폴더 정리
This commit is contained in:
parent
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commit
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@ -118,6 +118,7 @@ MonoBehaviour:
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- Locale-en
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- Locale-en
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- Locale-ja
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- Locale-ja
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- Preload
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- Preload
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- AnimatorController
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@ -15,6 +15,12 @@ MonoBehaviour:
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m_GroupName: Group
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m_Address: CreateEnvironmentSo
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m_Address: CreateEnvironmentSo
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@ -83,6 +89,12 @@ MonoBehaviour:
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- Atlas
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m_Address: InventorySlotUi
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m_Address: RestaurantManagementSo
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m_Address: RestaurantManagementSo
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m_ReadOnly: 0
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m_ReadOnly: 0
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@ -80,3 +80,14 @@ MonoBehaviour:
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LabelMode: 1
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LabelMode: 1
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simplified: 0
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simplified: 0
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addressReplacement: ${asset}
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dynamicLabels:
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- AnimatorController
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LabelMode: 1
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simplified: 0
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addressReplacement: ${asset}
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File diff suppressed because one or more lines are too long
@ -0,0 +1,31 @@
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--- !u!114 &11400000
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@ -0,0 +1,31 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &11400000
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additiveMaterials: []
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multiplyMaterials: []
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screenMaterials: []
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skeletonDataModifiers: []
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fromAnimation: []
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@ -1,5 +1,5 @@
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fileFormatVersion: 2
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fileFormatVersion: 2
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externalObjects: {}
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mainObjectFileID: 9100000
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mainObjectFileID: 9100000
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8
Assets/_DDD/_Addressables/AnimationController.meta
Normal file
8
Assets/_DDD/_Addressables/AnimationController.meta
Normal file
@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: d6296adce6b94724e85ac36ef41aa1c6
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folderAsset: yes
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DefaultImporter:
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File diff suppressed because it is too large
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fileFormatVersion: 2
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fileFormatVersion: 2
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@ -610,7 +610,7 @@ RectTransform:
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: -32, y: -32}
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m_SizeDelta: {x: -40, y: -40}
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m_Pivot: {x: 0.5, y: 0.5}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &3518282537249179397
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--- !u!222 &3518282537249179397
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CanvasRenderer:
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CanvasRenderer:
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@ -12,5 +12,37 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 6b589089edee3c84fa97c58c3ae1bbbd, type: 3}
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m_Script: {fileID: 11500000, guid: 6b589089edee3c84fa97c58c3ae1bbbd, type: 3}
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m_Name: InventoryTestDataSo
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m_Name: InventoryTestDataSo
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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UseTestData: 0
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UseTestData: 1
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TestItems: []
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TestItems:
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- ItemId: item_food_recipe_001
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Quantity: 1
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- ItemId: item_food_recipe_002
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Quantity: 1
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- ItemId: item_food_recipe_003
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Quantity: 1
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- ItemId: item_food_recipe_004
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Quantity: 1
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- ItemId: item_food_recipe_005
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Quantity: 1
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- ItemId: item_drink_recipe_001
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Quantity: 1
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- ItemId: item_drink_recipe_002
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Quantity: 1
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- ItemId: item_drink_recipe_003
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Quantity: 1
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- ItemId: item_ingredient_001
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Quantity: 22
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- ItemId: item_ingredient_002
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Quantity: 5
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- ItemId: item_ingredient_003
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Quantity: 3
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- ItemId: item_ingredient_004
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Quantity: 7
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- ItemId: item_ingredient_005
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Quantity: 9
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- ItemId: item_ingredient_006
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Quantity: 12
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- ItemId: item_ingredient_021
