)
|
||||
{
|
||||
filterMethods = methods.Where(name => name.ToLower().Contains(filter.ToLower())).ToArray();
|
||||
}
|
||||
|
||||
EditorGUILayout.BeginHorizontal();
|
||||
{
|
||||
EditorGUILayout.LabelField("Binding Command : " + component.command);
|
||||
var currMethod = Array.FindIndex(filterMethods, methodName => methodName == component.command);
|
||||
currMethod = currMethod < 0 ? 0 : currMethod; // None 표기용
|
||||
var newMethod = EditorGUILayout.Popup(currMethod, filterMethods);
|
||||
if (newMethod > 0)
|
||||
{
|
||||
component.command = filterMethods[newMethod];
|
||||
}
|
||||
else
|
||||
{
|
||||
component.command = "";
|
||||
}
|
||||
}
|
||||
|
||||
EditorGUILayout.EndHorizontal();
|
||||
|
||||
if (component.comparison == null) component.comparison = new SLValueComparison();
|
||||
if (component.bindParent) component.comparison.OnInspector(component.bindParent);
|
||||
|
||||
if (component.comparison.useCheckValue)
|
||||
{
|
||||
component.useGrayScale = EditorGUILayout.Toggle("Use GrayScale Disable", component.useGrayScale);
|
||||
}
|
||||
|
||||
component.focus = EditorGUILayout.Toggle("focus", component.focus);
|
||||
|
||||
if (string.IsNullOrEmpty(component.focusBind) == false) EditorGUILayout.LabelField($"focus bind{component.bindParent.BindPath}.{component.focusBind}");
|
||||
component.focusBind = EditorGUILayout.TextField("focus bind", component.focusBind);
|
||||
|
||||
component.selectIsHover = EditorGUILayout.Toggle("Select is hover", component.selectIsHover);
|
||||
|
||||
component.fastClick = EditorGUILayout.Toggle("fast click", component.fastClick);
|
||||
|
||||
component.clickSound = EditorGUILayout.TextField("click sound", component.clickSound);
|
||||
|
||||
component.ViewEntity();
|
||||
|
||||
if (GUI.changed && Application.isPlaying == false)
|
||||
{
|
||||
EditorUtility.SetDirty(component);
|
||||
EditorSceneManager.MarkAllScenesDirty();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7327a9c6eb336704b91d3d3f301298ac
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -1,22 +0,0 @@
|
||||
using UnityEditor;
|
||||
|
||||
namespace Superlazy.UI
|
||||
{
|
||||
[CustomEditor(typeof(SLUIComponent), true)]
|
||||
public class SLUIComponentEditor : Editor
|
||||
{
|
||||
private SLUIComponent component;
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
component = target as SLUIComponent;
|
||||
}
|
||||
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
base.OnInspectorGUI();
|
||||
|
||||
component.ViewEntity();
|
||||
}
|
||||
}
|
||||
}
|
@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6b1dca5f686102b459e9fb70a35baf51
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -1,111 +0,0 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using UnityEditor;
|
||||
using UnityEditor.SceneManagement;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Superlazy.UI
|
||||
{
|
||||
[CanEditMultipleObjects]
|
||||
[CustomEditor(typeof(SLUIDragButton))]
|
||||
public class SLUIDragButtonEditor : Editor
|
||||
{
|
||||
private SLUIDragButton component;
|
||||
private string[] methods;
|
||||
|
||||
private static string filter;
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
component = target as SLUIDragButton;
|
||||
methods = SLUIEditorUtil.GetAllCommands();
|
||||
}
|
||||
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
if (component.button != null)
|
||||
{
|
||||
UnityEngine.Events.UnityAction p = component.ButtonAction;
