diff --git a/Assets/_DDD/_Scripts/RestaurantCharacter/RestaurantPlayerMovement.cs b/Assets/_DDD/_Scripts/RestaurantCharacter/RestaurantPlayerMovement.cs index e9c6f5775..c44b4e954 100644 --- a/Assets/_DDD/_Scripts/RestaurantCharacter/RestaurantPlayerMovement.cs +++ b/Assets/_DDD/_Scripts/RestaurantCharacter/RestaurantPlayerMovement.cs @@ -242,7 +242,7 @@ private bool TryGetCollisionInfo(Vector3 direction, out RaycastHit hit) int layerMask = ~_playerDataSo.IgnoreSlidingLayerMask; return Physics.BoxCast(origin, halfExtents * _playerDataSo.BoxCastExtentScale, - direction, out hit, transform.rotation, distance, layerMask); + direction, out hit, transform.rotation, distance, layerMask, QueryTriggerInteraction.Ignore); } private float CalculateSlideFactor(Vector3 direction, Vector3 normal)