+ UiManager의 CombatUi, OceanUi 모두 분리 각각의 씬에서 CombatUiManager, OceanUiManager로 변경 + Ocean, OceanUi input action map 추가 및 변경 input action map, uiManager 변경에 따른 Player input 로직 변경 + CombatPlayer가 죽으면 GameOverUi 추가 + 재시작 기능 추가 + 인벤토리 Ui 수정 + 슬라임 보스 로직 및 애니메이션 수정
140 lines
5.1 KiB
C#
140 lines
5.1 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using Sirenix.OdinInspector;
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using UnityEngine;
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using UnityEngine.UI;
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// ReSharper disable once CheckNamespace
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namespace BlueWaterProject
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{
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public class CombatUiManager : Singleton<CombatUiManager>
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{
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[field: Title("UI")]
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[field: SerializeField] public Canvas MainCanvas { get; private set; }
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[field: SerializeField] public Canvas WorldSpaceCanvas { get; private set; }
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[field: SerializeField] public SkillUi MainSkillUi { get; private set; }
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[field: SerializeField] public FieldBossHpSlider FieldBossHpSlider { get; private set; }
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[field: SerializeField] public HeartHpUi HeartHpUi { get; private set; }
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[field: SerializeField] public DropItemGroupController DropItemGroupController { get; private set; }
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[field: SerializeField] public ItemInventoryUi OceanItemInventoryUi { get; private set; }
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[field: SerializeField] public ItemInventoryUi CombatItemInventoryUi { get; private set; }
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[field: SerializeField] public GameOverPopupUi GameOverPopupUi { get; private set; }
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[Title("효과")]
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[SerializeField] private Image fadeUi;
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[SerializeField] private Vector2 fadeDuration = new(0.2f, 0.3f);
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private List<PopupUi> popupUiList;
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protected override void OnAwake()
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{
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Init();
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}
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private void OnEnable()
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{
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PopupUi.OnPopupUiOpenEvent += RegisterPopup;
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PopupUi.OnPopupUiCloseEvent += UnregisterPopup;
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}
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private void OnDisable()
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{
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PopupUi.OnPopupUiOpenEvent -= RegisterPopup;
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PopupUi.OnPopupUiCloseEvent -= UnregisterPopup;
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}
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[Button("셋팅 초기화")]
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private void Init()
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{
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MainCanvas = GetComponent<Canvas>();
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if (!MainCanvas)
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{
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Debug.LogError("canvas is null error");
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return;
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}
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WorldSpaceCanvas = GameObject.Find("WorldSpaceCanvas").GetComponent<Canvas>();
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MainSkillUi = MainCanvas.transform.Find("MainSkillUi").GetComponent<SkillUi>();
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FieldBossHpSlider = MainCanvas.transform.Find("FieldBossHpSlider").GetComponent<FieldBossHpSlider>();
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HeartHpUi = MainCanvas.transform.Find("HeartHpUi").GetComponent<HeartHpUi>();
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DropItemGroupController = MainCanvas.transform.Find("DropItemGroup").GetComponent<DropItemGroupController>();
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OceanItemInventoryUi = MainCanvas.transform.Find("OceanItemInventoryUi").GetComponent<ItemInventoryUi>();
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CombatItemInventoryUi = MainCanvas.transform.Find("CombatItemInventoryUi").GetComponent<ItemInventoryUi>();
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GameOverPopupUi = MainCanvas.transform.Find("GameOverPopupUi").GetComponent<GameOverPopupUi>();
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fadeUi = MainCanvas.transform.Find("FadeUi").GetComponent<Image>();
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popupUiList = new List<PopupUi>(8);
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}
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private void RegisterPopup(PopupUi popup)
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{
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if (!popupUiList.Contains(popup))
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{
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popupUiList.Add(popup);
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}
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}
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private void UnregisterPopup(PopupUi popup)
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{
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if (popupUiList.Contains(popup))
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{
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popupUiList.Remove(popup);
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}
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}
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public void CloseLastPopup()
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{
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if (popupUiList.Count <= 0) return;
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popupUiList[^1].Close();
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}
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public void CloseAllPopup()
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{
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var tempList = new List<PopupUi>(popupUiList);
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foreach (var popup in tempList)
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{
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popup.Close();
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}
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popupUiList.Clear();
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}
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public bool IsPopupListEmpty() => popupUiList.Count == 0;
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public void FadeInOut()
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{
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StartCoroutine(nameof(FadeInOutCoroutine));
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}
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private IEnumerator FadeInOutCoroutine()
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{
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fadeUi.enabled = true;
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// 페이드 인
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var elapsedTime = 0f;
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while (elapsedTime < fadeDuration.x)
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{
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elapsedTime += Time.deltaTime;
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var alpha = Mathf.Lerp(0f, 1f, elapsedTime / fadeDuration.x);
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fadeUi.color = new Color(fadeUi.color.r, fadeUi.color.g, fadeUi.color.b, alpha);
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yield return null;
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}
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fadeUi.color = new Color(fadeUi.color.r, fadeUi.color.g, fadeUi.color.b, 1f);
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// 페이드 아웃
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elapsedTime = 0f;
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while (elapsedTime < fadeDuration.y)
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{
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elapsedTime += Time.deltaTime;
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var alpha = Mathf.Lerp(1f, 0f, elapsedTime / fadeDuration.y);
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fadeUi.color = new Color(fadeUi.color.r, fadeUi.color.g, fadeUi.color.b, alpha);
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yield return null;
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}
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fadeUi.color = new Color(fadeUi.color.r, fadeUi.color.g, fadeUi.color.b, 0f);
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fadeUi.enabled = false;
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}
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}
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} |