|
||||
UnityEditor.Events.UnityEventTools.RemovePersistentListener(component.button.onClick, p);
|
||||
}
|
||||
|
||||
if (component.bindParent == null)
|
||||
{
|
||||
EditorGUILayout.LabelField("Can't find session Entity");
|
||||
}
|
||||
else
|
||||
{
|
||||
EditorGUILayout.LabelField("SessionEntity : " + component.bindParent.BindPath);
|
||||
}
|
||||
|
||||
filter = EditorGUILayout.TextField("Binding Command Filter", filter);
|
||||
|
||||
var filterMethods = methods;
|
||||
if (string.IsNullOrEmpty(filter) == false)
|
||||
{
|
||||
filterMethods = methods.Where(name => name.ToLower().Contains(filter.ToLower())).ToArray();
|
||||
}
|
||||
|
||||
EditorGUILayout.BeginHorizontal();
|
||||
{
|
||||
EditorGUILayout.LabelField("Binding Command : " + component.command);
|
||||
var currMethod = Array.FindIndex(filterMethods, methodName => methodName == component.command);
|
||||
currMethod = currMethod < 0 ? 0 : currMethod; // None 표기용
|
||||
var newMethod = EditorGUILayout.Popup(currMethod, filterMethods);
|
||||
if (newMethod > 0)
|
||||
{
|
||||
component.command = filterMethods[newMethod];
|
||||
}
|
||||
else
|
||||
{
|
||||
component.command = "";
|
||||
}
|
||||
}
|
||||
|
||||
EditorGUILayout.EndHorizontal();
|
||||
|
||||
if (component.comparison == null) component.comparison = new SLValueComparison();
|
||||
if (component.bindParent) component.comparison.OnInspector(component.bindParent);
|
||||
|
||||
if (component.comparison.useCheckValue)
|
||||
{
|
||||
component.useGrayScale = EditorGUILayout.Toggle("Use GrayScale Disable", component.useGrayScale);
|
||||
}
|
||||
|
||||
component.focus = EditorGUILayout.Toggle("focus", component.focus);
|
||||
|
||||
if (string.IsNullOrEmpty(component.focusBind) == false) EditorGUILayout.LabelField($"focus bind{component.bindParent.BindPath}.{component.focusBind}");
|
||||
component.focusBind = EditorGUILayout.TextField("focus bind", component.focusBind);
|
||||
|
||||
component.fastClick = EditorGUILayout.Toggle("fast click", component.fastClick);
|
||||
|
||||
component.clickSound = EditorGUILayout.TextField("click sound", component.clickSound);
|
||||
|
||||
EditorGUILayout.BeginHorizontal();
|
||||
{
|
||||
EditorGUILayout.LabelField("Cancel Command : " + component.cancelCommand);
|
||||
var currMethod = Array.FindIndex(filterMethods, methodName => methodName == component.cancelCommand);
|
||||
currMethod = currMethod < 0 ? 0 : currMethod; // None 표기용
|
||||
var newMethod = EditorGUILayout.Popup(currMethod, filterMethods);
|
||||
if (newMethod > 0)
|
||||
{
|
||||
component.cancelCommand = filterMethods[newMethod];
|
||||
}
|
||||
else
|
||||
{
|
||||
component.cancelCommand = "";
|
||||
}
|
||||
}
|
||||
|
||||
EditorGUILayout.EndHorizontal();
|
||||
|
||||
component.ViewEntity();
|
||||
|
||||
if (GUI.changed && Application.isPlaying == false)
|
||||
{
|
||||
EditorUtility.SetDirty(component);
|
||||
EditorSceneManager.MarkAllScenesDirty();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,2 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f85962de31620974db815db221005a57
|
@ -1,124 +0,0 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using UnityEditor;
|
||||
using UnityEditor.SceneManagement;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Superlazy.UI
|
||||
{
|
||||
[CanEditMultipleObjects]
|
||||
[CustomEditor(typeof(SLUIEntity))]
|
||||
public class SLUIEntityEditor : Editor
|
||||
{
|
||||
private SLUIEntity component;
