114 lines
4.3 KiB
C#
114 lines
4.3 KiB
C#
using System;
|
|
using System.Collections;
|
|
using BlueWaterProject;
|
|
using Sirenix.OdinInspector;
|
|
using UnityEngine;
|
|
|
|
// ReSharper disable once CheckNamespace
|
|
namespace RhinocerosSkill
|
|
{
|
|
public class SeismicThrust : BaseSkill
|
|
{
|
|
[Title("추가 옵션")]
|
|
[SerializeField] private bool isDrawingGizmo = true;
|
|
[SerializeField] private float width = 3f;
|
|
[SerializeField] private GameObject earthquakeParticlePrefab;
|
|
|
|
private Transform particleInstantiateLocation;
|
|
private Vector3 startPosition;
|
|
private Vector3 halfScale;
|
|
private RaycastHit[] hits;
|
|
private bool isUsingSkill;
|
|
|
|
private void OnDrawGizmos()
|
|
{
|
|
if (!isDrawingGizmo || !isUsingSkill) return;
|
|
|
|
Gizmos.color = Color.red;
|
|
Gizmos.matrix = Matrix4x4.TRS(startPosition, transform.rotation, Vector3.one);
|
|
Gizmos.DrawWireCube(Vector3.zero, halfScale * 2f);
|
|
Gizmos.matrix = Matrix4x4.identity;
|
|
}
|
|
|
|
protected override void BasicSetting()
|
|
{
|
|
base.BasicSetting();
|
|
|
|
hits = new RaycastHit[5];
|
|
}
|
|
|
|
public override bool EnableSkill()
|
|
{
|
|
if (!enableSkill) return false;
|
|
|
|
var targetDistance = Vector3.Distance(SkillInputData.Transform.position,
|
|
SkillInputData.TargetCollider.transform.position);
|
|
return targetDistance <= SkillData.Range;
|
|
}
|
|
|
|
public override void ActivateSkill(params Action[] actions)
|
|
{
|
|
enableSkill = false;
|
|
|
|
StartCoroutine(SkillCoroutine(actions));
|
|
}
|
|
|
|
private IEnumerator SkillCoroutine(params Action[] actions)
|
|
{
|
|
isUsingSkill = true;
|
|
|
|
transform.position = SkillInputData.Transform.position;
|
|
var angle = Mathf.Atan2(SkillInputData.PreviousDirection.x, SkillInputData.PreviousDirection.z) * Mathf.Rad2Deg;
|
|
transform.rotation = Quaternion.Euler(0, angle, 0);
|
|
transform.localScale = new Vector3(width, 6f, SkillData.Range * 2);
|
|
|
|
var myLocalScale = transform.localScale;
|
|
halfScale = new Vector3(myLocalScale.x * 0.5f, myLocalScale.y * 0.5f, myLocalScale.z * 0.25f);
|
|
|
|
ShowIndicator();
|
|
|
|
var elapsedTime = 0f;
|
|
var fill = 1 / SkillData.CastingTime;
|
|
while (elapsedTime < SkillData.CastingTime)
|
|
{
|
|
elapsedTime += Time.deltaTime;
|
|
|
|
if (isUsingIndicator && indicator)
|
|
{
|
|
var fillValue = indicator.material.GetFloat(FillHash) + Time.deltaTime * fill;
|
|
indicator.material.SetFloat(FillHash, fillValue);
|
|
}
|
|
|
|
yield return null;
|
|
}
|
|
|
|
particleInstantiateLocation ??= FindAnyObjectByType<RhinocerosBossMapController>().ParticleInstantiateLocation;
|
|
Instantiate(earthquakeParticlePrefab, transform.position + transform.forward * 4f, transform.rotation, particleInstantiateLocation);
|
|
startPosition = transform.position + transform.forward * halfScale.z;
|
|
var maxSize = Physics.BoxCastNonAlloc(startPosition, halfScale, transform.forward,
|
|
hits, transform.rotation, 0f, SkillInputData.TargetLayer, QueryTriggerInteraction.Ignore);
|
|
for (var i = 0; i < maxSize; i++)
|
|
{
|
|
var iDamageable = hits[i].transform.GetComponent<IDamageable>();
|
|
iDamageable?.TakeDamage(SkillData.Damage);
|
|
|
|
var combatStatus = hits[i].transform.GetComponent<CombatStatus>();
|
|
if (combatStatus != null)
|
|
{
|
|
combatStatus.Stun(0.15f);
|
|
combatStatus.SlowMoveSpeed(5f, 0.5f);
|
|
combatStatus.GetComponent<Rigidbody>().AddForce(transform.forward * 20f, ForceMode.Impulse);
|
|
}
|
|
}
|
|
|
|
HideIndicator();
|
|
EndSkill(SkillData.Cooldown, actions[0]);
|
|
}
|
|
|
|
private void EndSkill(float cooldown, Action action)
|
|
{
|
|
StartCoroutine(Utils.CoolDown(cooldown, () => enableSkill = true));
|
|
action?.Invoke();
|
|
}
|
|
}
|
|
} |