Merge remote-tracking branch 'origin/develop' into develop
This commit is contained in:
commit
6dff1507a1
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Assets/_DDD/_ScriptAssets/Localization/Item_Description/Item_Description_ja.asset
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Assets/_DDD/_ScriptAssets/Localization/Item_Name/Item_Name Shared Data.asset
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Assets/_DDD/_ScriptAssets/Localization/Item_Name/Item_Name_ja.asset
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Assets/_DDD/_ScriptAssets/Localization/Item_Taste/Item_Taste Shared Data.asset
(Stored with Git LFS)
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@ -9,16 +9,13 @@ public class AssetPostProcessors : AssetPostprocessor
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private void OnPreprocessTexture()
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{
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var importer = assetImporter as TextureImporter;
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if (!importer) return;
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var upperPath = importer.assetPath.ToUpper();
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if (upperPath.Contains(PathConstants.RawSpritesPathUpper))
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{
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if (upperPath.Contains(PathConstants.RawOnlyAtlasPathUpper))
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{
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AssetPostprocessorSprite.OnPreprocessTextureOnlyAtlas(importer);
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}
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else if (upperPath.Contains(PathConstants.RawUiPathUpper))
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if (upperPath.Contains(PathConstants.RawUiPathUpper))
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{
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AssetPostprocessorSprite.OnPreprocessTextureForUi(importer);
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}
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@ -16,7 +16,6 @@ public static class AssetPostprocessorSprite
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public static void OnPreprocessTexture(TextureImporter importer)
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{
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importer.textureType = TextureImporterType.Sprite;
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importer.spriteImportMode = SpriteImportMode.Single;
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importer.GetSourceTextureWidthAndHeight(out var width, out var height);
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importer.spritePixelsPerUnit = width <= height ? width : height;
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@ -25,7 +24,6 @@ public static void OnPreprocessTexture(TextureImporter importer)
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importer.isReadable = true;
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importer.mipmapEnabled = false;
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importer.streamingMipmaps = false;
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importer.wrapMode = TextureWrapMode.Clamp;
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importer.filterMode = FilterMode.Bilinear;
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importer.textureCompression = TextureImporterCompression.Uncompressed;
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@ -44,16 +42,11 @@ public static void OnPreprocessTexture(TextureImporter importer)
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public static void OnPreprocessTextureForUi(TextureImporter importer)
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{
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importer.textureType = TextureImporterType.Sprite;
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importer.spriteImportMode = SpriteImportMode.Single;
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// 기본 PPU (UI는 100 또는 1 고정 추천)
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// importer.spritePixelsPerUnit = 100f;
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importer.sRGBTexture = true;
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importer.isReadable = false;
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importer.mipmapEnabled = false;
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importer.streamingMipmaps = false;
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importer.wrapMode = TextureWrapMode.Clamp;
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importer.filterMode = FilterMode.Bilinear;
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importer.textureCompression = TextureImporterCompression.Uncompressed;
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@ -68,17 +61,6 @@ public static void OnPreprocessTextureForUi(TextureImporter importer)
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importer.SetTextureSettings(textureSettings);
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}
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public static void OnPreprocessTextureOnlyAtlas(TextureImporter importer)
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{
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if (importer.textureType == TextureImporterType.Sprite)
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{
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return;
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}
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importer.textureType = TextureImporterType.Sprite;
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importer.spriteImportMode = SpriteImportMode.Single;
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}
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private static void TryApplyPivotAfterImport(string path)
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{
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@ -13,6 +13,7 @@ public class DataManager : Singleton<DataManager>, IManager
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private const string AssetLabel = "GoogleSheetSo";
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private const string Icon = "_icon";
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private const string AtlasLabel = "Atlas";
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public void PreInit()
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{
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@ -21,7 +22,7 @@ public void PreInit()
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public async Task Init()
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{
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await LoadAllGameDataSo();
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await LoadAllGameDataAssets();
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await LoadSpriteAtlas();
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}
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@ -30,7 +31,7 @@ public void PostInit()
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}
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private async Task LoadAllGameDataSo()
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private async Task LoadAllGameDataAssets()
