OldBlueWater/BlueWater/Assets/Doozy/Runtime/Mody/Enums/ProviderState.cs
2023-08-02 15:08:03 +09:00

23 lines
772 B
C#

// Copyright (c) 2015 - 2023 Doozy Entertainment. All Rights Reserved.
// This code can only be used under the standard Unity Asset Store End User License Agreement
// A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms
namespace Doozy.Runtime.Mody
{
/// <summary> Defines all the states a SignalProvider can be in </summary>
public enum ProviderState
{
/// <summary> Provider is disabled </summary>
Disabled = 10,
/// <summary> Provider is active and ready </summary>
Idle = 20,
/// <summary> Provider is running </summary>
IsRunning = 40,
/// <summary> Provider is in cooldown and cannot run </summary>
InCooldown = 50
}
}