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53f23cb0f50e47b4b96b3347faf91599 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/External/Free Slash VFX/Demo/Scripts/AttackerController.cs b/Assets/External/Free Slash VFX/Demo/Scripts/AttackerController.cs new file mode 100644 index 000000000..495ca42ed --- /dev/null +++ b/Assets/External/Free Slash VFX/Demo/Scripts/AttackerController.cs @@ -0,0 +1,206 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using TMPro; +using UnityEngine; +#if ENABLE_INPUT_SYSTEM +using UnityEngine.InputSystem; +#endif +using UnityEngine.UI; + +namespace MaykerStudio.Demo +{ + public class AttackerController : MonoBehaviour + { + public static AttackerController Instance { get; private set; } + public List SlashesProjectile; + + private GameObject currentSlash; + private GameObject currentSlashInstance; + private int currentAnim = 0; + + [SerializeField] + private int maxAnim = 2; + + [SerializeField] + private Animator playerAnim; + + [SerializeField] + private Transform slashContainer; + + [Header("UI")] + [SerializeField] + private TextMeshProUGUI currentPrefabName; + + [SerializeField] + private TextMeshProUGUI currentPlayableName; + + [SerializeField] + private Slider timeScaleSlider; + + [SerializeField] + private TextMeshProUGUI timeScaleValueTxt; + + [SerializeField] + private Toggle showLooping; + + [SerializeField] + private Transform[] cameras; + + private int currentCam = 0; + + private ElementsShowCase elementsShowCase; + + private Camera mainCamera; + + void Awake() + { + Instance = this; + } + + void Start() + { + if (Application.targetFrameRate != 59) + Application.targetFrameRate = 59; + + mainCamera = Camera.main; + mainCamera.transform.SetParent(cameras[currentCam], false); + mainCamera.transform.SetLocalPositionAndRotation(Vector3.zero, Quaternion.identity); + + elementsShowCase = FindAnyObjectByType(); + currentSlash = SlashesProjectile[0]; + + currentPrefabName.text = currentSlash.name; + currentPlayableName.text = "Sword Attack " + currentAnim; + + timeScaleSlider.value = Time.timeScale; + timeScaleSlider.onValueChanged.AddListener((value) => + { + Time.timeScale = value; + timeScaleValueTxt.text = value.ToString("0.00"); + }); + + showLooping.onValueChanged.AddListener((value) => + { + if (!value) + { + elementsShowCase.StopAllParticles(); + } + else + { + elementsShowCase.StartAllParticles(); + } + }); + + showLooping.isOn = showLooping.isOn; + + SpawnSlash(); + } + + void Update() + { +#if ENABLE_INPUT_SYSTEM + if (Mouse.current.rightButton.wasPressedThisFrame) + { + playerAnim.SetTrigger("Attack"); + } +#else + if (Input.GetMouseButtonDown(1)) + { + playerAnim.SetTrigger("Attack"); + } +#endif + } + + public void NextPrefab() + { + int index = SlashesProjectile.IndexOf(currentSlash); + index++; + if (index >= SlashesProjectile.Count) + index = 0; + + currentSlash = SlashesProjectile[index]; + currentPrefabName.text = currentSlash.name; + + SpawnSlash(); + } + + public void PreviousPrefab() + { + int index = SlashesProjectile.IndexOf(currentSlash); + index--; + if (index < 0) + index = SlashesProjectile.Count - 1; + + currentSlash = SlashesProjectile[index]; + currentPrefabName.text = currentSlash.name; + + SpawnSlash(); + } + + public void NextPlayable() + { + currentAnim++; + if (currentAnim >= maxAnim) + currentAnim = 0; + + playerAnim.SetInteger("Current", currentAnim); + currentPlayableName.text = "Sword Attack " + currentAnim; + } + + public void