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{
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var assets = await AssetManager.Instance.LoadAssetsByLabel<ScriptableObject>(AssetLabel);
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_dataAssetTable = new Dictionary<Type, ScriptableObject>(assets.Count);
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@ -45,7 +46,7 @@ private async Task LoadAllGameDataSo()
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private async Task LoadSpriteAtlas()
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{
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List<SpriteAtlas> spriteAtlases = await AssetManager.Instance.LoadAssetsByLabel<SpriteAtlas>(DataConstants.AtlasLabel);
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List<SpriteAtlas> spriteAtlases = await AssetManager.Instance.LoadAssetsByLabel<SpriteAtlas>(AtlasLabel);
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_spriteAtlas = new Dictionary<string, Sprite>(spriteAtlases.Count);
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foreach (var atlas in spriteAtlases)
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|
@ -269,6 +269,13 @@ public void OnSubmit(BaseEventData eventData)
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public void SetInteractable(bool interactable)
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{
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_button.interactable = interactable;
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if (interactable == false)
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{
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_isHighlighted = false;
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_isPressed = false;
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_isSelected = false;
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_isToggled = false;
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}
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UpdateVisualState();
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}
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|
@ -65,7 +65,6 @@ protected override void OnCreatedInitializePopup()
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{
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InitializeViews();
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InitializeTabGroups();
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SetupCategoryTabs();
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SetupBindings();
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}
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@ -173,12 +172,6 @@ private void InitializeViews()
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}
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}
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private void SetupCategoryTabs()
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{
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_menuCategoryTabs.UseDefaultAllowedValues();
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_cookwareCategoryTabs.UseDefaultAllowedValues();
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}
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private void InitializeTabGroups()
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{
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_sectionTabs.Initialize(OnSectionTabSelected);
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@ -189,7 +182,7 @@ private void InitializeTabGroups()
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private void UpdateSectionTabs()
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{
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if (_viewModel == null) return;
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_sectionTabs.SelectTab((int)_viewModel.CurrentSection);
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_sectionTabs.TrySelectTab((int)_viewModel.CurrentSection);
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}
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private void UpdateCategoryTabs()
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@ -199,10 +192,10 @@ private void UpdateCategoryTabs()
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switch (_viewModel.CurrentSection)
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{
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case SectionButtonType.Menu:
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_menuCategoryTabs.SelectTab((int)_viewModel.CurrentCategory);
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_menuCategoryTabs.TrySelectTab((int)_viewModel.CurrentCategory);
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break;
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case SectionButtonType.Cookware:
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_cookwareCategoryTabs.SelectTab((int)_viewModel.CurrentCategory);
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_cookwareCategoryTabs.TrySelectTab((int)_viewModel.CurrentCategory);
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break;
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}
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}
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@ -264,7 +257,8 @@ private void HandleCloseRequested()
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private void HandleMenuCategorySelected(InventoryCategoryType category)
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{
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_menuCategoryTabs.SelectTab((int)category);
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if (_menuCategoryTabs.TrySelectTab((int)category)) return;
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if (_cookwareCategoryTabs.TrySelectTab((int)category)) return;
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}
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private void OnSectionTabSelected(int sectionValue)
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|
@ -76,22 +76,6 @@ public void Initialize(Action<int> onTabSelected)
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InitializeTabs();
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}
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/// <summary>
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/// 기본 허용 값들을 사용하여 탭을 초기화합니다.
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/// </summary>
|
||||
public void UseDefaultAllowedValues()
|
||||
{
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||||
if (TabButtonConfig.TryGetValue(_tabButtonType, out List<int> defaultValues))
|
||||
{
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||||
// 기본값을 바로 사용하여 탭 초기화
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InitializeTabsWithValues(defaultValues);
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}
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else
|
||||
{
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||||
Debug.LogWarning($"TabButtonType {_tabButtonType}에 대한 설정이 정의되지 않았습니다.", this);
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||||
}
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||||
}
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||||
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||||
/// <summary>
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||||
/// 지정된 값들로 탭들을 초기화합니다.
