So 네이밍 변경
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using UnityEngine;
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using UnityEngine.InputSystem;
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namespace DDD
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{
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[CreateAssetMenu(fileName = "RestaurantPlayerDataSo", menuName = "ScriptableObjects/RestaurantPlayerDataSo")]
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public class RestaurantPlayerDataSo : ScriptableObject
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{
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public bool IsMoveEnabled = true;
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public float MoveSpeed = 7f;
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public bool IsDashEnabled = true;
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public float DashSpeed = 20f;
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public float DashTime = 0.2f;
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public float DashCooldown = 2f;
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public string WalkingSfxName;
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public string DashSfxName;
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public InputActionReference MoveActionReference;
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public InputActionReference DashActionReference;
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}
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}
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fileFormatVersion: 2
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guid: 5583898a24cc9c7419aec8b01ee0fde4
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