OldBlueWater/BlueWater/Assets/Doozy/Runtime/Common/Extensions/GameObjectExtensions.cs
2023-08-02 15:08:03 +09:00

23 lines
805 B
C#

// Copyright (c) 2015 - 2023 Doozy Entertainment. All Rights Reserved.
// This code can only be used under the standard Unity Asset Store End User License Agreement
// A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms
using UnityEngine;
namespace Doozy.Runtime.Common.Extensions
{
public static class GameObjectExtensions
{
public static T GetOrAddComponent<T>(this GameObject target) where T : MonoBehaviour
{
T component = target.GetComponent<T>();
if (component == null) target.AddComponent<T>();
return component;
}
public static bool HasComponent<T>(this GameObject target) where T : MonoBehaviour =>
target.GetComponent<T>() != null;
}
}