Merge remote-tracking branch 'refs/remotes/origin/develop' into feature/customer_behavior

This commit is contained in:
김산 2025-08-27 13:20:55 +09:00
commit 78d6356e67
97 changed files with 18279 additions and 404 deletions

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@ -23,6 +23,7 @@ public async Task LoadData()
}
var gameLocalizationDataHandle = _gameLocalizationData.LoadAssetAsync<GameLocalizationData>();
var test = AssetManager.LoadAsset<GameLocalizationData>(_gameLocalizationData.AssetGUID);
var popupUiDataHandle = _uiData.LoadAssetAsync<UiData>();
await gameLocalizationDataHandle.Task;

View File

@ -11,6 +11,7 @@ public enum InteractionType : uint
RestaurantManagement = 1u << 0,
RestaurantOrder = 1u << 1,
RestaurantMeal = 1u << 2,
RestaurantCook = 1u << 3,
All = 0xFFFFFFFFu
}
@ -47,7 +48,6 @@ public interface IInteractable
InteractionExecutionParameters GetExecutionParameters();
InteractionDisplayParameters GetDisplayParameters();
Vector3[] GetInteractionPoints();
ScriptableObject GetPayload();
}
public interface IInteractor
@ -61,7 +61,7 @@ bool CanInteractTo(IInteractable interactable,
public interface IInteractionSolver
{
bool ExecuteInteraction(IInteractor interactor, IInteractable interactable, ScriptableObject causerPayload = null, ScriptableObject targetPayloadSo = null);
bool CanExecuteInteraction(IInteractor interactor = null, IInteractable interactable = null, ScriptableObject causerPayload = null, ScriptableObject targetPayloadSo = null);
bool ExecuteInteraction(IInteractor interactor, IInteractable interactable, ScriptableObject payload = null);
bool CanExecuteInteraction(IInteractor interactor = null, IInteractable interactable = null, ScriptableObject payload = null);
}
}

View File

@ -8,7 +8,6 @@ public interface IInteractionSubsystemObject
void InitializeSubsystem();
bool CanInteract();
bool OnInteracted(IInteractor interactor, ScriptableObject payloadSo = null);
ScriptableObject GetPayload();
}
public interface IInteractionSubsystemObject<T> : IInteractionSubsystemObject where T : Enum
{
@ -21,7 +20,7 @@ public interface IInteractionSubsystemSolver
}
public interface IInteractionSubsystemSolver<T> : IInteractionSubsystemSolver where T : Enum
{
bool ExecuteInteractionSubsystem(IInteractor interactor, IInteractable interactable, ScriptableObject causerPayload = null, ScriptableObject targetPayloadSo = null);
bool CanExecuteInteractionSubsystem(IInteractor interactor = null, IInteractable interactable = null, ScriptableObject causerPayload = null, ScriptableObject targetPayloadSo = null);
bool ExecuteInteractionSubsystem(IInteractor interactor, IInteractable interactable, ScriptableObject payload = null);
bool CanExecuteInteractionSubsystem(IInteractor interactor = null, IInteractable interactable = null, ScriptableObject payload = null);
}
}

View File

@ -0,0 +1,49 @@
using UnityEngine;
namespace DDD
{
public class AddedCookSlotUiStrategy : IItemSlotUiStrategy
{
private readonly RecipeType _recipeType;
public AddedCookSlotUiStrategy(RecipeType recipeType)
{
_recipeType = recipeType;
}
public void Setup(ItemSlotUi ui, ItemModel model)
{
if (model == null)
{
string emptySpriteKey = null;
if (_recipeType == RecipeType.FoodRecipe)
{
emptySpriteKey = SpriteConstants.EmptyFoodSpriteKey;
}
else if (_recipeType == RecipeType.DrinkRecipe)
{
emptySpriteKey = SpriteConstants.EmptyDrinkSpriteKey;
}
ui.SetIcon(DataManager.Instance.GetSprite(emptySpriteKey));
ui.HideCountText();
ui.HideMark();
ui.SetButtonInteractable(false);
ui.SetCommonButtonUsed(false);
return;
}
ui.SetIcon(model.ItemSprite);
ui.ShowCountText();
ui.HideMark();
ui.SetButtonInteractable(true);
ui.SetCommonButtonUsed(true);
}
public RuntimeAnimatorController GetAnimatorController()
{
return RestaurantData.Instance.ManagementData.InventorySlotUiAnimatorController;
}
}
}

View File

@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 8bb4f6eeecb942e43984ee4b16a032da
timeCreated: 1753788899

