diff --git a/Assets/External/Behavior Designer/Runtime/Tasks/Unity/Vector2/SetXY.cs b/Assets/External/Behavior Designer/Runtime/Tasks/Unity/Vector2/SetXY.cs index f6c23d0d4..669adbc90 100644 --- a/Assets/External/Behavior Designer/Runtime/Tasks/Unity/Vector2/SetXY.cs +++ b/Assets/External/Behavior Designer/Runtime/Tasks/Unity/Vector2/SetXY.cs @@ -8,9 +8,9 @@ public class SetXY : Action { [Tooltip("The Vector2 to set the values of")] public SharedVector2 vector2Variable; - [Tooltip("The X value. Set to None to have the value ignored")] + [Tooltip("The X value. Set to Normal to have the value ignored")] public SharedFloat xValue; - [Tooltip("The Y value. Set to None to have the value ignored")] + [Tooltip("The Y value. Set to Normal to have the value ignored")] public SharedFloat yValue; public override TaskStatus OnUpdate() diff --git a/Assets/External/Behavior Designer/Runtime/Tasks/Unity/Vector3/SetXYZ.cs b/Assets/External/Behavior Designer/Runtime/Tasks/Unity/Vector3/SetXYZ.cs index 23d05a0da..c6ec8e5d9 100644 --- a/Assets/External/Behavior Designer/Runtime/Tasks/Unity/Vector3/SetXYZ.cs +++ b/Assets/External/Behavior Designer/Runtime/Tasks/Unity/Vector3/SetXYZ.cs @@ -8,11 +8,11 @@ public class SetXYZ : Action { [Tooltip("The Vector3 to set the values of")] public SharedVector3 vector3Variable; - [Tooltip("The X value. Set to None to have the value ignored")] + [Tooltip("The X value. Set to Normal to have the value ignored")] public SharedFloat xValue; - [Tooltip("The Y value. Set to None to have the value ignored")] + [Tooltip("The Y value. Set to Normal to have the value ignored")] public SharedFloat yValue; - [Tooltip("The Z value. Set to None to have the value ignored")] + [Tooltip("The Z value. Set to Normal to have the value ignored")] public SharedFloat zValue; public override TaskStatus OnUpdate() diff --git a/Assets/TextMesh Pro/Resources/Fonts & Materials/GodoM SDF.asset b/Assets/TextMesh Pro/Resources/Fonts & Materials/GodoM SDF.asset index ca7f33a35..45a81d00c 100644 --- a/Assets/TextMesh Pro/Resources/Fonts & Materials/GodoM SDF.asset +++ b/Assets/TextMesh Pro/Resources/Fonts & Materials/GodoM SDF.asset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:b9a71cc04e061d6782ad397fb2fd5c2a002c968bf1352c7ae2d90e993cb2df2b -size 8277193 +oid sha256:2404e630eaaa3410917a22843e924e06926de3109e0889b5687837c61bdd9756 +size 8279828 diff --git a/Assets/_DDD/Restaurant/Ui/RestaurantManagementUi/Animations/CategoryTabUi/CategoryTabUi.controller b/Assets/_DDD/Restaurant/Ui/RestaurantManagementUi/Animations/CategoryTabUi/CategoryTabUi.controller index 694098037..0650fd83f 100644 --- a/Assets/_DDD/Restaurant/Ui/RestaurantManagementUi/Animations/CategoryTabUi/CategoryTabUi.controller +++ b/Assets/_DDD/Restaurant/Ui/RestaurantManagementUi/Animations/CategoryTabUi/CategoryTabUi.controller @@ -97,7 +97,7 @@ AnimationClip: m_Curve: - serializedVersion: 3 time: 0 - value: {x: 1.1, y: 1.1, z: 1.1} + value: {x: 1, y: 1, z: 1} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 @@ -274,7 +274,7 @@ AnimationClip: m_Curve: - serializedVersion: 3 time: 0 - value: 1.1 + value: 1 inSlope: 0 outSlope: 0 tangentMode: 136 @@ -295,7 +295,7 @@ AnimationClip: m_Curve: - serializedVersion: 