|
||||
private static string filter;
|
||||
private static string[] methods;
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
component = target as SLUIEntity;
|
||||
|
||||
methods = SLUIEditorUtil.GetAllCommands();
|
||||
}
|
||||
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
BindCheck();
|
||||
|
||||
component.useOnOff = EditorGUILayout.Toggle("Use On Off", component.useOnOff);
|
||||
|
||||
if (component.useOnOff)
|
||||
{
|
||||
if (component.comparison == null) component.comparison = new SLValueComparison();
|
||||
component.comparison.OnInspector(component);
|
||||
|
||||
filter = EditorGUILayout.TextField("Binding Command Filter", filter);
|
||||
|
||||
var filterMethods = methods;
|
||||
if (string.IsNullOrEmpty(filter) == false)
|
||||
{
|
||||
filterMethods = methods.Where(name => name.ToLower().Contains(filter.ToLower())).ToArray();
|
||||
}
|
||||
|
||||
{
|
||||
var currMethod = Array.FindIndex(filterMethods, 0, methodName => methodName == component.onCommand);
|
||||
|
||||
var newMethod = EditorGUILayout.Popup("Turn On : " + component.onCommand, currMethod, filterMethods);
|
||||
if (newMethod > 0)
|
||||
{
|
||||
component.onCommand = filterMethods[newMethod];
|
||||
}
|
||||
else
|
||||
{
|
||||
component.onCommand = "";
|
||||
}
|
||||
}
|
||||
{
|
||||
var currMethod = Array.FindIndex(filterMethods, 0, methodName => methodName == component.offCommand);
|
||||
|
||||
var newMethod = EditorGUILayout.Popup("Turn Off : " + component.offCommand, currMethod, filterMethods);
|
||||
if (newMethod > 0)
|
||||
{
|
||||
component.offCommand = filterMethods[newMethod];
|
||||
}
|
||||
else
|
||||
{
|
||||
component.offCommand = "";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
component.ViewEntity();
|
||||
|
||||
if (GUI.changed && Application.isPlaying == false)
|
||||
{
|
||||
EditorUtility.SetDirty(component);
|
||||
EditorSceneManager.MarkAllScenesDirty();
|
||||
}
|
||||
}
|
||||
|
||||
public void BindCheck()
|
||||
{
|
||||
EditorGUILayout.LabelField("Bind :" + component.BindPath);
|
||||
|
||||
var parent = component.transform.parent?.GetComponentInParent<SLUIObjectOnOff>();
|
||||
component.inherit = EditorGUILayout.Toggle("Use Inherit : " + parent?.BindPath, component.inherit);
|
||||
if (parent != null)
|
||||
{
|
||||
component.bindParent = parent;
|
||||
}
|
||||
else
|
||||
{
|
||||
component.bindParent = null;
|
||||
}
|
||||
|
||||
if (component.inherit)
|
||||
{
|
||||
EditorGUILayout.ObjectField("Inherit", component.bindParent, typeof(SLUIObjectOnOff), false);
|
||||
}
|
||||
|
||||
if (component.bindParent == null) // no inherit
|
||||
{
|
||||
component.bind = EditorGUILayout.TextField("Bind", component.bind);
|
||||
}
|
||||
else if (component.bindParent is SLUIList) // list inherit
|
||||
{
|
||||
if (Application.isPlaying == false)
|
||||
{
|
||||
if (component.inherit == false || component.bind != "[~]" || component.useOnOff)
|
||||
{
|
||||
EditorUtility.SetDirty(component);
|
||||
}
|
||||
|
||||
component.inherit = true;
|
||||
component.bind = "[~]";
|
||||
component.useOnOff = false;
|
||||
}
|
||||
}
|
||||
else // entity inherit
|
||||
{
|
||||
component.bind = EditorGUILayout.TextField("Bind", component.bind);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 71366620685ac88418d07ba51c8c7bcd
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -1,32 +0,0 @@
|
||||
using UnityEditor;
|
||||