View File

@ -1,6 +1,9 @@
using System;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.InputSystem;
using UnityEngine.Localization.Components;
using UnityEngine.UI;
@ -45,6 +48,7 @@ public override void Open(OpenPopupUiEvent evt)
}
_viewModel.CreateAddedCookItemSlot(_addedCookContent);
_viewModel.CreateIngredientInventoryItemSlot(_cookIngredientContent);
_addedCookTabGroup.SelectFirstTab();
@ -72,8 +76,9 @@ protected override void SetupBindings()
{
base.SetupBindings();
BindingHelper.BindImage<CookViewModel>(_bindingContext, _cookwareImage, viewModel => viewModel.SelectedCookSnapshot.CookwareIcon);
BindingHelper.BindLocalizedStringEvent<CookViewModel>(_bindingContext, _cookwareName, viewModel => viewModel.SelectedCookSnapshot.CookwareName);
BindingHelper.BindImage(_bindingContext, _cookwareImage, nameof(_viewModel.CookwareIcon));
BindingHelper.BindLocalizedStringEvent(_bindingContext, _cookwareName, nameof(_viewModel.CookwareName));
BindingHelper.BindLocalizedStringEvent<CookViewModel>(_bindingContext, _cookName, viewModel => viewModel.SelectedCookSnapshot.Name);
BindingHelper.BindLocalizedStringEvent<CookViewModel>(_bindingContext, _cookDescriptionName, viewModel => viewModel.SelectedCookSnapshot.Description);
BindingHelper.BindText<CookViewModel>(_bindingContext, _cookPrice, viewModel => viewModel.SelectedCookSnapshot.CookPrice);
@ -82,9 +87,41 @@ protected override void SetupBindings()
protected override GameObject GetInitialSelected()
{
if (IsInitialized == false) return null;
var initialSelected = _viewModel.GetInitialSelected();
if (initialSelected)
{
return initialSelected;
}
return null;
}
protected override bool OnInputPerformed(RestaurantUiActions actionEnum, InputAction.CallbackContext context)
{
if (base.OnInputPerformed(actionEnum, context) == false) return false;
switch (actionEnum)
{
case RestaurantUiActions.Cancel:
Close();
break;
case RestaurantUiActions.Interact1:
HandleInteract1();
break;
}
return true;
}
private void HandleInteract1()
{
var selected = EventSystem.current.currentSelectedGameObject;
var interactable = selected?.GetComponent<IInteractableUi>();
interactable?.OnInteract();
}
private void OnAddedCookTabSelected(int index)
{
_viewModel.SetAddedCook(index);
@ -94,9 +131,14 @@ private void OnAddedCookTabSelected(int index)
private void OnAddedIngredients()
{
var ingredients = _viewModel.SelectedCookSlot.Model.GetIngredients;
for (int i = 0; i < _selectedIngredients.Count; i++)
{
var ingredient = _viewModel.SelectedCookSlot.Model.GetIngredients[i];
IngredientEntry ingredient = null;
if (ingredients != null && i < ingredients.Count)
{
ingredient = ingredients[i];
}
_selectedIngredients[i].SetIngredientEntry(ingredient);
}
}

View File

@ -6,10 +6,8 @@
namespace DDD
{
public sealed class SelectedCookSnapshot
public class SelectedCookSnapshot
{
public Sprite CookwareIcon { get; }
public LocalizedString CookwareName { get; }
public LocalizedString Name { get; }
public LocalizedString Description { get; }
public Sprite CookIcon { get; }
@ -18,12 +16,10 @@ public sealed class SelectedCookSnapshot
public IReadOnlyList<TasteData> Tastes { get; }
public Material TasteMaterial { get; }
public SelectedCookSnapshot(Sprite cookwareIcon, LocalizedString cookwareName, LocalizedString name,
public SelectedCookSnapshot(LocalizedString name,
LocalizedString description, Sprite cookIcon, string cookPrice, IReadOnlyList<IngredientEntry> ingredientEntries,
IReadOnlyList<TasteData> tastes, Material tasteMaterial)
{
CookwareIcon = cookwareIcon;
CookwareName = cookwareName;
Name = name;
Description = description;
CookIcon = cookIcon;
@ -34,8 +30,6 @@ public SelectedCookSnapshot(Sprite cookwareIcon, LocalizedString cookwareName, L
}
public static readonly SelectedCookSnapshot Empty = new(
cookwareIcon: null,
cookwareName: null,
name: null,
description: null,
cookIcon: null,
@ -47,9 +41,23 @@ public SelectedCookSnapshot(Sprite cookwareIcon, LocalizedString cookwareName, L
public class CookViewModel : SimpleViewModel
{
private CookwareType _currentCookwareType;
private CookwareType _currentCookwareType = CookwareType.None;
private List<ItemSlotUi> _addedCookItemSlots;
private Sprite _cookwareIcon;
public Sprite CookwareIcon
{
get => _cookwareIcon;
set => SetField(ref _cookwareIcon, value);
}
private LocalizedString _cookwareName;
public LocalizedString CookwareName
{
get => _cookwareName;
set => SetField(ref _cookwareName, value);
}
private SelectedCookSnapshot _selectedCookSnapshot = SelectedCookSnapshot.Empty;
public SelectedCookSnapshot SelectedCookSnapshot
{
@ -69,11 +77,22 @@ public int CurrentCookIndex
set => SetField(ref _currentCookIndex, value);
}
private readonly Dictionary<string, ItemSlotUi> _cookIngredientSlotLookup = new();
private InventorySortType _currentSortType = InventorySortType.None;
public event Action OnAddedIngredients;
public GameObject GetInitialSelected() => _addedCookItemSlots[0].gameObject;
public void SetCookwareType(CookwareType cookwareType)
{
if (_currentCookwareType == cookwareType) return;
_currentCookwareType = cookwareType;
var cookwareDatas = DataManager.Instance.GetDataSo<CookwareDataSo>().GetDataList();
var cookwareKey = cookwareDatas.Find(data => data.CookwareType == cookwareType).Id;
CookwareIcon = DataManager.Instance.GetIcon(cookwareKey);
CookwareName = LocalizationManager.Instance.GetLocalizedName(cookwareKey);
}
public void SetAddedCook(int index)
@ -83,13 +102,12 @@ public void SetAddedCook(int index)
CurrentCookIndex = index;
BeginUpdate();
SelectedCookSlot = _addedCookItemSlots[index];
RecomputeSelectedCook();
UpdateSelectedCook();
EndUpdate();
}
public void CreateAddedCookItemSlot(Transform parent)
{
// TODO : 추후에 data에서 max값 가져오기 (현재는 8이라 시스템상 지금 가져오면 오류)
_addedCookItemSlots = new List<ItemSlotUi>(parent.GetComponentsInChildren<ItemSlotUi>());
// Dictionary 하나로 레시피 ID와 개수를 함께 관리
@ -130,7 +148,72 @@ public void CreateAddedCookItemSlot(Transform parent)
model = ItemViewModelFactory.CreateByItemId(recipe.Key);
model?.SetCount(recipe.Value);
}
_addedCookItemSlots[i].Initialize(model, new TodayMenuSlotUiStrategy(RecipeType.FoodRecipe));
_addedCookItemSlots[i].Initialize(model, new AddedCookSlotUiStrategy(RecipeType.FoodRecipe));
}
}
public void CreateIngredientInventoryItemSlot(Transform parent)
{
Utils.DestroyAllChildren(parent);
var models = ItemViewModelFactory.CreateRestaurantManagementInventoryItem();
_cookIngredientSlotLookup.Clear();
foreach (var model in models)
{
if (model.ItemType != ItemType.Ingredient) continue;
var itemSlotUi = Instantiate(GetRestaurantManagementData().ItemSlotUiPrefab, parent);
var slot = itemSlotUi.GetComponent<ItemSlotUi>();
slot.Initialize(model, new InventorySlotUiStrategy());
itemSlotUi.name = model.Id;
// var interactor = itemSlotUi.GetComponent<ItemSlotInteractor>();
// if (model.ItemType == ItemType.Recipe)
// {
// interactor.Initialize(TodayMenuEventType.Add, new TodayMenuInteractorStrategy());
// }
// else
// {
// if (DataManager.Instance.GetDataSo<CookwareDataSo>().TryGetDataById(model.Id, out var cookwareData))
// {
// interactor.Initialize(TodayMenuEventType.Add, new TodayCookwareInteractorStrategy());
// }
// }
_cookIngredientSlotLookup[model.Id] = slot;
}
UpdateCookIngredient();
}
private IEnumerable<ItemSlotUi> SortSlots(IEnumerable<ItemSlotUi> slots)
{
return _currentSortType switch
{
InventorySortType.NameAscending => slots.OrderByDescending(slot => slot.Model.HasItem).ThenBy(slot => slot.Model.DisplayName),
InventorySortType.NameDescending => slots.OrderByDescending(slot => slot.Model.HasItem).ThenByDescending(slot => slot.Model.DisplayName),
InventorySortType.QuantityAscending => slots.OrderByDescending(slot => slot.Model.HasItem).ThenBy(slot => slot.Model.Count),
InventorySortType.QuantityDescending => slots.OrderByDescending(slot => slot.Model.HasItem).ThenByDescending(slot => slot.Model.Count),
InventorySortType.None => slots.OrderBy(slot => slot.Model.Id),
_ => slots
};
}
public void UpdateCookIngredient()
{
var filteredSlots = _cookIngredientSlotLookup.Values;
var sortedSlots = SortSlots(filteredSlots);
int siblingIndex = 0;
foreach (var slot in sortedSlots)
{
var model = slot.Model;
if (model.HasItem)
{
slot.transform.SetSiblingIndex(siblingIndex++);
}
}
}
@ -139,13 +222,10 @@ public TasteHashTagSlotUi CreateHashTag(Transform parent)
return Instantiate(GetRestaurantManagementData().TasteHashTagSlotUiPrefab, parent, false);
}
private void RecomputeSelectedCook()
private void UpdateSelectedCook()
{
var selectedItemModel = SelectedCookSlot.Model;
string key = selectedItemModel.GetRecipeResultKey;
var cookwareKey = selectedItemModel.GetCookwareKey;
var cookwareSprite = selectedItemModel.GetCookwareIcon;
var cookwareName = LocalizationManager.Instance.GetLocalizedName(cookwareKey);
var nameLocalizedString = LocalizationManager.Instance.GetLocalizedName(key);
var descriptionLocalizedString = LocalizationManager.Instance.GetLocalizedDescription(key);
var cookIcon = selectedItemModel.GetResultIcon;
@ -161,8 +241,6 @@ private void RecomputeSelectedCook()
};
SelectedCookSnapshot = new SelectedCookSnapshot(
cookwareIcon: cookwareSprite,
cookwareName: cookwareName,
name: nameLocalizedString,
description: descriptionLocalizedString,
cookIcon: cookIcon,

