diff --git a/Assets/_DDD/_Scripts/RestaurantEvent/RestaurantOpenEventSolver.cs b/Assets/_DDD/_Scripts/RestaurantEvent/RestaurantOpenEventSolver.cs index 68c499998..b6b5dd398 100644 --- a/Assets/_DDD/_Scripts/RestaurantEvent/RestaurantOpenEventSolver.cs +++ b/Assets/_DDD/_Scripts/RestaurantEvent/RestaurantOpenEventSolver.cs @@ -14,6 +14,8 @@ public bool ExecuteInteraction(IInteractor interactor, IInteractable interactabl public bool CanInteract() { + // TODO : 영업 가능한 상태인지 조건 추가 (최소 요리, 요리도구 배치 등) + GameFlowState currentGameFlowState = GameFlowManager.Instance.GameFlowDataSo.CurrentGameState; return currentGameFlowState == GameFlowState.ReadyForRestaurant; }