Merge remote-tracking branch 'origin/develop' into develop
This commit is contained in:
commit
dc9bd260d1
BIN
Assets/Settings/PC_Renderer.asset
(Stored with Git LFS)
BIN
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spritePivot: {x: 0.5, y: 0.091796875}
|
spritePivot: {x: 0.5, y: 0.091796875}
|
||||||
spritePixelsToUnits: 100
|
spritePixelsToUnits: 512
|
||||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||||
spriteGenerateFallbackPhysicsShape: 1
|
spriteGenerateFallbackPhysicsShape: 1
|
||||||
alphaUsage: 1
|
alphaUsage: 1
|
||||||
|
@ -48,7 +48,7 @@ TextureImporter:
|
|||||||
spriteMeshType: 0
|
spriteMeshType: 0
|
||||||
alignment: 0
|
alignment: 0
|
||||||
spritePivot: {x: 0.5, y: 0.021484375}
|
spritePivot: {x: 0.5, y: 0.021484375}
|
||||||
spritePixelsToUnits: 100
|
spritePixelsToUnits: 512
|
||||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||||
spriteGenerateFallbackPhysicsShape: 1
|
spriteGenerateFallbackPhysicsShape: 1
|
||||||
alphaUsage: 1
|
alphaUsage: 1
|
||||||
|
@ -48,7 +48,7 @@ TextureImporter:
|
|||||||
spriteMeshType: 0
|
spriteMeshType: 0
|
||||||
alignment: 0
|
alignment: 0
|
||||||
spritePivot: {x: 0.5, y: 0.05859375}
|
spritePivot: {x: 0.5, y: 0.05859375}
|
||||||
spritePixelsToUnits: 100
|
spritePixelsToUnits: 512
|
||||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||||
spriteGenerateFallbackPhysicsShape: 1
|
spriteGenerateFallbackPhysicsShape: 1
|
||||||
alphaUsage: 1
|
alphaUsage: 1
|
||||||
|
@ -48,7 +48,7 @@ TextureImporter:
|
|||||||
spriteMeshType: 0
|
spriteMeshType: 0
|
||||||
alignment: 0
|
alignment: 0
|
||||||
spritePivot: {x: 0.5, y: 0.044921875}
|
spritePivot: {x: 0.5, y: 0.044921875}
|
||||||
spritePixelsToUnits: 100
|
spritePixelsToUnits: 512
|
||||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||||
spriteGenerateFallbackPhysicsShape: 1
|
spriteGenerateFallbackPhysicsShape: 1
|
||||||
alphaUsage: 1
|
alphaUsage: 1
|
||||||
|
@ -48,7 +48,7 @@ TextureImporter:
|
|||||||
spriteMeshType: 0
|
spriteMeshType: 0
|
||||||
alignment: 0
|
alignment: 0
|
||||||
spritePivot: {x: 0.5, y: 0.0703125}
|
spritePivot: {x: 0.5, y: 0.0703125}
|
||||||
spritePixelsToUnits: 100
|
spritePixelsToUnits: 512
|
||||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||||
spriteGenerateFallbackPhysicsShape: 1
|
spriteGenerateFallbackPhysicsShape: 1
|
||||||
alphaUsage: 1
|
alphaUsage: 1
|
||||||
|
@ -48,7 +48,7 @@ TextureImporter:
|
|||||||
spriteMeshType: 0
|
spriteMeshType: 0
|
||||||
alignment: 0
|
alignment: 0
|
||||||
spritePivot: {x: 0.5, y: 0.05078125}
|
spritePivot: {x: 0.5, y: 0.05078125}
|
||||||
spritePixelsToUnits: 100
|
spritePixelsToUnits: 512
|
||||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||||
spriteGenerateFallbackPhysicsShape: 1
|
spriteGenerateFallbackPhysicsShape: 1
|
||||||
alphaUsage: 1
|
alphaUsage: 1
|
||||||
|
@ -48,7 +48,7 @@ TextureImporter:
|
|||||||
spriteMeshType: 0
|
spriteMeshType: 0
|
||||||
alignment: 0
|
alignment: 0
|
||||||
spritePivot: {x: 0.5, y: 0.5}
|
spritePivot: {x: 0.5, y: 0.5}
|
||||||
spritePixelsToUnits: 100
|
spritePixelsToUnits: 512
|
||||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||||
spriteGenerateFallbackPhysicsShape: 1
|
spriteGenerateFallbackPhysicsShape: 1
|
||||||
alphaUsage: 1
|
alphaUsage: 1
|
||||||
|
@ -48,7 +48,7 @@ TextureImporter:
|
|||||||
spriteMeshType: 0
|
spriteMeshType: 0
|
||||||
alignment: 0
|
alignment: 0
|
||||||
spritePivot: {x: 0.5, y: 0.03515625}
|
spritePivot: {x: 0.5, y: 0.03515625}
|
||||||
spritePixelsToUnits: 100
|
spritePixelsToUnits: 512
|