3 time: 0 - value: 1.1 + value: 1 inSlope: 0 outSlope: 0 tangentMode: 136 @@ -316,7 +316,7 @@ AnimationClip: m_Curve: - serializedVersion: 3 time: 0 - value: 1.1 + value: 1 inSlope: 0 outSlope: 0 tangentMode: 136 @@ -480,42 +480,42 @@ AnimatorController: m_Name: CategoryTabUi serializedVersion: 5 m_AnimatorParameters: - - m_Name: Normal - m_Type: 9 - m_DefaultFloat: 0 - 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m_AnchoredPosition.y value: -2 objectReference: {fileID: 0} + - target: {fileID: 9202130552867610519, guid: 1804d4a9b5156fb4fab4ef0464ee226b, type: 3} + propertyPath: _animator + value: + objectReference: {fileID: 0} m_RemovedComponents: - {fileID: 6504051702555978097, guid: 1804d4a9b5156fb4fab4ef0464ee226b, type: 3} m_RemovedGameObjects: [] diff --git a/Assets/_DDD/_Scripts/GameFramework/Scene/SceneManager.cs b/Assets/_DDD/_Scripts/GameFramework/Scene/SceneManager.cs index 87a4f38ef..eb0d5d870 100644 --- a/Assets/_DDD/_Scripts/GameFramework/Scene/SceneManager.cs +++ b/Assets/_DDD/_Scripts/GameFramework/Scene/SceneManager.cs @@ -59,7 +59,7 @@ public async Task Init() } #else var data = new SceneData(activeScene, null); - _loadedSceneDatas[GameFlowState.None] = data; + _loadedSceneDatas[GameFlowState.Normal] = data; #endif await PreloadAll(); } diff --git a/Assets/_DDD/_Scripts/GameUi/BaseUi/PopupUis/ConfirmUi/ConfirmUi.cs b/Assets/_DDD/_Scripts/GameUi/BaseUi/PopupUis/ConfirmUi/ConfirmUi.cs index c0f8ec30f..428491c3c 100644 --- a/Assets/_DDD/_Scripts/GameUi/BaseUi/PopupUis/ConfirmUi/ConfirmUi.cs +++ b/Assets/_DDD/_Scripts/GameUi/BaseUi/PopupUis/ConfirmUi/ConfirmUi.cs @@ -1,6 +1,7 @@ using System; using TMPro; using UnityEngine; +using UnityEngine.Events; using UnityEngine.EventSystems; using UnityEngine.InputSystem; using UnityEngine.Localization.Components; @@ -12,11 +13,11 @@ public class ConfirmUi : PopupUi { [SerializeField] private TextMeshProUGUI _messageLabel; [SerializeField] private LocalizeStringEvent _messageLabelLocalizeStringEvent; - [SerializeField] private Button _cancelButton; - [SerializeField] private Button _confirmButton; + [SerializeField] private CommonButton _cancelButton; + [SerializeField] private CommonButton _confirmButton; - private Action _onCancel; - private Action _onConfirm; + private UnityAction _onCancel; + private UnityAction _onConfirm; protected override GameObject GetInitialSelected() { @@ -36,8 +37,14 @@ public override void Open(OpenPopupUiEvent evt) _messageLabelLocalizeStringEvent.StringReference = LocalizationManager.Instance.GetLocalizedString(evt.NewMessageKey); - _cancelButton.onClick.RemoveAllListeners(); - _confirmButton.onClick.RemoveAllListeners(); + if (_onCancel != null) + { + _cancelButton.RemoveListener(_onCancel); + } + if (_onConfirm != null) + { + _confirmButton.RemoveListener(_onConfirm); + } _onCancel = () => { @@ -51,13 +58,14 @@ public override void Open(OpenPopupUiEvent evt) Close(); }; - _cancelButton.onClick.AddListener(() => _onCancel?.Invoke()); - _confirmButton.onClick.AddListener(() => _onConfirm?.Invoke()); + _cancelButton.AddListener(_onCancel); + _confirmButton.AddListener(_onConfirm); _cancelButton.gameObject.SetActive(evt.IsCancelButtonVisible); } + protected override bool