네임스페이스 수정

This commit is contained in:
NTG_Lenovo 2025-07-02 17:09:53 +09:00
parent 86af2ec92a
commit 355f05a4dd
8 changed files with 158 additions and 154 deletions

View File

@ -1,4 +1,3 @@
using System.Linq; using System.Linq;
#if UNITY_EDITOR #if UNITY_EDITOR
using UnityEditor.AddressableAssets; using UnityEditor.AddressableAssets;

View File

@ -1,7 +1,7 @@
using UnityEditor; using UnityEditor;
using UnityEngine; using UnityEngine;
namespace DDD.Editor namespace DDD
{ {
public class AssetPostProcessor : AssetPostprocessor public class AssetPostProcessor : AssetPostprocessor
{ {

View File

@ -1,13 +1,12 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.IO; using System.IO;
using System.Linq;
using Superlazy; using Superlazy;
using UnityEditor; using UnityEditor;
using UnityEditor.U2D; using UnityEditor.U2D;
using UnityEngine; using UnityEngine;
using UnityEngine.U2D; using UnityEngine.U2D;
namespace DDD.Editor namespace DDD
{ {
public static class AssetPostprocessorSprite public static class AssetPostprocessorSprite
{ {

View File

@ -1,5 +1,7 @@
using UnityEngine; using UnityEngine;
namespace DDD
{
public class BillBoardVisual : MonoBehaviour public class BillBoardVisual : MonoBehaviour
{ {
private Camera cam; private Camera cam;
@ -7,7 +9,6 @@ public class BillBoardVisual : MonoBehaviour
void Start() void Start()
{ {
cam = Camera.main; cam = Camera.main;
} }
// Update is called once per frame // Update is called once per frame
@ -16,3 +17,4 @@ void LateUpdate()
transform.localRotation = cam.transform.localRotation; transform.localRotation = cam.transform.localRotation;
} }
} }
}

View File

@ -1,7 +1,8 @@
using DDD;
using TMPro; using TMPro;
using UnityEngine; using UnityEngine;
namespace DDD
{
public class ItemUI : MonoBehaviour public class ItemUI : MonoBehaviour
{ {
public TextMeshProUGUI nameText; public TextMeshProUGUI nameText;
@ -19,3 +20,4 @@ private void UpdateItem()
nameText.text = _item.Name; nameText.text = _item.Name;
} }
} }
}

View File

@ -1,6 +1,7 @@
using System.Diagnostics;
using UnityEngine; using UnityEngine;
namespace DDD
{
public class CellManager : MonoBehaviour public class CellManager : MonoBehaviour
{ {
public RectTransform cellCanvas; public RectTransform cellCanvas;
@ -102,3 +103,4 @@ public void SetupCell(Vector3 position)
tiles[GetCellID(WorldToCell(position))] = 1; tiles[GetCellID(WorldToCell(position))] = 1;
} }
} }
}

View File

@ -1,8 +1,9 @@
using System;
using UnityEditor; using UnityEditor;
using UnityEngine; using UnityEngine;
using UnityEngine.UI; using UnityEngine.UI;
namespace DDD
{
public class CellUI : MonoBehaviour public class CellUI : MonoBehaviour
{ {
public Color emptyColor = Color.white; public Color emptyColor = Color.white;
@ -44,3 +45,4 @@ private void OnDrawGizmos()
Handles.Label(pos, CellManager.WorldToCell(transform.position).ToString()); Handles.Label(pos, CellManager.WorldToCell(transform.position).ToString());
} }
} }
}

View File

@ -1,9 +1,7 @@
using System;
using System.Collections; using System.Collections;
using Sirenix.OdinInspector; using Sirenix.OdinInspector;
using UnityEngine; using UnityEngine;
using UnityEngine.InputSystem; using UnityEngine.InputSystem;
using UnityEngine.Serialization;
namespace DDD namespace DDD
{ {