||||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||||
spriteGenerateFallbackPhysicsShape: 1
|
spriteGenerateFallbackPhysicsShape: 1
|
||||||
alphaUsage: 1
|
alphaUsage: 1
|
||||||
|
@ -47,7 +47,7 @@ public static void OnPreprocessTextureForUi(TextureImporter importer)
|
|||||||
importer.spriteImportMode = SpriteImportMode.Single;
|
importer.spriteImportMode = SpriteImportMode.Single;
|
||||||
|
|
||||||
// 기본 PPU (UI는 100 또는 1 고정 추천)
|
// 기본 PPU (UI는 100 또는 1 고정 추천)
|
||||||
importer.spritePixelsPerUnit = 100f;
|
// importer.spritePixelsPerUnit = 100f;
|
||||||
|
|
||||||
importer.sRGBTexture = true;
|
importer.sRGBTexture = true;
|
||||||
importer.isReadable = false;
|
importer.isReadable = false;
|
||||||
|
@ -97,7 +97,7 @@ public bool TryTeleportToPosition(Vector3 position)
|
|||||||
|
|
||||||
public bool HasReachedDestination()
|
public bool HasReachedDestination()
|
||||||
{
|
{
|
||||||
return _iAstarAi.pathPending == false && _iAstarAi.reachedEndOfPath;
|
return _iAstarAi.pathPending == false && _iAstarAi.reachedDestination;
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool IsPositionMovable(Vector3 endPosition)
|
public bool IsPositionMovable(Vector3 endPosition)
|
||||||
|
@ -19,6 +19,7 @@ public class RestaurantOrderObjectState
|
|||||||
public GameObject Customer;
|
public GameObject Customer;
|
||||||
public GameObject Worker;
|
public GameObject Worker;
|
||||||
|
|
||||||
|
public string RecipeId;
|
||||||
public string FoodId;
|
public string FoodId;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -95,11 +95,16 @@ public void RegisterHighlightProxy(GameObject highlightProxyObject)
|
|||||||
{
|
{
|
||||||
var highlightProxy = highlightProxyObject.GetComponent<HighlightEffect>();
|
var highlightProxy = highlightProxyObject.GetComponent<HighlightEffect>();
|
||||||
_highlightProxy = highlightProxy;
|
_highlightProxy = highlightProxy;
|
||||||
|
_highlightProxy.enabled = true;
|
||||||
ApplyHighlightSettings(highlightProxy);
|
ApplyHighlightSettings(highlightProxy);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ClearHighlightProxy()
|
public void ClearHighlightProxy()
|
||||||
{
|
{
|
||||||
|
if (_highlightProxy)
|
||||||
|
{
|
||||||
|
_highlightProxy.enabled = false;
|
||||||
|
}
|
||||||
_highlightProxy = null;
|
_highlightProxy = null;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -15,7 +15,7 @@ public string MenuId
|
|||||||
|
|
||||||
public class RestaurantOrderEvent : IEvent
|
public class RestaurantOrderEvent : IEvent
|
||||||
{
|
{
|
||||||
public string RecipeId;
|
public RestaurantOrderObjectState OrderObjectState;
|
||||||
}
|
}
|
||||||
|
|
||||||
public class RestaurantOrderSolver_Order : RestaurantOrderSolverBase
|
public class RestaurantOrderSolver_Order : RestaurantOrderSolverBase
|
||||||
@ -27,30 +27,34 @@ public override bool ExecuteInteractionSubsystem(IInteractor interactor, IIntera
|
|||||||
var highlightComponent = highlightObject?.GetComponent<IInteractionHighlight>();
|
var highlightComponent = highlightObject?.GetComponent<IInteractionHighlight>();
|
||||||
highlightComponent?.ClearHighlightProxy();
|
highlightComponent?.ClearHighlightProxy();
|
||||||
|
|
||||||
// Worker takes the order
|
|
||||||
var orderObject = GetRestaurantOrderObject(interactable);
|
|
||||||
if (orderObject != null)
|
|
||||||
{
|
|
||||||
orderObject.GetOrderObjectState().Worker = interactor.GetInteractorGameObject();
|
|
||||||
}
|
|
||||||
|
|
||||||
// Pick random menu from today's menu list
|
// Pick random menu from today's menu list
|
||||||
