Merge remote-tracking branch 'origin/develop' into feature/interactable_object
This commit is contained in:
commit
0ee8263144
@ -134,6 +134,12 @@ MonoBehaviour:
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@ -4687,7 +4687,7 @@
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@ -4697,7 +4697,7 @@
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121
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Normal file
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Assets/_DDD/_Raw/Environments/Tiles/BarrelTestTile/Barrel_BaseColor.png
(Stored with Git LFS)
Normal file
BIN
Assets/_DDD/_Raw/Environments/Tiles/BarrelTestTile/Barrel_BaseColor.png
(Stored with Git LFS)
Normal file
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@ -0,0 +1,117 @@
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BIN
Assets/_DDD/_Raw/Environments/Tiles/BarrelTestTile/Barrel_MOHS.png
(Stored with Git LFS)
Normal file
BIN
Assets/_DDD/_Raw/Environments/Tiles/BarrelTestTile/Barrel_MOHS.png
(Stored with Git LFS)
Normal file
Binary file not shown.
@ -0,0 +1,117 @@
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seamlessCubemap: 0
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textureFormat: 1
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swizzle: 50462976
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platformSettings:
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buildTarget: Standalone
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assetBundleVariant:
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BIN
Assets/_DDD/_Raw/Environments/Tiles/BarrelTestTile/Barrel_Normal.png
(Stored with Git LFS)
Normal file
BIN
Assets/_DDD/_Raw/Environments/Tiles/BarrelTestTile/Barrel_Normal.png
(Stored with Git LFS)
Normal file
Binary file not shown.
@ -0,0 +1,117 @@
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buildTarget: Standalone
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maxTextureSize: 2048
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resizeAlgorithm: 0
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androidETC2FallbackOverride: 0
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internalID: 0
|
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edges: []
|
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weights: []
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secondaryTextures: []
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spriteCustomMetadata:
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entries: []
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nameFileIdTable: {}
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mipmapLimitGroupName:
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pSDRemoveMatte: 0
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userData:
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assetBundleName:
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assetBundleVariant:
|
@ -1,7 +1,6 @@
|
|||||||
#if UNITY_EDITOR
|
#if UNITY_EDITOR
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEditor;
|
using UnityEditor;
|
||||||
using UnityEngine.Networking;
|
|
||||||
|
|
||||||
namespace DDD
|
namespace DDD
|
||||||
{
|
{
|
||||||
@ -28,6 +27,10 @@ private void OnPreprocessTexture()
|
|||||||
AssetPostprocessorSprite.OnPreprocessTexture(importer);
|
AssetPostprocessorSprite.OnPreprocessTexture(importer);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
else if (upperPath.Contains(PathConstants.RawEnvironmentsPathUpper))
|
||||||
|
{
|
||||||
|