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||||
/// </summary>
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||||
@ -144,24 +128,23 @@ private void InitializeTabs()
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||||
/// </summary>
|
||||
private void HandleTabButtonClicked(int tabValue)
|
||||
{
|
||||
SelectTab(tabValue);
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||||
TrySelectTab(tabValue);
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||||
}
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||||
|
||||
/// <summary>
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||||
/// 지정된 값을 가진 탭을 선택합니다.
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||||
/// </summary>
|
||||
public void SelectTab(int tabValue)
|
||||
public bool TrySelectTab(int tabValue)
|
||||
{
|
||||
if (_tabLookup == null || _tabLookup.Count == 0)
|
||||
{
|
||||
Debug.LogWarning("탭 룩업이 초기화되지 않았습니다.", this);
|
||||
return;
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!_tabLookup.ContainsKey(tabValue))
|
||||
if (_tabLookup.ContainsKey(tabValue) == false)
|
||||
{
|
||||
Debug.LogWarning($"탭 값 {tabValue}에 해당하는 탭을 찾을 수 없습니다.", this);
|
||||
return;
|
||||
return false;
|
||||
}
|
||||
|
||||
CurrentTabValue = tabValue;
|
||||
@ -174,6 +157,7 @@ public void SelectTab(int tabValue)
|
||||
|
||||
// 이벤트 호출
|
||||
OnTabSelected?.Invoke(tabValue);
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -185,7 +169,7 @@ public void SelectFirstTab()
|
||||
if (_tabButtons[0] != null)
|
||||
{
|
||||
var firstTabValue = _tabButtons[0].TabValue;
|
||||
SelectTab(firstTabValue);
|
||||
TrySelectTab(firstTabValue);
|
||||
}
|
||||
}
|
||||
|
||||
@ -223,7 +207,7 @@ public void Move(int direction)
|
||||
// 상호작용 가능한 탭을 찾았으면 이동
|
||||
if (IsTabInteractable(tabValues[newIndex]))
|
||||
{
|
||||
SelectTab(tabValues[newIndex]);
|
||||
TrySelectTab(tabValues[newIndex]);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -10,28 +10,6 @@ public static class CommonConstants
|
||||
public const string BlockImage = "BlockImage";
|
||||
}
|
||||
|
||||
public static class DataConstants
|
||||
{
|
||||
public const string GameStateSo = "GameStateSo";
|
||||
public const string InventoryTestDataSo = "InventoryTestDataSo";
|
||||
public const string ItemDataSo = "ItemDataAsset";
|
||||
public const string RecipeDataSo = "RecipeDataAsset";
|
||||
public const string FoodDataSo = "FoodDataAsset";
|
||||
public const string DrinkDataSo = "DrinkDataAsset";
|
||||
public const string IngredientDataSo = "IngredientDataAsset";
|
||||
public const string CookwareDataSo = "CookwareDataAsset";
|
||||
public const string TasteDataSo = "TasteDataAsset";
|
||||
public const string EnvironmentDataSo = "EnvironmentDataAsset";
|
||||
public const string LevelDataSo = "LevelDataAsset";
|
||||
public const string CustomerPoolDataSo = "CustomerPoolDataAsset";
|
||||
public const string UiInputBindingSo = "UiInputBindingSo";
|
||||
|
||||
public const string RestaurantDataSo = "RestaurantDataSo";
|
||||
|
||||
public const string AtlasLabel = "Atlas";
|
||||
public const string BasePropSpriteMaterial = "BasePropSpriteMaterial";
|
||||
}
|
||||
|
||||
public static class RestaurantPlayerAnimationType
|
||||
{
|
||||
public const string Idle = "Idle";
|
||||
|
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Block a user