From 54e469d796852ae770f623c6d31124d235be58c7 Mon Sep 17 00:00:00 2001 From: NTG_Lenovo Date: Thu, 17 Jul 2025 13:28:50 +0900 Subject: [PATCH] =?UTF-8?q?raycast=20istrigger=20=EC=B6=A9=EB=8F=8C?= =?UTF-8?q?=EC=B2=B4=20=EB=AC=B4=EC=8B=9C=20=EC=BD=94=EB=93=9C=20=EC=B6=94?= =?UTF-8?q?=EA=B0=80?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../_Scripts/RestaurantCharacter/RestaurantPlayerMovement.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Assets/_DDD/_Scripts/RestaurantCharacter/RestaurantPlayerMovement.cs b/Assets/_DDD/_Scripts/RestaurantCharacter/RestaurantPlayerMovement.cs index e9c6f5775..c44b4e954 100644 --- a/Assets/_DDD/_Scripts/RestaurantCharacter/RestaurantPlayerMovement.cs +++ b/Assets/_DDD/_Scripts/RestaurantCharacter/RestaurantPlayerMovement.cs @@ -242,7 +242,7 @@ private bool TryGetCollisionInfo(Vector3 direction, out RaycastHit hit) int layerMask = ~_playerDataSo.IgnoreSlidingLayerMask; return Physics.BoxCast(origin, halfExtents * _playerDataSo.BoxCastExtentScale, - direction, out hit, transform.rotation, distance, layerMask); + direction, out hit, transform.rotation, distance, layerMask, QueryTriggerInteraction.Ignore); } private float CalculateSlideFactor(Vector3 direction, Vector3 normal)