AssetPostprocessorEnvironment.OnPreprocessTexture(importer);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void OnPostprocessAllAssets(string[] importedAssets, string[] deleteAssets, string[] movedAssets,
|
public static void OnPostprocessAllAssets(string[] importedAssets, string[] deleteAssets, string[] movedAssets,
|
||||||
@ -75,7 +78,7 @@ public static void OnPostprocessAllAssets(string[] importedAssets, string[] dele
|
|||||||
}
|
}
|
||||||
|
|
||||||
AssetPostprocessorSprite.BuildTarget();
|
AssetPostprocessorSprite.BuildTarget();
|
||||||
AssetPostprocessorSprite.BuildTarget();
|
AssetPostprocessorEnvironment.BuildTarget();
|
||||||
}
|
}
|
||||||
|
|
||||||
private static void PostRemove(string path, string movePath = "")
|
private static void PostRemove(string path, string movePath = "")
|
||||||
@ -83,6 +86,7 @@ private static void PostRemove(string path, string movePath = "")
|
|||||||
try
|
try
|
||||||
{
|
{
|
||||||
AssetPostprocessorSprite.OnRemove(path, movePath);
|
AssetPostprocessorSprite.OnRemove(path, movePath);
|
||||||
|
AssetPostprocessorEnvironment.OnRemove(path);
|
||||||
}
|
}
|
||||||
catch (System.Exception e)
|
catch (System.Exception e)
|
||||||
{
|
{
|
||||||
@ -95,6 +99,7 @@ private static void PostAdd(string path)
|
|||||||
try
|
try
|
||||||
{
|
{
|
||||||
AssetPostprocessorSprite.OnAdd(path);
|
AssetPostprocessorSprite.OnAdd(path);
|
||||||
|
AssetPostprocessorEnvironment.OnAdd(path);
|
||||||
}
|
}
|
||||||
catch (System.Exception e)
|
catch (System.Exception e)
|
||||||
{
|
{
|
||||||
|
@ -0,0 +1,278 @@
|
|||||||
|
#if UNITY_EDITOR
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.IO;
|
||||||
|
using UnityEditor;
|
||||||
|
using UnityEditor.AddressableAssets;
|
||||||
|
using UnityEditor.AddressableAssets.Settings;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace DDD
|
||||||
|
{
|
||||||
|
public static class AssetPostprocessorEnvironment
|
||||||
|
{
|
||||||
|
private static readonly HashSet<string> TileTargetPaths = new();
|
||||||
|
private static readonly HashSet<string> PropTargetPaths = new();
|
||||||
|
private static readonly HashSet<string> FoodTargetPaths = new();
|
||||||
|
|
||||||
|
private const string BasePrefabPath_Prop = "Assets/_DDD/_Raw/Environments/Env_Mesh_Prop.prefab";
|
||||||
|
private const string BasePrefabPath_Tile = "Assets/_DDD/_Raw/Environments/Env_Sprite_Background.prefab";
|
||||||
|
private const string BasePrefabPath_Food = "Assets/_DDD/_Raw/Environments/Env_Unlit_Food.prefab";
|
||||||
|
private const string ShaderName = "Universal Render Pipeline/LitEnvironment";
|
||||||
|
private const string Prop = "Prop_";
|
||||||
|
private const string BaseUpper = "_BASE";
|
||||||
|
private const string NormalUpper = "_NORMAL";
|
||||||
|
|
||||||
|
public enum EnvPrefabType
|
||||||
|
{
|
||||||
|
Tile,
|
||||||
|
Prop,
|
||||||
|
Food
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void OnPreprocessTexture(TextureImporter importer)
|
||||||
|
{
|
||||||
|
var path = importer.assetPath;
|
||||||
|
string fileNameUpper = Utils.FileName(path).ToUpper();
|
||||||
|
|
||||||
|
if (fileNameUpper.Contains(NormalUpper))
|
||||||
|
{
|
||||||
|
importer.textureType = TextureImporterType.NormalMap;
|
||||||
|
}
|
||||||
|
else if (fileNameUpper.Contains(BaseUpper))
|
||||||
|
{
|
||||||
|
importer.textureType = TextureImporterType.Sprite;
|
||||||
|
importer.spriteImportMode = SpriteImportMode.Single;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
importer.textureType = TextureImporterType.Default;
|
||||||
|
importer.sRGBTexture = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
