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@ -15,16 +15,6 @@ MonoBehaviour:
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Binary file not shown.
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@ -1,18 +0,0 @@
|
|||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class DDDMain : SLGameComponent
|
|
||||||
{
|
|
||||||
public override void Begin()
|
|
||||||
{
|
|
||||||
SLGame.ActiveComponent<ModeManager>(true);
|
|
||||||
SLGame.Session["CurrentMode"] = "Title";
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void End()
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void Update()
|
|
||||||
{
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,2 +0,0 @@
|
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fileFormatVersion: 2
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guid: 8f35ea449573afc498bb9da070fa9431
|
|
@ -1,36 +0,0 @@
|
|||||||
using UnityEngine;
|
|
||||||
using UnityEngine.Polybrush;
|
|
||||||
|
|
||||||
public class ModeManager : SLGameComponent
|
|
||||||
{
|
|
||||||
public override void Begin()
|
|
||||||
{
|
|
||||||
SLGame.AddNotify("CurrentMode", OnChangeMode);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void OnChangeMode()
|
|
||||||
{
|
|
||||||
var currentMode = SLGame.Session["CurrentMode"];
|
|
||||||
|
|
||||||
if (currentMode == "Title")
|
|
||||||
{
|
|
||||||
SLGame.ActiveComponent("Title", true);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (currentMode == "Restaurant")
|
|
||||||
{
|
|
||||||
// TODO: 현재 모드 기억해놨다가 지우기
|
|
||||||
SLGame.ActiveComponent("Title", false);
|
|
||||||
SLGame.ActiveComponent("Restaurant", true);
|
|
||||||
// TODO: 씬을 바꿔준다
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void End()
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void Update()
|
|
||||||
{
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,2 +0,0 @@
|
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fileFormatVersion: 2
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guid: 1b059a9cf476ed345a02926176bb9b34
|
|
@ -1,23 +0,0 @@
|
|||||||
using Superlazy;
|
|
||||||
using UnityEngine;
|
|
||||||
using UnityEngine.SceneManagement;
|
|
||||||
|
|
||||||
public class Restaurant : SLGameComponent
|
|
||||||
{
|
|
||||||
public override void Begin()
|
|
||||||
{
|
|
||||||
SceneManager.LoadScene("Scenes/Restaurant", LoadSceneMode.Additive);
|
|
||||||
|
|
||||||
// Load
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void Update()
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void End()
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,2 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: fd988bb8d403fac4fbec4ab1586764a3
|
|
@ -1,24 +0,0 @@
|
|||||||
using Superlazy;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class Title : SLGameComponent
|
|
||||||
{
|
|
||||||
public override void Begin()
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void Update()
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void End()
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
public void GameStart(SLEntity context)
|
|
||||||
{
|
|
||||||
SLGame.Session["CurrentMode"] = "Restaurant";
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
@ -1,2 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 5d25972d902b96743b1e8a503258efea
|
|
Loading…
Reference in New Issue
Block a user