View File

@ -48,6 +48,7 @@ public void ShowMark(Sprite sprite)
_markImage.gameObject.SetActive(true);
}
public void HideMark() => _markImage.gameObject.SetActive(false);
public void SetCommonButtonUsed(bool isUsed) => _commonButton.SetIsUsed(isUsed);
public void SetButtonInteractable(bool interactable) => _commonButton.SetInteractable(interactable);
public void SetActive(bool value) => gameObject.SetActive(value);
public void OnSelect(BaseEventData eventData)

View File

@ -254,48 +254,42 @@ private void OnCategoryTabSelected(int categoryValue)
// 입력 처리 - ViewModel로 위임
protected override bool OnInputPerformed(RestaurantUiActions actionEnum, InputAction.CallbackContext context)
{
var isHandled = base.OnInputPerformed(actionEnum, context);
if (base.OnInputPerformed(actionEnum, context) == false) return false;
if (isHandled && _viewModel != null)
switch (actionEnum)
{
switch (actionEnum)
{
case RestaurantUiActions.Cancel:
_viewModel.CloseUi();
break;
case RestaurantUiActions.PreviousTab:
_viewModel.MoveTab(-1);
break;
case RestaurantUiActions.NextTab:
_viewModel.MoveTab(1);
break;
case RestaurantUiActions.Interact1:
_viewModel.InteractWithSelected();
break;
case RestaurantUiActions.Interact2:
_viewModel.StartHold();
break;
}
case RestaurantUiActions.Cancel:
_viewModel.CloseUi();
break;
case RestaurantUiActions.PreviousTab:
_viewModel.MoveTab(-1);
break;
case RestaurantUiActions.NextTab:
_viewModel.MoveTab(1);
break;
case RestaurantUiActions.Interact1:
_viewModel.InteractWithSelected();
break;
case RestaurantUiActions.Interact2:
_viewModel.StartHold();
break;
}
return isHandled;
return true;
}
protected override bool OnInputCanceled(RestaurantUiActions actionEnum, InputAction.CallbackContext context)
{
var isHandled = base.OnInputCanceled(actionEnum, context);
if (base.OnInputPerformed(actionEnum, context) == false) return false;
if (isHandled && _viewModel)
switch (actionEnum)
{
switch (actionEnum)
{
case RestaurantUiActions.Interact2:
_viewModel.CancelHold();
break;
}
case RestaurantUiActions.Interact2:
_viewModel.CancelHold();
break;
}
return isHandled;
return true;
}
}
}