importer.mipmapEnabled = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void OnAdd(string path)
|
||||||
|
{
|
||||||
|
AddTargetPath(path);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void OnRemove(string path, string movePath = "")
|
||||||
|
{
|
||||||
|
AddTargetPath(path);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void AddTargetPath(string path)
|
||||||
|
{
|
||||||
|
string upperPath = path.ToUpper();
|
||||||
|
|
||||||
|
if (upperPath.Contains(PathConstants.RawEnvPathUpper_Tile) &&
|
||||||
|
upperPath.Contains(ExtenstionConstants.PngExtensionUpper))
|
||||||
|
{
|
||||||
|
TileTargetPaths.Add(path);
|
||||||
|
}
|
||||||
|
else if (upperPath.Contains(PathConstants.RawEnvPathUpper_Prop) &&
|
||||||
|
upperPath.Contains(ExtenstionConstants.PngExtensionUpper))
|
||||||
|
{
|
||||||
|
PropTargetPaths.Add(path);
|
||||||
|
}
|
||||||
|
else if (upperPath.Contains(PathConstants.RawEnvPathUpper_Food) &&
|
||||||
|
upperPath.Contains(ExtenstionConstants.PngExtensionUpper))
|
||||||
|
{
|
||||||
|
FoodTargetPaths.Add(path);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void BuildMaterialAndPrefab(string path, EnvPrefabType prefabType)
|
||||||
|
{
|
||||||
|
var di = new DirectoryInfo(path);
|
||||||
|
if (!di.Exists) return;
|
||||||
|
|
||||||
|
string folderName = di.Name;
|
||||||
|
string rawRoot = PathConstants.RawFolderPath; // "/_Raw"
|
||||||
|
string addrRoot = PathConstants.AddressablesFolderPath; // "/_Addressables"
|
||||||
|
|
||||||
|
string destDir = path.Replace(rawRoot, addrRoot);
|
||||||
|
string materialPath = $"{destDir}/{folderName}{ExtenstionConstants.MaterialExtenstionLower}";
|
||||||
|
string prefabPath = $"{destDir}/{prefabType.ToString()}{folderName}{ExtenstionConstants.PrefabExtenstionLower}";
|
||||||
|
|
||||||
|
Utils.MakeFolderFromFilePath(materialPath);
|
||||||
|
|
||||||
|
bool bShouldCreateMaterial = false;
|
||||||
|
bShouldCreateMaterial = prefabType != EnvPrefabType.Food; // Add conditions if needed.
|
||||||
|
if (bShouldCreateMaterial)
|
||||||
|
{
|
||||||
|
// 머티리얼 생성 또는 로드
|
||||||
|
var mat = CreateOrLoadMaterial(path, materialPath, out var files, out var shader);
|
||||||
|
MatchTexturesToShaderProperties(shader, files, mat);
|
||||||
|
AssetDatabase.ImportAsset(materialPath, ImportAssetOptions.ForceUpdate);
|
||||||
|
AssetDatabase.SaveAssets();
|
||||||
|
CreateMaterialPrefabVariantIfNotExist(folderName, mat, prefabPath, prefabType);
|
||||||
|
}
|
||||||
|
else // Set sprite to renderer
|
||||||
|
{
|
||||||
|
var files = Directory.GetFiles(path, $"*{ExtenstionConstants.PngExtensionLower}",
|
||||||
|
SearchOption.TopDirectoryOnly);
|
||||||
|
foreach (var file in files)
|
||||||
|
{
|
||||||
|
string texName = Path.GetFileNameWithoutExtension(file).ToUpper();
|
||||||
|
Sprite tex = AssetDatabase.LoadAssetAtPath<Sprite>(file);
|
||||||
|
if (tex == null) continue;
|
||||||
|
// 셰이더 프로퍼티명과 텍스처 파일명의 접미사 매칭
|
||||||
|
if (IsTextureMatchingPropertyBySuffix(texName, BaseUpper))
|
||||||
|
CreateSpritePrefabVariantIfNotExist(folderName, tex, prefabPath, prefabType);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private static Material CreateOrLoadMaterial(string path, string materialPath, out string[] files, out Shader shader)
|
||||||
|
{
|
||||||
|
Material mat = AssetDatabase.LoadAssetAtPath<Material>(materialPath);
|
||||||
|
if (mat == null)
|
||||||
|
{
|
||||||
|
mat = new Material(Shader.Find(ShaderName));
|
||||||
|
AssetDatabase.CreateAsset(mat, materialPath);
|
||||||
|
}
|
||||||
|
|
||||||
|
// PNG 텍스처 매핑 - 셰이더 프로퍼티와 텍스처 접미사 매칭