OnInputPerformed(RestaurantUiActions actionEnum, InputAction.CallbackContext context) { if (base.OnInputPerformed(actionEnum, context) == false) return false; diff --git a/Assets/_DDD/_Scripts/GameUi/BaseUi/PopupUis/RestaurantManagementUi/ItemUi/ItemSlotInteractor.cs b/Assets/_DDD/_Scripts/GameUi/BaseUi/PopupUis/RestaurantManagementUi/ItemUi/ItemSlotInteractor.cs index a19ef22b4..616e640ce 100644 --- a/Assets/_DDD/_Scripts/GameUi/BaseUi/PopupUis/RestaurantManagementUi/ItemUi/ItemSlotInteractor.cs +++ b/Assets/_DDD/_Scripts/GameUi/BaseUi/PopupUis/RestaurantManagementUi/ItemUi/ItemSlotInteractor.cs @@ -9,7 +9,7 @@ public enum TodayMenuEventType Remove } - public class ItemSlotInteractor : MonoBehaviour, IInteractableUi + public class ItemSlotInteractor : MonoBehaviour { private ItemSlotUi _itemSlotUi; @@ -17,18 +17,15 @@ public class ItemSlotInteractor : MonoBehaviour, IInteractableUi public IItemSlotInteractorStrategy Strategy { get; private set; } - private void Awake() - { - _itemSlotUi = GetComponent(); - } - public void Initialize(TodayMenuEventType todayMenuEventType, IItemSlotInteractorStrategy strategy) { + _itemSlotUi = GetComponent(); _todayMenuEventType = todayMenuEventType; Strategy = strategy; + _itemSlotUi.AddListener(OnInteracted); } - public void OnInteract() + public void OnInteracted() { switch (_todayMenuEventType) { diff --git a/Assets/_DDD/_Scripts/GameUi/BaseUi/PopupUis/RestaurantManagementUi/ItemUi/ItemSlotUi.cs b/Assets/_DDD/_Scripts/GameUi/BaseUi/PopupUis/RestaurantManagementUi/ItemUi/ItemSlotUi.cs index 388dd3eb2..7e6201707 100644 --- a/Assets/_DDD/_Scripts/GameUi/BaseUi/PopupUis/RestaurantManagementUi/ItemUi/ItemSlotUi.cs +++ b/Assets/_DDD/_Scripts/GameUi/BaseUi/PopupUis/RestaurantManagementUi/ItemUi/ItemSlotUi.cs @@ -1,14 +1,15 @@ using TMPro; using UnityEngine; +using UnityEngine.Events; using UnityEngine.EventSystems; using UnityEngine.UI; namespace DDD { + [RequireComponent(typeof(CommonButton))] public class ItemSlotUi : MonoBehaviour, ISelectHandler, IAutoScrollItem { [field: SerializeField] public RectTransform RectTransform { get; private set; } - [SerializeField] private Button _button; [SerializeField] private Image _backgroundImage; [SerializeField] private Image _icon; [SerializeField] private TextMeshProUGUI _countText; @@ -17,9 +18,13 @@ public class ItemSlotUi : MonoBehaviour, ISelectHandler, IAutoScrollItem [field: SerializeField] public ItemViewModel Model { get; private set; } public IItemSlotUiStrategy Strategy { get; private set; } + + private CommonButton _commonButton; public void Initialize(ItemViewModel model, IItemSlotUiStrategy strategy) { + _commonButton = GetComponent(); + Model = model; Strategy = strategy; @@ -43,12 +48,14 @@ public void ShowMark(Sprite sprite) _markImage.gameObject.SetActive(true); } public void HideMark() => _markImage.gameObject.SetActive(false); - public void SetButtonInteractable(bool interactable) => _button.interactable = interactable; + public void SetButtonInteractable(bool interactable) => _commonButton.SetInteractable(interactable); public void SetActive(bool value) => gameObject.SetActive(value); public void OnSelect(BaseEventData eventData) { RestaurantEvents.ItemSlotSelectedEvent.Model = Model; EventBus.Broadcast(RestaurantEvents.ItemSlotSelectedEvent); } + public void AddListener(UnityAction action) => _commonButton.AddListener(action); + public void ForceUpdateState() => _commonButton.ForceUpdateState(); } } \ No newline at end of file diff --git a/Assets/_DDD/_Scripts/GameUi/BaseUi/PopupUis/RestaurantManagementUi/RestaurantManagementUi.cs b/Assets/_DDD/_Scripts/GameUi/BaseUi/PopupUis/RestaurantManagementUi/RestaurantManagementUi.cs index 641887329..791d94274 100644 --- a/Assets/_DDD/_Scripts/GameUi/BaseUi/PopupUis/RestaurantManagementUi/RestaurantManagementUi.cs +++ b/Assets/_DDD/_Scripts/GameUi/BaseUi/PopupUis/RestaurantManagementUi/RestaurantManagementUi.cs @@ -98,7 +98,6 @@ protected override GameObject GetInitialSelected() { if (IsInitialized == false) return null; - // ViewModel의 현재 상태에 따라 초기 선택 UI 결정 var inventoryInitialSelected = _inventoryView.GetInitialSelected(); if (inventoryInitialSelected) { diff --git a/Assets/_DDD/_Scripts/GameUi/BaseUi/PopupUis/RestaurantManagementUi/TabUi/ITabButton.cs b/Assets/_DDD/_Scripts/GameUi/BaseUi/PopupUis/RestaurantManagementUi/TabUi/ITabButton.cs index 464a9f225..a8038e8ce 100644 --- a/Assets/_DDD/_Scripts/GameUi/BaseUi/PopupUis/RestaurantManagementUi/TabUi/ITabButton.cs +++ b/Assets/_DDD/_Scripts/GameUi/BaseUi/PopupUis/RestaurantManagementUi/TabUi/ITabButton.cs @@ -1,4 +1,5 @@ using System; +using UnityEngine.Events; namespace DDD { @@ -18,12 +19,6 @@ public interface ITabButton /// bool IsInteractable { get; } - /// - /// 탭 데이터를 설정합니다. - /// - /// 탭 값 - void SetTabData(int tabValue); - /// /// 탭의 선택 상태를 설정합니다. /// @@ -33,6 +28,6 @@ public interface ITabButton /// /// 탭이 클릭되었을 때 발생하는 이벤트 /// - event Action OnTabClicked; + event UnityAction OnSelected; } } diff --git a/Assets/_DDD/_Scripts/GameUi/BaseUi/PopupUis/RestaurantManagementUi/TabUi/TabButtonUi.cs b/Assets/_DDD/_Scripts/GameUi/BaseUi/PopupUis/RestaurantManagementUi/TabUi/TabButtonUi.cs index f0f967cd2..fd8e06f96 100644 --- a/Assets/_DDD/_Scripts/GameUi/BaseUi/PopupUis/RestaurantManagementUi/TabUi/TabButtonUi.cs +++ b/Assets/_DDD/_Scripts/GameUi/BaseUi/PopupUis/RestaurantManagementUi/TabUi/TabButtonUi.cs @@ -1,7 +1,6 @@ -using System; using System.Collections.Generic; using UnityEngine; -using UnityEngine.UI; +using UnityEngine.Events; namespace DDD { @@ -22,87 +21,43 @@ public enum InventoryCategoryType Cookware, // 조리도구 Special // 특수 아이템 } - - /// - /// 공통 탭 버튼 UI 클래스 - /// 제네릭 없이 탭을 관리합니다. - /// - public class TabButtonUi : MonoBehaviour, IInteractableUi, ITabButton + + [RequireComponent(typeof(CommonButton))] + public class TabButtonUi : MonoBehaviour, ITabButton { - [SerializeField] private Button _button; - [SerializeField] private Animator _animator; [SerializeField] private List _content = new(); - [SerializeField] private bool _isEnabled = true; - - private Action _onSelected; + private CommonButton _commonButton; private bool _isSelected; // ITabButton 인터페이스 구현을 위한 필드 private int _tabButtonValue; - public event Action OnTabClicked; - - private readonly int _canDisabled = Animator.StringToHash("CanDisabled"); + + public event UnityAction OnSelected; // ITabButton 인터페이스 구현 public int TabValue => _tabButtonValue; - public bool IsInteractable => _button != null && _button.interactable; + public bool IsInteractable => _commonButton.IsInteractable; - private void OnEnable() - { - if (_isEnabled == false) - { - _animator.SetBool(_canDisabled, true); - return; - } - - if (_isSelected == true) - { - _animator.SetTrigger(nameof(DefaultAnimatorParams.Selected)); - } - } - - public void Initialize(Action onSelected) + public void Initialize(int tabValue, UnityAction onSelected) { + _commonButton = GetComponent(); gameObject.SetActive(true); - _onSelected = onSelected; - _button.onClick.AddListener(() => _onSelected?.Invoke(_tabButtonValue)); + + if (_commonButton.IsEnabled == false) return; + + _tabButtonValue = tabValue; + OnSelected = onSelected; + _commonButton.AddListener(OnSelected); } public void SetSelected(bool isSelected) { - if (_isEnabled == false) return; + if (_commonButton.IsEnabled == false) return; _isSelected = isSelected; SetActiveContents(isSelected); - _button.interactable = _isSelected == false; - - if (_isSelected == true) - { - _animator.SetTrigger(nameof(DefaultAnimatorParams.Selected)); - } - else - { - _animator.SetTrigger(nameof(DefaultAnimatorParams.Normal)); - } - } - - public void SetTabData(int tabValue) - { - if (_isEnabled == false) return; - - _tabButtonValue = tabValue; - - // 버튼 클릭 이벤트 설정 - if (_button != null) - { - _button.onClick.RemoveAllListeners(); - _button.onClick.AddListener(() => - { - _onSelected?.Invoke(tabValue); - OnTabClicked?.Invoke(tabValue); - }); - } + _commonButton.SetToggle(_isSelected); } private void SetActiveContents(bool isActive) @@ -112,11 +67,5 @@ private void SetActiveContents(bool isActive) content.SetActive(isActive); } } - - public void OnInteract() - { - _onSelected?.Invoke(_tabButtonValue); - OnTabClicked?.Invoke(_tabButtonValue); - } } -} +} \ No newline at end of file diff --git a/Assets/_DDD/_Scripts/GameUi/BaseUi/PopupUis/RestaurantManagementUi/TabUi/TabGroupUi.cs b/Assets/_DDD/_Scripts/GameUi/BaseUi/PopupUis/RestaurantManagementUi/TabUi/TabGroupUi.cs index c3d68cea3..6b223aadf 100644 --- a/Assets/_DDD/_Scripts/GameUi/BaseUi/PopupUis/RestaurantManagementUi/TabUi/TabGroupUi.cs +++ b/Assets/_DDD/_Scripts/GameUi/BaseUi/PopupUis/RestaurantManagementUi/TabUi/TabGroupUi.cs @@ -61,19 +61,6 @@ public class TabGroupUi : MonoBehaviour public event Action OnTabSelected; - private void OnDestroy() - { - if (_tabButtons == null) return; - - foreach (var tabButton in _tabButtons) - { - if (tabButton != null) - { - tabButton.OnTabClicked -= HandleTabButtonClicked; - } - } - } - public void Initialize(Action onTabSelected) { if (onTabSelected != null) @@ -119,13 +106,7 @@ public void InitializeTabsWithValues(List allowedValues) if (tabButton != null) { - // 탭 버튼 데이터 설정 - tabButton.SetTabData(enumValue); - - // 클릭 이벤트 설정 (add/remove 패턴 사용) - tabButton.OnTabClicked += HandleTabButtonClicked; - - // 딕셔너리에 추가 + tabButton.Initialize(enumValue, () => HandleTabButtonClicked(enumValue)); _tabLookup[enumValue] = tabButton; } } diff --git a/Assets/_DDD/_Scripts/GameUi/CommonButton.cs b/Assets/_DDD/_Scripts/GameUi/CommonButton.cs new file mode 100644 index 000000000..32c6a67b2 --- /dev/null +++ b/Assets/_DDD/_Scripts/GameUi/CommonButton.cs @@ -0,0 +1,292 @@ +using System; +using UnityEngine; +using UnityEngine.Events; +using UnityEngine.UI; +using UnityEngine.EventSystems; +using UnityEngine.InputSystem; + +namespace DDD +{ + public enum ButtonState + { + Normal, + Highlighted, + Pressed, + Selected, + Disabled + } + + public enum ButtonType + { + Normal = 0, + Toggle + } + + [RequireComponent(typeof(Button))] + public class CommonButton : MonoBehaviour, IInteractableUi, IPointerClickHandler, IPointerEnterHandler, IPointerExitHandler, + IPointerDownHandler, IPointerUpHandler, ISelectHandler, IDeselectHandler, ISubmitHandler + { + [SerializeField] private Button _button; + [SerializeField] private Animator _animator; + [SerializeField] private bool _isEnabled = true; + [SerializeField] private bool _synchronizeStates = true; + [SerializeField] private ButtonType _buttonType; + + private bool _isPressed; + private bool _isHighlighted; + private bool _isSelected; + private bool _isToggled; + + private readonly int _normalHash = Animator.StringToHash("Normal"); + private readonly int _highlightedHash = Animator.StringToHash("Highlighted"); + private readonly int _pressedHash = Animator.StringToHash("Pressed"); + private readonly int _selectedHash = Animator.StringToHash("Selected"); + private readonly int _toggleHash = Animator.StringToHash("Toggled"); + private readonly int _disabledHash = Animator.StringToHash("Disabled"); + private readonly int _isEnabledHash = Animator.StringToHash("Enabled"); + + private void OnEnable() + { + _isPressed = false; + _isHighlighted = false; + _isSelected = false; + _isToggled = false; + + UpdateVisualState(); + } + + private void OnDestroy() + { + if (_button) + { + _button.onClick.RemoveAllListeners(); + } + } + + private void UpdateVisualState() + { + if (gameObject.activeInHierarchy == false || _synchronizeStates == false) return; + + var currentState = GetCurrentState(); + ApplyVisualState(currentState); + } + + private ButtonState GetCurrentState() + { + if (_buttonType == ButtonType.Normal) + { + if (_button.interactable == false) + { + return ButtonState.Disabled; + } + if (_isPressed) + { + return ButtonState.Pressed; + } + if (_isSelected) + { + return ButtonState.Selected; + } + return ButtonState.Normal; + } + if (_buttonType == ButtonType.Toggle) + { + if (_isToggled) + { + return ButtonState.Selected; + } + if (_isPressed) + { + return ButtonState.Pressed; + } + if (_isSelected || _isHighlighted) + { + return ButtonState.Highlighted; + } + if (_button.interactable == false) + { + return ButtonState.Disabled; + } + } + + return ButtonState.Normal; + } + + private void ApplyVisualState(ButtonState state) + { + if (_animator && _animator.runtimeAnimatorController) + { + ApplyAnimatorState(state); + } + } + + private void ApplyAnimatorState(ButtonState state) + { + _animator.SetBool(_isEnabledHash, _isEnabled); + _animator.SetBool(_highlightedHash, _isHighlighted); + _animator.SetBool(_pressedHash, _isPressed); + _animator.SetBool(_selectedHash, _isSelected); + _animator.SetBool(_toggleHash, _isToggled); + _animator.SetBool(_disabledHash, !