View File

@ -44,8 +44,6 @@ public void Initialize(int tabValue, UnityAction onSelected)
_commonButton = GetComponent<CommonButton>();
gameObject.SetActive(true);
if (_commonButton.CanDisabledAnimation) return;
_tabButtonValue = tabValue;
OnSelected = onSelected;
_commonButton.AddListener(OnSelected);
@ -53,7 +51,7 @@ public void Initialize(int tabValue, UnityAction onSelected)
public void SetSelected(bool isSelected)
{
if (_commonButton.CanDisabledAnimation) return;
if (_commonButton.GetIsUsed() == false) return;
_isSelected = isSelected;
SetActiveContents(isSelected);
@ -62,6 +60,8 @@ public void SetSelected(bool isSelected)
private void SetActiveContents(bool isActive)
{
if (_commonButton.GetIsUsed() == false) return;
foreach (var content in _content)
{
content.SetActive(isActive);

View File

@ -27,7 +27,7 @@ public void Setup(ItemSlotUi ui, ItemModel model)
}
ui.SetIcon(model.ItemSprite);
ui.HideCountText();
ui.ShowMark(DataManager.Instance.GetSprite(markSpriteKey)); // TODO : 추후에 장비와 매칭
ui.ShowMark(DataManager.Instance.GetSprite(markSpriteKey));
ui.SetButtonInteractable(true);
}

View File

@ -22,14 +22,14 @@ public enum ButtonType
}
[RequireComponent(typeof(Button))]
public class CommonButton : MonoBehaviour, IInteractableUi, IPointerClickHandler, IPointerEnterHandler, IPointerExitHandler,
public class CommonButton : MonoBehaviour, IInteractableUi, IPointerEnterHandler, IPointerExitHandler,
IPointerDownHandler, IPointerUpHandler, ISelectHandler, IDeselectHandler, ISubmitHandler
{
[SerializeField] private Button _button;
[SerializeField] private Animator _animator;
[SerializeField] private bool _canDisabledAnimation = true;
[SerializeField] private bool _synchronizeStates = true;
[SerializeField] private ButtonType _buttonType;
[SerializeField] private bool _synchronizeStates = true;
[SerializeField] private bool _isUsed = true;
private bool _isPressed;
private bool _isHighlighted;
@ -42,7 +42,6 @@ public class CommonButton : MonoBehaviour, IInteractableUi, IPointerClickHandler
private readonly int _selectedHash = Animator.StringToHash("Selected");
private readonly int _toggleHash = Animator.StringToHash("Toggled");
private readonly int _disabledHash = Animator.StringToHash("Disabled");
private readonly int _canDisabled = Animator.StringToHash("CanDisabled");
private void OnEnable()
{
@ -51,6 +50,12 @@ private void OnEnable()
_isSelected = false;
_isToggled = false;
if (_isUsed == false)
{
SetInteractable(false);
return;
}
UpdateVisualState();
}
@ -98,7 +103,7 @@ private ButtonState GetCurrentState()
{
return ButtonState.Pressed;
}
if (_isSelected || _isHighlighted)
if (_isHighlighted)
{
return ButtonState.Highlighted;
}
@ -121,7 +126,6 @@ private void ApplyVisualState(ButtonState state)
private void ApplyAnimatorState(ButtonState state)
{
_animator.SetBool(_canDisabled, _canDisabledAnimation);
_animator.SetBool(_highlightedHash, _isHighlighted);
_animator.SetBool(_pressedHash, _isPressed);
_animator.SetBool(_selectedHash, _isSelected);
@ -131,12 +135,9 @@ private void ApplyAnimatorState(ButtonState state)
public void OnInteract()
{
_button.onClick.Invoke();
}
if (_button.interactable == false) return;
public void OnPointerClick(PointerEventData eventData)
{
UpdateVisualState();
_button.onClick.Invoke();
}
public void OnPointerEnter(PointerEventData eventData)
@ -150,7 +151,10 @@ public void OnPointerEnter(PointerEventData eventData)
}
else if (_buttonType == ButtonType.Toggle)
{
_isHighlighted = true;
if (_isToggled == false)
{
_isHighlighted = true;
}
}
UpdateVisualState();
}
@ -165,7 +169,10 @@ public void OnPointerExit(PointerEventData eventData)
}
else if (_buttonType == ButtonType.Toggle)
{
_isHighlighted = false;
if (_isToggled == false)
{
_isHighlighted = false;
}
}
UpdateVisualState();
}
@ -176,7 +183,17 @@ public void OnPointerDown(PointerEventData eventData)
if (eventData.button == PointerEventData.InputButton.Left)
{
_isPressed = true;
if (_buttonType == ButtonType.Normal)
{
_isPressed = true;
}
else if (_buttonType == ButtonType.Toggle)
{
if (_isToggled == false)
{
_isPressed = true;
}
}
UpdateVisualState();
}
}
@ -211,7 +228,10 @@ public void OnSelect(BaseEventData eventData)
}
else if (_buttonType == ButtonType.Toggle)
{
_isHighlighted = true;
if (_isToggled == false)
{
_isHighlighted = true;
}
}
UpdateVisualState();
}
@ -226,7 +246,10 @@ public void OnDeselect(BaseEventData eventData)
}
else if (_buttonType == ButtonType.Toggle)
{
_isHighlighted = false;
if (_isToggled == false)
{
_isHighlighted = false;
}
}
UpdateVisualState();
}
@ -239,10 +262,10 @@ public void OnSubmit(BaseEventData eventData)
public void AddListener(UnityAction action) => _button.onClick.AddListener(action);
public void RemoveListener(UnityAction action) => _button?.onClick.RemoveListener(action);
public void RemoveAllListeners() => _button.onClick.RemoveAllListeners();
public bool CanDisabledAnimation => _canDisabledAnimation;
public bool IsInteractable => _button.interactable;
public bool GetIsUsed() => _isUsed;
public void SetIsUsed(bool isUsed) => _isUsed = isUsed;
public void SetInteractable(bool interactable)
{
_button.interactable = interactable;
@ -251,6 +274,8 @@ public void SetInteractable(bool interactable)
public void SetToggle(bool isSelected)
{
if (_isUsed == false) return;
if (_buttonType == ButtonType.Toggle)
{
_isToggled = isSelected;