PreviousPlayable() + { + currentAnim--; + if (currentAnim < 0) + currentAnim = maxAnim - 1; + + playerAnim.SetInteger("Current", currentAnim); + currentPlayableName.text = "Sword Attack " + currentAnim; + } + + public void NextCam() + { + currentCam++; + if (currentCam >= cameras.Length) + currentCam = 0; + + mainCamera.transform.SetParent(cameras[currentCam], false); + mainCamera.transform.SetLocalPositionAndRotation(Vector3.zero, Quaternion.identity); + } + + public void PreviousCam() + { + currentCam--; + if (currentCam < 0) + currentCam = cameras.Length - 1; + + mainCamera.transform.SetParent(cameras[currentCam], false); + mainCamera.transform.SetLocalPositionAndRotation(Vector3.zero, Quaternion.identity); + } + + void SpawnSlash(bool destroy = true) + { + foreach (Transform child in slashContainer) + { + if (child != null && destroy) + Destroy(child.gameObject); + } + + currentSlashInstance = Instantiate(currentSlash, slashContainer); + currentSlashInstance.transform.localPosition = Vector3.zero; + } + + public void SpawnProjectile() + { + SpawnSlash(false); + + if (!currentSlashInstance || !currentSlashInstance.TryGetComponent(out Projectile projectile)) + return; + + projectile.transform.SetParent(null, true); + projectile.transform.eulerAngles = Quaternion.Euler(0, 0, slashContainer.eulerAngles.z).eulerAngles; + projectile.Fire(); + } + } + +} \ No newline at end of file diff --git a/Assets/External/Free Slash VFX/Demo/Scripts/AttackerController.cs.meta b/Assets/External/Free Slash VFX/Demo/Scripts/AttackerController.cs.meta new file mode 100644 index 000000000..2de130539 --- /dev/null +++ b/Assets/External/Free Slash VFX/Demo/Scripts/AttackerController.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 456ea838a4ee80541afbb5e8ff58137c +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 309498 + packageName: Free Slash VFX + packageVersion: 1.0 + assetPath: Assets/Free Slash VFX/Demo/Scripts/AttackerController.cs + uploadId: 738318 diff --git a/Assets/External/Free Slash VFX/Demo/Scripts/CameraOrbit.cs b/Assets/External/Free Slash VFX/Demo/Scripts/CameraOrbit.cs new file mode 100644 index 000000000..754352c73 --- /dev/null +++ b/Assets/External/Free Slash VFX/Demo/Scripts/CameraOrbit.cs @@ -0,0 +1,72 @@ +using UnityEngine; +using UnityEngine.EventSystems; +#if ENABLE_INPUT_SYSTEM +using UnityEngine.InputSystem; +#endif + +namespace MaykerStudio.Demo +{ + + public class CameraOrbit : MonoBehaviour + { + [Header("Settings")] + public float rotationSpeed = 5f; + public float zoomSpeed = 5f; + public float verticalAngleMin = -80f; + public float verticalAngleMax = 80f; + + [Header("References")] + public Transform cameraTransform; + + private Vector3 _initialOffset; + private float _currentZoom; + private Vector2 _currentRotation; + + public void Start() + { + // Store initial camera offset + _initialOffset = cameraTransform.localPosition; + _currentZoom = -_initialOffset.z; + _currentRotation = transform.eulerAngles; + } + + void Update() + { + HandleRotation(); + } + + void HandleRotation() + { +#if ENABLE_INPUT_SYSTEM + if (!EventSystem.current.IsPointerOverGameObject() && Mouse.current.leftButton.isPressed) +#else + if (!EventSystem.current.IsPointerOverGameObject() && Input.GetMouseButton(0)) +#endif + { + Cursor.lockState = CursorLockMode.Locked; + + // Get mouse input + float mouseX = Input.GetAxis("Mouse X") * rotationSpeed; + float mouseY = Input.GetAxis("Mouse Y") * rotationSpeed; + + // Calculate new rotation + _currentRotation.x -= mouseY; + _currentRotation.y += mouseX; + + // Clamp vertical rotation + _currentRotation.x = Mathf.Clamp( + _currentRotation.x, + verticalAngleMin, + verticalAngleMax + ); + + // Apply rotation to pivot + transform.rotation = Quaternion.Euler(_currentRotation.x, _currentRotation.y, 0); + } + else + { + Cursor.lockState = CursorLockMode.None; + } + } + } +} \ No newline at end of file diff --git a/Assets/External/Free Slash VFX/Demo/Scripts/CameraOrbit.cs.meta b/Assets/External/Free Slash VFX/Demo/Scripts/CameraOrbit.cs.meta new file mode 100644 index 000000000..c155530b3 --- /dev/null +++ b/Assets/External/Free Slash VFX/Demo/Scripts/CameraOrbit.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 511d2b577fca56e4b86ba7daa5ee285a +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 309498 + packageName: Free Slash VFX + packageVersion: 1.0 + assetPath: Assets/Free Slash VFX/Demo/Scripts/CameraOrbit.cs + uploadId: 738318 diff --git a/Assets/External/Free Slash VFX/Demo/Scripts/ElementsShowCase.cs b/Assets/External/Free Slash VFX/Demo/Scripts/ElementsShowCase.cs new file mode 100644 index 000000000..a06e326b1 --- /dev/null +++ b/Assets/External/Free Slash VFX/Demo/Scripts/ElementsShowCase.cs @@ -0,0 +1,58 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +namespace MaykerStudio.Demo +{ + + public class ElementsShowCase : MonoBehaviour + { + public ParticleSystem[] particles; + + private Coroutine coroutine; + + IEnumerator StartParts() + { + while (coroutine != null) + { + foreach (ParticleSystem particle in particles) + { + particle.Stop(true, ParticleSystemStopBehavior.StopEmitting); + } + + yield return new WaitForSeconds(1f); + + foreach (ParticleSystem particle in particles) + { + particle.Play(true); + } + + yield return new WaitForSeconds(1.5f); + } + } + + public void StopAllParticles() + { + if (coroutine != null) + StopCoroutine(coroutine); + + coroutine = null; + + foreach (ParticleSystem particle in particles) + { + particle.Stop(true, ParticleSystemStopBehavior.StopEmitting); + } + } + + public void StartAllParticles() + { + foreach (ParticleSystem particle in particles) + { + particle.Play(true); + } + + coroutine = StartCoroutine(StartParts()); + } + } + +} \ No newline at end of file diff --git a/Assets/External/Free Slash VFX/Demo/Scripts/ElementsShowCase.cs.meta b/Assets/External/Free Slash VFX/Demo/Scripts/ElementsShowCase.cs.meta new file mode 100644 index 000000000..ed1681fe1 --- /dev/null +++ b/Assets/External/Free Slash VFX/Demo/Scripts/ElementsShowCase.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: e018d20b83e5dd24ebf346dbe8d19054 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 309498 + packageName: Free Slash VFX + packageVersion: 1.0 + assetPath: Assets/Free Slash VFX/Demo/Scripts/ElementsShowCase.cs + uploadId: 738318 diff --git a/Assets/External/Free Slash VFX/Demo/Scripts/FPSCounter.cs b/Assets/External/Free Slash VFX/Demo/Scripts/FPSCounter.cs new file mode 100644 index 000000000..043c4e5f1 --- /dev/null +++ b/Assets/External/Free Slash VFX/Demo/Scripts/FPSCounter.cs @@ -0,0 +1,36 @@ +using System.Collections; +using System.Collections.Generic; +using TMPro; +using UnityEngine; + +namespace MaykerStudio.Demo +{ + public class FPSCounter : MonoBehaviour + { + private TextMeshProUGUI textFPS; + + // Add this to the class variables + [Range(1, 100)] public int smoothingFrames = 60; + private Queue frameTimes = new Queue(); + + void Start() + { + textFPS = GetComponent(); + } + + void Update() + { + frameTimes.Enqueue(Time.deltaTime); + if (frameTimes.Count > smoothingFrames) + { + frameTimes.Dequeue(); + } + + float averageDelta = 0; + foreach (float t in frameTimes) averageDelta += t; + averageDelta /= frameTimes.Count; + + textFPS.text = $"FPS: {Mathf.RoundToInt(1f / averageDelta)}"; + } + } +} diff --git a/Assets/External/Free Slash VFX/Demo/Scripts/FPSCounter.cs.meta b/Assets/External/Free Slash VFX/Demo/Scripts/FPSCounter.cs.meta new file mode 100644 index 000000000..91a4e86ea --- /dev/null +++ b/Assets/External/Free Slash VFX/Demo/Scripts/FPSCounter.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: fcc3fdda058135c41ba525c9525ec1d2 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 309498 + packageName: Free Slash VFX + packageVersion: 1.0 + assetPath: Assets/Free Slash VFX/Demo/Scripts/FPSCounter.cs + uploadId: 738318 diff --git a/Assets/External/Free Slash VFX/Demo/Scripts/ParticleAnimationEvent.cs b/Assets/External/Free Slash VFX/Demo/Scripts/ParticleAnimationEvent.cs new file mode 100644 index 000000000..53924f487 --- /dev/null +++ b/Assets/External/Free Slash VFX/Demo/Scripts/ParticleAnimationEvent.cs @@ -0,0 +1,27 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +namespace MaykerStudio.Demo +{ + + public class ParticleAnimationEvent : MonoBehaviour + { + [SerializeField] + private Transform particleContainer; + + public void PlayParticle() + { + ParticleSystem particleSystem = GetComponentInChildren(); + + if (particleSystem && !particleSystem.GetComponent()) + { + particleSystem.Play(true); + } + else + { + AttackerController.Instance.SpawnProjectile(); + } + } + } +} diff --git a/Assets/External/Free Slash VFX/Demo/Scripts/ParticleAnimationEvent.cs.meta b/Assets/External/Free Slash VFX/Demo/Scripts/ParticleAnimationEvent.cs.meta new file mode 100644 index 000000000..6783efc2e --- /dev/null +++ b/Assets/External/Free Slash VFX/Demo/Scripts/ParticleAnimationEvent.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: c6643c81ee520244096aa377a9f9fc7b +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 309498 + packageName: Free Slash VFX + packageVersion: 1.0 + assetPath: Assets/Free Slash VFX/Demo/Scripts/ParticleAnimationEvent.cs + uploadId: 738318 diff --git a/Assets/External/Free Slash VFX/Demo/Scripts/PlayerInput.cs b/Assets/External/Free Slash VFX/Demo/Scripts/PlayerInput.cs new file mode 100644 index 000000000..4330aa404 --- /dev/null +++ b/Assets/External/Free Slash VFX/Demo/Scripts/PlayerInput.cs @@ -0,0 +1,267 @@ +//------------------------------------------------------------------------------ +// +// This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator +// version 1.7.0 +// from Assets/Free Slash VFX/Demo/PlayerInput.inputactions +// +// Changes to this file may cause incorrect behavior and will be lost if +// the code is regenerated. +// +//------------------------------------------------------------------------------ + +#if ENABLE_INPUT_SYSTEM +using System; +using System.Collections; +using System.Collections.Generic; +using UnityEngine.InputSystem; +using UnityEngine.InputSystem.Utilities; + +namespace MaykerStudio +{ + public partial class @InputActions: IInputActionCollection2, IDisposable + { + public InputActionAsset asset { get; } + public @InputActions() + { + asset = InputActionAsset.FromJson(@"{ + ""name"": ""PlayerInput"", + ""maps"": [ + { + ""name"": ""Player"", + ""id"": ""4a97bfef-82b4-4050-a41a-70c9e6c4f783"", + ""actions"": [ + { + ""name"": ""Move"", + ""type"": ""Value"", + ""id"": ""40ab1c69-f8ef-4510-9033-e75a48c81105"", + ""expectedControlType"": ""Vector2"", + ""processors"": """", + ""interactions"": """", + ""initialStateCheck"": true + }, + { + ""name"": ""Look"", + ""type"": ""Value"", + ""id"": ""cf39c2a1-7ab5-4de1-9f08-a5897270d24b"", + ""expectedControlType"": ""Vector2"", + ""processors"": """", + ""interactions"": """", + ""initialStateCheck"": true + } + ], + ""bindings"": [ + { + ""name"": """", + ""id"": ""6a511e35-23b7-45b0-8d94-de737982237c"", + ""path"": ""/delta"", + ""interactions"": """", + ""processors"": """", + ""groups"": ""Keyboard"", + ""action"": ""Look"", + ""isComposite"": false, + ""isPartOfComposite"": false + }, + { + ""name"": ""WASD"", + ""id"": ""4f666dce-a859-4127-8c6a-453350aaf979"", + ""path"": ""2DVector"", + ""interactions"": """", + ""processors"": """", + ""groups"": """", + ""action"": ""Move"", + ""isComposite"": true, + ""isPartOfComposite"": false + }, + { + ""name"": ""up"", + ""id"": ""6000fe00-a04f-465b-8bcf-e93134496d5f"", + ""path"": ""/w"", + ""interactions"": """", + ""processors"": """", + ""groups"": ""Keyboard"", + ""action"": ""Move"", + ""isComposite"": false, + ""isPartOfComposite"": true + }, + { + ""name"": ""down"", + ""id"": ""60ac2e35-9ceb-43a3-8974-7acf7114cb5e"", + ""path"": ""/s"", + ""interactions"": """", + ""processors"": """", + ""groups"": ""Keyboard"", + ""action"": ""Move"", + ""isComposite"": false, + ""isPartOfComposite"": true + }, + { + ""name"": ""left"", + ""id"": ""dbe52683-fe80-4c42-81c4-ee052ea9af7c"", + ""path"": ""/a"", + ""interactions"": """", + ""processors"": """", + ""groups"": ""Keyboard"", + ""action"": ""Move"", + ""isComposite"": false, + ""isPartOfComposite"": true + }, + { + ""name"": ""right"", + ""id"": ""bf273381-09be-46c1-b068-1ce76fdab3e1"", + ""path"": ""/d"", + ""interactions"": """", + ""processors"": """", + ""groups"": ""Keyboard"", + ""action"": ""Move"", + ""isComposite"": false, + ""isPartOfComposite"": true + } + ] + } + ], + ""controlSchemes"": [ + { + ""name"": ""Keyboard"", + ""bindingGroup"": ""Keyboard"", + ""devices"": [ + { + ""devicePath"": """", + ""isOptional"": false, + ""isOR"": false + } + ] + } + ] +}"); + // Player + m_Player = asset.FindActionMap("Player", throwIfNotFound: true); + m_Player_Move = m_Player.FindAction("Move", throwIfNotFound: true); + m_Player_Look = m_Player.FindAction("Look", throwIfNotFound: true); + } + + public void Dispose() + { + UnityEngine.Object.Destroy(asset); + } + + public InputBinding? bindingMask + { + get => asset.bindingMask; + set => asset.bindingMask = value; + } + + public ReadOnlyArray? devices + { + get => asset.devices; + set => asset.devices = value; + } + + public ReadOnlyArray controlSchemes => asset.controlSchemes; + + public bool Contains(InputAction action) + { + return asset.Contains(action); + } + + public IEnumerator GetEnumerator() + { + return asset.GetEnumerator(); + } + + IEnumerator IEnumerable.GetEnumerator() + { + return GetEnumerator(); + } + + public void Enable() + { + asset.Enable(); + } + + public void Disable() + { + asset.Disable(); + } + + public IEnumerable bindings => asset.bindings; + + public InputAction FindAction(string actionNameOrId, bool throwIfNotFound = false) + { + return asset.FindAction(actionNameOrId, throwIfNotFound); + } + + public int FindBinding(InputBinding bindingMask, out InputAction action) + { + return asset.FindBinding(bindingMask, out