|
||||||
|
files = Directory.GetFiles(path, $"*{ExtenstionConstants.PngExtensionLower}", SearchOption.TopDirectoryOnly);
|
||||||
|
shader = mat.shader;
|
||||||
|
return mat;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void MatchTexturesToShaderProperties(Shader shader, string[] files, Material mat)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < ShaderUtil.GetPropertyCount(shader); i++)
|
||||||
|
{
|
||||||
|
if (ShaderUtil.GetPropertyType(shader, i) != ShaderUtil.ShaderPropertyType.TexEnv)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
string propertyName = ShaderUtil.GetPropertyName(shader, i);
|
||||||
|
|
||||||
|
foreach (var file in files)
|
||||||
|
{
|
||||||
|
string texName = Path.GetFileNameWithoutExtension(file).ToUpper();
|
||||||
|
var tex = AssetDatabase.LoadAssetAtPath<Texture>(file);
|
||||||
|
if (tex == null) continue;
|
||||||
|
|
||||||
|
// 셰이더 프로퍼티명과 텍스처 파일명의 접미사 매칭
|
||||||
|
if (IsTextureMatchingPropertyBySuffix(texName, propertyName))
|
||||||
|
{
|
||||||
|
mat.SetTexture(propertyName, tex);
|
||||||
|
break; // 매칭되면 다음 프로퍼티로
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private static bool IsTextureMatchingPropertyBySuffix(string textureName, string propertyName)
|
||||||
|
{
|
||||||
|
// 셰이더 프로퍼티명에서 접미사 추출 (예: _BaseMap -> BASEMAP)
|
||||||
|
string propertySuffix = propertyName.TrimStart('_').ToUpper();
|
||||||
|
|
||||||
|
// 텍스처 파일명이 해당 접미사로 끝나는지 확인
|
||||||
|
return textureName.Contains($"_{propertySuffix}");
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void CreateMaterialPrefabVariantIfNotExist(string folderName, Material mat, string prefabPath, EnvPrefabType prefabType)
|
||||||
|
{
|
||||||
|
if (AssetDatabase.LoadAssetAtPath<GameObject>(prefabPath) != null) return;
|
||||||
|
|
||||||
|
if (InstantiatePrefabByType(folderName, prefabPath, prefabType, out var instancePrefab)) return;
|
||||||
|
|
||||||
|
if (mat != null)
|
||||||
|
{
|
||||||
|
var renderer = instancePrefab.GetComponentInChildren<Renderer>();
|
||||||
|
if (renderer != null) renderer.sharedMaterial = mat;
|
||||||
|
}
|
||||||
|
|
||||||
|
SavePrefabInstance(prefabPath, instancePrefab);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void CreateSpritePrefabVariantIfNotExist(string folderName, Sprite sprite, string prefabPath,
|
||||||
|
EnvPrefabType prefabType)
|
||||||
|
{
|
||||||
|
if (AssetDatabase.LoadAssetAtPath<GameObject>(prefabPath) != null) return;
|
||||||
|
|
||||||
|
if (InstantiatePrefabByType(folderName, prefabPath, prefabType, out var instancePrefab)) return;
|
||||||
|
|
||||||
|
if (sprite != null)
|
||||||
|
{
|
||||||
|
var renderer = instancePrefab.GetComponentInChildren<SpriteRenderer>();
|
||||||
|
if (renderer != null) renderer.sprite = sprite;
|
||||||
|
}
|
||||||
|
|
||||||
|
SavePrefabInstance(prefabPath, instancePrefab);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void SavePrefabInstance(string prefabPath, GameObject instancePrefab)
|
||||||
|
{
|
||||||
|
Utils.MakeFolderFromFilePath(prefabPath);
|
||||||
|
PrefabUtility.SaveAsPrefabAssetAndConnect(instancePrefab, prefabPath, InteractionMode.AutomatedAction);
|
||||||
|
Object.DestroyImmediate(instancePrefab);
|
||||||
|
|
||||||
|
AssetDatabase.ImportAsset(prefabPath, ImportAssetOptions.ForceUpdate);
|
||||||
|
AssetDatabase.SaveAssets();
|
||||||
|
AssetDatabase.Refresh();
|
||||||
|
}
|
||||||
|
|
||||||
|
private static bool InstantiatePrefabByType(string folderName, string prefabPath, EnvPrefabType prefabType,
|
||||||
|
out GameObject instancePrefab)
|
||||||
|
{
|
||||||
|