using UnityEditor.SceneManagement;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Superlazy.UI
|
||||
{
|
||||
[CanEditMultipleObjects]
|
||||
[CustomEditor(typeof(SLUIFade))]
|
||||
public class SLUIFadeEditor : Editor
|
||||
{
|
||||
private SLUIFade component;
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
component = target as SLUIFade;
|
||||
}
|
||||
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
component.fadeInTime = EditorGUILayout.FloatField("Fade In(On) Time", component.fadeInTime);
|
||||
component.fadeOutTime = EditorGUILayout.FloatField("Fade Out(Off) Time", component.fadeOutTime);
|
||||
|
||||
component.ViewEntity();
|
||||
|
||||
if (GUI.changed && Application.isPlaying == false)
|
||||
{
|
||||
EditorUtility.SetDirty(component);
|
||||
EditorSceneManager.MarkAllScenesDirty();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ab626f98682b21c4aab1a2e9f73ac359
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -1,82 +0,0 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using UnityEditor;
|
||||
using UnityEditor.SceneManagement;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Superlazy.UI
|
||||
{
|
||||
[CanEditMultipleObjects]
|
||||
[CustomEditor(typeof(SLUIInputField))]
|
||||
public class SLUIInputFieldEditor : Editor
|
||||
{
|
||||
private SLUIInputField component;
|
||||
private string[] methods;
|
||||
private static string filter;
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
component = target as SLUIInputField;
|
||||
methods = SLUIEditorUtil.GetAllCommands();
|
||||
}
|
||||
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
if (component.bindParent == null)
|
||||
{
|
||||
EditorGUILayout.LabelField("Can't find session Entity");
|
||||
}
|
||||
else
|
||||
{
|
||||
component.bindingValue = EditorGUILayout.TextField("Binding Value", component.bindingValue);
|
||||
component.isNumber = EditorGUILayout.Toggle("Is Number", component.isNumber);
|
||||
|
||||
component.useChangeValue = EditorGUILayout.Toggle("Use ChangeValue", component.useChangeValue);
|
||||
|
||||
if (component.useChangeValue)
|
||||
{
|
||||
filter = EditorGUILayout.TextField("Binding Command Filter", filter);
|
||||
|
||||
var filterMethods = methods;
|
||||
if (string.IsNullOrEmpty(filter) == false)
|
||||
{
|
||||
filterMethods = methods.Where(name => name.ToLower().Contains(filter.ToLower())).ToArray();
|
||||
}
|
||||
|
||||
var currMethod = Array.FindIndex(filterMethods, 0, methodName => methodName == component.changeCommand);
|
||||
|
||||
EditorGUILayout.BeginHorizontal();
|
||||
{
|
||||
EditorGUILayout.LabelField("Change Command : " + component.changeCommand);
|
||||
var newMethod = EditorGUILayout.Popup(currMethod, filterMethods);
|
||||
if (newMethod > 0)
|
||||
{
|
||||
component.changeCommand = filterMethods[newMethod];
|
||||
}
|
||||
else
|
||||
{
|
||||
component.changeCommand = "";
|
||||
}
|
||||
}
|
||||
|
||||
EditorGUILayout.EndHorizontal();
|
||||
}
|
||||
else
|
||||
{
|
||||
component.changeCommand = "";
|
||||
}
|
||||
|
||||
if (component.comparison == null) component.comparison = new SLValueComparison();
|
||||
component.comparison.OnInspector(component.bindParent);
|
||||
}
|
||||
|
||||
component.ViewEntity();
|
||||
|
||||
if (GUI.changed && Application.isPlaying == false)
|
||||
{
|
||||
EditorUtility.SetDirty(component);
|
||||
EditorSceneManager.MarkAllScenesDirty();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: daf19569fb1ea37448d6cccdfa9fa3fe