action); + } + + // Player + private readonly InputActionMap m_Player; + private List m_PlayerActionsCallbackInterfaces = new List(); + private readonly InputAction m_Player_Move; + private readonly InputAction m_Player_Look; + public struct PlayerActions + { + private @InputActions m_Wrapper; + public PlayerActions(@InputActions wrapper) { m_Wrapper = wrapper; } + public InputAction @Move => m_Wrapper.m_Player_Move; + public InputAction @Look => m_Wrapper.m_Player_Look; + public InputActionMap Get() { return m_Wrapper.m_Player; } + public void Enable() { Get().Enable(); } + public void Disable() { Get().Disable(); } + public bool enabled => Get().enabled; + public static implicit operator InputActionMap(PlayerActions set) { return set.Get(); } + public void AddCallbacks(IPlayerActions instance) + { + if (instance == null || m_Wrapper.m_PlayerActionsCallbackInterfaces.Contains(instance)) return; + m_Wrapper.m_PlayerActionsCallbackInterfaces.Add(instance); + @Move.started += instance.OnMove; + @Move.performed += instance.OnMove; + @Move.canceled += instance.OnMove; + @Look.started += instance.OnLook; + @Look.performed += instance.OnLook; + @Look.canceled += instance.OnLook; + } + + private void UnregisterCallbacks(IPlayerActions instance) + { + @Move.started -= instance.OnMove; + @Move.performed -= instance.OnMove; + @Move.canceled -= instance.OnMove; + @Look.started -= instance.OnLook; + @Look.performed -= instance.OnLook; + @Look.canceled -= instance.OnLook; + } + + public void RemoveCallbacks(IPlayerActions instance) + { + if (m_Wrapper.m_PlayerActionsCallbackInterfaces.Remove(instance)) + UnregisterCallbacks(instance); + } + + public void SetCallbacks(IPlayerActions instance) + { + foreach (var item in m_Wrapper.m_PlayerActionsCallbackInterfaces) + UnregisterCallbacks(item); + m_Wrapper.m_PlayerActionsCallbackInterfaces.Clear(); + AddCallbacks(instance); + } + } + public PlayerActions @Player => new PlayerActions(this); + private int m_KeyboardSchemeIndex = -1; + public InputControlScheme KeyboardScheme + { + get + { + if (m_KeyboardSchemeIndex == -1) m_KeyboardSchemeIndex = asset.FindControlSchemeIndex("Keyboard"); + return asset.controlSchemes[m_KeyboardSchemeIndex]; + } + } + public interface IPlayerActions + { + void OnMove(InputAction.CallbackContext context); + void OnLook(InputAction.CallbackContext context); + } + } +} +#endif diff --git a/Assets/External/Free Slash VFX/Demo/Scripts/PlayerInput.cs.meta b/Assets/External/Free Slash VFX/Demo/Scripts/PlayerInput.cs.meta new file mode 100644 index 000000000..6b42dc964 --- /dev/null +++ b/Assets/External/Free Slash VFX/Demo/Scripts/PlayerInput.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 7345c996eb75edb4bbd69da6b063751d +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 309498 + packageName: Free Slash VFX + packageVersion: 1.0 + assetPath: Assets/Free Slash VFX/Demo/Scripts/PlayerInput.cs + uploadId: 738318 diff --git a/Assets/External/Free Slash VFX/Demo/Scripts/Projectile.cs b/Assets/External/Free Slash VFX/Demo/Scripts/Projectile.cs new file mode 100644 index 000000000..5d5205ee1 --- /dev/null +++ b/Assets/External/Free Slash VFX/Demo/Scripts/Projectile.cs @@ -0,0 +1,45 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +namespace MaykerStudio.Demo +{ + public class Projectile : MonoBehaviour + { + [SerializeField] + private GameObject SpawnWhenFinish; + + public float speed = 10; + public float distance = 30; + private ParticleSystem