OldBlueWater/BlueWater/Assets/02.Scripts/CameraController.cs
2023-08-12 01:21:26 +09:00

35 lines
876 B
C#

using System.Collections;
using System.Collections.Generic;
using Cinemachine;
using Sirenix.OdinInspector;
using UnityEngine;
public class CameraController : MonoBehaviour
{
[Required("드렛지 카메라를 넣어주세요.")]
public CinemachineVirtualCamera dredgeCam;
[Required("습격모드 카메라를 넣어주세요.")]
public CinemachineVirtualCamera assaultCam;
[Required("보트내부 카메라를 넣어주세요.")]
public CinemachineVirtualCamera InShipCam;
public void CamAssaultMode()
{
assaultCam.Priority = 1;
dredgeCam.Priority = 0;
}
public void CamDredgeMode()
{
dredgeCam.Priority = 1;
assaultCam.Priority = 0;
}
public void CamInShipMode()
{
InShipCam.Priority = 1;
dredgeCam.Priority = 0;
assaultCam.Priority = 0;
}
}