View File

@ -1,9 +1,23 @@
// <auto-generated> File: CookwareDataSo.cs
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace DDD
{
[CreateAssetMenu(fileName = "CookwareDataSo", menuName = "GoogleSheet/CookwareDataSo")]
public class CookwareDataSo : DataSo<CookwareData> { }
public class CookwareDataSo : DataSo<CookwareData>
{
public bool TryGetValueByCookwareType(CookwareType cookwareType, out CookwareData cookwareData)
{
if (_datas == null)
{
cookwareData = null;
return false;
}
cookwareData = _datas.FirstOrDefault(data => data != null && data.CookwareType == cookwareType);
return cookwareData != null;
}
}
}

View File

@ -0,0 +1,46 @@
using System;
using UnityEngine;
namespace DDD
{
[Flags]
public enum RestaurantCookType : uint
{
OpenCookUi = 0,
}
public class RestaurantCookInteractionSubsystem : MonoBehaviour, IInteractionSubsystemObject<RestaurantCookType>
{
[SerializeField] protected RestaurantCookType _cookType = RestaurantCookType.OpenCookUi;
public RestaurantCookType GetInteractionSubsystemType()
{
return _cookType;
}
public void SetInteractionSubsystemType(RestaurantCookType inValue)
{
}
public virtual void InitializeSubsystem()
{
}
public virtual bool CanInteract()
{
return true;
}
public virtual bool OnInteracted(IInteractor interactor, ScriptableObject payloadSo = null)
{
return true;
}
public ScriptableObject GetPayload()
{
return null;
}
}
}

View File

@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: f7cf7dcfed7214940a2dc7d2fa00d8e9
timeCreated: 1755671037

View File

@ -8,29 +8,11 @@ public enum RestaurantManagementType : uint
{
OpenRestaurantMenu = 0,
StartRestaurant = 1,
OpenCookUi = 2,
}
public class CookwareTypePayload : ScriptableObject
{
public CookwareType CookwareType;
}
public class RestaurantManagementInteractionSubsystem : MonoBehaviour, IInteractionSubsystemObject<RestaurantManagementType>
{
[SerializeField] protected RestaurantManagementType _managementType = RestaurantManagementType.OpenRestaurantMenu;
[SerializeField] private CookwareType _cookwareType = CookwareType.None;
private ScriptableObject _cachedPayload;
private void OnDestroy()
{
if (_cachedPayload)
{
DestroyImmediate(_cachedPayload);
_cachedPayload = null;
}
}
public RestaurantManagementType GetInteractionSubsystemType()
{
@ -59,18 +41,6 @@ public bool OnInteracted(IInteractor interactor, ScriptableObject payloadSo = nu
public ScriptableObject GetPayload()
{
if (_managementType == RestaurantManagementType.OpenCookUi)
{
if (!_cachedPayload)
{
_cachedPayload = ScriptableObject.CreateInstance(typeof(CookwareTypePayload));
}
var payload = _cachedPayload as CookwareTypePayload;
payload.CookwareType = _cookwareType;
return payload;
}
return null;
}
}

View File

@ -32,18 +32,6 @@ public class RestaurantInteractionComponent : MonoBehaviour, IInteractable, IInt
private Dictionary<InteractionType, IInteractionSubsystemObject> _subsystems = new();
private void OnEnable()
{
// Register this interactable to environment state
var environmentState = RestaurantState.Instance?.EnvironmentState;
environmentState?.RegisterInteractable(this);
if (autoInitialize && !_isInitialized)
{
InitializeInteraction(_interactionType);
}
}
private void OnDisable()
{
var environmentState = RestaurantState.Instance?.EnvironmentState;
@ -87,7 +75,7 @@ public virtual bool IsInteractionHidden()
return flowDisabled;
}
public virtual bool OnInteracted(IInteractor interactor, ScriptableObject causerPayload = null)
public virtual bool OnInteracted(IInteractor interactor, ScriptableObject payload = null)
{
if (CanInteract() == false)
{
@ -95,10 +83,10 @@ public virtual bool OnInteracted(IInteractor interactor, ScriptableObject causer
}
bool interactionResult = RestaurantInteractionEvents.RestaurantInteraction.RequestInteraction(interactor.GetInteractorGameObject(),
GetInteractableGameObject(), GetInteractionType(), causerPayload, GetPayload(), true);
GetInteractableGameObject(), GetInteractionType(), payload, true);
if (HasSubsystem(_interactionType))
{
interactionResult &= GetSubsystem(_interactionType).OnInteracted(interactor, causerPayload);
interactionResult &= GetSubsystem(_interactionType).OnInteracted(interactor, payload);
}
return interactionResult;
}
@ -195,11 +183,6 @@ public Vector3[] GetInteractionPoints()
return positions;
}
public ScriptableObject GetPayload()
{
return TryGetSubsystem(_interactionType, out var subsystem) ? subsystem.GetPayload() : null;
}
public bool TryGetSubsystemObject<T>(out IInteractionSubsystemObject<T> subsystemObject) where T : Enum
{
foreach (var interactionSubsystemObject in _subsystems.Values)

