23 lines
910 B
C#
23 lines
910 B
C#
// Copyright (c) 2015 - 2023 Doozy Entertainment. All Rights Reserved.
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// This code can only be used under the standard Unity Asset Store End User License Agreement
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// A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms
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// ReSharper disable UnusedMember.Global
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namespace Doozy.Runtime.Reactor.Easings
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{
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public static class Extensions
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{
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/// <summary>
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/// Evaluate the easing at the given time
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/// </summary>
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/// <param name="easing"> Target easing </param>
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/// <param name="startValue"> Start value </param>
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/// <param name="targetValue"> Target value </param>
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/// <param name="time"> Time in seconds </param>
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public static float Evaluate(this IEasing easing, float startValue, float targetValue, float time) =>
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startValue + (targetValue - startValue) * easing.Evaluate(time);
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}
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}
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