테스트 id 변경
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@ -13,7 +13,7 @@ public override async Task OnReadyNewFlow(GameFlowState newFlowState)
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for (int i = 0; i < 10; i++)
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for (int i = 0; i < 10; i++)
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{
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{
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var restaurantEnvironment = Instantiate(baseRestaurantEnvironmentPrefab).GetComponent<RestaurantEnvironment>();
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var restaurantEnvironment = Instantiate(baseRestaurantEnvironmentPrefab).GetComponent<RestaurantEnvironment>();
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restaurantEnvironment.Initialize("Item_Environment_002");
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restaurantEnvironment.Initialize("Item_Environment_001");
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}
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}
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for (int i = 0; i < 10; i++)
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for (int i = 0; i < 10; i++)
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