RestaurantCharacter 컴포넌트 종속성 RequireComponent 특성 추가
- RestaurantPlayerAnimation: RestaurantPlayerMovement 종속성 추가 - RestaurantPlayerMovement: Rigidbody, BoxCollider 종속성 추가 - RestaurantNpcMovement: AIPath 종속성 추가
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@ -3,6 +3,7 @@
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namespace DDD
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namespace DDD
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{
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{
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[RequireComponent(typeof(AIPath))]
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public class RestaurantNpcMovement : RestaurantCharacterMovement, IAiMovement, ICurrentDirection
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public class RestaurantNpcMovement : RestaurantCharacterMovement, IAiMovement, ICurrentDirection
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{
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{
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private IAstarAI _iAstarAi;
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private IAstarAI _iAstarAi;
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namespace DDD
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namespace DDD
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{
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{
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[RequireComponent(typeof(RestaurantPlayerMovement))]
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public class RestaurantPlayerAnimation : RestaurantCharacterAnimation
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public class RestaurantPlayerAnimation : RestaurantCharacterAnimation
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{
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{
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private RestaurantPlayerMovement _restaurantPlayerMovement;
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private RestaurantPlayerMovement _restaurantPlayerMovement;
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namespace DDD
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namespace DDD
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{
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{
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[RequireComponent(typeof(Rigidbody))]
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[RequireComponent(typeof(BoxCollider))]
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public class RestaurantPlayerMovement : RestaurantCharacterMovement, ICurrentDirection
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public class RestaurantPlayerMovement : RestaurantCharacterMovement, ICurrentDirection
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{
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{
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#region Fields
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#region Fields
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