OldBlueWater/BlueWater/Assets/Doozy/Runtime/Mody/Enums/ModuleState.cs
2023-08-02 15:08:03 +09:00

19 lines
736 B
C#

// Copyright (c) 2015 - 2023 Doozy Entertainment. All Rights Reserved.
// This code can only be used under the standard Unity Asset Store End User License Agreement
// A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms
namespace Doozy.Runtime.Mody
{
/// <summary> Defines all the states a Module can be in </summary>
public enum ModuleState
{
/// <summary> Module is disabled - all of its actions are disabled </summary>
Disabled = 10,
/// <summary> Module is ready - has at least one idle action and no other action is running or in cooldown </summary>
Idle = 20,
/// <summary> Module is active - has at least one action running or in cooldown </summary>
Active = 30,
}
}