파일 정리

This commit is contained in:
NTG_Lenovo 2025-07-02 16:28:11 +09:00
parent 8b226d163f
commit 86af2ec92a
34 changed files with 33 additions and 592 deletions

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3
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@ -69,7 +69,7 @@ public static Vector3 GetCellWorldPos(int cellPos)
private void Update()
{
UpdateCells();
//UpdateCells();
}
public void UpdateCells()

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@ -1,18 +0,0 @@
using UnityEngine;
public class DDDMain : SLGameComponent
{
public override void Begin()
{
SLGame.ActiveComponent<ModeManager>(true);
SLGame.Session["CurrentMode"] = "Title";
}
public override void End()
{
}
public override void Update()
{
}
}

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@ -1,36 +0,0 @@
using UnityEngine;
using UnityEngine.Polybrush;
public class ModeManager : SLGameComponent
{
public override void Begin()
{
SLGame.AddNotify("CurrentMode", OnChangeMode);
}
private void OnChangeMode()
{
var currentMode = SLGame.Session["CurrentMode"];
if (currentMode == "Title")
{
SLGame.ActiveComponent("Title", true);
}
if (currentMode == "Restaurant")
{
// TODO: 현재 모드 기억해놨다가 지우기
SLGame.ActiveComponent("Title", false);
SLGame.ActiveComponent("Restaurant", true);
// TODO: 씬을 바꿔준다
}
}
public override void End()
{
}
public override void Update()
{
}
}

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@ -1,23 +0,0 @@
using Superlazy;
using UnityEngine;
using UnityEngine.SceneManagement;
public class Restaurant : SLGameComponent
{
public override void Begin()
{
SceneManager.LoadScene("Scenes/Restaurant", LoadSceneMode.Additive);
// Load
}
public override void Update()
{
}
public override void End()
{
}
}

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@ -1,24 +0,0 @@
using Superlazy;
using UnityEngine;
public class Title : SLGameComponent
{
public override void Begin()
{
}
public override void Update()
{
}
public override void End()
{
}
public void GameStart(SLEntity context)
{
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}
}

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