_button.interactable); + } + + public void OnInteract() + { + _button.onClick.Invoke(); + } + + public void OnPointerClick(PointerEventData eventData) + { + UpdateVisualState(); + } + + public void OnPointerEnter(PointerEventData eventData) + { + if (_button.interactable == false) return; + + if (_buttonType == ButtonType.Normal) + { + _isSelected = true; + EventSystem.current.SetSelectedGameObject(gameObject); + } + else if (_buttonType == ButtonType.Toggle) + { + _isHighlighted = true; + } + UpdateVisualState(); + } + + public void OnPointerExit(PointerEventData eventData) + { + if (_button.interactable == false) return; + + if (_buttonType == ButtonType.Normal) + { + _isSelected = false; + } + else if (_buttonType == ButtonType.Toggle) + { + _isHighlighted = false; + } + UpdateVisualState(); + } + + public void OnPointerDown(PointerEventData eventData) + { + if (_button.interactable == false) return; + + if (eventData.button == PointerEventData.InputButton.Left) + { + _isPressed = true; + UpdateVisualState(); + } + } + + public void OnPointerUp(PointerEventData eventData) + { + if (_button.interactable == false) return; + + if (eventData.button == PointerEventData.InputButton.Left) + { + _isPressed = false; + if (_buttonType == ButtonType.Normal) + { + _isSelected = false; + } + else if (_buttonType == ButtonType.Toggle) + { + _isHighlighted = false; + _isToggled = true; + } + UpdateVisualState(); + } + } + + public void OnSelect(BaseEventData eventData) + { + if (_button.interactable == false) return; + + if (_buttonType == ButtonType.Normal) + { + _isSelected = true; + } + else if (_buttonType == ButtonType.Toggle) + { + _isHighlighted = true; + } + UpdateVisualState(); + } + + public void OnDeselect(BaseEventData eventData) + { + if (_button.interactable == false) return; + + if (_buttonType == ButtonType.Normal) + { + _isSelected = false; + } + else if (_buttonType == ButtonType.Toggle) + { + _isHighlighted = false; + } + UpdateVisualState(); + } + + public void OnSubmit(BaseEventData eventData) + { + _button.onClick.Invoke(); + } + + public void AddListener(UnityAction action) => _button.onClick.AddListener(action); + public void RemoveListener(UnityAction action) => _button?.onClick.RemoveListener(action); + public void RemoveAllListeners() => _button.onClick.RemoveAllListeners(); + + public bool IsEnabled => _isEnabled; + public bool IsInteractable => _button.interactable; + + public void SetInteractable(bool interactable) + { + _button.interactable = interactable; + UpdateVisualState(); + } + + public void SetToggle(bool isSelected) + { + if (_buttonType == ButtonType.Toggle) + { + _isToggled = isSelected; + _isHighlighted = false; + _button.interactable = !isSelected; + } + + UpdateVisualState(); + } + + public void ForceUpdateState() + { + UpdateVisualState(); + } + + public bool UseToggle + { + get => _buttonType == ButtonType.Toggle; + set => _buttonType = value ? ButtonType.Toggle : ButtonType.Normal; + } + + public bool IsToggled => _isToggled; + + public void SetToggleState(bool toggled) + { + if (_buttonType != ButtonType.Toggle) return; + + _isToggled = toggled; + _isPressed = false; + if (!toggled) + { + _isSelected = false; + } + + UpdateVisualState(); + } + } +} \ No newline at end of file diff --git a/Assets/_DDD/_Scripts/GameUi/UiButton.cs.meta b/Assets/_DDD/_Scripts/GameUi/CommonButton.cs.meta