플레이어 MVP 로직 분할

This commit is contained in:
NTG_Lenovo 2025-07-04 18:21:40 +09:00
parent 3f9fd4227a
commit 689a510d71
26 changed files with 225 additions and 148 deletions

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@ -105,6 +105,7 @@ MonoBehaviour:
- Prefab - Prefab
- Atlas - Atlas
- Sprite - Sprite
- So
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@ -27,6 +27,12 @@ MonoBehaviour:
m_SerializedLabels: m_SerializedLabels:
- Prefab - Prefab
FlaggedDuringContentUpdateRestriction: 0 FlaggedDuringContentUpdateRestriction: 0
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m_Address: RestaurantPlayerDataSo
m_ReadOnly: 0
m_SerializedLabels:
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FlaggedDuringContentUpdateRestriction: 0
- m_GUID: e15933f76da90e742866563b5cd9e45f - m_GUID: e15933f76da90e742866563b5cd9e45f
m_Address: Gold m_Address: Gold
m_ReadOnly: 0 m_ReadOnly: 0

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@ -48,3 +48,14 @@ MonoBehaviour:
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@ -49,7 +49,7 @@ MonoBehaviour:
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m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
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--- !u!114 &300359722 --- !u!114 &300359722
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- component: {fileID: 968554884} - component: {fileID: 968554884}
- component: {fileID: 968554885}
m_Layer: 0 m_Layer: 0
m_Name: RestaurantPlayer m_Name: RestaurantPlayer
m_TagString: Untagged m_TagString: Untagged
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_dashParticle: {fileID: 0} _dashParticle: {fileID: 0}
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@ -0,0 +1,9 @@
namespace DDD
{
public interface IPlayerState
{
void Enter();
void Update();
void Exit();
}
}

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fileFormatVersion: 2
guid: c111bfa40d649ac4c9d401efa650734d

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@ -0,0 +1,19 @@
namespace DDD
{
public class PlayerStateMachine
{
private IPlayerState _currentState;
public void ChangeState(IPlayerState newState)
{
_currentState?.Exit();
_currentState = newState;
_currentState.Enter();
}
public void Update()
{
_currentState?.Update();
}
}
}