var foodCandidates = RestaurantState.Instance.ManagementState.GetTodayFoodMenus();
|
var recipeCandidates = RestaurantState.Instance.ManagementState.GetTodayRecipes();
|
||||||
if (foodCandidates == null || foodCandidates.Count == 0)
|
if (recipeCandidates == null || recipeCandidates.Count == 0)
|
||||||
{
|
{
|
||||||
Debug.LogError("[RestaurantOrderSolver_Order] No food menu found");
|
Debug.LogError("[RestaurantOrderSolver_Order] No food menu found");
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
// TODO : 손님 데이터를 바탕으로 선호하는 음식을 골라야 할수도 있음. interactable에서 직접 가져오거나 payload로 전달받아야 함. payload를 받을 경우 RestaurantOrderMenuPayload와 통합해야함
|
// TODO : 손님 데이터를 바탕으로 선호하는 음식을 골라야 할수도 있음. interactable에서 직접 가져오거나 payload로 전달받아야 함. payload를 받을 경우 RestaurantOrderMenuPayload와 통합해야함
|
||||||
var foodMenu = foodCandidates[Random.Range(0, foodCandidates.Count)];
|
var recipeMenu = recipeCandidates[Random.Range(0, recipeCandidates.Count)];
|
||||||
|
|
||||||
|
// Worker takes the order
|
||||||
|
var orderObject = GetRestaurantOrderObject(interactable);
|
||||||
|
if (orderObject != null)
|
||||||
|
{
|
||||||
|
orderObject.GetOrderObjectState().Worker = interactor.GetInteractorGameObject();
|
||||||
|
orderObject.GetOrderObjectState().RecipeId = recipeMenu;
|
||||||
|
var recipeData = DataManager.Instance.GetDataAsset<RecipeDataAsset>();
|
||||||
|
recipeData.TryGetDataById(recipeMenu, out var recipeDataEntry);
|
||||||
|
orderObject.GetOrderObjectState().FoodId = recipeDataEntry?.RecipeResult;
|
||||||
|
}
|
||||||
|
|
||||||
// Create payload and set the menu
|
// Create payload and set the menu
|
||||||
RestaurantOrderMenuPayload orderPayload = ScriptableObject.CreateInstance<RestaurantOrderMenuPayload>();
|
RestaurantOrderMenuPayload orderPayload = ScriptableObject.CreateInstance<RestaurantOrderMenuPayload>();
|
||||||
orderPayload.MenuId = foodMenu;
|
orderPayload.MenuId = recipeMenu;
|
||||||
|
|
||||||
RestaurantOrderEvent evt = new RestaurantOrderEvent();
|
RestaurantOrderEvent evt = new RestaurantOrderEvent();
|
||||||
evt.RecipeId = foodMenu;
|
evt.OrderObjectState = orderObject?.GetOrderObjectState();
|
||||||
EventBus.Broadcast(evt);
|
EventBus.Broadcast(evt);
|
||||||
|
|
||||||
return base.ExecuteInteractionSubsystem(interactor, interactable, payload);
|
return base.ExecuteInteractionSubsystem(interactor, interactable, payload);
|
||||||
|
@ -63,12 +63,12 @@ public bool HasMatchedMenuWithCookware()
|
|||||||
return _cookwareToRecipeMapping.Values.Any(recipeSet => recipeSet.Count > 0);
|
return _cookwareToRecipeMapping.Values.Any(recipeSet => recipeSet.Count > 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
public List<string> GetTodayFoodMenus()
|
public List<string> GetTodayRecipes()
|
||||||
{
|
{
|
||||||
return _todayFoodRecipeAndAmounts.Keys.ToList();
|
return _todayFoodRecipeAndAmounts.Keys.ToList();
|
||||||
}
|
}
|
||||||
|
|
||||||
public int GetTodayFoodAvailableCount(string recipeId)
|
public int GetTodayRecipeAvailableCount(string recipeId)
|
||||||
{
|
{
|
||||||
return _todayFoodRecipeAndAmounts.GetValueOrDefault(recipeId, 0);
|
return _todayFoodRecipeAndAmounts.GetValueOrDefault(recipeId, 0);
|
||||||
}
|
}
|
||||||
|
@ -19,12 +19,8 @@ private void Start()
|
|||||||
public void HandleEvent(RestaurantOrderEvent evt)
|
public void HandleEvent(RestaurantOrderEvent evt)
|
||||||
{
|
{
|
||||||
var billItem = Instantiate(_billItemPrefab, _billItemsLayoutTransform);
|
var billItem = Instantiate(_billItemPrefab, _billItemsLayoutTransform);
|
||||||
var recipeData = DataManager.Instance.GetDataAsset<RecipeDataAsset>();
|
