메뉴 ui 상호작용 조건 추가

This commit is contained in:
NTG 2025-08-29 19:47:56 +09:00
parent 65f2f17752
commit 57938a0966

View File

@ -10,26 +10,35 @@ public class PlayerInput : MonoBehaviour
private void Start() private void Start()
{ {
_playerDataSo = RestaurantData.Instance.PlayerData; _playerDataSo = RestaurantData.Instance.PlayerData;
#if UNITY_EDITOR
_playerDataSo.OpenManagementUiAction = InputManager.Instance.GetAction(InputActionMaps.Restaurant, nameof(RestaurantActions.OpenManagementUi)); _playerDataSo.OpenManagementUiAction = InputManager.Instance.GetAction(InputActionMaps.Restaurant, nameof(RestaurantActions.OpenManagementUi));
_playerDataSo.OpenManagementUiAction.performed += OnOpenManagementUi; _playerDataSo.OpenManagementUiAction.performed += OnOpenManagementUi;
#endif
} }
private void OnDestroy() private void OnDestroy()
{ {
if (!_playerDataSo) return; if (!_playerDataSo) return;
#if UNITY_EDITOR
_playerDataSo.OpenManagementUiAction.performed -= OnOpenManagementUi; _playerDataSo.OpenManagementUiAction.performed -= OnOpenManagementUi;
#endif
} }
#if UNITY_EDITOR
private void OnOpenManagementUi(InputAction.CallbackContext context) private void OnOpenManagementUi(InputAction.CallbackContext context)
{ {
if (context.performed) if (context.performed)
{ {
if (GameFlowManager.Instance.GameFlowDataSo.CurrentGameState != GameFlowState.ReadyForRestaurant) return;
var evt = GameEvents.OpenPopupUiEvent; var evt = GameEvents.OpenPopupUiEvent;
evt.UiType = typeof(RestaurantManagementUi); evt.UiType = typeof(RestaurantManagementUi);
EventBus.Broadcast(evt); EventBus.Broadcast(evt);
} }
} }
} }
#endif
} }