SceneType 로직 개선
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@ -26,7 +26,7 @@ protected override void OnAwake()
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_cinemachineBrain = GetComponent<CinemachineBrain>();
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}
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public void ChangeScene(string sceneName)
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public void ChangeScene(SceneType sceneType)
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{
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var foundCams = FindObjectsByType<CinemachineCamera>(FindObjectsInactive.Include, FindObjectsSortMode.None);
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_cameraDict = new Dictionary<CameraType, CinemachineCamera>(foundCams.Length);
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@ -44,7 +44,7 @@ public void ChangeScene(string sceneName)
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}
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}
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if (sceneName == "01.Restaurant")
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if (sceneType == SceneType.Restaurant)
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{
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SwitchCamera(CameraType.BaseCam);
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}
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@ -2,10 +2,11 @@
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using System.Threading.Tasks;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using UnityEngine.Serialization;
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namespace DDD
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{
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public enum SceneName
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public enum SceneType
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{
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Title = 0,
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Restaurant = 1
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@ -13,21 +14,27 @@ public enum SceneName
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public class GameManager : Singleton<GameManager>
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{
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public async Task ChangeScene(SceneName sceneName)
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public SceneType CurrentSceneType { get; private set; }
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private void Start()
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{
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CurrentSceneType = SceneType.Title;
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}
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public async Task ChangeScene(SceneType sceneType)
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{
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string previousSceneName = SceneManager.GetActiveScene().name;
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string changeSceneName;
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switch (sceneName)
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switch (sceneType)
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{
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case SceneName.Title:
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case SceneType.Title:
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changeSceneName = "00.Title";
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break;
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case SceneName.Restaurant:
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case SceneType.Restaurant:
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changeSceneName = "01.Restaurant";
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break;
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default:
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throw new ArgumentOutOfRangeException(nameof(sceneName), sceneName, null);
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throw new ArgumentOutOfRangeException(nameof(sceneType), sceneType, null);
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}
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await UiManager.Instance.FadeIn();
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@ -37,9 +44,11 @@ public async Task ChangeScene(SceneName sceneName)
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await Task.Yield();
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// 씬 로딩 후 초기화 작업
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UiManager.Instance.ChangeScene(previousSceneName, changeSceneName);
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CameraManager.Instance.ChangeScene(changeSceneName);
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KeyManager.Instance.ChangeScene(changeSceneName);
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UiManager.Instance.ChangeScene(CurrentSceneType, sceneType);
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CameraManager.Instance.ChangeScene(sceneType);
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KeyManager.Instance.ChangeScene(sceneType);
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CurrentSceneType = sceneType;
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await Task.Delay(1000);
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@ -50,7 +59,7 @@ public async Task ChangeScene(SceneName sceneName)
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public void ChangeSceneByIndex(int index)
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{
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var sceneEnum = (SceneName)index;
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var sceneEnum = (SceneType)index;
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_ = ChangeScene(sceneEnum);
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}
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}
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@ -28,14 +28,14 @@ protected override void OnAwake()
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_currentPlayerInput = GetComponent<PlayerInput>();
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}
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public void ChangeScene(string sceneName)
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public void ChangeScene(SceneType sceneType)
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{
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switch (sceneName)
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switch (sceneType)
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{
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case "00.Title":
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case SceneType.Title:
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SwitchCurrentActionMap(InputActionMaps.Ui);
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break;
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case "01.Restaurant":
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case SceneType.Restaurant:
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SwitchCurrentActionMap(InputActionMaps.Restaurant);
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break;
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default:
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@ -73,22 +73,22 @@ public async Task FadeOut()
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_fadePanel.SetActive(false);
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}
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public void ChangeScene(string previousSceneName, string changeSceneName)
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public void ChangeScene(SceneType currentSceneType, SceneType changeSceneType)
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{
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if (previousSceneName == "00.Title")
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if (currentSceneType == SceneType.Title)
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{
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_titlePanel.SetActive(false);
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}
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else if (previousSceneName == "01.Restaurant")
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else if (currentSceneType == SceneType.Restaurant)
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{
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}
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if (changeSceneName == "00.Title")
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if (changeSceneType == SceneType.Title)
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{
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_titlePanel.SetActive(true);
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}
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else if (changeSceneName == "01.Restaurant")
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else if (changeSceneType == SceneType.Restaurant)
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{
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}
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@ -4,9 +4,9 @@ SpriteAtlasImporter:
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externalObjects: {}
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textureSettings:
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serializedVersion: 2
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anisoLevel: 1
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compressionQuality: 50
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maxTextureSize: 2048
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anisoLevel: 0
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compressionQuality: 0
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maxTextureSize: 0
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textureCompression: 0
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filterMode: 1
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generateMipMaps: 0
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@ -17,10 +17,10 @@ SpriteAtlasImporter:
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packingSettings:
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serializedVersion: 2
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padding: 4
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blockOffset: 1
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blockOffset: 0
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allowAlphaSplitting: 0
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enableRotation: 1
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enableTightPacking: 1
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enableRotation: 0
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enableTightPacking: 0
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enableAlphaDilation: 0
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secondaryTextureSettings: {}
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variantMultiplier: 1
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