var sprite = DataManager.Instance.GetSprite(evt.OrderObjectState?.FoodId);
|
||||||
if (recipeData.TryGetDataById(evt.RecipeId, out var recipeDataEntry))
|
billItem.GetComponent<Image>().sprite = sprite;
|
||||||
{
|
|
||||||
var sprite = DataManager.Instance.GetSprite(recipeDataEntry.RecipeResult);
|
|
||||||
billItem.GetComponent<Image>().sprite = sprite;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -7,21 +7,26 @@ namespace DDD.Restaurant
|
|||||||
{
|
{
|
||||||
public abstract class PropUiDisplayComponent<T> : SerializedMonoBehaviour where T : Enum
|
public abstract class PropUiDisplayComponent<T> : SerializedMonoBehaviour where T : Enum
|
||||||
{
|
{
|
||||||
private IInteractionSubsystemObject<T> _interactionSubsystemObject;
|
[SerializeField]
|
||||||
private Dictionary<T, Material> _materialDictionary;
|
protected Vector3 _rotation = new Vector3(40.0f, 0, 0);
|
||||||
private T _prevInteractionType;
|
[SerializeField]
|
||||||
|
protected Sprite _defaultSprite;
|
||||||
|
protected IInteractionSubsystemObject<T> _interactionSubsystemObject;
|
||||||
|
private Dictionary<T, Material> _internalMaterials;
|
||||||
|
private T _currentInteractionType;
|
||||||
|
protected IInteractable _interactable;
|
||||||
protected SpriteRenderer _spriteRenderer;
|
protected SpriteRenderer _spriteRenderer;
|
||||||
|
protected Transform _spriteTransform;
|
||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
Initialize();
|
Initialize();
|
||||||
}
|
}
|
||||||
|
|
||||||
protected abstract Dictionary<T, Material> SetMaterialDictionary();
|
protected abstract Dictionary<T, Material> GetInteractionDisplayMaterials();
|
||||||
|
|
||||||
protected virtual void Initialize()
|
protected virtual void Initialize()
|
||||||
{
|
{
|
||||||
bool isInteractionSubsystem = gameObject.TryGetComponent(out _interactionSubsystemObject);
|
bool isInteractionSubsystem = GetOwnerInteractable(out _interactable);
|
||||||
var interactable = GetComponent<IInteractable>();
|
|
||||||
if (!isInteractionSubsystem)
|
if (!isInteractionSubsystem)
|
||||||
{
|
{
|
||||||
Debug.LogError($"Interaction Subsystem<{typeof(T)}> is not exist");
|
Debug.LogError($"Interaction Subsystem<{typeof(T)}> is not exist");
|
||||||
@ -30,31 +35,105 @@ protected virtual void Initialize()
|
|||||||
|
|
||||||
// TODO: 임시 나중에 제대로 수정할 것
|
// TODO: 임시 나중에 제대로 수정할 것
|
||||||
var uiGameObject = Instantiate(new GameObject("TemporaryUi"), transform);
|
var uiGameObject = Instantiate(new GameObject("TemporaryUi"), transform);
|
||||||
uiGameObject.transform.position = interactable.GetInteractionPoints()[0] + Vector3.up * 2;
|
|
||||||
_spriteRenderer = uiGameObject.AddComponent<SpriteRenderer>();
|
_spriteRenderer = uiGameObject.AddComponent<SpriteRenderer>();
|
||||||
|
UpdateSprite();
|
||||||
_spriteRenderer.enabled = false;
|
_spriteRenderer.enabled = false;
|
||||||
_materialDictionary = SetMaterialDictionary();
|
|
||||||
|
_spriteTransform = uiGameObject.transform;
|
||||||
|
uiGameObject.layer = GetDisplayLayer();
|
||||||
|
UpdateSpriteTransform();
|
||||||
|
|
||||||
|
_internalMaterials = GetInteractionDisplayMaterials();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void UpdateSprite()
|
||||||
|
{
|
||||||
|
_spriteRenderer.sprite = GetDisplaySprite();
|
||||||
|
}
|
||||||
|
|
||||||
|
protected virtual void UpdateSpriteTransform()
|
||||||
|
{
|
||||||
|
_spriteTransform.position = GetDisplayPosition();
|
||||||
|
_spriteTransform.rotation = Quaternion.Euler(GetDisplayRotation());
|
||||||
|
}
|
||||||
|
|
||||||
|
