아이템 선택 코드 중간 커밋
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@ -12,6 +12,8 @@ public class Inventory : MonoBehaviour
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private Stack<ItemUI> unusedItemUIs;
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private Stack<ItemUI> unusedItemUIs;
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private Transform unusedRoot;
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private Transform unusedRoot;
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private ItemUI selectedItem;
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private async void Start()
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private async void Start()
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{
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{
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var task = GoogleSheetManager.LoadSo<ItemSo>();
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var task = GoogleSheetManager.LoadSo<ItemSo>();
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@ -31,7 +33,6 @@ private async void Start()
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inventory["1"] = items.ItemList[1];
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inventory["1"] = items.ItemList[1];
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inventory["2"] = items.ItemList[2];
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inventory["2"] = items.ItemList[2];
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UpdateItemList();
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UpdateItemList();
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}
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}
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public void UpdateItemList()
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public void UpdateItemList()
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@ -52,6 +53,7 @@ public void UpdateItemList()
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{
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{
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itemObject = Instantiate(itemPrefab.gameObject).GetComponent<ItemUI>();
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itemObject = Instantiate(itemPrefab.gameObject).GetComponent<ItemUI>();
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}
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}
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itemObject.gameObject.SetActive(true);
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itemObject.gameObject.SetActive(true);
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itemObject.transform.SetParent(inventoryRoot);
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itemObject.transform.SetParent(inventoryRoot);
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itemObject.SetUpItem(item.Value);
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itemObject.SetUpItem(item.Value);
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