OldBlueWater/BlueWater/Assets/NWH/Common/TerrainLayers/SandLayer.asset
2023-12-19 11:31:29 +09:00

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%YAML 1.1
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TerrainLayer:
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m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: SandLayer
m_DiffuseTexture: {fileID: 2800000, guid: e989e2b469c982f42a8a2a56847ff96a, type: 3}
m_NormalMapTexture: {fileID: 2800000, guid: f6d5bd4a97e49e845b1c480255a40d79, type: 3}
m_MaskMapTexture: {fileID: 0}
m_TileSize: {x: 24, y: 24}
m_TileOffset: {x: 0, y: 0}
m_Specular: {r: 0, g: 0, b: 0, a: 0}
m_Metallic: 0.446
m_Smoothness: 0
m_NormalScale: 1
m_DiffuseRemapMin: {x: 0, y: 0, z: 0, w: 0}
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m_MaskMapRemapMax: {x: 1, y: 1, z: 1, w: 1}