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packables:
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- {fileID: 21300000, guid: eb70d7085c7b27d4a939289414a09cef, type: 3}
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userData:
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assetBundleVariant:
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@ -4,9 +4,9 @@ SpriteAtlasImporter:
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externalObjects: {}
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textureSettings:
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serializedVersion: 2
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Binary file not shown.
Before Width: | Height: | Size: 142 KiB |
Before Width: | Height: | Size: 142 KiB After Width: | Height: | Size: 142 KiB |
@ -1,18 +0,0 @@
|
||||
using UnityEngine;
|
||||
|
||||
public class DDDMain : SLGameComponent
|
||||
{
|
||||
public override void Begin()
|
||||
{
|
||||
SLGame.ActiveComponent<ModeManager>(true);
|
||||
SLGame.Session["CurrentMode"] = "Title";
|
||||
}
|
||||
|
||||
public override void End()
|
||||
{
|
||||
}
|
||||
|
||||
public override void Update()
|
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{
|
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}
|
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}
|
@ -1,2 +0,0 @@
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fileFormatVersion: 2
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guid: 8f35ea449573afc498bb9da070fa9431
|
@ -1,36 +0,0 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.Polybrush;
|
||||
|
||||
public class ModeManager : SLGameComponent
|
||||
{
|
||||
public override void Begin()
|
||||
{
|
||||
SLGame.AddNotify("CurrentMode", OnChangeMode);
|
||||
}
|
||||
|
||||
private void OnChangeMode()
|
||||
{
|
||||
var currentMode = SLGame.Session["CurrentMode"];
|
||||
|
||||
if (currentMode == "Title")
|
||||
{
|
||||
SLGame.ActiveComponent("Title", true);
|
||||
}
|
||||
|
||||
if (currentMode == "Restaurant")
|
||||
{
|
||||
// TODO: 현재 모드 기억해놨다가 지우기
|
||||
SLGame.ActiveComponent("Title", false);
|
||||
SLGame.ActiveComponent("Restaurant", true);
|
||||
// TODO: 씬을 바꿔준다
|
||||
}
|
||||
}
|
||||
|
||||
public override void End()
|
||||
{
|
||||
}
|
||||
|
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public override void Update()
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{
|
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}
|
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}
|
@ -1,2 +0,0 @@
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fileFormatVersion: 2
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guid: 1b059a9cf476ed345a02926176bb9b34
|
@ -1,23 +0,0 @@
|
||||
using Superlazy;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
public class Restaurant : SLGameComponent
|
||||
{
|
||||
public override void Begin()
|
||||
{
|
||||
SceneManager.LoadScene("Scenes/Restaurant", LoadSceneMode.Additive);
|
||||
|
||||
// Load
|
||||
}
|
||||
|
||||
public override void Update()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public override void End()
|
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{
|
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|
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}
|
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}
|
@ -1,2 +0,0 @@
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fileFormatVersion: 2
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guid: fd988bb8d403fac4fbec4ab1586764a3
|
@ -1,24 +0,0 @@
|
||||
using Superlazy;
|
||||
using UnityEngine;
|
||||
|
||||
public class Title : SLGameComponent
|
||||
{
|
||||
public override void Begin()
|
||||
{
|
||||
}
|
||||
|
||||
public override void Update()
|
||||
{
|
||||
}
|
||||
|
||||
public override void End()
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
public void GameStart(SLEntity context)
|
||||
{
|
||||
SLGame.Session["CurrentMode"] = "Restaurant";
|
||||
}
|
||||
|
||||
}
|
@ -1,2 +0,0 @@
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fileFormatVersion: 2
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guid: 5d25972d902b96743b1e8a503258efea
|
Loading…
Reference in New Issue
Block a user