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Quantity: 19
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- ItemId: item_ingredient_023
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Quantity: 7
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@ -18,5 +18,5 @@ MonoBehaviour:
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DrinkTasteOutlineColor: {r: 0.89019614, g: 0.44705886, b: 0, a: 1}
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DrinkTasteOutlineColor: {r: 0.89019614, g: 0.44705886, b: 0, a: 1}
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MaxFoodCount: 8
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MaxFoodCount: 8
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MaxDrinkCount: 6
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MaxDrinkCount: 6
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_foodRecipeIds: []
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EmptyBackgroundColor: {r: 0.5529412, g: 0.5254902, b: 0.44705886, a: 1}
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_drinkRecipeIds: []
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AddedBackgroundColor: {r: 0.92549026, g: 0.8431373, b: 0.53333336, a: 1}
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@ -19,6 +19,8 @@ public class RestaurantManagementSo : GameFlowTask
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[Title("오늘의 메뉴")]
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[Title("오늘의 메뉴")]
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public int MaxFoodCount = 8;
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public int MaxFoodCount = 8;
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public int MaxDrinkCount = 6;
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public int MaxDrinkCount = 6;
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public Color EmptyBackgroundColor = Color.magenta;
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public Color AddedBackgroundColor = Color.magenta;
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private Dictionary<string, int> _foodRecipeIds = new();
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private Dictionary<string, int> _foodRecipeIds = new();
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private Dictionary<string, int> _drinkRecipeIds = new();
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private Dictionary<string, int> _drinkRecipeIds = new();
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@ -1,7 +0,0 @@
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namespace DDD
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{
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public interface IItemSlotUiStrategy
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{
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void Setup(ItemSlotUi ui, ItemViewModel model);
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}
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}
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@ -0,0 +1,8 @@
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fileFormatVersion: 2
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||||||
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guid: 52511a7b951114c4c9d417c7e2058642
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 407b93b401103f741a421b0d1daec4ce
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -1,14 +1,27 @@
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namespace DDD
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using System.Threading.Tasks;
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using UnityEngine;
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using UnityEngine.AddressableAssets;
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namespace DDD
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{
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{
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public class InventorySlotUiStrategy : IItemSlotUiStrategy
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public class InventorySlotUiStrategy : IItemSlotUiStrategy
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{
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{
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public void Setup(ItemSlotUi ui, ItemViewModel model)
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public string AnimatorControllerKey => "InventorySlotUi";
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public Task Setup(ItemSlotUi ui, ItemViewModel model)
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{
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{
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ui.SetIcon(model.ItemSprite);
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ui.SetIcon(model.ItemSprite);
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ui.SetCount(model.Count);
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ui.SetCount(model.Count);
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ui.ShowCount();
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ui.ShowCount();
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ui.HideMark();
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ui.HideMark();
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ui.SetButtonInteractable(true);
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ui.SetButtonInteractable(true);
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return Task.CompletedTask;
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}
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public async Task<RuntimeAnimatorController> GetAnimatorController()
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{
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return await AssetManager.LoadAsset<RuntimeAnimatorController>(AnimatorControllerKey);
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}
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}
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public void OnInventoryChanged(ItemSlotUi ui)
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public void OnInventoryChanged(ItemSlotUi ui)
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.AddressableAssets;
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namespace DDD
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namespace DDD
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{
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{
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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using TMPro;
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using TMPro;
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.AddressableAssets;
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using UnityEngine.Localization.Components;
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using UnityEngine.Localization.Components;
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using UnityEngine.UI;
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using UnityEngine.UI;
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@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 8f537151c0e8fe4499c9691a33fbcaa4
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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using System.Threading.Tasks;
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using UnityEngine;
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namespace DDD
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{