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@ -0,0 +1,2 @@
fileFormatVersion: 2
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@ -1,6 +1,6 @@
using System.Collections; using System.Collections;
using Sirenix.OdinInspector;
using UnityEngine; using UnityEngine;
using UnityEngine.AddressableAssets;
using UnityEngine.InputSystem; using UnityEngine.InputSystem;
namespace DDD namespace DDD
@ -8,53 +8,20 @@ namespace DDD
public class RestaurantPlayer : MonoBehaviour public class RestaurantPlayer : MonoBehaviour
{ {
#region Variables #region Variables
private Rigidbody _rigidbody;
private Transform _visualLook;
// Move
[SerializeField, Range(1f, 20f), Tooltip("이동 속도")]
private float _moveSpeed = 7f;
[SerializeField]
private float _moveSpeedMultiplier = 1f;
private bool _isMoveEnabled = true;
private bool _isMoving;
// Dash
[Title("대쉬")]
[SerializeField, Range(1f, 50f), Tooltip("대쉬 속도")]
private float _dashSpeed = 20f;
[SerializeField, Range(0.1f, 1f), Tooltip("대쉬 시간")]
private float _dashTime = 0.2f;
[SerializeField, Range(0f, 5f), Tooltip("대쉬 쿨타임")]
private float _dashCooldown = 0.5f;
[SerializeField]
private ParticleSystem _dashParticle;
[Title("사운드")]
[SerializeField]
private string _walkingSfxName = "TycoonPlayerWalking";
[SerializeField] private RestaurantPlayerDataSo _playerData;
private string _dashSfxName = "TycoonPlayerDashing"; private RestaurantPlayerView _playerView;
private bool _isDashEnabled = true;
private bool _isDashing;
private bool _isDashCoolDownActive;
private Vector3 _inputDirection;
private Vector3 _currentDirection = Vector3.back;
private InputAction _moveAction; private InputAction _moveAction;
private InputAction _dashAction; private InputAction _dashAction;
private Coroutine _dashInstance; private Coroutine _dashInstance;
private Vector3 _inputDirection;
private Vector3 _currentDirection = Vector3.back;
private bool _isMoving;
private bool _isDashing;
private bool _isDashCoolDownActive;
private float _finalSpeed; private float _finalSpeed;
#endregion #endregion
@ -65,7 +32,8 @@ public class RestaurantPlayer : MonoBehaviour
private void Awake() private void Awake()
{ {
InitializeComponents(); _playerData = Addressables.LoadAssetAsync<RestaurantPlayerDataSo>("RestaurantPlayerDataSo").WaitForCompletion();
_playerView = GetComponent<RestaurantPlayerView>();
} }
private void Start() private void Start()
@ -78,13 +46,13 @@ private void Start()
_dashAction.performed += OnDash; _dashAction.performed += OnDash;
} }
public CellManager cellManager; //public CellManager cellManager;
private void Update() private void Update()
{ {
FlipVisualLook(); FlipVisualLook();
//UpdateCell //UpdateCell
cellManager.SetupCell(transform.position); //cellManager.SetupCell(transform.position);
} }
private void FixedUpdate() private void FixedUpdate()
@ -98,49 +66,33 @@ private void OnDestroy()
{ {
_moveAction.performed -= OnMove; _moveAction.performed -= OnMove;
_moveAction.canceled -= OnMove; _moveAction.canceled -= OnMove;
// _dashAction.performed -= OnDash; _dashAction.performed -= OnDash;
}
#endregion
// Initialize Methods
#region Initialize Methods
private void InitializeComponents()
{
_rigidbody = GetComponent<Rigidbody>();
_visualLook = transform.Find("VisualLook");
} }
#endregion #endregion
// Methods // Methods
#region Methods #region Methods
// Event methods
public void SetCurrentDirection(Vector3 normalDirection) public void SetCurrentDirection(Vector3 normalDirection)
{ {
if (normalDirection == Vector3.zero) return; if (normalDirection == Vector3.zero) return;
_currentDirection = normalDirection; _currentDirection = normalDirection;
} }
// Methods
private void FlipVisualLook() private void FlipVisualLook()
{ {
var localScale = _visualLook.localScale; Vector3 localScale = _playerView.GetLocalScale();
localScale.x = _currentDirection.x switch localScale.x = _currentDirection.x switch
{ {
> 0.01f => -Mathf.Abs(localScale.x), > 0.01f => -Mathf.Abs(localScale.x),
< -0.01f => Mathf.Abs(localScale.x), < -0.01f => Mathf.Abs(localScale.x),
_ => localScale.x _ => localScale.x
}; };
_visualLook.localScale = localScale; _playerView.SetLocalScale(localScale);
} }
// Move
public void OnMove(InputAction.CallbackContext context) public void OnMove(InputAction.CallbackContext context)
{ {
var movementInput = _moveAction.ReadValue<Vector2>(); var movementInput = _moveAction.ReadValue<Vector2>();
@ -149,7 +101,7 @@ public void OnMove(InputAction.CallbackContext context)
public bool CanMove() public bool CanMove()
{ {
return _isMoveEnabled && !_isDashing; return _playerData.IsMoveEnabled && !_isDashing;
} }
public void Move() public void Move()
@ -157,14 +109,10 @@ public void Move()
SetCurrentDirection(_inputDirection); SetCurrentDirection(_inputDirection);
_isMoving = _inputDirection != Vector3.zero; _isMoving = _inputDirection != Vector3.zero;
var finalVelocity = _inputDirection * (_moveSpeed * _moveSpeedMultiplier); var finalVelocity = _inputDirection * _playerData.MoveSpeed;
if (!_rigidbody.isKinematic) _playerView.SetVelocity(finalVelocity);
{
_rigidbody.linearVelocity = finalVelocity;
}
} }
// Dash
public void OnDash(InputAction.CallbackContext context) public void OnDash(InputAction.CallbackContext context)
{ {
if (!CanDash()) return; if (!CanDash()) return;
@ -174,7 +122,7 @@ public void OnDash(InputAction.CallbackContext context)
public bool CanDash() public bool CanDash()
{ {
return _isDashEnabled && !_isDashing && !_isDashCoolDownActive; return _playerData.IsDashEnabled && !_isDashing && !_isDashCoolDownActive;
} }
public void Dash() public void Dash()
@ -186,12 +134,9 @@ private IEnumerator DashCoroutine()
{ {
_isDashing = true; _isDashing = true;
_isDashCoolDownActive = true; _isDashCoolDownActive = true;
if (_dashParticle) _playerView.PlayDashParticle();
{
_dashParticle.Play();
}
AudioManager.Instance.PlaySfx(_dashSfxName); AudioManager.Instance.PlaySfx(_playerData.DashSfxName);
var dashDirection = _inputDirection; var dashDirection = _inputDirection;
if (dashDirection == Vector3.zero) if (dashDirection == Vector3.zero)
@ -200,32 +145,30 @@ private IEnumerator DashCoroutine()
} }
var elapsedTime = 0f; var elapsedTime = 0f;
while (elapsedTime <= _dashTime) while (elapsedTime <= _playerData.DashTime)
{ {
var finalVelocity = dashDirection * _dashSpeed; var finalVelocity = dashDirection * _playerData.DashSpeed;
_rigidbody.linearVelocity = finalVelocity; _playerView.SetVelocity(finalVelocity);
elapsedTime += Time.fixedDeltaTime; elapsedTime += Time.fixedDeltaTime;
yield return new WaitForFixedUpdate(); yield return new WaitForFixedUpdate();
} }
//var newDashCooldown = DashCooldown - TycoonManager.Instance.TycoonStatus.PlayerDashCooldownReduction; EndDash(_playerData.DashCooldown);
EndDash(_dashCooldown);
} }
public void EndDash(float dashCooldown = float.PositiveInfinity) public void EndDash(float dashCooldown = float.PositiveInfinity)
{ {
Utils.EndUniqueCoroutine(this, ref _dashInstance); Utils.EndUniqueCoroutine(this, ref _dashInstance);
_rigidbody.linearVelocity = Vector3.zero; _playerView.SetVelocity(Vector3.zero);
_isDashing = false; _isDashing = false;
if (float.IsPositiveInfinity(dashCooldown)) if (float.IsPositiveInfinity(dashCooldown))
{ {
dashCooldown = _dashCooldown; dashCooldown = _playerData.DashCooldown;
} }
// TODO : ui 연동 // TODO : ui 연동
//EventManager.InvokeDashCooldown(dashCooldown);
StartCoroutine(Utils.CoolDownCoroutine(dashCooldown, () => _isDashCoolDownActive = false)); StartCoroutine(Utils.CoolDownCoroutine(dashCooldown, () => _isDashCoolDownActive = false));
} }

