OldBlueWater/BlueWater/Assets/02.Scripts/SlimeBossMapController.cs

57 lines
1.9 KiB
C#

using System.Collections.Generic;
using BlueWaterProject;
using Sirenix.OdinInspector;
using UnityEngine;
// ReSharper disable once CheckNamespace
public class SlimeBossMapController : MonoBehaviour
{
// 컴포넌트
[Title("컴포넌트")]
[SerializeField] private Transform playerSpawnTransform;
[SerializeField] private Transform bossSpawnTransform;
[SerializeField] private Transform bossInstantiateTransform;
[SerializeField] private TitanSlime bossPrefab;
[SerializeField] private List<SlimeState> slimeStateList = new(5);
private List<GameObject> bossInstanceList = new(10);
public void InitBossMap()
{
AllDestroyInstantiateObject();
bossInstanceList = new List<GameObject>(10);
var player = GameObject.FindWithTag("CombatPlayer");
if (player && playerSpawnTransform)
{
player.transform.position = playerSpawnTransform.position;
}
InstantiateSlime(bossSpawnTransform.position, 1, true);
}
private void InstantiateSlime(Vector3 instantiatePosition, int level, bool hasRabbit)
{
var instantiateBoss = Instantiate(bossPrefab, instantiatePosition, Quaternion.identity, bossInstantiateTransform);
var slimeState = slimeStateList.Find((list) => list.Level == level);
instantiateBoss.Init(slimeState, hasRabbit);
UiManager.Inst.CombatUi.FieldBossHpSlider.SetHpSlider(instantiateBoss.MaxHp, instantiateBoss.BossName);
bossInstanceList.Add(instantiateBoss.gameObject);
}
public void SpawnSplitSlimes(Vector3 deathPosition, int nextLevel, bool hasRabbit)
{
InstantiateSlime(deathPosition, nextLevel, hasRabbit);
InstantiateSlime(deathPosition, nextLevel, false);
}
public void AllDestroyInstantiateObject()
{
foreach (var element in bossInstanceList)
{
Destroy(element);
}
}
}