+ UiManager의 CombatUi, OceanUi 모두 분리 각각의 씬에서 CombatUiManager, OceanUiManager로 변경 + Ocean, OceanUi input action map 추가 및 변경 input action map, uiManager 변경에 따른 Player input 로직 변경 + CombatPlayer가 죽으면 GameOverUi 추가 + 재시작 기능 추가 + 인벤토리 Ui 수정 + 슬라임 보스 로직 및 애니메이션 수정
122 lines
4.2 KiB
C#
122 lines
4.2 KiB
C#
using System.Collections.Generic;
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using Sirenix.OdinInspector;
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using UnityEngine;
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using UnityEngine.UI;
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// ReSharper disable once CheckNamespace
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namespace BlueWaterProject
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{
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public class OceanUiManager : Singleton<OceanUiManager>
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{
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[field: Title("UI")]
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[field: SerializeField] public ProcessBar ProcessBar { get; set; }
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[SerializeField] private Vector3 processBarOffset = Vector3.zero;
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[field: SerializeField] public Slider ShipBoostSlider { get; set; }
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[field: SerializeField] public GameObject SpeedLines { get; set; }
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[field: SerializeField] public DropItemGroupController DropItemGroupController { get; set; }
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[field: SerializeField] public WeatherUi WeatherUi { get; private set; }
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[field: SerializeField] public ItemInventoryUi OceanItemInventoryUi { get; set; }
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public Canvas MainCanvas { get; private set; }
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public Transform InstantiateUi { get; private set; }
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public Transform ItemsLoot { get; private set; }
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[SerializeField] private List<PopupUi> popupUiList = new();
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protected override void OnAwake()
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{
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Init();
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ProcessBar.SetActive(false);
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}
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private void Update()
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{
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if (ProcessBar.Obj.activeSelf)
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{
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var mousePos = Input.mousePosition;
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var result = mousePos + processBarOffset;
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ProcessBar.SetPosition(result);
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}
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}
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[Button("셋팅 초기화")]
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private void Init()
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{
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MainCanvas = GetComponent<Canvas>();
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if (!MainCanvas)
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{
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Debug.LogError("canvas is null error");
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return;
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}
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var processBar = MainCanvas.transform.Find("ProcessBar").gameObject;
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var fill = processBar.transform.Find("Fill").GetComponent<Image>();
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var previousGaugeLine = processBar.transform.Find("PreviousGaugeLine").transform;
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var reloadSlider = MainCanvas.transform.Find("ReloadSlider").GetComponent<Slider>();
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ProcessBar = new ProcessBar(processBar, fill, previousGaugeLine, reloadSlider);
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ProcessBar.SetActiveReloadSlider(false);
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ShipBoostSlider = MainCanvas.transform.Find("ShipBoostSlider").GetComponent<Slider>();
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ShipBoostSlider.value = 0f;
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SpeedLines = MainCanvas.transform.Find("SpeedLines").gameObject;
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SpeedLines.SetActive(false);
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DropItemGroupController = MainCanvas.transform.Find("DropItemGroup").GetComponent<DropItemGroupController>();
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WeatherUi = MainCanvas.transform.Find("WeatherUi").GetComponent<WeatherUi>();
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OceanItemInventoryUi = MainCanvas.transform.Find("OceanItemInventoryUi").GetComponent<ItemInventoryUi>();
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InstantiateUi = MainCanvas.transform.Find("InstantiateUi");
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if (!InstantiateUi)
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{
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InstantiateUi = new GameObject("InstantiateUi").transform;
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InstantiateUi.parent = MainCanvas.transform;
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}
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ItemsLoot = InstantiateUi.transform.Find("ItemsLoot");
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if (!ItemsLoot)
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{
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ItemsLoot = new GameObject("ItemsLoot").transform;
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ItemsLoot.parent = InstantiateUi.transform;
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}
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popupUiList = new List<PopupUi>(8);
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}
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private void RegisterPopup(PopupUi popup)
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{
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if (!popupUiList.Contains(popup))
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{
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popupUiList.Add(popup);
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}
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}
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private void UnregisterPopup(PopupUi popup)
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{
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if (popupUiList.Contains(popup))
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{
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popupUiList.Remove(popup);
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}
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}
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public void CloseAndRemoveLastPopup()
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{
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if (popupUiList.Count <= 0) return;
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var lastIndex = popupUiList.Count - 1;
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popupUiList[lastIndex].Close();
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popupUiList.RemoveAt(lastIndex);
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}
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public bool IsPopupListEmpty() => popupUiList.Count == 0;
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public void SetActiveSpeedLine(bool value) => SpeedLines.SetActive(value);
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}
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} |