private bool GetOwnerInteractable(out IInteractable interactable)
|
||||||
|
{
|
||||||
|
bool isInteractionSubsystem = gameObject.TryGetComponent(out _interactionSubsystemObject);
|
||||||
|
interactable = GetComponent<IInteractable>();
|
||||||
|
return isInteractionSubsystem;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected virtual int GetDisplayLayer()
|
||||||
|
{
|
||||||
|
return LayerMask.NameToLayer("WorldUI");
|
||||||
|
}
|
||||||
|
|
||||||
|
protected virtual Sprite GetDisplaySprite()
|
||||||
|
{
|
||||||
|
return _defaultSprite;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected virtual Vector3 GetDisplayPosition()
|
||||||
|
{
|
||||||
|
return transform.position;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected virtual Vector3 GetDisplayRotation()
|
||||||
|
{
|
||||||
|
return _rotation;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Update()
|
private void Update()
|
||||||
{
|
{
|
||||||
T currentInteractionType = _interactionSubsystemObject.GetInteractionSubsystemType();
|
T interactionType = _interactionSubsystemObject.GetInteractionSubsystemType();
|
||||||
if (EqualityComparer<T>.Default.Equals(_prevInteractionType, currentInteractionType)) return;
|
if (EqualityComparer<T>.Default.Equals(_currentInteractionType, interactionType)) return;
|
||||||
_prevInteractionType = currentInteractionType;
|
SetCurrentInteractionType(interactionType);
|
||||||
UpdateView(_prevInteractionType);
|
UpdateView(GetCurrentInteractionType());
|
||||||
|
}
|
||||||
|
|
||||||
|
public T GetCurrentInteractionType()
|
||||||
|
{
|
||||||
|
return _currentInteractionType;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetCurrentInteractionType(T interactionType)
|
||||||
|
{
|
||||||
|
_currentInteractionType = interactionType;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void UpdateView(T state)
|
private void UpdateView(T state)
|
||||||
{
|
{
|
||||||
if (!_materialDictionary.TryGetValue(state, out var material) || material == null)
|
if (!UpdateSpriteMaterial(state))
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
UpdateSprite();
|
||||||
|
UpdateSpriteTransform();
|
||||||
|
}
|
||||||
|
|
||||||
|
virtual protected Color GetSpriteColor()
|
||||||
|
{
|
||||||
|
return Color.white;
|
||||||
|
}
|
||||||
|
|
||||||
|
private bool UpdateSpriteMaterial(T state)
|
||||||
|
{
|
||||||
|
if (!_internalMaterials.TryGetValue(state, out var material) || material == null)
|
||||||
{
|
{
|
||||||
// TODO 캔버스 다운
|
// TODO 캔버스 다운
|
||||||
_spriteRenderer.enabled = false;
|
_spriteRenderer.enabled = false;
|
||||||
return;
|
return false;
|
||||||
}
|
}
|
||||||
|
// material.color = Color.white;
|
||||||
|
_spriteRenderer.color = GetSpriteColor();
|
||||||
// ui 머티리얼 교체
|
// ui 머티리얼 교체
|
||||||
_spriteRenderer.enabled = true;
|
_spriteRenderer.enabled = true;
|
||||||
_spriteRenderer.material = material;
|
_spriteRenderer.material = material;
|
||||||
|
_spriteTransform.gameObject.layer = GetDisplayLayer();
|
||||||
|
|
||||||
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -2,6 +2,7 @@
|
|||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using Sirenix.OdinInspector;
|
using Sirenix.OdinInspector;
|
||||||
using Sirenix.Serialization;
|
using Sirenix.Serialization;
|
||||||
|
using UnityEngine.Serialization;
|
||||||
|
|
||||||
|
|
||||||
namespace DDD.Restaurant
|
namespace DDD.Restaurant
|
||||||
@ -9,10 +10,16 @@ namespace DDD.Restaurant
|
|||||||
public class RestaurantUiDisplayComponent : PropUiDisplayComponent<RestaurantOrderType>
|
public class RestaurantUiDisplayComponent : PropUiDisplayComponent<RestaurantOrderType>
