27 lines
899 B
C#
27 lines
899 B
C#
// Copyright (c) 2015 - 2023 Doozy Entertainment. All Rights Reserved.
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// This code can only be used under the standard Unity Asset Store End User License Agreement
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// A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms
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using System;
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using UnityEngine;
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namespace Doozy.Runtime.Nody.Nodes.Internal
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{
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/// <summary>
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/// Base class for system nodes.
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/// <para/> A system node is a specialized node that performs graph specific tasks in a flow graph.
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/// </summary>
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[Serializable]
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public abstract class SystemNode : FlowNode
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{
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[SerializeField] private SystemNodeType SystemNodeType;
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public SystemNodeType systemNodeType => SystemNodeType;
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protected SystemNode(SystemNodeType type) : base(NodeType.System)
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{
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canBeDeleted = false;
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SystemNodeType = type;
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}
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}
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}
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