diff --git a/Assets/_DDD/_Scripts/RestaurantEnvironment/CreateEnvironment.cs b/Assets/_DDD/_Scripts/RestaurantEnvironment/CreateEnvironment.cs index 740b9327f..9a023babe 100644 --- a/Assets/_DDD/_Scripts/RestaurantEnvironment/CreateEnvironment.cs +++ b/Assets/_DDD/_Scripts/RestaurantEnvironment/CreateEnvironment.cs @@ -13,7 +13,7 @@ public override async Task OnReadyNewFlow(GameFlowState newFlowState) for (int i = 0; i < 10; i++) { var restaurantEnvironment = Instantiate(baseRestaurantEnvironmentPrefab).GetComponent(); - restaurantEnvironment.Initialize("Item_Environment_002"); + restaurantEnvironment.Initialize("Item_Environment_001"); } for (int i = 0; i < 10; i++)