// EnvPrefabType에 따라 베이스 프리팹 결정
|
||||||
|
string basePrefabPath = GetBasePrefabPath(prefabType);
|
||||||
|
|
||||||
|
var basePrefab = AssetDatabase.LoadAssetAtPath<GameObject>(basePrefabPath);
|
||||||
|
if (basePrefab == null)
|
||||||
|
{
|
||||||
|
Debug.LogWarning($"Base prefab not found: {basePrefabPath}");
|
||||||
|
instancePrefab = null;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
instancePrefab = AssetDatabase.LoadAssetAtPath<GameObject>(prefabPath);
|
||||||
|
if (instancePrefab == null)
|
||||||
|
{
|
||||||
|
instancePrefab = (GameObject)PrefabUtility.InstantiatePrefab(basePrefab);
|
||||||
|
instancePrefab.name = $"{Prop}{folderName}";
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static string GetBasePrefabPath(EnvPrefabType prefabType)
|
||||||
|
{
|
||||||
|
return prefabType switch
|
||||||
|
{
|
||||||
|
EnvPrefabType.Prop => BasePrefabPath_Prop,
|
||||||
|
EnvPrefabType.Tile => BasePrefabPath_Tile,
|
||||||
|
EnvPrefabType.Food => BasePrefabPath_Food,
|
||||||
|
_ => BasePrefabPath_Prop
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void BuildTarget()
|
||||||
|
{
|
||||||
|
foreach (var path in TileTargetPaths)
|
||||||
|
{
|
||||||
|
BuildMaterialAndPrefab(Utils.FolderPath(path), EnvPrefabType.Tile);
|
||||||
|
}
|
||||||
|
|
||||||
|
foreach (var path in PropTargetPaths)
|
||||||
|
{
|
||||||
|
BuildMaterialAndPrefab(Utils.FolderPath(path), EnvPrefabType.Prop);
|
||||||
|
}
|
||||||
|
|
||||||
|
foreach (var path in FoodTargetPaths)
|
||||||
|
{
|
||||||
|
BuildMaterialAndPrefab(Utils.FolderPath(path), EnvPrefabType.Food);
|
||||||
|
}
|
||||||
|
|
||||||
|
TileTargetPaths.Clear();
|
||||||
|
PropTargetPaths.Clear();
|
||||||
|
FoodTargetPaths.Clear();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endif
|
@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 423ca2e84db846d08980f4821dd69f25
|
||||||
|
timeCreated: 1754028565
|
@ -42,6 +42,10 @@ public static class PathConstants
|
|||||||
public const string RawOnlyAtlasPathUpper = "ASSETS/_DDD/_RAW/SPRITES/ONLYATLAS/";
|
public const string RawOnlyAtlasPathUpper = "ASSETS/_DDD/_RAW/SPRITES/ONLYATLAS/";
|
||||||
public const string RawFolderPath = "/_Raw";
|
public const string RawFolderPath = "/_Raw";
|
||||||
public const string AddressablesFolderPath = "/_Addressables";
|
public const string AddressablesFolderPath = "/_Addressables";
|
||||||
|
public const string RawEnvironmentsPathUpper = "ASSETS/_DDD/_RAW/ENVIRONMENTS/";
|
||||||
|
public const string RawEnvPathUpper_Tile = "ASSETS/_DDD/_RAW/ENVIRONMENTS/TILES/";
|
||||||
|
public const string RawEnvPathUpper_Prop = "ASSETS/_DDD/_RAW/ENVIRONMENTS/PROPS/";
|
||||||
|
public const string RawEnvPathUpper_Food = "ASSETS/_DDD/_RAW/ENVIRONMENTS/FOODS/";
|
||||||
}
|
}
|
||||||
|
|
||||||
public static class ExtenstionConstants
|
public static class ExtenstionConstants
|
||||||
@ -49,6 +53,8 @@ public static class ExtenstionConstants
|
|||||||
public const string PngExtensionUpper = ".PNG";
|
public const string PngExtensionUpper = ".PNG";
|
||||||
public const string PngExtensionLower = ".png";
|
public const string PngExtensionLower = ".png";
|
||||||
public const string SpriteAtlasExtenstionLower = ".spriteatlasv2";
|
public const string SpriteAtlasExtenstionLower = ".spriteatlasv2";
|
||||||
|
public const string MaterialExtenstionLower = ".mat";
|
||||||
|
public const string PrefabExtenstionLower = ".prefab";
|
||||||
}
|
}
|
||||||
|
|
||||||
public static class SpriteConstants
|
public static class SpriteConstants
|
||||||
|
Loading…
Reference in New Issue
Block a user