OldBlueWater/BlueWater/Assets/02.Scripts/Ai/BehaviorTree/Variable/Set/SetIslandInfo.cs
2023-09-11 16:16:02 +09:00

26 lines
727 B
C#

using UnityEngine;
namespace BehaviorDesigner.Runtime.Tasks.Unity.UnityVector2
{
[TaskCategory("Unity/Vector2")]
[TaskDescription("Sets the value of the Vector2.")]
public class SetValue : Action
{
[Tooltip("The Vector2 to get the values of")]
public SharedVector2 vector2Value;
[Tooltip("The Vector2 to set the values of")]
public SharedVector2 vector2Variable;
public override TaskStatus OnUpdate()
{
vector2Variable.Value = vector2Value.Value;
return TaskStatus.Success;
}
public override void OnReset()
{
vector2Value = Vector2.zero;
vector2Variable = Vector2.zero;
}
}
}