View File

@ -15,7 +15,8 @@ public static class RestaurantInteractionEventSolvers
{
{InteractionType.RestaurantManagement, typeof(RestaurantManagementSolver)},
{InteractionType.RestaurantOrder, typeof(RestaurantOrderSolver)},
{InteractionType.RestaurantMeal, typeof(RestaurantMealSolver)}
{InteractionType.RestaurantMeal, typeof(RestaurantMealSolver)},
{InteractionType.RestaurantCook, typeof(RestaurantCookSolver)}
};
}
@ -24,30 +25,28 @@ public class RestaurantInteractionEvent : IEvent
public GameObject Causer;
public GameObject Target;
public InteractionType InteractionType;
public ScriptableObject CauserPayload;
public ScriptableObject TargetPayload;
public ScriptableObject Payload;
public bool EventResult = false;
public RestaurantInteractionEvent MakeInteractionEvent(GameObject causer, GameObject target, InteractionType interactionType,
ScriptableObject causerPayload, ScriptableObject targetPayload)
ScriptableObject payload = null)
{
Causer = causer;
Target = target;
InteractionType = interactionType;
CauserPayload = causerPayload;
TargetPayload = targetPayload;
Payload = payload;
return this;
}
public bool RequestInteraction(GameObject causer, GameObject target, InteractionType interactionType,
ScriptableObject causerPayload = null, ScriptableObject targetPayload = null, bool shouldBroadcastAfterSolve = true)
ScriptableObject payload = null, bool shouldBroadcastAfterSolve = true)
{
if (interactionType == InteractionType.None)
{
return false;
}
var evt = MakeInteractionEvent(causer, target, interactionType, causerPayload, targetPayload);
var evt = MakeInteractionEvent(causer, target, interactionType, payload);
evt.EventResult = false;
// Solve event directly. 이벤트 처리는 여기서 하고, 이벤트 호출로는 이런 이벤트가 호출되었고 결과가 어떻다는 거 전파하는 식으로.
if (RestaurantInteractionEventSolvers.TypeToSolver.TryGetValue(interactionType, out var solverType))
@ -60,7 +59,7 @@ public bool RequestInteraction(GameObject causer, GameObject target, Interaction
// Cast solverComponent to IInteractable
if (solver is not null && interactor is not null)
{
evt.EventResult = solver.ExecuteInteraction(interactor, interactable, causerPayload, targetPayload);
evt.EventResult = solver.ExecuteInteraction(interactor, interactable, payload);
}
else
{

View File

@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 40f81333eaf94a8d87dd93f56e694f9f
timeCreated: 1756266293

View File

@ -0,0 +1,20 @@
using System;
using System.Collections.Generic;
namespace DDD
{
public static class RestaurantCookSolvers
{
public static Dictionary<RestaurantCookType, Type> TypeToManagementSolver = new()
{
{ RestaurantCookType.OpenCookUi, typeof(RestaurantCookSolver_OpenCookUi) },
};
}
public class RestaurantCookSolver : RestaurantSubsystemSolver<RestaurantCookType>
{
protected override Dictionary<RestaurantCookType, Type> GetSubsystemSolverTypeMappings()
{
return RestaurantCookSolvers.TypeToManagementSolver;
}
}
}

View File

@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: f559834f1ac07564aa79705326799af4
timeCreated: 1755677639

View File

@ -2,22 +2,20 @@
namespace DDD
{
public class RestaurantManagementSolver_Cook : MonoBehaviour, IInteractionSubsystemSolver<RestaurantManagementType>
public class RestaurantCookSolver_OpenCookUi : MonoBehaviour, IInteractionSubsystemSolver<RestaurantCookType>
{
public bool ExecuteInteractionSubsystem(IInteractor interactor, IInteractable interactable, ScriptableObject causerPayload = null, ScriptableObject targetPayloadSo = null)
public bool ExecuteInteractionSubsystem(IInteractor interactor, IInteractable interactable, ScriptableObject payload = null)
{
if (CanExecuteInteractionSubsystem(interactor, interactable, causerPayload, targetPayloadSo) == false) return false;
var cookwareTypePayload = targetPayloadSo as CookwareTypePayload;
if (CanExecuteInteractionSubsystem(interactor, interactable, payload) == false) return false;
var evt = GameEvents.OpenPopupUiEvent;
evt.UiType = typeof(CookUi);
evt.Payload = cookwareTypePayload.CookwareType;
//evt.Payload = cookwareTypePayload.CookwareType;
EventBus.Broadcast(evt);
return true;
}
public bool CanExecuteInteractionSubsystem(IInteractor interactor = null, IInteractable interactable = null, ScriptableObject causerPayload = null, ScriptableObject targetPayloadSo = null)
public bool CanExecuteInteractionSubsystem(IInteractor interactor = null, IInteractable interactable = null, ScriptableObject payload = null)
{
GameFlowState currentGameFlowState = GameFlowManager.Instance.GameFlowDataSo.CurrentGameState;
return currentGameFlowState == GameFlowState.RunRestaurant;

View File

@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 13aa19466e35b644593189245f6def22

View File

@ -10,7 +10,6 @@ public class RestaurantManagementSolver : RestaurantSubsystemSolver<RestaurantMa
{
{ RestaurantManagementType.OpenRestaurantMenu, typeof(RestaurantManagementSolver_Menu) },
{ RestaurantManagementType.StartRestaurant, typeof(RestaurantManagementSolver_Start) },
{ RestaurantManagementType.OpenCookUi, typeof(RestaurantManagementSolver_Cook) },
};
protected override Dictionary<RestaurantManagementType, Type> GetSubsystemSolverTypeMappings()
{