|
||||||
{
|
{
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
private Sprite _temporarySprite;
|
protected Vector3 _offset = new Vector3(0.0f, 0.75f, 0.675f);
|
||||||
|
[SerializeField]
|
||||||
|
protected Vector3 _disabledOffset = new Vector3(0.0f, 0.2f, 0.165f);
|
||||||
|
[SerializeField]
|
||||||
|
private Vector2 _fixedLocalScale = new Vector2(.2f, .2f);
|
||||||
|
[SerializeField]
|
||||||
|
private Color _disabledColor = new Color(Color.darkGray.r, Color.darkGray.g, Color.darkGray.b, 0.5f);
|
||||||
[OdinSerialize]
|
[OdinSerialize]
|
||||||
private Dictionary<RestaurantOrderType, Material> _materialDictionary = new();
|
private Dictionary<RestaurantOrderType, Material> _materialDictionary = new();
|
||||||
protected override Dictionary<RestaurantOrderType, Material> SetMaterialDictionary()
|
protected override Dictionary<RestaurantOrderType, Material> GetInteractionDisplayMaterials()
|
||||||
{
|
{
|
||||||
return _materialDictionary;
|
return _materialDictionary;
|
||||||
}
|
}
|
||||||
@ -20,7 +27,60 @@ protected override Dictionary<RestaurantOrderType, Material> SetMaterialDictiona
|
|||||||
protected override void Initialize()
|
protected override void Initialize()
|
||||||
{
|
{
|
||||||
base.Initialize();
|
base.Initialize();
|
||||||
_spriteRenderer.sprite = _temporarySprite;
|
}
|
||||||
|
|
||||||
|
protected override void UpdateSpriteTransform()
|
||||||
|
{
|
||||||
|
base.UpdateSpriteTransform();
|
||||||
|
_spriteRenderer.transform.localScale = _fixedLocalScale;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override Sprite GetDisplaySprite()
|
||||||
|
{
|
||||||
|
if (GetCurrentInteractionType() == RestaurantOrderType.Serve && _interactionSubsystemObject != null)
|
||||||
|
{
|
||||||
|
// Sprite by current restaurant order type. get from RestaurantOrderObject.
|
||||||
|
if (_interactionSubsystemObject is IRestaurantOrderObject orderObject)
|
||||||
|
{
|
||||||
|
string foodId = orderObject.GetOrderObjectState().FoodId;
|
||||||
|
Debug.Assert(foodId != null, nameof(foodId) + " != null");
|
||||||
|
var sprite = DataManager.Instance.GetSprite(foodId);
|
||||||
|
return sprite;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return base.GetDisplaySprite();
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override Color GetSpriteColor()
|
||||||
|
{
|
||||||
|
if (GetCurrentInteractionType() == RestaurantOrderType.Serve)
|
||||||
|
{
|
||||||
|
return _disabledColor;
|
||||||
|
}
|
||||||
|
return base.GetSpriteColor();
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override Vector3 GetDisplayPosition()
|
||||||
|
{
|
||||||
|
if (GetCurrentInteractionType() == RestaurantOrderType.Order)
|
||||||
|
{
|
||||||
|
// Find interaction points from interactable owner
|
||||||
|
var points = _interactable?.GetInteractionPoints();
|
||||||
|
if (points is { Length: > 0 })
|
||||||
|
{
|
||||||
|
return points[0] + _offset;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return transform.position + _disabledOffset;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override int GetDisplayLayer()
|
||||||
|
{
|
||||||
|
if (GetCurrentInteractionType() == RestaurantOrderType.Serve)
|
||||||
|
{
|
||||||
|
return LayerMask.NameToLayer("Prop");
|
||||||
|
}
|
||||||
|
return base.GetDisplayLayer();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
BIN
ProjectSettings/TagManager.asset
(Stored with Git LFS)
BIN
ProjectSettings/TagManager.asset
(Stored with Git LFS)
Binary file not shown.
Loading…
Reference in New Issue
Block a user