mainParticle; + + private Vector3 initPosition; + + public void Fire() + { + mainParticle = GetComponent(); + + mainParticle.Play(true); + + initPosition = transform.position; + } + + private void Update() + { + if (mainParticle && mainParticle.isPlaying) + { + transform.position = Vector3.MoveTowards(transform.position, transform.position + transform.forward, speed * Time.deltaTime); + + if (Vector3.Distance(initPosition, transform.position) > distance) + { + mainParticle.Stop(true, ParticleSystemStopBehavior.StopEmitting); + if (SpawnWhenFinish != null) + { + Instantiate(SpawnWhenFinish, transform.position, Quaternion.identity); + mainParticle = null; + } + } + } + } + } +} diff --git a/Assets/External/Free Slash VFX/Demo/Scripts/Projectile.cs.meta b/Assets/External/Free Slash VFX/Demo/Scripts/Projectile.cs.meta new file mode 100644 index 000000000..6f07615d3 --- /dev/null +++ b/Assets/External/Free Slash VFX/Demo/Scripts/Projectile.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: f421297964672ed4b8246b0b1ee0ef17 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 309498 + packageName: Free Slash VFX + packageVersion: 1.0 + assetPath: Assets/Free Slash VFX/Demo/Scripts/Projectile.cs + uploadId: 738318 diff --git a/Assets/External/Free Slash VFX/Demo/Scripts/SlashDecal.cs b/Assets/External/Free Slash VFX/Demo/Scripts/SlashDecal.cs new file mode 100644 index 000000000..011ebe0c2 --- /dev/null +++ b/Assets/External/Free Slash VFX/Demo/Scripts/SlashDecal.cs @@ -0,0 +1,115 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +namespace MaykerStudio.VFX +{ + [ExecuteAlways] + public class SlashDecal : MonoBehaviour + { + [SerializeField] + private float decalOffsetY = 0; + + [SerializeField] + private float maxDistance = 0.5f; + + [SerializeField] + private Vector3 rotation; + + [SerializeField] + private ParticleSystem slash; + + public float capsuleHeight = 2f; + public float capsuleRadius = 0.2f; + + private ParticleSystem decal; + + private CapsuleCollider slashCollider; + + void Start() + { + decal = GetComponent(); + decal.Stop(false); + + slashCollider = slash.GetComponent(); + } + + void Update() + { + if (!slash || !decal || !slash.isPlaying) + return; + + if (IsGrounded(out Vector3 hit)) + { + transform.SetPositionAndRotation(hit + decalOffsetY * Vector3.up, Quaternion.Euler(rotation)); + if (!decal.isPlaying) + { + decal.Play(true); + } + } + else if (decal.isPlaying) + { + decal.Stop(true, ParticleSystemStopBehavior.StopEmitting); + } + } + + bool IsGrounded(out Vector3 collisionPoint) + { + collisionPoint = Vector3.zero; + + Quaternion rotation = slash.transform.rotation; + Vector3 up = rotation * Vector3.right; + Vector3 position = slash.transform.position; + + Vector3 point1 = position + up * (capsuleHeight / 2 - capsuleRadius); + Vector3 point2 = position - up * (capsuleHeight / 2 - capsuleRadius); + + if (Physics.CapsuleCast(point1, point2, capsuleRadius, -up, out RaycastHit hit, maxDistance)) + { + collisionPoint = hit.point; + return true; + } + else if (Physics.CapsuleCast(point1, point2, capsuleRadius, up, out hit, maxDistance)) + { + collisionPoint = hit.point; + return true; + } + + return false; + } + + void OnDrawGizmos() + { + if (!slash) + return; + + if (IsGrounded(out Vector3 hit)) + { + Gizmos.color = Color.green; + Gizmos.DrawRay(slash.transform.position, Vector3.down * maxDistance); + Gizmos.DrawWireSphere(hit, 0.1f); + } + else + { + Gizmos.color = 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