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -1,99 +0,0 @@
|
||||
using UnityEditor;
|
||||
using UnityEditor.SceneManagement;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Superlazy.UI
|
||||
{
|
||||
[CanEditMultipleObjects]
|
||||
[CustomEditor(typeof(SLUIList))]
|
||||
public class SLUIListEditor : Editor
|
||||
{
|
||||
private SLUIList component;
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
component = target as SLUIList;
|
||||
}
|
||||
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
BindCheck();
|
||||
|
||||
component.listElement = component.GetComponentInChildren<SLUIEntity>(true);
|
||||
EditorGUILayout.ObjectField("Bind Session", component.listElement, typeof(SLUIEntity), true);
|
||||
|
||||
component.useSort = EditorGUILayout.Toggle("Use Sort", component.useSort);
|
||||
if (component.useSort)
|
||||
{
|
||||
var idx = component.descending ? 1 : 0;
|
||||
idx = EditorGUILayout.Popup("Order", idx, new string[] { "A-Z", "Z-A" });
|
||||
component.descending = idx == 1;
|
||||
component.sortKey = EditorGUILayout.TextField("Sort Key : ", component.sortKey);
|
||||
}
|
||||
|
||||
component.bindMaxCount = EditorGUILayout.TextField("Bind Max Bind", component.bindMaxCount);
|
||||
component.bindMinCount = EditorGUILayout.TextField("Bind Min Bind", component.bindMinCount);
|
||||
|
||||
component.addDelay = EditorGUILayout.FloatField("Add Delay(0 to stop)", component.addDelay);
|
||||
|
||||
if (component.comparison == null) component.comparison = new SLValueComparison();
|
||||
if (component.listElement != null)
|
||||
{
|
||||
if (component.listElement.inherit == false || component.listElement.bind != "[~]" || component.listElement.useOnOff)
|
||||
{
|
||||
EditorUtility.SetDirty(component.listElement);
|
||||
}
|
||||
|
||||
component.listElement.useOnOff = false;
|
||||
component.listElement.inherit = true;
|
||||
|
||||
component.comparison.OnInspector(component.listElement);
|
||||
}
|
||||
|
||||
component.ViewEntity();
|
||||
|
||||
if (GUI.changed && Application.isPlaying == false)
|
||||
{
|
||||
EditorUtility.SetDirty(component);
|
||||
EditorSceneManager.MarkAllScenesDirty();
|
||||
}
|
||||
}
|
||||
|
||||
public void BindCheck()
|
||||
{
|
||||
EditorGUILayout.LabelField("Bind :" + component.BindPath);
|
||||
|
||||
var parent = component.transform.parent?.GetComponentInParent<SLUIObjectOnOff>();
|
||||
component.inherit = EditorGUILayout.Toggle("Use Inherit : " + parent?.BindPath, component.inherit);
|
||||
if (parent != null)
|
||||
{
|
||||
component.bindParent = parent;
|
||||
}
|
||||
else
|
||||
{
|
||||
component.bindParent = null;
|
||||
}
|
||||
|
||||
if (component.inherit)
|
||||
{
|
||||
EditorGUILayout.ObjectField("Inherit", component.bindParent, typeof(SLUIObjectOnOff), false);
|
||||
}
|
||||
|
||||
if (component.bindParent == null) // no inherit
|
||||
{
|
||||
component.bind = EditorGUILayout.TextField("Bind", component.bind);
|
||||
}
|
||||
else if (component.bindParent is SLUIList) // list inherit
|
||||
{
|
||||
if (Application.isPlaying == false)
|
||||
{
|
||||
EditorGUILayout.LabelField("Cant bind list in list :" + component.BindPath);
|
||||
}
|
||||
}
|
||||
else // entity inherit
|
||||
{
|
||||
component.bind = EditorGUILayout.TextField("Bind", component.bind);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ca482e59fda34cc4089895340c1d9d8f
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user