View File

@ -1,2 +0,0 @@
fileFormatVersion: 2
guid: 1ec01cfc3ad3d4e40ba166cf8049adb3

View File

@ -4,9 +4,9 @@ namespace DDD
{
public class RestaurantManagementSolver_Menu : MonoBehaviour, IInteractionSubsystemSolver<RestaurantManagementType>
{
public bool ExecuteInteractionSubsystem(IInteractor interactor, IInteractable interactable, ScriptableObject causerPayload = null, ScriptableObject targetPayloadSo = null)
public bool ExecuteInteractionSubsystem(IInteractor interactor, IInteractable interactable, ScriptableObject payload = null)
{
if (CanExecuteInteractionSubsystem(interactor, interactable, causerPayload, targetPayloadSo) == false) return false;
if (CanExecuteInteractionSubsystem(interactor, interactable, payload) == false) return false;
var evt = GameEvents.OpenPopupUiEvent;
evt.UiType = typeof(RestaurantManagementUi);
@ -14,7 +14,7 @@ public bool ExecuteInteractionSubsystem(IInteractor interactor, IInteractable in
return true;
}
public bool CanExecuteInteractionSubsystem(IInteractor interactor = null, IInteractable interactable = null, ScriptableObject causerPayload = null, ScriptableObject targetPayloadSo = null)
public bool CanExecuteInteractionSubsystem(IInteractor interactor = null, IInteractable interactable = null, ScriptableObject payload = null)
{
GameFlowState currentGameFlowState = GameFlowManager.Instance.GameFlowDataSo.CurrentGameState;
return currentGameFlowState == GameFlowState.ReadyForRestaurant;

View File

@ -10,15 +10,15 @@ private RestaurantManagementState GetManagementState()
return RestaurantState.Instance.ManagementState;
}
public bool ExecuteInteractionSubsystem(IInteractor interactor, IInteractable interactable, ScriptableObject causerPayload = null, ScriptableObject targetPayloadSo = null)
public bool ExecuteInteractionSubsystem(IInteractor interactor, IInteractable interactable, ScriptableObject payload = null)
{
if (CanExecuteInteractionSubsystem(interactor, interactable, causerPayload, targetPayloadSo) == false) return false;
if (CanExecuteInteractionSubsystem(interactor, interactable, payload) == false) return false;
_ = GameFlowManager.Instance.ChangeFlow(GameFlowState.RunRestaurant);
return true;
}
public bool CanExecuteInteractionSubsystem(IInteractor interactor = null, IInteractable interactable = null, ScriptableObject causerPayload = null, ScriptableObject targetPayloadSo = null)
public bool CanExecuteInteractionSubsystem(IInteractor interactor = null, IInteractable interactable = null, ScriptableObject payload = null)
{
GameFlowState currentGameFlowState = GameFlowManager.Instance.GameFlowDataSo.CurrentGameState;

View File

@ -4,13 +4,12 @@ namespace DDD
{
public class RestaurantMealSolver_WaitForOrder : MonoBehaviour, IInteractionSubsystemSolver<RestaurantMealType>
{
public bool ExecuteInteractionSubsystem(IInteractor interactor, IInteractable interactable, ScriptableObject causerPayload = null, ScriptableObject targetPayloadSo = null)
public bool ExecuteInteractionSubsystem(IInteractor interactor, IInteractable interactable, ScriptableObject payload = null)
{
return true;
}
public bool CanExecuteInteractionSubsystem(IInteractor interactor = null, IInteractable interactable = null,
ScriptableObject causerPayload = null, ScriptableObject targetPayloadSo = null)
public bool CanExecuteInteractionSubsystem(IInteractor interactor = null, IInteractable interactable = null, ScriptableObject payload = null)
{
return true;

View File

@ -4,13 +4,12 @@ namespace DDD
{
public class RestaurantMealSolver_WaitForServe : MonoBehaviour, IInteractionSubsystemSolver<RestaurantMealType>
{
public bool ExecuteInteractionSubsystem(IInteractor interactor, IInteractable interactable, ScriptableObject causerPayload = null, ScriptableObject targetPayloadSo = null)
public bool ExecuteInteractionSubsystem(IInteractor interactor, IInteractable interactable, ScriptableObject payload = null)
{
return true;
}
public bool CanExecuteInteractionSubsystem(IInteractor interactor = null, IInteractable interactable = null,
ScriptableObject causerPayload = null, ScriptableObject targetPayloadSo = null)
public bool CanExecuteInteractionSubsystem(IInteractor interactor = null, IInteractable interactable = null, ScriptableObject payload = null)
{
return true;
}

View File

@ -4,15 +4,13 @@ namespace DDD.RestaurantOrders
{
public class RestaurantOrderSolver_Busy : MonoBehaviour, IInteractionSubsystemSolver<RestaurantOrderType>
{
public bool ExecuteInteractionSubsystem(IInteractor interactor, IInteractable interactable,
ScriptableObject causerPayload = null, ScriptableObject targetPayloadSo = null)
public bool ExecuteInteractionSubsystem(IInteractor interactor, IInteractable interactable, ScriptableObject payload = null)
{
// TODO : DO SOMETHING!!!
return true;
}
public bool CanExecuteInteractionSubsystem(IInteractor interactor = null, IInteractable interactable = null,
ScriptableObject causerPayload = null, ScriptableObject targetPayloadSo = null)
public bool CanExecuteInteractionSubsystem(IInteractor interactor = null, IInteractable interactable = null, ScriptableObject payload = null)
{
// TODO : DO SOMETHING!!!
return true;

View File

@ -4,14 +4,13 @@ namespace DDD.RestaurantOrders
{
public class RestaurantOrderSolver_Dirty : MonoBehaviour, IInteractionSubsystemSolver<RestaurantOrderType>
{
public bool ExecuteInteractionSubsystem(IInteractor interactor, IInteractable interactable, ScriptableObject causerPayload = null, ScriptableObject targetPayloadSo = null)
public bool ExecuteInteractionSubsystem(IInteractor interactor, IInteractable interactable, ScriptableObject payload = null)
{
// TODO : DO SOMETHING!!!
return true;
}
public bool CanExecuteInteractionSubsystem(IInteractor interactor = null, IInteractable interactable = null,
ScriptableObject causerPayload = null, ScriptableObject targetPayloadSo = null)
public bool CanExecuteInteractionSubsystem(IInteractor interactor = null, IInteractable interactable = null, ScriptableObject payload = null)
{
return true;
}

