164 lines
6.7 KiB
C#
164 lines
6.7 KiB
C#
using System;
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using System.Collections;
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using BlueWaterProject;
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using Sirenix.OdinInspector;
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using UnityEngine;
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using UnityEngine.Rendering.Universal;
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// ReSharper disable once CheckNamespace
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namespace RhinocerosSkill
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{
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public class MeteorSwing : BaseSkill
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{
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[Title("추가 옵션")]
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[SerializeField] private bool isDrawingGizmo = true;
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[SerializeField] private float angle = 180f;
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[Title("발사체 옵션")]
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[SerializeField] private GameObject projectilePrefab;
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[SerializeField] private int projectileNumber = 5;
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[SerializeField] private float projectileDamage = 10f;
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[SerializeField] private float projectileAngle = 90f;
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[SerializeField] private float projectileSpeed = 500f;
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private Transform particleInstantiateLocation;
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private Collider[] hitColliders;
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private bool isUsingSkill;
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private void OnDrawGizmos()
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{
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if (!isDrawingGizmo || !isUsingSkill) return;
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Gizmos.color = Color.red;
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var skillPosition = transform.position;
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Gizmos.DrawWireSphere(skillPosition, SkillData.Range);
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if (SkillInputData != null && SkillInputData.TargetCollider != null)
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{
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var skillPlayerPosition = SkillInputData.PlayerRb.position;
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var forward = transform.forward;
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var leftBoundary = Quaternion.Euler(0, -angle / 2, 0) * forward;
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var rightBoundary = Quaternion.Euler(0, angle / 2, 0) * forward;
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Gizmos.color = Color.yellow;
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Gizmos.DrawLine(skillPlayerPosition, skillPlayerPosition + leftBoundary * SkillData.Range);
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Gizmos.DrawLine(skillPlayerPosition, skillPlayerPosition + rightBoundary * SkillData.Range);
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}
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}
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protected override void BasicSetting()
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{
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if (isUsingIndicator && indicator)
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{
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indicator.scaleMode = DecalScaleMode.InheritFromHierarchy;
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indicator.material = new Material(indicator.material);
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indicator.material.SetFloat(FillHash, 0f);
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indicator.material.SetFloat("Angle", angle);
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}
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hitColliders = new Collider[5];
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}
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public override void ActivateSkill(params Action[] actions)
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{
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enableSkill = false;
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StartCoroutine(SkillCoroutine(actions));
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}
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private IEnumerator SkillCoroutine(params Action[] actions)
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{
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var iAnimationStateController = SkillInputData.IAnimationStateController;
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iAnimationStateController.SetAnimationParameter(RhinocerosAnimationParameter.SKILL_INDEX, 2);
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var animationStarted = false;
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yield return StartCoroutine(iAnimationStateController.WaitForAnimationToRun(RhinocerosAnimationName.METEOR_SWING,
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success => animationStarted = success));
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if (!animationStarted)
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{
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EndSkill(0, actions[0]);
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yield break;
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}
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isUsingSkill = true;
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var startPosition = SkillInputData.Transform.position;
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var targetPosition = SkillInputData.TargetCollider.transform.position;
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var targetToVector = targetPosition - startPosition;
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targetToVector.y = 0f;
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var targetToDirection = targetToVector.normalized;
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transform.position = startPosition;
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var yAngle = Mathf.Atan2(targetToDirection.x, targetToDirection.z) * Mathf.Rad2Deg;
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transform.rotation = Quaternion.Euler(0, yAngle, 0);
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transform.localScale = Vector3.one * (SkillData.Range * 2f);
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actions[1].Invoke();
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ShowIndicator();
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var elapsedTime = 0f;
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var fill = 1 / SkillData.CastingTime;
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while (elapsedTime < SkillData.CastingTime)
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{
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elapsedTime += Time.deltaTime;
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if (isUsingIndicator && indicator)
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{
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var fillValue = indicator.material.GetFloat(FillHash) + Time.deltaTime * fill;
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indicator.material.SetFloat(FillHash, fillValue);
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}
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yield return null;
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}
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var hitCount = Physics.OverlapSphereNonAlloc(transform.position, SkillData.Range, hitColliders, SkillInputData.TargetLayer);
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for (var i = 0; i < hitCount; i++)
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{
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var hitToVector = hitColliders[i].transform.position - transform.position;
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hitToVector.y = 0f;
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var attackDirection = hitToVector.normalized;
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var angleToTarget = Vector3.Angle(attackDirection, targetToDirection);
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if (angleToTarget <= angle * 0.5f)
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{
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var iDamageable = hitColliders[i].GetComponent<IDamageable>();
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iDamageable?.TakeDamage(SkillData.Damage);
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var combatStatus = hitColliders[i].transform.GetComponent<CombatStatus>();
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if (combatStatus != null)
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{
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combatStatus.Stun(0.1f);
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combatStatus.GetComponent<Rigidbody>().AddForce(attackDirection * 15f, ForceMode.Impulse);
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}
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}
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}
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HideIndicator();
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var startAngle = yAngle - projectileAngle * 0.5f;
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var angleStep = projectileAngle / (projectileNumber - 1);
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particleInstantiateLocation ??= FindAnyObjectByType<RhinocerosBossMapController>().ParticleInstantiateLocation;
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for (var i = 0; i < projectileNumber; i++)
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{
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var currentAngle = startAngle + angleStep * i;
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var rotation = Quaternion.Euler(0, currentAngle, 0);
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var projectile = Instantiate(projectilePrefab, transform.position + Vector3.up, rotation, particleInstantiateLocation);
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var particleWeapon = projectile.GetComponent<ParticleWeapon>();
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particleWeapon.SetPower(projectileDamage);
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particleWeapon.Rb.AddForce(particleWeapon.transform.forward * projectileSpeed);
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}
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EndSkill(SkillData.Cooldown, actions[0]);
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}
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private void EndSkill(float cooldown, Action action)
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{
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isUsingSkill = false;
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SkillInputData.IAnimationStateController.SetAnimationParameter(RhinocerosAnimationParameter.SKILL_INDEX, -1);
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StartCoroutine(Utils.CoolDown(cooldown, () => enableSkill = true));
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action?.Invoke();
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}
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}
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} |