인터랙션 하이라이트 세팅 노출, 연출 추가
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@ -1,7 +1,7 @@
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using System.Collections.Generic;
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using UnityEngine;
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using Sirenix.OdinInspector;
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using QualityLevel = HighlightPlus.QualityLevel;
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using HighlightPlus;
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namespace DDD
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@ -15,10 +15,13 @@ public enum InteractionOutlineType
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Objective
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}
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[System.Serializable]
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public struct InteractionOutlineData
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{
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public Color Color;
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[Range(0.1f, 5f)]
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public float Width;
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[Range(0f, 1f)]
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public float Opacity;
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}
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@ -27,32 +30,77 @@ public struct InteractionOutlineData
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[AddComponentMenu("DDD/Interaction/InteractableHighlight")]
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public class InteractableHighlight : MonoBehaviour
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{
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public static Dictionary<InteractionOutlineType, InteractionOutlineData> OutlineData = new()
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{
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{InteractionOutlineType.Available, new InteractionOutlineData() {Color = Color.white, Width = 0.5f, Opacity = 1f}},
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{InteractionOutlineType.Focused, new InteractionOutlineData() {Color = Color.yellow, Width = 0.5f, Opacity = 1f}},
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{InteractionOutlineType.Unavailable, new InteractionOutlineData() {Color = Color.gray, Width = 0.5f, Opacity = 1f}},
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{InteractionOutlineType.Objective, new InteractionOutlineData() {Color = Color.cyan, Width = 0.5f, Opacity = 1f}},
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{InteractionOutlineType.None, new InteractionOutlineData() {Color = Color.clear, Width = 0.5f, Opacity = 0f}}
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};
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[Title("Outline Styles")]
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[SerializeField] private InteractionOutlineData _availableStyle = new() {Color = Color.white, Width = 1f, Opacity = 1f};
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[SerializeField] private InteractionOutlineData _focusedStyle = new() {Color = Color.yellow, Width = 1f, Opacity = 1f};
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[SerializeField] private InteractionOutlineData _unavailableStyle = new() {Color = Color.gray, Width = 0.5f, Opacity = 1f};
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[SerializeField] private InteractionOutlineData _objectiveStyle = new() {Color = Color.cyan, Width = 1f, Opacity = 1f};
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[Title("Animation Settings")]
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[SerializeField, Range(0.5f, 10f)] private float _breathingSpeed = 2f;
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[SerializeField, Range(0.1f, 1f)] private float _breathingRange = 0.3f;
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[SerializeField] private bool _enableBreathingEffect = true;
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[Title("Highlight Component Settings")]
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[SerializeField, Range(0f, 1f)] private float _alphaCutOff = 0.5f;
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[SerializeField] private bool _combineMeshes = true;
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[SerializeField] private bool _constantWidth = true;
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[SerializeField] private QualityLevel _outlineQuality = QualityLevel.Highest;
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[SerializeField] private bool _outlineIndependent = true;
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[SerializeField, Range(0, 4)] private int _outlineBlurPasses = 1;
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[SerializeField, Range(1f, 20f)] private float _outlineSharpness = 8f;
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[Title("Debug")]
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[SerializeField, ReadOnly] private InteractionOutlineType _currentOutlineType;
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[SerializeField, ReadOnly] private float _currentOpacityMultiplier = 1f;
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// 런타임에 생성되는 딕셔너리
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private Dictionary<InteractionOutlineType, InteractionOutlineData> _outlineData;
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// Private runtime variables
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private float _opacityMultiply = 1.0f;
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private float _breathingTime;
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private HighlightEffect _highlightComponent;
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private RestaurantInteractionComponent _interactionComponent;
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private IInteractor _interactor;
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private InteractionOutlineType _lastAppliedType = InteractionOutlineType.None;
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private void Awake()
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{
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// OutlineData 딕셔너리 초기화
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InitializeOutlineData();
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// Cache HighlightEffect
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_highlightComponent = GetComponent<HighlightPlus.HighlightEffect>();
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_interactionComponent = GetComponent<RestaurantInteractionComponent>();
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// highlightEffect에 alphaCutoff, constantWidth, combineMeshes, outlineQuality, outlineIndependent 등의 필수 옵션이 켜져있는지 확인
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_highlightComponent.alphaCutOff = 0.5f;
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_highlightComponent.combineMeshes = true;
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_highlightComponent.constantWidth = true;
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_highlightComponent.outlineQuality = QualityLevel.Highest;
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_highlightComponent.outlineIndependent = true;
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_highlightComponent.outlineBlurPasses = 1;
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_highlightComponent.outlineSharpness = 8;
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// HighlightEffect 설정 적용
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ApplyHighlightSettings();
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}
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private void InitializeOutlineData()
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{
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_outlineData = new Dictionary<InteractionOutlineType, InteractionOutlineData>
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{
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{InteractionOutlineType.Available, _availableStyle},
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{InteractionOutlineType.Focused, _focusedStyle},
