diff --git a/Assets/Scirpts/ItemBuild/Inventory.cs b/Assets/Scirpts/ItemBuild/Inventory.cs index 177ce3a6e..16e3a6ffb 100644 --- a/Assets/Scirpts/ItemBuild/Inventory.cs +++ b/Assets/Scirpts/ItemBuild/Inventory.cs @@ -12,11 +12,13 @@ public class Inventory : MonoBehaviour private Stack unusedItemUIs; private Transform unusedRoot; + private ItemUI selectedItem; + private async void Start() { var task = GoogleSheetManager.LoadSo(); var items = await task; - + itemPrefab.transform.SetParent(null); itemPrefab.gameObject.SetActive(false); @@ -24,14 +26,13 @@ private async void Start() var obj = new GameObject("UnusedRoot"); obj.SetActive(false); unusedRoot = obj.transform; - + // TODO: 데이터에서 가져오기 inventory = new Dictionary(); inventory["0"] = items.ItemList[0]; inventory["1"] = items.ItemList[1]; inventory["2"] = items.ItemList[2]; UpdateItemList(); - } public void UpdateItemList() @@ -52,6 +53,7 @@ public void UpdateItemList() { itemObject = Instantiate(itemPrefab.gameObject).GetComponent(); } + itemObject.gameObject.SetActive(true); itemObject.transform.SetParent(inventoryRoot); itemObject.SetUpItem(item.Value);