117 lines
4.3 KiB
C#
117 lines
4.3 KiB
C#
using System;
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using System.Collections;
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using BlueWaterProject;
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using Sirenix.OdinInspector;
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using UnityEngine;
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// ReSharper disable once CheckNamespace
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namespace RhinocerosSkill
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{
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public class HammerSlam : BaseSkill
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{
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[Title("추가 옵션")]
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[SerializeField] private float hammerOffset = 3f;
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private Collider[] hitColliders;
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protected override void BasicSetting()
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{
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base.BasicSetting();
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hitColliders = new Collider[5];
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}
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public override bool EnableSkill()
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{
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if (!enableSkill) return false;
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var targetDistance = Vector3.Distance(SkillInputData.Transform.position,
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SkillInputData.TargetCollider.transform.position);
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return targetDistance <= SkillData.Range + hammerOffset;
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}
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public override void ActivateSkill(params Action[] actions)
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{
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enableSkill = false;
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StartCoroutine(SkillCoroutine(actions));
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}
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private IEnumerator SkillCoroutine(params Action[] actions)
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{
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var iAnimationStateController = SkillInputData.IAnimationStateController;
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iAnimationStateController.SetAnimationParameter(RhinocerosAnimationParameter.SKILL_INDEX, 1);
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var animationStarted = false;
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yield return StartCoroutine(iAnimationStateController.WaitForAnimationToRun(RhinocerosAnimationName.HAMMER_SLAM,
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success => animationStarted = success));
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if (!animationStarted)
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{
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EndSkill(0, actions[0]);
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yield break;
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}
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var startPosition = SkillInputData.Transform.position;
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var targetPosition = SkillInputData.TargetCollider.transform.position;
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var vectorToTarget = targetPosition - startPosition;
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vectorToTarget.y = 0f;
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var targetToDirection = vectorToTarget.normalized;
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transform.position = startPosition + targetToDirection * hammerOffset;
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transform.localScale = Vector3.one * (SkillData.Range * 2f);
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actions[1].Invoke();
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ShowIndicator();
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var elapsedTime = 0f;
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var fill = 1 / SkillData.CastingTime;
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while (elapsedTime < SkillData.CastingTime)
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{
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elapsedTime += Time.deltaTime;
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if (isUsingIndicator && indicator)
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{
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var fillValue = indicator.material.GetFloat(FillHash) + Time.deltaTime * fill;
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indicator.material.SetFloat(FillHash, fillValue);
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}
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yield return null;
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}
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var hitCount = Physics.OverlapSphereNonAlloc(transform.position, SkillData.Range, hitColliders, SkillInputData.TargetLayer);
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for (var i = 0; i < hitCount; i++)
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{
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var iDamageable = hitColliders[i].GetComponent<IDamageable>();
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iDamageable?.TakeDamage(SkillData.Damage);
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var combatStatus = hitColliders[i].transform.GetComponent<CombatStatus>();
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if (combatStatus != null)
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{
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var targetToVector = hitColliders[i].transform.position - transform.position;
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targetToVector.y = 0f;
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var direction = targetToVector.normalized;
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combatStatus.Stun(0.05f);
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combatStatus.GetComponent<Rigidbody>().AddForce(direction * 20f, ForceMode.Impulse);
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}
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}
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HideIndicator();
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while (SkillInputData.IAnimationStateController.IsComparingCurrentAnimation(RhinocerosAnimationName.HAMMER_SLAM)
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&& SkillInputData.IAnimationStateController.GetCurrentAnimationNormalizedTime() <= 1f)
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{
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yield return null;
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}
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EndSkill(SkillData.Cooldown, actions[0]);
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}
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private void EndSkill(float cooldown, Action action)
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{
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SkillInputData.IAnimationStateController.SetAnimationParameter(RhinocerosAnimationParameter.SKILL_INDEX, -1);
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StartCoroutine(Utils.CoolDown(cooldown, () => enableSkill = true));
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action?.Invoke();
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}
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}
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} |