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{InteractionOutlineType.Unavailable, _unavailableStyle},
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{InteractionOutlineType.Objective, _objectiveStyle},
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{InteractionOutlineType.None, new InteractionOutlineData() {Color = Color.clear, Width = 0.5f, Opacity = 0f}}
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};
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}
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private void ApplyHighlightSettings()
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{
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if (!_highlightComponent) return;
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_highlightComponent.alphaCutOff = _alphaCutOff;
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_highlightComponent.combineMeshes = _combineMeshes;
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_highlightComponent.constantWidth = _constantWidth;
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_highlightComponent.outlineQuality = _outlineQuality;
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_highlightComponent.outlineIndependent = _outlineIndependent;
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_highlightComponent.outlineBlurPasses = _outlineBlurPasses;
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_highlightComponent.outlineSharpness = _outlineSharpness;
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}
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private void Update()
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@ -60,9 +108,35 @@ private void Update()
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FetchPlayerInteractorComponent();
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var currentType = GetCurrentOutlineType();
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_currentOutlineType = currentType; // 디버그용
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if (_enableBreathingEffect)
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{
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UpdateBreathingEffect(currentType);
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}
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else
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{
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_opacityMultiply = 1f;
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_breathingTime = 0f;
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}
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_currentOpacityMultiplier = _opacityMultiply; // 디버그용
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ApplyOutlineType(currentType);
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}
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private void UpdateBreathingEffect(InteractionOutlineType type)
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{
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if (type == InteractionOutlineType.Available || type == InteractionOutlineType.Focused)
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{
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_breathingTime += Time.deltaTime;
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float sin01 = (Mathf.Sin(_breathingTime * _breathingSpeed) + 1) / 2;
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_opacityMultiply = 1f - _breathingRange + sin01 * _breathingRange;
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}
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else
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{
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_opacityMultiply = 1f;
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_breathingTime = 0f;
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}
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}
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private void FetchPlayerInteractorComponent()
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@ -108,24 +182,22 @@ private InteractionOutlineType GetCurrentOutlineType()
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}
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}
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private InteractionOutlineType lastAppliedType = InteractionOutlineType.None;
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private void ApplyOutlineType(InteractionOutlineType type)
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{
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// 같은 타입이면 불필요한 프로퍼티 세팅을 피함
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if (lastAppliedType == type)
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if (_lastAppliedType == type && _enableBreathingEffect == false)
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return;
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lastAppliedType = type;
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_lastAppliedType = type;
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if (!_highlightComponent)
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return;
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// OutlineData에서 해당 타입의 스타일 가져오기
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if (!OutlineData.TryGetValue(type, out var data))
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if (!_outlineData.TryGetValue(type, out var data))
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{
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// 데이터가 없으면 None 타입 적용
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data = OutlineData[InteractionOutlineType.None];
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data = _outlineData[InteractionOutlineType.None];
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}
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// HighlightEffect에 적용
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@ -137,9 +209,12 @@ private void ApplyOutlineType(InteractionOutlineType type)
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else
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{
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_highlightComponent.highlighted = true;
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_highlightComponent.outlineColor = data.Color;
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Color color = data.Color;
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// color.a = data.Opacity * _opacityMultiply;
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color *= _opacityMultiply;
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_highlightComponent.outlineColor = color;
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_highlightComponent.outlineWidth = data.Width;
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_highlightComponent.outline = data.Opacity * opacityMultiply;
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_highlightComponent.outline = 1;
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}
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}
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@ -161,5 +236,18 @@ private bool CanExecuteInteraction()
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}
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return _interactor.CanInteractTo(_interactionComponent);
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}
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// 런타임에 스타일 변경을 위한 메서드들
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[Button("Refresh Outline Data")]
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private void RefreshOutlineData()
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{
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InitializeOutlineData();
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}
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[Button("Apply Highlight Settings")]
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private void ApplyHighlightSettingsButton()
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{
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ApplyHighlightSettings();
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}
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}
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}
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