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public interface IItemSlotUiStrategy
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{
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string AnimatorControllerKey { get; }
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Task Setup(ItemSlotUi ui, ItemViewModel model);
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Task<RuntimeAnimatorController> GetAnimatorController();
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}
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}
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using System;
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using System;
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using System.Threading.Tasks;
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using TMPro;
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using TMPro;
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.AddressableAssets;
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using UnityEngine.EventSystems;
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using UnityEngine.EventSystems;
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using UnityEngine.UI;
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using UnityEngine.UI;
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@ -9,22 +11,28 @@ namespace DDD
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public class ItemSlotUi : MonoBehaviour, ISelectHandler
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public class ItemSlotUi : MonoBehaviour, ISelectHandler
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{
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{
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[SerializeField] private Button _button;
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[SerializeField] private Button _button;
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[SerializeField] private Image _backgroundImage;
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[SerializeField] private Image _icon;
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[SerializeField] private Image _icon;
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[SerializeField] private TextMeshProUGUI _countText;
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[SerializeField] private TextMeshProUGUI _countText;
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[SerializeField] private Image _markImage;
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[SerializeField] private Image _markImage;
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[SerializeField] private Animator _animator;
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public ItemViewModel Model { get; private set; }
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public ItemViewModel Model { get; private set; }
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public IItemSlotUiStrategy Strategy { get; private set; }
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public IItemSlotUiStrategy Strategy { get; private set; }
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|
|
||||||
public void Initialize(ItemViewModel model, IItemSlotUiStrategy strategy)
|
public async Task Initialize(ItemViewModel model, IItemSlotUiStrategy strategy)
|
||||||
{
|
{
|
||||||
Model = model;
|
Model = model;
|
||||||
Strategy = strategy;
|
Strategy = strategy;
|
||||||
Strategy.Setup(this, model);
|
|
||||||
|
await Strategy.Setup(this, model);
|
||||||
|
var controller = await strategy.GetAnimatorController();
|
||||||
|
_animator.runtimeAnimatorController = controller;
|
||||||
|
//AssetManager.ReleaseCachedByKey(strategy.AnimatorControllerKey);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void SetBackgroundColor(Color color) => _backgroundImage.color = color;
|
||||||
public void SetIcon(Sprite sprite) => _icon.sprite = sprite;
|
public void SetIcon(Sprite sprite) => _icon.sprite = sprite;
|
||||||
|
|
||||||
public void SetCount(int count)
|
public void SetCount(int count)
|
||||||
{
|
{
|
||||||
_countText.text = count.ToString();
|
_countText.text = count.ToString();
|
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: c6b36b2c65aff7d4b95e3465c6faf3f3
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 2ef13592d7febc24babc720b90a8bfa8
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -1,6 +1,7 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Threading.Tasks;
|
using System.Threading.Tasks;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
using UnityEngine.AddressableAssets;
|
||||||
|
|
||||||
namespace DDD
|
namespace DDD
|
||||||
{
|
{
|
@ -1,16 +1,28 @@
|
|||||||
namespace DDD
|
using System.Threading.Tasks;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.AddressableAssets;
|
||||||
|
|
||||||
|
namespace DDD
|
||||||
{
|
{
|
||||||
public class TodayMenuSlotUiStrategy : IItemSlotUiStrategy
|
public class TodayMenuSlotUiStrategy : IItemSlotUiStrategy
|
||||||
{
|
{
|
||||||
|
private RestaurantManagementSo _restaurantManagementSo;
|
||||||
private readonly RecipeType _recipeType;
|
private readonly RecipeType _recipeType;
|
||||||
|
|
||||||
|
public string AnimatorControllerKey => "TodayMenuSlotUi";
|
||||||
|
|
||||||
public TodayMenuSlotUiStrategy(RecipeType recipeType)
|
public TodayMenuSlotUiStrategy(RecipeType recipeType)
|
||||||
{
|
{
|
||||||
_recipeType = recipeType;
|
_recipeType = recipeType;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Setup(ItemSlotUi ui, ItemViewModel model)
|
public async Task Setup(ItemSlotUi ui, ItemViewModel model)
|
||||||
{
|
{
|
||||||
|
if (!_restaurantManagementSo)
|
||||||
|
{
|
||||||
|
_restaurantManagementSo = await AssetManager.LoadAsset<RestaurantManagementSo>(DataConstants.RestaurantManagementSo);
|
||||||
|
}
|
||||||
|
|
||||||
if (model == null)
|
if (model == null)
|
||||||
{
|
{
|
||||||
string emptySpriteKey = null;
|
string emptySpriteKey = null;
|
||||||
@ -22,6 +34,8 @@ public void Setup(ItemSlotUi ui, ItemViewModel model)
|
|||||||
{
|
{
|
||||||
emptySpriteKey = SpriteConstants.EmptyDrinkSpriteKey;
|
emptySpriteKey = SpriteConstants.EmptyDrinkSpriteKey;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
ui.SetBackgroundColor(_restaurantManagementSo.EmptyBackgroundColor);
|
||||||
ui.SetIcon(DataManager.Instance.GetSprite(emptySpriteKey));
|
ui.SetIcon(DataManager.Instance.GetSprite(emptySpriteKey));
|
||||||
ui.HideCount();
|
ui.HideCount();
|
||||||
ui.HideMark();
|
ui.HideMark();
|
||||||
@ -29,10 +43,16 @@ public void Setup(ItemSlotUi ui, ItemViewModel model)
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
ui.SetBackgroundColor(_restaurantManagementSo.AddedBackgroundColor);
|
||||||
ui.SetIcon(model.ItemSprite);
|
ui.SetIcon(model.ItemSprite);
|
||||||
ui.HideCount();
|
ui.HideCount();
|
||||||
ui.ShowMark(DataManager.Instance.GetSprite(SpriteConstants.CheckNoSpriteKey)); // TODO : 추후에 장비와 매칭
|
ui.ShowMark(DataManager.Instance.GetSprite(SpriteConstants.CheckNoSpriteKey)); // TODO : 추후에 장비와 매칭
|
||||||
ui.SetButtonInteractable(true);
|
ui.SetButtonInteractable(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public async Task<RuntimeAnimatorController> GetAnimatorController()
|
||||||
|
{
|
||||||
|
return await AssetManager.LoadAsset<RuntimeAnimatorController>(AnimatorControllerKey);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -1,5 +1,6 @@
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
using UnityEngine.AddressableAssets;
|
||||||
|
|
||||||
namespace DDD
|
namespace DDD
|
||||||
{
|
{
|
Loading…
Reference in New Issue
Block a user