similarity index 100% rename from Assets/_DDD/_Scripts/GameUi/UiButton.cs.meta rename to Assets/_DDD/_Scripts/GameUi/CommonButton.cs.meta diff --git a/Assets/_DDD/_Scripts/GameUi/UiButton.cs b/Assets/_DDD/_Scripts/GameUi/UiButton.cs deleted file mode 100644 index 4a66c679a..000000000 --- a/Assets/_DDD/_Scripts/GameUi/UiButton.cs +++ /dev/null @@ -1,402 +0,0 @@ -// using System; -// using UnityEngine; -// using UnityEngine.UI; -// using UnityEngine.EventSystems; -// using UnityEngine.InputSystem; -// -// namespace DDD -// { -// public enum ButtonState -// { -// Normal, -// Highlighted, -// Pressed, -// Selected, -// Disabled -// } -// -// public enum ButtonType -// { -// None = 0, -// Toggle -// } -// -// // TODO : ButtonType == None -// // normal, selected(마우스 pointerEnter, eventsystem selected), pressed (마우스 pointerDown, 키보드 외부 입력처리), disabled -// // Highlighted가 사실상 selected로 통합, 실제로 마우스가 가리키는 오브젝트가 eventsystem의 selected가 됨 -// // ButtonType == Toggle -// // normal, highlighted, selected(계속 눌려있는 상태, 추후에 ToggleGroup 클래스에서 관리 - 다른 토글이 눌리기 전까지 풀리지 않음), pressed(눌리면 selected 고정), disabled -// -// public class UiButton : MonoBehaviour, IInteractableUi, IPointerEnterHandler, IPointerExitHandler, -// IPointerDownHandler, IPointerUpHandler, ISelectHandler, IDeselectHandler, ISubmitHandler -// { -// [Header("Button Components")] -// [SerializeField] private Button _button; -// [SerializeField] private Selectable _selectable; -// -// [Header("State Synchronization")] -// [SerializeField] private bool _synchronizeStates = true; -// [SerializeField] private bool _handleKeyboardInput = true; -// [SerializeField] private bool _handleGamepadInput = true; -// -// [Header("Visual Feedback")] -// [SerializeField] private Animator _animator; -// [SerializeField] private Image _targetGraphic; -// -// [Header("Toggle Functionality")] -// [SerializeField] private ButtonType _buttonType; -// -// // State tracking -// private bool _isPressed; -// private bool _isHighlighted; -// private bool _isSelected; -// private bool _wasSelectedByKeyboard; -// private bool _isToggled = false; -// -// // Events -// public event Action OnClicked; -// public event Action OnStateChanged; -// -// // Animation parameter hashes (if using Animator) -// private readonly int _normalHash = Animator.StringToHash("Normal"); -// private readonly int _highlightedHash = Animator.StringToHash("Highlighted"); -// private readonly int _pressedHash = Animator.StringToHash("Pressed"); -// private readonly int _selectedHash = Animator.StringToHash("Selected"); -// private readonly int _disabledHash = Animator.StringToHash("Disabled"); -// -// private void Awake() -// { -// InitializeComponents(); -// } -// -// private void OnEnable() -// { -// if (_button != null) -// { -// _button.onClick.AddListener(HandleButtonClick); -// } -// -// UpdateVisualState(); -// } -// -// private void OnDisable() -// { -// if (_button != null) -// { -// _button.onClick.RemoveListener(HandleButtonClick); -// } -// } -// -// private void Update() -// { -// HandleInputUpdate(); -// } -// -// private void InitializeComponents() -// { -// // Get Button component if not assigned -// if (_button == null) -// { -// _button = GetComponent