View File

@ -4,13 +4,13 @@ namespace DDD.RestaurantOrders
{
public class RestaurantOrderSolver_Order : MonoBehaviour, IInteractionSubsystemSolver<RestaurantOrderType>
{
public bool ExecuteInteractionSubsystem(IInteractor interactor, IInteractable interactable, ScriptableObject causerPayload = null, ScriptableObject targetPayloadSo = null)
public bool ExecuteInteractionSubsystem(IInteractor interactor, IInteractable interactable, ScriptableObject payload = null)
{
// TODO : DO SOMETHING!!!
return true;
}
public bool CanExecuteInteractionSubsystem(IInteractor interactor = null, IInteractable interactable = null, ScriptableObject causerPayload = null, ScriptableObject targetPayloadSo = null)
public bool CanExecuteInteractionSubsystem(IInteractor interactor = null, IInteractable interactable = null, ScriptableObject payload = null)
{
return true;
}

View File

@ -4,13 +4,13 @@ namespace DDD.RestaurantOrders
{
public class RestaurantOrderSolver_Reserved : MonoBehaviour, IInteractionSubsystemSolver<RestaurantOrderType>
{
public bool ExecuteInteractionSubsystem(IInteractor interactor, IInteractable interactable, ScriptableObject causerPayload = null, ScriptableObject targetPayloadSo = null)
public bool ExecuteInteractionSubsystem(IInteractor interactor, IInteractable interactable, ScriptableObject payload = null)
{
// TODO : DO SOMETHING!!!
return true;
}
public bool CanExecuteInteractionSubsystem(IInteractor interactor = null, IInteractable interactable = null, ScriptableObject causerPayload = null, ScriptableObject targetPayloadSo = null)
public bool CanExecuteInteractionSubsystem(IInteractor interactor = null, IInteractable interactable = null, ScriptableObject payload = null)
{
// Interactable's CurrentInteractor is me? => Can execute
return false;

View File

@ -4,13 +4,13 @@ namespace DDD.RestaurantOrders
{
public class RestaurantOrderSolver_Serve : MonoBehaviour, IInteractionSubsystemSolver<RestaurantOrderType>
{
public bool ExecuteInteractionSubsystem(IInteractor interactor, IInteractable interactable, ScriptableObject causerPayload = null, ScriptableObject targetPayloadSo = null)
public bool ExecuteInteractionSubsystem(IInteractor interactor, IInteractable interactable, ScriptableObject payload = null)
{
// TODO : DO SOMETHING!!!
return true;
}
public bool CanExecuteInteractionSubsystem(IInteractor interactor = null, IInteractable interactable = null, ScriptableObject causerPayload = null, ScriptableObject targetPayloadSo = null)
public bool CanExecuteInteractionSubsystem(IInteractor interactor = null, IInteractable interactable = null, ScriptableObject payload = null)
{
return true;
}

View File

@ -5,9 +5,9 @@ namespace DDD.RestaurantOrders
{
public class RestaurantOrderSolver_Wait : MonoBehaviour, IInteractionSubsystemSolver<RestaurantOrderType>
{
public bool ExecuteInteractionSubsystem(IInteractor interactor, IInteractable interactable, ScriptableObject causerPayload = null, ScriptableObject targetPayloadSo = null)
public bool ExecuteInteractionSubsystem(IInteractor interactor, IInteractable interactable, ScriptableObject payload = null)
{
if (CanExecuteInteractionSubsystem(interactor, interactable, causerPayload, targetPayloadSo) == false) return false;
if (CanExecuteInteractionSubsystem(interactor, interactable, payload) == false) return false;
// TODO : DO SOMETHING!!!
/* TODO
* OnInteracted에서 , , ? CanInteractTo에서 ?
@ -16,7 +16,7 @@ public bool ExecuteInteractionSubsystem(IInteractor interactor, IInteractable in
return true;
}
public bool CanExecuteInteractionSubsystem(IInteractor interactor = null, IInteractable interactable = null, ScriptableObject causerPayload = null, ScriptableObject targetPayloadSo = null)
public bool CanExecuteInteractionSubsystem(IInteractor interactor = null, IInteractable interactable = null, ScriptableObject payload = null)
{
return true;
}

View File

@ -18,16 +18,16 @@ private void Awake()
_solvers.Add(subsystemSolverType.Key, solver);
}
}
public bool ExecuteInteraction(IInteractor interactor, IInteractable interactable, ScriptableObject causerPayload = null, ScriptableObject targetPayloadSo = null)
public bool ExecuteInteraction(IInteractor interactor, IInteractable interactable, ScriptableObject payload = null)
{
return TryGetSolver(interactable, out var solver) &&
solver.ExecuteInteractionSubsystem(interactor, interactable, causerPayload, targetPayloadSo);
solver.ExecuteInteractionSubsystem(interactor, interactable, payload);
}
public bool CanExecuteInteraction(IInteractor interactor = null, IInteractable interactable = null, ScriptableObject causerPayload = null, ScriptableObject targetPayloadSo = null)
public bool CanExecuteInteraction(IInteractor interactor = null, IInteractable interactable = null, ScriptableObject payload = null)
{
return TryGetSolver(interactable, out var solver) &&
solver.CanExecuteInteractionSubsystem(interactor, interactable, causerPayload, targetPayloadSo);
solver.CanExecuteInteractionSubsystem(interactor, interactable, payload);
}
// Solver를 가져오는 공통 로직

BIN
ProjectSettings/EditorBuildSettings.asset (Stored with Git LFS)

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