OldBlueWater/BlueWater/Assets/Doozy/Editor/Nody/Nodes/RandomNodeView.cs
2023-08-02 15:08:03 +09:00

56 lines
1.9 KiB
C#

// Copyright (c) 2015 - 2023 Doozy Entertainment. All Rights Reserved.
// This code can only be used under the standard Unity Asset Store End User License Agreement
// A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms
using System;
using System.Collections.Generic;
using Doozy.Editor.EditorUI;
using Doozy.Editor.Nody.Nodes.PortData;
using Doozy.Runtime.Nody;
using Doozy.Runtime.Nody.Nodes;
using UnityEngine;
namespace Doozy.Editor.Nody.Nodes
{
public sealed class RandomNodeView : FlowNodeView
{
public override Type nodeType => typeof(RandomNode);
public override Texture2D nodeIconTexture => EditorTextures.Nody.Icons.RandomNode;
public override IEnumerable<Texture2D> nodeIconTextures => EditorSpriteSheets.Nody.Icons.RandomNode;
private List<RandomNodeOutputPortDataView> portDataViews { get; set; } = new List<RandomNodeOutputPortDataView>();
public RandomNodeView(FlowGraphView graphView, FlowNode node) : base(graphView, node)
{
}
public override void RefreshData()
{
base.RefreshData();
portDataViews.ForEach(item => item?.RefreshData());
}
public override void RefreshPortsViews()
{
base.RefreshPortsViews();
portDataViews.ForEach(item => item?.Recycle());
portDataViews.Clear();
for (int i = 0; i < flowNode.outputPorts.Count; i++)
{
var portDataView =
RandomNodeOutputPortDataView.Get()
.SetPort(flowNode.outputPorts[i]);
portDataViews.Add(portDataView);
outputPortViews[i].Insert(0, portDataView);
}
RefreshData();
InjectAddOutputButton();
}
}
}