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@ -0,0 +1,20 @@
using UnityEngine;
using UnityEngine.Serialization;
namespace DDD
{
[CreateAssetMenu(fileName = "RestaurantPlayerDataSo", menuName = "ScriptableObjects/RestaurantPlayerDataSo")]
public class RestaurantPlayerDataSo : ScriptableObject
{
public bool IsMoveEnabled = true;
public float MoveSpeed = 7f;
public bool IsDashEnabled = true;
public float DashSpeed = 20f;
public float DashTime = 0.2f;
public float DashCooldown = 0.5f;
public string WalkingSfxName;
public string DashSfxName;
}
}

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fileFormatVersion: 2
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@ -0,0 +1,29 @@
using UnityEngine;
namespace DDD
{
public class RestaurantPlayerView : MonoBehaviour
{
private Rigidbody _rigidbody;
private Transform _visualLook;
private ParticleSystem _dashParticle;
private void Awake()
{
_rigidbody = GetComponent<Rigidbody>();
_visualLook = transform.Find("VisualLook");
}
public void SetVelocity(Vector3 velocity) => _rigidbody.linearVelocity = velocity;
public Vector3 GetLocalScale() => _visualLook.localScale;
public void SetLocalScale(Vector3 localScale) => _visualLook.localScale = localScale;
public void PlayDashParticle()
{
if (_dashParticle)
{
_dashParticle.Play();
}
}
}
}

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padding: 4 padding: 4
blockOffset: 0 blockOffset: 1
allowAlphaSplitting: 0 allowAlphaSplitting: 0
enableRotation: 0 enableRotation: 1
enableTightPacking: 0 enableTightPacking: 1
enableAlphaDilation: 0 enableAlphaDilation: 0
secondaryTextureSettings: {} secondaryTextureSettings: {}
variantMultiplier: 1 variantMultiplier: 1

View File

@ -21,7 +21,7 @@ TextureImporter:
heightScale: 0.25 heightScale: 0.25
normalMapFilter: 0 normalMapFilter: 0
flipGreenChannel: 0 flipGreenChannel: 0
isReadable: 0 isReadable: 1
streamingMipmaps: 0 streamingMipmaps: 0
streamingMipmapsPriority: 0 streamingMipmapsPriority: 0
vTOnly: 0 vTOnly: 0
@ -46,8 +46,8 @@ TextureImporter:
spriteMode: 1 spriteMode: 1
spriteExtrude: 2 spriteExtrude: 2
spriteMeshType: 0 spriteMeshType: 0
alignment: 0 alignment: 9
spritePivot: {x: 0.5, y: 0.5} spritePivot: {x: 0.5, y: 0}
spritePixelsToUnits: 512 spritePixelsToUnits: 512
spriteBorder: {x: 0, y: 0, z: 0, w: 0} spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1 spriteGenerateFallbackPhysicsShape: 1
@ -119,19 +119,6 @@ TextureImporter:
ignorePlatformSupport: 0 ignorePlatformSupport: 0
androidETC2FallbackOverride: 0 androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0 forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 4
buildTarget: iOS
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 0
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet: spriteSheet:
serializedVersion: 2 serializedVersion: 2
sprites: [] sprites: []