OldBlueWater/BlueWater/Assets/02.Scripts/CombatUiManager.cs
NTG 7a2b5e9d02 Closes #255 거대 슬라임 보스 추가
+ UiManager의 CombatUi, OceanUi 모두 분리
각각의 씬에서 CombatUiManager, OceanUiManager로 변경
+ Ocean, OceanUi input action map 추가 및 변경
input action map, uiManager 변경에 따른 Player input 로직 변경
+ CombatPlayer가 죽으면 GameOverUi 추가
+ 재시작 기능 추가
+ 인벤토리 Ui 수정
+ 슬라임 보스 로직 및 애니메이션 수정
2024-05-12 06:29:16 +09:00

140 lines
5.1 KiB
C#

using System.Collections;
using System.Collections.Generic;
using Sirenix.OdinInspector;
using UnityEngine;
using UnityEngine.UI;
// ReSharper disable once CheckNamespace
namespace BlueWaterProject
{
public class CombatUiManager : Singleton<CombatUiManager>
{
[field: Title("UI")]
[field: SerializeField] public Canvas MainCanvas { get; private set; }
[field: SerializeField] public Canvas WorldSpaceCanvas { get; private set; }
[field: SerializeField] public SkillUi MainSkillUi { get; private set; }
[field: SerializeField] public FieldBossHpSlider FieldBossHpSlider { get; private set; }
[field: SerializeField] public HeartHpUi HeartHpUi { get; private set; }
[field: SerializeField] public DropItemGroupController DropItemGroupController { get; private set; }
[field: SerializeField] public ItemInventoryUi OceanItemInventoryUi { get; private set; }
[field: SerializeField] public ItemInventoryUi CombatItemInventoryUi { get; private set; }
[field: SerializeField] public GameOverPopupUi GameOverPopupUi { get; private set; }
[Title("효과")]
[SerializeField] private Image fadeUi;
[SerializeField] private Vector2 fadeDuration = new(0.2f, 0.3f);
private List<PopupUi> popupUiList;
protected override void OnAwake()
{
Init();
}
private void OnEnable()
{
PopupUi.OnPopupUiOpenEvent += RegisterPopup;
PopupUi.OnPopupUiCloseEvent += UnregisterPopup;
}
private void OnDisable()
{
PopupUi.OnPopupUiOpenEvent -= RegisterPopup;
PopupUi.OnPopupUiCloseEvent -= UnregisterPopup;
}
[Button("셋팅 초기화")]
private void Init()
{
MainCanvas = GetComponent<Canvas>();
if (!MainCanvas)
{
Debug.LogError("canvas is null error");
return;
}
WorldSpaceCanvas = GameObject.Find("WorldSpaceCanvas").GetComponent<Canvas>();
MainSkillUi = MainCanvas.transform.Find("MainSkillUi").GetComponent<SkillUi>();
FieldBossHpSlider = MainCanvas.transform.Find("FieldBossHpSlider").GetComponent<FieldBossHpSlider>();
HeartHpUi = MainCanvas.transform.Find("HeartHpUi").GetComponent<HeartHpUi>();
DropItemGroupController = MainCanvas.transform.Find("DropItemGroup").GetComponent<DropItemGroupController>();
OceanItemInventoryUi = MainCanvas.transform.Find("OceanItemInventoryUi").GetComponent<ItemInventoryUi>();
CombatItemInventoryUi = MainCanvas.transform.Find("CombatItemInventoryUi").GetComponent<ItemInventoryUi>();
GameOverPopupUi = MainCanvas.transform.Find("GameOverPopupUi").GetComponent<GameOverPopupUi>();
fadeUi = MainCanvas.transform.Find("FadeUi").GetComponent<Image>();
popupUiList = new List<PopupUi>(8);
}
private void RegisterPopup(PopupUi popup)
{
if (!popupUiList.Contains(popup))
{
popupUiList.Add(popup);
}
}
private void UnregisterPopup(PopupUi popup)
{
if (popupUiList.Contains(popup))
{
popupUiList.Remove(popup);
}
}
public void CloseLastPopup()
{
if (popupUiList.Count <= 0) return;
popupUiList[^1].Close();
}
public void CloseAllPopup()
{
var tempList = new List<PopupUi>(popupUiList);
foreach (var popup in tempList)
{
popup.Close();
}
popupUiList.Clear();
}
public bool IsPopupListEmpty() => popupUiList.Count == 0;
public void FadeInOut()
{
StartCoroutine(nameof(FadeInOutCoroutine));
}
private IEnumerator FadeInOutCoroutine()
{
fadeUi.enabled = true;
// 페이드 인
var elapsedTime = 0f;
while (elapsedTime < fadeDuration.x)
{
elapsedTime += Time.deltaTime;
var alpha = Mathf.Lerp(0f, 1f, elapsedTime / fadeDuration.x);
fadeUi.color = new Color(fadeUi.color.r, fadeUi.color.g, fadeUi.color.b, alpha);
yield return null;
}
fadeUi.color = new Color(fadeUi.color.r, fadeUi.color.g, fadeUi.color.b, 1f);
// 페이드 아웃
elapsedTime = 0f;
while (elapsedTime < fadeDuration.y)
{
elapsedTime += Time.deltaTime;
var alpha = Mathf.Lerp(1f, 0f, elapsedTime / fadeDuration.y);
fadeUi.color = new Color(fadeUi.color.r, fadeUi.color.g, fadeUi.color.b, alpha);
yield return null;
}
fadeUi.color = new Color(fadeUi.color.r, fadeUi.color.g, fadeUi.color.b, 0f);
fadeUi.enabled = false;
}
}
}