OldBlueWater/BlueWater/Assets/Doozy/Editor/Nody/Nodes/RandomNodeEditor.cs

41 lines
1.4 KiB
C#

// Copyright (c) 2015 - 2023 Doozy Entertainment. All Rights Reserved.
// This code can only be used under the standard Unity Asset Store End User License Agreement
// A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms
using System.Collections.Generic;
using Doozy.Editor.EditorUI;
using Doozy.Editor.Nody.Nodes.Internal;
using Doozy.Editor.Nody.Nodes.PortData;
using Doozy.Runtime.Nody.Nodes;
using Doozy.Runtime.UIElements.Extensions;
using UnityEditor;
using UnityEngine;
// ReSharper disable MemberCanBePrivate.Global
namespace Doozy.Editor.Nody.Nodes
{
[CustomEditor(typeof(RandomNode))]
public class RandomNodeEditor : FlowNodeEditor
{
public override IEnumerable<Texture2D> nodeIconTextures => EditorSpriteSheets.Nody.Icons.RandomNode;
protected override void InitializeEditor()
{
base.InitializeEditor();
componentHeader
.SetComponentNameText(ObjectNames.NicifyVariableName(nameof(RandomNode)))
.AddManualButton()
.AddApiButton("https://api.doozyui.com/api/Doozy.Runtime.Nody.Nodes.RandomNode.html")
.AddYouTubeButton();
RefreshNodeEditor();
}
public override void RefreshNodeEditor()
{
base.RefreshNodeEditor();
flowNode.outputPorts.ForEach(port => portsContainer.AddChild(new RandomNodeOutputPortDataEditor(port, nodeView)));
}
}
}