OldBlueWater/BlueWater/Assets/02.Scripts/OceanUiManager.cs
NTG 7a2b5e9d02 Closes #255 거대 슬라임 보스 추가
+ UiManager의 CombatUi, OceanUi 모두 분리
각각의 씬에서 CombatUiManager, OceanUiManager로 변경
+ Ocean, OceanUi input action map 추가 및 변경
input action map, uiManager 변경에 따른 Player input 로직 변경
+ CombatPlayer가 죽으면 GameOverUi 추가
+ 재시작 기능 추가
+ 인벤토리 Ui 수정
+ 슬라임 보스 로직 및 애니메이션 수정
2024-05-12 06:29:16 +09:00

122 lines
4.2 KiB
C#

using System.Collections.Generic;
using Sirenix.OdinInspector;
using UnityEngine;
using UnityEngine.UI;
// ReSharper disable once CheckNamespace
namespace BlueWaterProject
{
public class OceanUiManager : Singleton<OceanUiManager>
{
[field: Title("UI")]
[field: SerializeField] public ProcessBar ProcessBar { get; set; }
[SerializeField] private Vector3 processBarOffset = Vector3.zero;
[field: SerializeField] public Slider ShipBoostSlider { get; set; }
[field: SerializeField] public GameObject SpeedLines { get; set; }
[field: SerializeField] public DropItemGroupController DropItemGroupController { get; set; }
[field: SerializeField] public WeatherUi WeatherUi { get; private set; }
[field: SerializeField] public ItemInventoryUi OceanItemInventoryUi { get; set; }
public Canvas MainCanvas { get; private set; }
public Transform InstantiateUi { get; private set; }
public Transform ItemsLoot { get; private set; }
[SerializeField] private List<PopupUi> popupUiList = new();
protected override void OnAwake()
{
Init();
ProcessBar.SetActive(false);
}
private void Update()
{
if (ProcessBar.Obj.activeSelf)
{
var mousePos = Input.mousePosition;
var result = mousePos + processBarOffset;
ProcessBar.SetPosition(result);
}
}
[Button("셋팅 초기화")]
private void Init()
{
MainCanvas = GetComponent<Canvas>();
if (!MainCanvas)
{
Debug.LogError("canvas is null error");
return;
}
var processBar = MainCanvas.transform.Find("ProcessBar").gameObject;
var fill = processBar.transform.Find("Fill").GetComponent<Image>();
var previousGaugeLine = processBar.transform.Find("PreviousGaugeLine").transform;
var reloadSlider = MainCanvas.transform.Find("ReloadSlider").GetComponent<Slider>();
ProcessBar = new ProcessBar(processBar, fill, previousGaugeLine, reloadSlider);
ProcessBar.SetActiveReloadSlider(false);
ShipBoostSlider = MainCanvas.transform.Find("ShipBoostSlider").GetComponent<Slider>();
ShipBoostSlider.value = 0f;
SpeedLines = MainCanvas.transform.Find("SpeedLines").gameObject;
SpeedLines.SetActive(false);
DropItemGroupController = MainCanvas.transform.Find("DropItemGroup").GetComponent<DropItemGroupController>();
WeatherUi = MainCanvas.transform.Find("WeatherUi").GetComponent<WeatherUi>();
OceanItemInventoryUi = MainCanvas.transform.Find("OceanItemInventoryUi").GetComponent<ItemInventoryUi>();
InstantiateUi = MainCanvas.transform.Find("InstantiateUi");
if (!InstantiateUi)
{
InstantiateUi = new GameObject("InstantiateUi").transform;
InstantiateUi.parent = MainCanvas.transform;
}
ItemsLoot = InstantiateUi.transform.Find("ItemsLoot");
if (!ItemsLoot)
{
ItemsLoot = new GameObject("ItemsLoot").transform;
ItemsLoot.parent = InstantiateUi.transform;
}
popupUiList = new List<PopupUi>(8);
}
private void RegisterPopup(PopupUi popup)
{
if (!popupUiList.Contains(popup))
{
popupUiList.Add(popup);
}
}
private void UnregisterPopup(PopupUi popup)
{
if (popupUiList.Contains(popup))
{
popupUiList.Remove(popup);
}
}
public void CloseAndRemoveLastPopup()
{
if (popupUiList.Count <= 0) return;
var lastIndex = popupUiList.Count - 1;
popupUiList[lastIndex].Close();
popupUiList.RemoveAt(lastIndex);
}
public bool IsPopupListEmpty() => popupUiList.Count == 0;
public void SetActiveSpeedLine(bool value) => SpeedLines.SetActive(value);
}
}